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        "languagesDescription": "",
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            "snippet": "You gain Heroic Inspiration whenever you finish a Long Rest.",
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            "description": "<p>You gain proficiency in one skill of your choice.</p>",
            "snippet": "You gain proficiency in one skill of your choice.",
            "hideInBuilder": false,
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            "activation": null,
            "sourceId": 145,
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            "name": "Versatile",
            "description": "<p>You gain an Origin feat of your choice.</p>",
            "snippet": "You gain an Origin feat of your choice.",
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            "snippet": "You're a Humanoid.",
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            "hideInSheet": false,
            "activation": null,
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            "name": "Size",
            "description": "<p>Your Size is Medium (about 4&ndash;7 feet tall) or Small (about 2&ndash;4 feet tall), chosen when you select this species.</p>",
            "snippet": "Your Size is Medium or Small, chosen when you select this species.",
            "hideInBuilder": false,
            "hideInSheet": false,
            "activation": null,
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            "sourcePageNumber": 194,
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            "displayOrder": 3,
            "name": "Speed",
            "description": "<p>Your Speed is 30 feet.</p>",
            "snippet": "Your Speed is 30 ft.",
            "hideInBuilder": false,
            "hideInSheet": false,
            "activation": null,
            "sourceId": 145,
            "sourcePageNumber": 194,
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            "entityID": "13856148",
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        {
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            "displayOrder": null,
            "name": "Ability Score Increases",
            "description": "<p>When determining your character’s ability scores, increase one score by 2 and a different one by 1, or increase three scores by 1. None of these increases can raise a score above 20.</p>",
            "snippet": "When determining your character’s ability scores, increase one score by 2 and a different one by 1, or increase three scores by 1.",
            "hideInBuilder": false,
            "hideInSheet": false,
            "activation": null,
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              "CLASSFEATURE": 0
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            "categories": [
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                "tagName": "__INITIAL_ASI"
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          "definition": {
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            "definitionKey": "racial-trait:13856150",
            "entityTypeId": 1960452172,
            "displayOrder": 11,
            "name": "Languages",
            "description": "<p>Your character knows at least three languages: Common plus two languages you roll or choose from the Standard Languages table. Knowledge of a language means your character can communicate in it, read it, and write it. Your class and other features might also give you languages.</p>\r\n<p>The Standard Languages table lists languages that are widespread on D&amp;D worlds. Every player character knows Common, which originated in the planar metropolis of Sigil, the hub of the multiverse. The other standard languages originated with the first members of the most prominent species in the worlds of D&amp;D and have since spread widely.</p>\r\n<table class=\"table-compendium table--generic-dice\" style=\"--sb-table-row-bg-hover: #b3d3df; --sb-table-row-bg-dark: #d7e8ee; --sb-table-row-bg-light: #f1f7f9; --dark-sb-table-row-bg-light: #5e7982; --dark-sb-table-row-bg-dark: #5c7f8c; --dark-sb-table-row-bg-hover: #78a2b0;\"><caption><strong>Standard Languages</strong></caption>\r\n<thead>\r\n<tr>\r\n<th>1d12</th>\r\n<th>Language</th>\r\n<th>Origin</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>&mdash;</td>\r\n<td>Common</td>\r\n<td>Sigil</td>\r\n</tr>\r\n<tr>\r\n<td>1</td>\r\n<td>Common Sign Language</td>\r\n<td>Sigil</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Draconic</td>\r\n<td>Dragons</td>\r\n</tr>\r\n<tr>\r\n<td>3-4</td>\r\n<td>Dwarvish</td>\r\n<td>Dwarves</td>\r\n</tr>\r\n<tr>\r\n<td>5-6</td>\r\n<td>Elvish</td>\r\n<td>Elves</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>Giant</td>\r\n<td>Giants</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>Gnomish</td>\r\n<td>Gnomes</td>\r\n</tr>\r\n<tr>\r\n<td>9</td>\r\n<td>Goblin</td>\r\n<td>Goblinoids</td>\r\n</tr>\r\n<tr>\r\n<td>10-11</td>\r\n<td>Halfling</td>\r\n<td>Halflings</td>\r\n</tr>\r\n<tr>\r\n<td>12</td>\r\n<td>Orc</td>\r\n<td>Orcs</td>\r\n</tr>\r\n</tbody>\r\n</table>",
            "snippet": "Your character knows at least three languages: Common plus two languages you roll or choose from the Standard Languages table. Knowledge of a language means your character can communicate in it, read it, and write it.",
            "hideInBuilder": false,
            "hideInSheet": true,
            "activation": null,
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            "sourcePageNumber": 37,
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              "ABILITYSCORE": 0,
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      "weightSpeeds": {
        "normal": {
          "walk": 30,
          "fly": 0,
          "burrow": 0,
          "swim": 0,
          "climb": 0
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        "encumbered": null,
        "heavilyEncumbered": null,
        "pushDragLift": null,
        "override": null
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      "featIds": [],
      "size": null,
      "sizeId": 10,
      "cardDescription": "Found throughout the multiverse, humans are as varied as they are numerous.",
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    "notes": {
      "allies": "Gundren Rockseeker (Dwarf, merchant/prospector): The dwarf who saved Eldir's life and gave him shelter. Gundren is practical, good-hearted, and has always encouraged Eldir to look forward rather than back. Their bond is one of mutual respect and gratitude. When Gundren calls for help, Eldir will answer—no questions asked.\n\nTaren the Scorched (Human, hedge wizard, whereabouts unknown): Eldir's first magical mentor, met when Eldir was 12. Taren taught him the fundamentals of evocation magic and told him about the Eternal Brazier. A cynical, burned-out wizard with mysterious scars covering half his body, Taren vanished two years ago after warning Eldir: \"Fire magic demands a price—make sure you can pay it.\" Eldir doesn't know if Taren is alive or dead, but he owes the man his magical education.\n\nMira Thornfield (Half-elf, ranger, Neverwinter): Eldir met Mira during his travels. She's a skilled tracker and hunter who lost her own family to Uthgardt raids (the Gray Wolves). They've shared their stories over campfires, and Mira has helped Eldir identify Black Raven markings and tribal customs. She's offered to help him when the time comes, but Eldir has so far declined, not wanting to endanger her. They exchange letters when possible, and she's one of the few people who knows his true purpose.",
      "personalPossessions": null,
      "otherHoldings": null,
      "organizations": null,
      "enemies": "The Black Raven Uthgardt tribe destroyed Eldir's village and killed his parents by pillaging and setting the entire village alight. Eldir has yearned for justice and hunted the Black Ravens ever since.",
      "backstory": "Setting and Reason for Adventuring:\nEldir grew up in Ironpeak, a small mining settlement nestled in the foothills of the Spine of the World mountains, two days' travel north of Neverwinter. His parents were Bjorn Ashenfell (a blacksmith) and Solveig Ashenfell (a healer and herbalist). Life was simple—the village traded iron ore and furs with merchants traveling the northern routes.\n\nFourteen years ago, when Eldir was just eight winters old, a raiding party from the Black Raven Uthgardt tribe descended upon Ironpeak during the night. The barbarians, fanatical traditionalists who despise civilization and arcane magic, set the village ablaze. Eldir watched helplessly from where his mother had hidden him in a root cellar as his parents perished trying to defend their home. The screams, the crackling flames, and the sight of his village reduced to ash and ember are burned into his memory.\n\nEldir emerged the next morning to find nothing but smoldering ruins and bodies. Alone and traumatized, he began wandering south. In Neverwinter, a grizzled dwarf named Gundren Rockseeker found the boy half-starved in an alley, trying to steal bread. Instead of turning him over to the city watch, Gundren took pity on the orphan. He gave Eldir odd jobs—hauling supplies, running errands to his brothers—and let him sleep in the back of his workshop. For two years, Gundren was the closest thing Eldir had to family. When Eldir left to pursue his studies of magic, he promised Gundren: \"If you ever have need of me, I will come.\"\n\n",
      "otherNotes": "Current Motivation: Eldir seeks the Black Raven tribe to exact justice for Ironpeak. He's spent years training to control fire—the very element that destroyed his life—so he can use it as a weapon of retribution.\n\nTHREE GOALS:\n1. Short-term: Learn more combat-focused evocation spells and gain practical experience in battle. Every encounter is training for the reckoning to come.\n\n2. Medium-term: Locate the Black Raven tribe's camp at Raven Rock in the Spine of the World and identify their chieftain. Gather intelligence on their numbers, movements, and weaknesses.\n\n3. Long-term: Bring the full force of elemental fury upon the Black Ravens and ensure they can never raid another innocent village. Eldir believes only overwhelming power can guarantee justice—not just revenge on a few warriors, but the complete dissolution of their threat.\n\nSecret #1 (Eldir knows): One of his early mentors, an old hedge wizard named Taren the Scorched, spoke in hushed tones of a legendary artifact called the Eternal Brazier (or sometimes \"Kossuth's Flame\"). According to Taren, this ancient relic—forged by a cult of fire worshipers—grants its wielder absolute command over fire elementals and can amplify fire magic to devastating effect. Taren claimed it was lost centuries ago, hidden somewhere in the Elemental Chaos or perhaps sealed in a forgotten temple in Faerûn. Eldir has spent months searching libraries and questioning travelers for any clue to its location. He tells no one of this obsession, fearing they'd think him mad or power-hungry.\n\nTHREE MEMORIES:\n1. The Night of Fire: Eldir remembers every detail—the way the flames danced orange and red against the night sky, his mother's face as she kissed his forehead before hiding him, his father's defiant shout before being cut down. Most of all, he remembers the smell: burning wood, scorched earth, and death. This memory fuels both his hatred of the Black Ravens and his obsession with mastering fire.\n\n2. The First Spark: When Eldir was 11, living with Gundren, he accidentally set a pile of crates on fire during a moment of rage after local children mocked him for being an orphan. As he watched the flames spread, he felt something stir inside him—not fear, but connection. Gundren put out the fire and, instead of anger, showed Eldir kindness: \"You've got something in you, lad. Fire, like steel, needs to be forged right. Find someone to teach you before it consumes you.\"\n\n3. The Promise: Before leaving Gundren to pursue his magical training, Eldir stood in the dwarf's workshop and made his vow. Gundren clasped his shoulder and said, \"Don't become what you hate, boy. Justice is one thing. Vengeance is another.\" Those words haunt Eldir. He wants justice, but late at night, he wonders if what drives him is darker.\n\nEXTRA DETAILS:\n* Ironpeak is a smoking ruin now, never rebuilt. Occasionally, trappers or merchants passing through the area report seeing the ghost of a young boy walking through the ashes—though Eldir has never returned.\n\n* The Black Raven Tribe is one of the most traditional and xenophobic Uthgardt tribes. They raid from their ancestral mound at Raven Rock, deep in the Spine of the World. They despise arcane magic and civilization, believing both to be corruptions of Uthgar's teachings. They're known to kill spellcasters on sight.\n\n* Taren's scars are the result of a magical mishap—or perhaps something darker. He never fully explained them, but he warned Eldir that fire magic can \"burn from the inside out.\"\n\n* Eldir carries a small iron ring that belonged to his father—the only possession he salvaged from the ruins. It's too large for him to wear, so he keeps it on a leather cord around his neck.\n"
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      "flaws": "Although Eldir claims to seek justice against the Black Ravens, he truly desires revenge, retribution, and annihilation of the Urthgardt.",
      "appearance": null
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          "capacityWeight": 0,
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      {
        "id": 216941241,
        "entityTypeId": 1446578651,
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        "definition": {
          "id": 2190886,
          "definitionKey": "789467139:2190886",
          "name": "Wizard",
          "description": "<p><span style=\"font-size: 16px;\"><em>A Scholarly Magic-User of Arcane Power</em></span></p>\r\n<p>Wizards cast spells of explosive fire, arcing lightning, subtle deception, and spectacular transformations.</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Primary Ability:</strong> Intelligence<br /><strong>Hit Point Die:</strong> D6<br /><strong>Saves:</strong> Intelligence &amp; Wisdom</p>",
          "equipmentDescription": "<p><em>Choose A or B:</em><br />(A) 2 Daggers, Arcane Focus (Quarterstaff), Spellbook, Scholar’s Pack, robe, and 5 GP; or <br />(B) 55 GP</p>",
          "parentClassId": null,
          "slug": "2190886-wizard",
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            {
              "id": 10292382,
              "name": "Core Wizard Traits",
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            },
            {
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              "name": "Spellcasting",
              "prerequisite": null,
              "description": "<p>As a student of arcane magic, you have learned to cast spells.</p>\r\n<p><strong><em>Cantrips.</em></strong> You know three Wizard cantrips of your choice. Whenever you finish a Long Rest, you can replace one of your cantrips from this feature with another Wizard cantrip of your choice.</p>\r\n<p>When you reach Wizard levels 4 and 10, you learn another Wizard cantrip of your choice, as shown in the Cantrips column of the Wizard Features table.</p>\r\n<p><strong><em>Spellbook.</em></strong> Your wizardly apprenticeship culminated in the creation of a unique book: your spellbook. It is a Tiny object that weighs 3 pounds, contains 100 pages, and can be read only by you or someone casting Identify. You determine the book’s appearance and materials, such as a gilt-edged tome or a collection of vellum bound with twine.</p>\r\n<p>The book contains the level 1+ spells you know. It starts with six level 1 Wizard spells of your choice.</p>\r\n<p>Whenever you gain a Wizard level after 1, add two Wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown in the Wizard Features table. The spells are the culmination of arcane research you do regularly.</p>\r\n<p><strong><em>Spell Slots.</em></strong> The Wizard Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.</p>\r\n<p><strong><em>Prepared Spells of Level 1+.</em></strong> You prepare the list of level 1+ spells that are available for you to cast with this feature. To do so, choose four spells from your spellbook. The chosen spells must be of a level for which you have spell slots.</p>\r\n<p>The number of spells on your list increases as you gain Wizard levels, as shown in the Prepared Spells column of the Wizard Features table. Whenever that number increases, choose additional Wizard spells until the number of spells on your list matches the number in the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Wizard, your list of prepared spells can include six spells of levels 1 and 2 in any combination, chosen from your spellbook.</p>\r\n<p>If another Wizard feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Wizard spells for you.</p>\r\n<p><strong><em>Changing Your Prepared Spells.</em></strong> Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with spells from your spellbook.</p>\r\n<p><strong><em>Spellcasting Ability.</em></strong> Intelligence is your spellcasting ability for your Wizard spells.</p>\r\n<p><strong><em>Spellcasting Focus.</em></strong> You can use an Arcane Focus or your spellbook as a Spellcasting Focus for your Wizard spells.</p>\r\n<aside id=\"ExpandingandReplacingaSpellbook\" class=\"text--rules-sidebar\" style=\"--sb-rules-sidebar: #e9dacb; --dark-sb-rules-sidebar: #4f4133;\">\r\n<p>Expanding and Replacing a Spellbook</p>\r\n<p>The spells you add to your spellbook as you gain levels reflect your ongoing magical research, but you might find other spells during your adventures that you can add to the book. You could discover a Wizard spell on a Spell Scroll, for example, and then copy it into your spellbook.</p>\r\n<p><strong><em>Copying a Spell into the Book.</em></strong> When you find a level 1+ Wizard spell, you can copy it into your spellbook if it’s of a level you can prepare and if you have time to copy it. For each level of the spell, the transcription takes 2 hours and costs 50 GP. Afterward you can prepare the spell like the other spells in your spellbook.</p>\r\n<p><strong><em>Copying the Book.</em></strong> You can copy a spell from your spellbook into another book. This is like copying a new spell into your spellbook but faster, since you already know how to cast the spell. You need spend only 1 hour and 10 GP for each level of the copied spell.</p>\r\n<p>If you lose your spellbook, you can use the same procedure to transcribe the Wizard spells that you have prepared into a new spellbook. Filling out the remainder of the new book requires you to find new spells to do so. For this reason, many wizards keep a backup spellbook.</p>\r\n</aside>",
              "requiredLevel": 1,
              "displayOrder": 2,
              "summary": "Cast spells learned through arcane study from your spellbook.",
              "featuresSectionType": 1,
              "moreDetailsUrl": "/classes/2190886-wizard#Spellcasting-10292383"
            },
            {
              "id": 10292384,
              "name": "Ritual Adept",
              "prerequisite": null,
              "description": "<p>You can cast any spell as a Ritual if that spell has the Ritual tag and the spell is in your spellbook. You needn’t have the spell prepared, but you must read from the book to cast a spell in this way.</p>",
              "requiredLevel": 1,
              "displayOrder": 3,
              "summary": "Spend more time to cast certain spells from your spellbook without expending magical energy.",
              "featuresSectionType": 1,
              "moreDetailsUrl": "/classes/2190886-wizard#RitualAdept-10292384"
            },
            {
              "id": 10292385,
              "name": "Arcane Recovery",
              "prerequisite": null,
              "description": "<p>You can regain some of your magical energy by studying your spellbook. When you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level equal to no more than half your Wizard level (round up), and none of the slots can be level 6 or higher. For example, if you’re a level 4 Wizard, you can recover up to two levels’ worth of spell slots, regaining either one level 2 spell slot or two level 1 spell slots.</p>\r\n<p>Once you use this feature, you can’t do so again until you finish a Long Rest.</p>",
              "requiredLevel": 1,
              "displayOrder": 4,
              "summary": "Regain some of your magical energy by studying your spellbook.",
              "featuresSectionType": 1,
              "moreDetailsUrl": "/classes/2190886-wizard#ArcaneRecovery-10292385"
            },
            {
              "id": 10292386,
              "name": "Scholar",
              "prerequisite": null,
              "description": "<p>While studying magic, you also specialized in another field of study. Choose one of the following skills in which you have proficiency: Arcana, History, Investigation, Medicine, Nature, or Religion. You have Expertise in the chosen skill.</p>",
              "requiredLevel": 2,
              "displayOrder": 5,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190886-wizard#Scholar-10292386"
            },
            {
              "id": 10292387,
              "name": "Wizard Subclass",
              "prerequisite": null,
              "description": "<p>You gain a Wizard subclass of your choice. A subclass is a specialization that grants you features at certain Wizard levels. For the rest of your career, you gain each of your subclass’s features that are of your Wizard level or lower.</p>",
              "requiredLevel": 3,
              "displayOrder": 6,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190886-wizard#WizardSubclass-10292387"
            },
            {
              "id": 10292388,
              "name": "Ability Score Improvement",
              "prerequisite": null,
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Wizard levels 8, 12, and 16.</p>",
              "requiredLevel": 4,
              "displayOrder": 7,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190886-wizard#AbilityScoreImprovement-10292388"
            },
            {
              "id": 10292389,
              "name": "Memorize Spell",
              "prerequisite": null,
              "description": "<p>Whenever you finish a Short Rest, you can study your spellbook and replace one of the level 1+ Wizard spells you have prepared for your Spellcasting feature with another level 1+ spell from the book.</p>",
              "requiredLevel": 5,
              "displayOrder": 8,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190886-wizard#MemorizeSpell-10292389"
            },
            {
              "id": 10292390,
              "name": "8: Ability Score Improvement",
              "prerequisite": null,
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Wizard levels 12 and 16.</p>",
              "requiredLevel": 8,
              "displayOrder": 9,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190886-wizard#8:AbilityScoreImprovement-10292390"
            },
            {
              "id": 10292391,
              "name": "12: Ability Score Improvement",
              "prerequisite": null,
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Wizard level 16.</p>",
              "requiredLevel": 12,
              "displayOrder": 10,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190886-wizard#12:AbilityScoreImprovement-10292391"
            },
            {
              "id": 10292392,
              "name": "16: Ability Score Improvement",
              "prerequisite": null,
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.</p>",
              "requiredLevel": 16,
              "displayOrder": 11,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190886-wizard#16:AbilityScoreImprovement-10292392"
            },
            {
              "id": 10292393,
              "name": "Spell Mastery",
              "prerequisite": null,
              "description": "<p>You have achieved such mastery over certain spells that you can cast them at will. Choose a level 1 and a level 2 spell in your spellbook that have a casting time of an action. You always have those spells prepared, and you can cast them at their lowest level without expending a spell slot. To cast either spell at a higher level, you must expend a spell slot.</p>\r\n<p>Whenever you finish a Long Rest, you can study your spellbook and replace one of those spells with an eligible spell of the same level from the book.</p>",
              "requiredLevel": 18,
              "displayOrder": 12,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190886-wizard#SpellMastery-10292393"
            },
            {
              "id": 10292394,
              "name": "Epic Boon",
              "prerequisite": null,
              "description": "<p>You gain an Epic Boon feat or another feat of your choice for which you qualify.</p>",
              "requiredLevel": 19,
              "displayOrder": 13,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190886-wizard#EpicBoon-10292394"
            },
            {
              "id": 10292395,
              "name": "Signature Spells",
              "prerequisite": null,
              "description": "<p>Choose two level 3 spells in your spellbook as your signature spells. You always have these spells prepared, and you can cast each of them once at level 3 without expending a spell slot. When you do so, you can’t cast them in this way again until you finish a Short or Long Rest. To cast either spell at a higher level, you must expend a spell slot.</p>",
              "requiredLevel": 20,
              "displayOrder": 14,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190886-wizard#SignatureSpells-10292395"
            }
          ],
          "hitDice": 6,
          "wealthDice": null,
          "canCastSpells": true,
          "knowsAllSpells": false,
          "spellPrepareType": 1,
          "spellCastingLearningStyle": 2,
          "spellContainerName": "Spellbook",
          "sourcePageNumber": 164,
          "subclassDefinition": null,
          "isHomebrew": false,
          "primaryAbilities": [
            4
          ],
          "spellRules": {
            "multiClassSpellSlotDivisor": 1,
            "isRitualSpellCaster": true,
            "levelCantripsKnownMaxes": [
              0,
              3,
              3,
              3,
              4,
              4,
              4,
              4,
              4,
              4,
              5,
              5,
              5,
              5,
              5,
              5,
              5,
              5,
              5,
              5,
              5
            ],
            "levelSpellKnownMaxes": [],
            "levelSpellSlots": [
              [
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0
              ],
              [
                2,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0
              ],
              [
                3,
                0,
                0,
                0,
                0,
                0,
                0,
                0,
                0
              ],
              [
                4,
                2,
                0,
                0,
                0,
                0,
                0,
                0,
                0
              ],
              [
                4,
                3,
                0,
                0,
                0,
                0,
                0,
                0,
                0
              ],
              [
                4,
                3,
                2,
                0,
                0,
                0,
                0,
                0,
                0
              ],
              [
                4,
                3,
                3,
                0,
                0,
                0,
                0,
                0,
                0
              ],
              [
                4,
                3,
                3,
                1,
                0,
                0,
                0,
                0,
                0
              ],
              [
                4,
                3,
                3,
                2,
                0,
                0,
                0,
                0,
                0
              ],
              [
                4,
                3,
                3,
                3,
                1,
                0,
                0,
                0,
                0
              ],
              [
                4,
                3,
                3,
                3,
                2,
                0,
                0,
                0,
                0
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              [
                4,
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                3,
                3,
                2,
                1,
                0,
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              [
                4,
                3,
                3,
                3,
                2,
                1,
                0,
                0,
                0
              ],
              [
                4,
                3,
                3,
                3,
                2,
                1,
                1,
                0,
                0
              ],
              [
                4,
                3,
                3,
                3,
                2,
                1,
                1,
                0,
                0
              ],
              [
                4,
                3,
                3,
                3,
                2,
                1,
                1,
                1,
                0
              ],
              [
                4,
                3,
                3,
                3,
                2,
                1,
                1,
                1,
                0
              ],
              [
                4,
                3,
                3,
                3,
                2,
                1,
                1,
                1,
                1
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              [
                4,
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                3,
                3,
                1,
                1,
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                1
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              [
                4,
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                1
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              [
                4,
                3,
                3,
                3,
                3,
                2,
                2,
                1,
                1
              ]
            ],
            "multiClassSpellSlotRounding": 1,
            "levelPreparedSpellMaxes": [
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              4,
              5,
              6,
              7,
              9,
              10,
              11,
              12,
              14,
              15,
              16,
              16,
              17,
              18,
              19,
              21,
              22,
              23,
              24,
              25
            ]
          },
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                  "subType": "intelligence",
                  "value": 13,
                  "friendlyTypeName": "Ability Score",
                  "friendlySubTypeName": "Intelligence",
                  "shouldExclude": false
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                {
                  "id": 851565,
                  "entityId": 1,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "bard-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Bard (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851566,
                  "entityId": 2,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "cleric-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Cleric (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851567,
                  "entityId": 3,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "druid-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Druid (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851568,
                  "entityId": 10,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "fighter-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Fighter (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851569,
                  "entityId": 4,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "paladin-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Paladin (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851570,
                  "entityId": 5,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "ranger-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Ranger (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851571,
                  "entityId": 6,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "sorcerer-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Sorcerer (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851572,
                  "entityId": 7,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "warlock-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Warlock (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851573,
                  "entityId": 8,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "wizard-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Wizard (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851574,
                  "entityId": 9,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "barbarian-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Barbarian (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851575,
                  "entityId": 11,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "monk-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Monk (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851576,
                  "entityId": 12,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "rogue-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Rogue (Legacy)",
                  "shouldExclude": true
                }
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          "complexity": 2,
          "tagline": "A Scholarly Magic-User of Arcane Power",
          "cardDescription": "Wizards study magic to cast spells of explosive fire, subtle deception, and spectacular transformations.",
          "highlights": "<ul>\r\n<li>Pursue arcane magic with scholastic fervor.</li>\r\n<li>Cast spells of explosive fire, arcing lightning, subtle deception, and spectacular transformations.</li>\r\n<li>Become capable of manipulating the structures of reality.</li>\r\n</ul>",
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            "id": 24,
            "entityTypeId": 789467139,
            "entityId": 2190886,
            "name": "",
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          "classFantasy": "Scholarly Magic-User",
          "iconicGear": "<ul>\r\n<li>Their personal spellbook &amp; <em>Spell Scrolls</em></li>\r\n<li>An ornate, arcane Robe</li>\r\n<li><em>Ring of Spell Storing</em></li>\r\n</ul>",
          "subclassTagline": "",
          "subclassFlavorText": "At later levels you’ll specialize.",
          "cardEyebrow": null,
          "cardHeading": null
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          {
            "definition": {
              "id": 10292382,
              "definitionKey": "class-feature:10292382",
              "entityTypeId": 12168134,
              "displayOrder": 1,
              "name": "Core Wizard Traits",
              "description": "<p>As a Level 1 Character:</p>\r\n<ul>\r\n<li>Gain all the traits in the Core Wizard Traits table.</li>\r\n<li>Gain the Wizard’s level 1 features.</li>\r\n</ul>\r\n<table class=\"table-compendium table--left-all\" style=\"--sb-table-row-bg-hover: #b3d3df; --sb-table-row-bg-dark: #d7e8ee; --sb-table-row-bg-light: #f1f7f9; --dark-sb-table-row-bg-light: #5e7982; --dark-sb-table-row-bg-dark: #5c7f8c; --dark-sb-table-row-bg-hover: #78a2b0;\"><caption>Core Wizard Traits</caption>\r\n<thead></thead>\r\n<tbody>\r\n<tr>\r\n<th>Primary Ability</th>\r\n<td>Intelligence</td>\r\n</tr>\r\n<tr>\r\n<th>Hit Point Die</th>\r\n<td>D6 per Wizard level</td>\r\n</tr>\r\n<tr>\r\n<th>Saving Throw Proficiencies</th>\r\n<td>Intelligence and Wisdom</td>\r\n</tr>\r\n<tr>\r\n<th>Skill Proficiencies</th>\r\n<td><em>Choose 2:</em> Arcana, History, Insight, Investigation, Medicine, Nature, or Religion</td>\r\n</tr>\r\n<tr>\r\n<th>Weapon Proficiencies</th>\r\n<td>Simple weapons</td>\r\n</tr>\r\n<tr>\r\n<th>Armor Training</th>\r\n<td>None</td>\r\n</tr>\r\n<tr>\r\n<th>Starting Equipment</th>\r\n<td><em>Choose A or B:</em> (A) 2 Daggers, Arcane Focus (Quarterstaff), Robe, Spellbook, Scholar’s Pack, and 5 GP; or (B) 55 GP</td>\r\n</tr>\r\n</tbody>\r\n</table>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "<p>As a Multiclass Character:</p>\r\n<ul>\r\n<li>Gain the Hit Point Die from the Core Wizard Traits table.</li>\r\n<li>Gain the Wizard’s level 1 features. See the multiclassing rules to determine your available spell slots.</li>\r\n</ul>\r\n<table class=\"table-compendium table--left-all\" style=\"--sb-table-row-bg-hover: #b3d3df; --sb-table-row-bg-dark: #d7e8ee; --sb-table-row-bg-light: #f1f7f9; --dark-sb-table-row-bg-light: #5e7982; --dark-sb-table-row-bg-dark: #5c7f8c; --dark-sb-table-row-bg-hover: #78a2b0;\"><caption>Core Wizard Traits</caption>\r\n<thead></thead>\r\n<tbody>\r\n<tr>\r\n<th>Primary Ability</th>\r\n<td>Intelligence</td>\r\n</tr>\r\n<tr>\r\n<th>Hit Point Die</th>\r\n<td>D6 per Wizard level</td>\r\n</tr>\r\n</tbody>\r\n</table>",
              "requiredLevel": 1,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 165,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190886,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 165,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292382",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292383,
              "definitionKey": "class-feature:10292383",
              "entityTypeId": 12168134,
              "displayOrder": 2,
              "name": "Spellcasting",
              "description": "<p>As a student of arcane magic, you have learned to cast spells.</p>\r\n<p><strong><em>Cantrips.</em></strong> You know three Wizard cantrips of your choice. Whenever you finish a Long Rest, you can replace one of your cantrips from this feature with another Wizard cantrip of your choice.</p>\r\n<p>When you reach Wizard levels 4 and 10, you learn another Wizard cantrip of your choice, as shown in the Cantrips column of the Wizard Features table.</p>\r\n<p><strong><em>Spellbook.</em></strong> Your wizardly apprenticeship culminated in the creation of a unique book: your spellbook. It is a Tiny object that weighs 3 pounds, contains 100 pages, and can be read only by you or someone casting Identify. You determine the book’s appearance and materials, such as a gilt-edged tome or a collection of vellum bound with twine.</p>\r\n<p>The book contains the level 1+ spells you know. It starts with six level 1 Wizard spells of your choice.</p>\r\n<p>Whenever you gain a Wizard level after 1, add two Wizard spells of your choice to your spellbook. Each of these spells must be of a level for which you have spell slots, as shown in the Wizard Features table. The spells are the culmination of arcane research you do regularly.</p>\r\n<p><strong><em>Spell Slots.</em></strong> The Wizard Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.</p>\r\n<p><strong><em>Prepared Spells of Level 1+.</em></strong> You prepare the list of level 1+ spells that are available for you to cast with this feature. To do so, choose four spells from your spellbook. The chosen spells must be of a level for which you have spell slots.</p>\r\n<p>The number of spells on your list increases as you gain Wizard levels, as shown in the Prepared Spells column of the Wizard Features table. Whenever that number increases, choose additional Wizard spells until the number of spells on your list matches the number in the table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 3 Wizard, your list of prepared spells can include six spells of levels 1 and 2 in any combination, chosen from your spellbook.</p>\r\n<p>If another Wizard feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Wizard spells for you.</p>\r\n<p><strong><em>Changing Your Prepared Spells.</em></strong> Whenever you finish a Long Rest, you can change your list of prepared spells, replacing any of the spells there with spells from your spellbook.</p>\r\n<p><strong><em>Spellcasting Ability.</em></strong> Intelligence is your spellcasting ability for your Wizard spells.</p>\r\n<p><strong><em>Spellcasting Focus.</em></strong> You can use an Arcane Focus or your spellbook as a Spellcasting Focus for your Wizard spells.</p>\r\n<aside id=\"ExpandingandReplacingaSpellbook\" class=\"text--rules-sidebar\" style=\"--sb-rules-sidebar: #e9dacb; --dark-sb-rules-sidebar: #4f4133;\">\r\n<p>Expanding and Replacing a Spellbook</p>\r\n<p>The spells you add to your spellbook as you gain levels reflect your ongoing magical research, but you might find other spells during your adventures that you can add to the book. You could discover a Wizard spell on a Spell Scroll, for example, and then copy it into your spellbook.</p>\r\n<p><strong><em>Copying a Spell into the Book.</em></strong> When you find a level 1+ Wizard spell, you can copy it into your spellbook if it’s of a level you can prepare and if you have time to copy it. For each level of the spell, the transcription takes 2 hours and costs 50 GP. Afterward you can prepare the spell like the other spells in your spellbook.</p>\r\n<p><strong><em>Copying the Book.</em></strong> You can copy a spell from your spellbook into another book. This is like copying a new spell into your spellbook but faster, since you already know how to cast the spell. You need spend only 1 hour and 10 GP for each level of the copied spell.</p>\r\n<p>If you lose your spellbook, you can use the same procedure to transcribe the Wizard spells that you have prepared into a new spellbook. Filling out the remainder of the new book requires you to find new spells to do so. For this reason, many wizards keep a backup spellbook.</p>\r\n</aside>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 1,
              "isSubClassFeature": false,
              "limitedUse": [],
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              "hideInSheet": false,
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              "sourcePageNumber": 165,
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                {
                  "sourceId": 145,
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                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292383",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292384,
              "definitionKey": "class-feature:10292384",
              "entityTypeId": 12168134,
              "displayOrder": 3,
              "name": "Ritual Adept",
              "description": "<p>You can cast any spell as a Ritual if that spell has the Ritual tag and the spell is in your spellbook. You needn’t have the spell prepared, but you must read from the book to cast a spell in this way.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 1,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 166,
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              "levelScales": [],
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              "classId": 2190886,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 166,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292384",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292385,
              "definitionKey": "class-feature:10292385",
              "entityTypeId": 12168134,
              "displayOrder": 4,
              "name": "Arcane Recovery",
              "description": "<p>You can regain some of your magical energy by studying your spellbook. When you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level equal to no more than half your Wizard level (round up), and none of the slots can be level 6 or higher. For example, if you’re a level 4 Wizard, you can recover up to two levels’ worth of spell slots, regaining either one level 2 spell slot or two level 1 spell slots.</p>\r\n<p>Once you use this feature, you can’t do so again until you finish a Long Rest.</p>",
              "snippet": "When you finish a Short Rest, you can recover expended spell slots. The spell slots can have a combined level equal to no more than {{(classlevel/2)@roundup}}, and none of the slots can be level 6 or higher.\r\n\r\nYou can use this feature once per Long Rest.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 1,
              "isSubClassFeature": false,
              "limitedUse": [
                {
                  "level": null,
                  "uses": 1
                }
              ],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 166,
              "creatureRules": [],
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              "classId": 2190886,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 166,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292385",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292386,
              "definitionKey": "class-feature:10292386",
              "entityTypeId": 12168134,
              "displayOrder": 5,
              "name": "Scholar",
              "description": "<p>While studying magic, you also specialized in another field of study. Choose one of the following skills in which you have proficiency: Arcana, History, Investigation, Medicine, Nature, or Religion. You have Expertise in the chosen skill.</p>",
              "snippet": "You can choose one of the skills in which you’re proficient and gain Expertise in it.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 2,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 166,
              "creatureRules": [],
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              "classId": 2190886,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 166,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292386",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292387,
              "definitionKey": "class-feature:10292387",
              "entityTypeId": 12168134,
              "displayOrder": 6,
              "name": "Wizard Subclass",
              "description": "<p>You gain a Wizard subclass of your choice. A subclass is a specialization that grants you features at certain Wizard levels. For the rest of your career, you gain each of your subclass’s features that are of your Wizard level or lower.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 3,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 167,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190886,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 167,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292387",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292388,
              "definitionKey": "class-feature:10292388",
              "entityTypeId": 12168134,
              "displayOrder": 7,
              "name": "Ability Score Improvement",
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Wizard levels 8, 12, and 16.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 4,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 167,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190886,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 167,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292388",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292389,
              "definitionKey": "class-feature:10292389",
              "entityTypeId": 12168134,
              "displayOrder": 8,
              "name": "Memorize Spell",
              "description": "<p>Whenever you finish a Short Rest, you can study your spellbook and replace one of the level 1+ Wizard spells you have prepared for your Spellcasting feature with another level 1+ spell from the book.</p>",
              "snippet": "Whenever you finish a Short Rest, you can study your spellbook and replace one of the level 1+ Wizard spells with another level 1+ spell.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 5,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 167,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190886,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 167,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292389",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292390,
              "definitionKey": "class-feature:10292390",
              "entityTypeId": 12168134,
              "displayOrder": 9,
              "name": "8: Ability Score Improvement",
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Wizard levels 12 and 16.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 8,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 167,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190886,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 167,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292390",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292391,
              "definitionKey": "class-feature:10292391",
              "entityTypeId": 12168134,
              "displayOrder": 10,
              "name": "12: Ability Score Improvement",
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Wizard level 16.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 12,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 167,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190886,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 167,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292391",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292392,
              "definitionKey": "class-feature:10292392",
              "entityTypeId": 12168134,
              "displayOrder": 11,
              "name": "16: Ability Score Improvement",
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 16,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 167,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190886,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 167,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292392",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292393,
              "definitionKey": "class-feature:10292393",
              "entityTypeId": 12168134,
              "displayOrder": 12,
              "name": "Spell Mastery",
              "description": "<p>You have achieved such mastery over certain spells that you can cast them at will. Choose a level 1 and a level 2 spell in your spellbook that have a casting time of an action. You always have those spells prepared, and you can cast them at their lowest level without expending a spell slot. To cast either spell at a higher level, you must expend a spell slot.</p>\r\n<p>Whenever you finish a Long Rest, you can study your spellbook and replace one of those spells with an eligible spell of the same level from the book.</p>",
              "snippet": "You’ve achieved such mastery over certain spells that you can cast at will. Choose a level 1 and level 2 spell in your spellbook that has a casting time of an action. You always have them prepared, and can cast them at their lowest level without expending a spell slot.\r\n\r\nWhenever you finish a Long Rest, you can study your spellbook and replace one of those spells with an eligible spell of the same level from the book.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 18,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 167,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190886,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 167,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292393",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292394,
              "definitionKey": "class-feature:10292394",
              "entityTypeId": 12168134,
              "displayOrder": 13,
              "name": "Epic Boon",
              "description": "<p>You gain an Epic Boon feat or another feat of your choice for which you qualify.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 19,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 167,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190886,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 167,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292394",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292395,
              "definitionKey": "class-feature:10292395",
              "entityTypeId": 12168134,
              "displayOrder": 14,
              "name": "Signature Spells",
              "description": "<p>Choose two level 3 spells in your spellbook as your signature spells. You always have these spells prepared, and you can cast each of them once at level 3 without expending a spell slot. When you do so, you can’t cast them in this way again until you finish a Short or Long Rest. To cast either spell at a higher level, you must expend a spell slot.</p>",
              "snippet": "Choose two level 3 spells in your spellbooks. You always have these spells prepared, and can cast them each of them once at level 3 without expending a spell slot. You must finish a Short or Long Rest before you can cast them in this way again.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 20,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 167,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190886,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 167,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292395",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          }
        ]
      }
    ],
    "feats": [
      {
        "componentTypeId": 67468084,
        "componentId": 16327,
        "definition": {
          "id": 1789165,
          "entityTypeId": 1088085227,
          "definitionKey": "1088085227:1789165",
          "name": "Magic Initiate (Wizard)",
          "description": "<p><em>Origin Feat</em></p>\r\n<p>You gain the following benefits.</p>\r\n<p><em><strong>Two Cantrips.</strong></em> You learn two cantrips of your choice from the Wizard spell list. Intelligence, Wisdom, or Charisma is your spellcasting ability for this feat’s spells (choose when you select this feat).</p>\r\n<p><em><strong>Level 1 Spell.</strong> </em>Choose a level 1 spell from the same list you selected for this feat’s cantrips. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.</p>\r\n<p><em><strong>Spell Change.</strong></em> Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.</p>\r\n<p><em><strong>Repeatable.</strong></em> You can take this feat more than once, but you must choose a different spell list each time.</p>",
          "snippet": "<em><strong>Two Cantrips.</strong></em> You learn two cantrips of your choice from the Wizard spell list. Int., Wis., or Cha. is your spellcasting ability for this feat's spells.\r\n\r\n<em><strong>Level 1 Spell.</strong></em> Choose a level 1 spell from the Wizard spell list. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have.\r\n\r\n<em><strong>Spell Change.</strong></em> Whenever you gain a new level, you can replace one of the spells you chose for this feat with a different spell of the same level from the chosen spell list.\r\n\r\n<em><strong>Repeatable.</strong></em> You can take this feat more than once, but you must choose a different spell list each time.",
          "activation": {
            "activationTime": null,
            "activationType": null
          },
          "sourceId": null,
          "sourcePageNumber": null,
          "creatureRules": [],
          "prerequisites": [],
          "isHomebrew": false,
          "sources": [
            {
              "sourceId": 145,
              "pageNumber": 201,
              "sourceType": 1
            }
          ],
          "spellListIds": [],
          "isRepeatable": false,
          "repeatableParentId": null,
          "categories": [
            {
              "id": 440,
              "entityTypeId": 1088085227,
              "entityId": 1789165,
              "definitionKey": "1088085227:1789165",
              "entityTagId": 11,
              "tagName": "Origin"
            }
          ]
        },
        "definitionId": 0
      },
      {
        "componentTypeId": 67468084,
        "componentId": 16328,
        "definition": {
          "id": 1789181,
          "entityTypeId": 1088085227,
          "definitionKey": "1088085227:1789181",
          "name": "Sage Ability Score Improvements",
          "description": "<p>The Sage Background allows you to choose between Constitution, Intelligence, and Wisdom. Increase one of these scores by 2 and another one by 1, or increase all three by 1. None of these increases can raise a score above 20.</p>",
          "snippet": "",
          "activation": {
            "activationTime": null,
            "activationType": null
          },
          "sourceId": null,
          "sourcePageNumber": null,
          "creatureRules": [],
          "prerequisites": [],
          "isHomebrew": false,
          "sources": [
            {
              "sourceId": 145,
              "pageNumber": 183,
              "sourceType": 1
            }
          ],
          "spellListIds": [],
          "isRepeatable": false,
          "repeatableParentId": null,
          "categories": [
            {
              "id": 459,
              "entityTypeId": 1088085227,
              "entityId": 1789181,
              "definitionKey": "1088085227:1789181",
              "entityTagId": 2,
              "tagName": "__INITIAL_ASI"
            },
            {
              "id": 458,
              "entityTypeId": 1088085227,
              "entityId": 1789181,
              "definitionKey": "1088085227:1789181",
              "entityTagId": 3,
              "tagName": "__DISPLAY_WITH_DATA_ORIGIN"
            }
          ]
        },
        "definitionId": 0
      },
      {
        "componentTypeId": 67468084,
        "componentId": 54574,
        "definition": {
          "id": 2048517,
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          "name": "Dark Bargain",
          "description": "<p>At your GM's discretion, you can take a Dark Bargain.</p>",
          "snippet": "At your GM's discretion, you have taken a Dark Bargain.",
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          "id": 2158449,
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          "name": "Circle Magic (Intelligence)",
          "description": "<h3 id=\"InitiatingACircleSpell\" class=\"compendium-hr\">Initiating a Circle Spell</h3>\r\n<p>You take a Magic action to initiate casting a Circle spell. When you do so, choose which Circle casting option you’re using for this casting; you must also meet any of the other requirements described in that option’s text. Until the Circle spell’s casting is complete, you must maintain Concentration on the spell.</p>\r\n<p>If a Reaction would trigger when a creature casts a spell&mdash;such as the Reaction taken to cast Counterspell&mdash; it also triggers when you take this action to initiate a Circle spell.</p>\r\n<h3 id=\"CircleCastingOptions\" class=\"compendium-hr\">Circle Casting Options</h3>\r\n<p>The following options provide ways to enhance a spell when casting it as a Circle spell. You can use only one Circle casting option on a spell at a time.</p>\r\n<p>Some spells have a &ldquo;Casting as a Circle Spell&rdquo; section in their description. Instead of using one of the following options, you can create the effect described in that section when casting the spell as a Circle spell. Such effects are often uniquely powerful and specific to their respective spells.</p>\r\n<h4 class=\"compendium-hr\">Augment</h4>\r\n<p>When you cast a spell with a range of at least 5 feet, you can increase the range of the spell by 1,000 feet per secondary caster contributing to the spell, up to a maximum of a 1-mile increase.</p>\r\n<h4 class=\"compendium-hr\">Distribute</h4>\r\n<p>When you cast a spell that requires Concentration, you can distribute the mental load of the spell among you and the secondary casters. Once the casting is complete, you and all secondary casters can maintain Concentration on this spell. As long as at least one caster who contributed to the spell maintains this Concentration, the spell’s effects remain active.</p>\r\n<h4 class=\"compendium-hr\">Expand</h4>\r\n<p>When you cast a spell that creates an area of effect, you can increase one dimension of the spell’s area of effect for this casting by 10 feet per secondary caster contributing to the spell. For example, if a spell creates a 20-foot-radius Sphere, casting it as a Circle spell with two secondary casters would increase the radius to 40 feet. A spell that creates a Line that is 5 feet wide and 300 feet long, cast as a Circle spell with two secondary casters, could make a Line that is either 25 feet wide or 320 feet long.</p>\r\n<p>Each secondary caster contributing to the spell must expend a spell slot (no action required). If the spell fails, these spell slots aren’t expended.</p>\r\n<h4 class=\"compendium-hr\">Prolong</h4>\r\n<p>When you cast a spell that has a duration of 1 minute or longer, you can increase the duration of the spell depending on the number of secondary casters contributing to the spell, as detailed in the table below.</p>\r\n<p>Each secondary caster contributing to the spell must expend a spell slot (no action required). If the spell fails, these spell slots aren’t expended.</p>\r\n<table class=\"table-compendium table--sub-features\"><caption>\r\n<h5 id=\"ProlongSpellDuration\" class=\"compendium-hr quick-menu-exclude\">Spell Duration</h5>\r\n</caption>\r\n<thead>\r\n<tr>\r\n<th>Secondary Casters</th>\r\n<th>The Spell Increases Duration by</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1&ndash;3</td>\r\n<td>1 hour</td>\r\n</tr>\r\n<tr>\r\n<td>4&ndash;6</td>\r\n<td>8 hours</td>\r\n</tr>\r\n<tr>\r\n<td>7+</td>\r\n<td>24 hours</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<h4 class=\"compendium-hr\">Safeguard</h4>\r\n<p>When you cast a spell that creates an area of effect, you can carve out a safe zone within that area of effect that is unaffected by the spell for its duration. This safe zone consists of a number of 5-foot Cubes equal to your spellcasting ability modifier plus the number of secondary casters contributing to the spell (minimum of one Cube). You can arrange the Cubes as you like, but each Cube must be contiguous with at least one other Cube.</p>\r\n<p>If the spell’s area of effect can be moved, the safe zone moves with it.</p>\r\n<h4 class=\"compendium-hr\">Supplant</h4>\r\n<p>When you cast a spell that requires at least one Material component with a specified cost that is consumed by the spell, you can reduce the minimum cost of one such Material component by 50 GP per each secondary caster contributing to the spell. For example, casting Revivify as a Circle spell with two secondary casters would reduce the Material component’s minimum cost to 200 GP.</p>\r\n<p>Each secondary caster contributing to the spell must expend a spell slot of a level greater than or equal to the spell’s level (no action required). If the spell fails, these spell slots aren’t expended.</p>",
          "snippet": "When you cast a spell that has a casting time of an action or 1 minute or longer and cast it using a spell slot, you can cast it as a Circle spell. Casting a Circle spell follow the usual rules for spellcasting, and the primary caster (“you” in these rules) decide the spell’s targets, maintain Concentration if required, provide the spell’s components, expend the slot for casting the spell, and decide any of the options noted. The spell’s effects originate from you.\r\n\r\nYou take a Magic action to initiate casting a Circle spell. When you do, you choose which Circle casting option you’re using for this casting; you must also meet any other requirements described in that option’s text.\r\n\r\nCasting a Circle spell requires that one or more other spellcasters, called secondary casters, lend their magic to the spell. They must have the Spellcasting or Pact Magic feature to participate in a Circle spell. Each secondary caster must take the Magic action before the start of your turn while remaining within 30 ft. of you to contribute to the spell. If the spell has a casting time of 1 minute or more, you and each caster must take the Magic action on each of your turns for the entire casting time, you must each maintain Concentration while doing so. If any of the caster’s Concentration is broken, the spell fails.\r\n\r\nIf the spell fails, nothing happens. The spell slot isn’t expended, and any Material components aren’t consumed. To cast the spell again, you must start over.",
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          "id": 2158483,
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          "name": "Spellfire Spark",
          "description": "<p><em>Origin Feat</em></p>\r\n<p>You gain the following benefits.</p>\r\n<p><strong><em>Magic Absorption.</em></strong> Once per turn, when you take damage from a spell or magical effect, you reduce the total damage taken by 1d4. You can’t use this benefit if you have the Incapacitated condition.</p>\r\n<p><strong><em>Spellfire Flame.</em></strong> You learn the Sacred Flame cantrip. Intelligence, Wisdom, or Charisma is your spellcasting ability for this spell (choose when you select this feat). You can also cast this cantrip as a Bonus Action a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.</p>",
          "snippet": "You gain the following benefits.\r\n\r\n<strong><em>Magic Absorption.</em></strong> Once per turn, when you take damage from a spell or magical effect, you reduce the total damage taken by 1d4. You can’t use this benefit if you have the Incapacitated condition.\r\n\r\n<strong><em>Spellfire Flame.</em></strong> You learn the <em>Sacred Flame</em> cantrip. Int., Wis., or Cha. is your spellcasting ability for this spell (choose when you select this feat). You can also cast this cantrip as a Bonus Action up to {{proficiency#unsigned}} times per Long Rest.",
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        "level": 1,
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        "level": 8,
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        "level": 9,
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        "level": 1,
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        "level": 2,
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      1,
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          "id": 5477272,
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          "definition": {
            "id": 2618893,
            "definitionKey": "1118725998:2618893",
            "name": "Prestidigitation",
            "level": 0,
            "school": "Transmutation",
            "duration": {
              "durationInterval": 1,
              "durationUnit": "Hour",
              "durationType": "Time"
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            "activation": {
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              "activationType": 1
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              "origin": "Ranged",
              "rangeValue": 10,
              "aoeType": null,
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            "description": "<p>You create a magical effect within range. Choose the effect from the options below. If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time.</p>\r\n<p><strong><em>Sensory Effect.</em></strong> You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.</p>\r\n<p><strong><em>Fire Play.</em></strong> You instantaneously light or snuff out a candle, a torch, or a small campfire.</p>\r\n<p><strong><em>Clean or Soil.</em></strong> You instantaneously clean or soil an object no larger than 1 cubic foot.</p>\r\n<p><strong><em>Minor Sensation.</em></strong> You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.</p>\r\n<p><strong><em>Magic Mark.</em></strong> You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.</p>\r\n<p><strong><em>Minor Creation.</em></strong> You create a nonmagical trinket or an illusory image that can fit in your hand. It lasts until the end of your next turn. A trinket can deal no damage and has no monetary worth.</p>",
            "snippet": "",
            "concentration": false,
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            "rangeArea": null,
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            "components": [
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            "componentsDescription": "",
            "saveDcAbilityId": null,
            "healing": null,
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            "tags": [
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            "scaleType": null,
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          "spellCastingAbilityId": 4,
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            "aoeType": null,
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          "id": 5477273,
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          "definition": {
            "id": 2618996,
            "definitionKey": "1118725998:2618996",
            "name": "Light",
            "level": 0,
            "school": "Evocation",
            "duration": {
              "durationInterval": 1,
              "durationUnit": "Hour",
              "durationType": "Time"
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            "activation": {
              "activationTime": 1,
              "activationType": 1
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            "range": {
              "origin": "Touch",
              "rangeValue": 0,
              "aoeType": null,
              "aoeValue": null
            },
            "asPartOfWeaponAttack": false,
            "description": "<p>You touch one Large or smaller object that isn’t being worn or carried by someone else. Until the spell ends, the object sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. The light can be colored as you like.</p>\r\n<p>Covering the object with something opaque blocks the light. The spell ends if you cast it again.</p>",
            "snippet": "",
            "concentration": false,
            "ritual": false,
            "rangeArea": null,
            "damageEffect": null,
            "components": [
              1,
              3
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            "componentsDescription": "a firefly or phosphorescent moss",
            "saveDcAbilityId": null,
            "healing": null,
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            "attackType": null,
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          "id": 5477274,
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          "definition": {
            "id": 2618966,
            "definitionKey": "1118725998:2618966",
            "name": "Chromatic Orb",
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            "asPartOfWeaponAttack": false,
            "description": "<p>You hurl an orb of energy at a target within range. Choose Acid, Cold, Fire, Lightning, Poison, or Thunder for the type of orb you create, and then make a ranged spell attack against the target. On a hit, the target takes 3d8 damage of the chosen type.</p>\r\n<p>If you roll the same number on two or more of the d8s, the orb leaps to a different target of your choice within 30 feet of the target. Make an attack roll against the new target, and make a new damage roll. The orb can’t leap again unless you cast the spell with a level 2+ spell slot.</p>\r\n<p><strong><em>Using a Higher-Level Spell Slot.</em></strong> The damage increases by 1d8 for each spell slot level above 1. The orb can leap a maximum number of times equal to the level of the slot expended, and a creature can be targeted only once by each casting of this spell.</p>",
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            "componentsDescription": "a diamond worth 50+ GP",
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                "restriction": "Choose acid, cold, fire, lightning, poison, or thunder",
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              "description": null,
              "sourceId": null
            },
            {
              "id": 6090,
              "label": "Stealth",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6091,
              "label": "Arcana",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6092,
              "label": "History",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6093,
              "label": "Investigation",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6094,
              "label": "Nature",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6095,
              "label": "Religion",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6096,
              "label": "Animal Handling",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6097,
              "label": "Insight",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6098,
              "label": "Medicine",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6099,
              "label": "Perception",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6100,
              "label": "Survival",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6101,
              "label": "Deception",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6102,
              "label": "Intimidation",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6103,
              "label": "Performance",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6104,
              "label": "Persuasion",
              "description": null,
              "sourceId": null
            }
          ]
        },
        {
          "id": "1088085227-3",
          "options": [
            {
              "id": 4496770,
              "label": "Wisdom",
              "description": "<p>Wisdom is your spellcasting ability for this feat’s spells.</p>",
              "sourceId": null
            },
            {
              "id": 4496771,
              "label": "Charisma",
              "description": "<p>Charisma is your spellcasting ability for this feat’s spells.</p>",
              "sourceId": null
            },
            {
              "id": 4496769,
              "label": "Intelligence",
              "description": "<p>Intelligence is your spellcasting ability for this feat’s spells.</p>",
              "sourceId": null
            },
            {
              "id": 4496781,
              "label": "Increase three scores (+1 / +1 / +1)",
              "description": "<p>Increase your Constitution, Intelligence, and Wisdom by 1.</p>",
              "sourceId": null
            },
            {
              "id": 4496782,
              "label": "Increase two scores (+2 / +1)",
              "description": "<p>Increase one of these scores by 2 and a different score by 1.</p>",
              "sourceId": null
            },
            {
              "id": 5098955,
              "label": "Bestial Awakening (Intelligence)",
              "description": "<p>The feral world calls to your soul, howling for you to join it. You can give in to the call and transform into a beast, but the touch of silver bites you more deeply than the sharpest fang.</p>\r\n<p><strong><em>Beast Skin.</em></strong> You always have the Polymorph spell prepared. You can cast it once without a spell slot or spell components but can target only yourself, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Intelligence is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Searing Silver.</em></strong> Damage from <em>Silvered Weapons</em> ignores any Resistance or Immunity to damage you have. If you take damage from a <em>Silvered Weapon</em> or touch silver with your bare skin (or its equivalent), you can’t regain Hit Points until you finish a Short or Long Rest.</p>",
              "sourceId": null
            },
            {
              "id": 5098956,
              "label": "Bestial Awakening (Wisdom)",
              "description": "<p>The feral world calls to your soul, howling for you to join it. You can give in to the call and transform into a beast, but the touch of silver bites you more deeply than the sharpest fang.</p>\r\n<p><strong><em>Beast Skin.</em></strong> You always have the Polymorph spell prepared. You can cast it once without a spell slot or spell components but can target only yourself, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Wisdom is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Searing Silver.</em></strong> Damage from <em>Silvered Weapons</em> ignores any Resistance or Immunity to damage you have. If you take damage from a <em>Silvered Weapon</em> or touch silver with your bare skin (or its equivalent), you can’t regain Hit Points until you finish a Short or Long Rest.</p>",
              "sourceId": null
            },
            {
              "id": 5098957,
              "label": "Bestial Awakening (Charisma)",
              "description": "<p>The feral world calls to your soul, howling for you to join it. You can give in to the call and transform into a beast, but the touch of silver bites you more deeply than the sharpest fang.</p>\r\n<p><strong><em>Beast Skin.</em></strong> You always have the Polymorph spell prepared. You can cast it once without a spell slot or spell components but can target only yourself, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Charisma is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Searing Silver.</em></strong> Damage from <em>Silvered Weapons</em> ignores any Resistance or Immunity to damage you have. If you take damage from a <em>Silvered Weapon</em> or touch silver with your bare skin (or its equivalent), you can’t regain Hit Points until you finish a Short or Long Rest.</p>",
              "sourceId": null
            },
            {
              "id": 5098958,
              "label": "Call of the Lonely",
              "description": "<p>In the depths of your solitude, and when your hope withered on the branch, you were granted a companion you can call on. You never have to be alone again. This companion is Friendly toward you but is deeply unsettling to your allies.</p>\r\n<p><strong><em>Never Alone.</em></strong> When no other creature can see you, you can use a Bonus Action to call your companion, which appears in an unoccupied space within 10 feet of you. It takes the form of a person or a vague silhouette, and it uses the Doppelganger stat block. It is Friendly toward you and acts as your ally, and it takes its turn on your Initiative in combat. It disappears after 1 hour, when it dies, when you die, or when you use an action to politely dismiss it. When it disappears, it drops anything it was wearing or carrying.</p>\r\n<p>Once you use this Bonus Action, you can’t use it again until you finish a Long Rest.</p>\r\n<p><strong><em>Precocious Friend.</em></strong> The companion sometimes appears with trinkets, <a href=\"https://dndbeyond.com/sources/dnd/tcmp1/treasury#CursedCurios\">Cursed Curios</a>*, or other items. It might tell you where it got them, or it might not (GM’s choice). If it took the object from someone who misses it or wants it back, that could create difficulties for you.</p>\r\n<p><strong><em>Unsettling Presence.</em></strong> While your companion is summoned, both it and you exude a frightful air that unnerves your allies. While the companion is summoned, a creature that isn’t Hostile toward you that starts its turn able to see you or the companion must succeed on a DC 15 Wisdom saving throw or have the Frightened condition until the start of its next turn.</p>",
              "sourceId": null
            },
            {
              "id": 5098959,
              "label": "Collector of Stories (Intelligence)",
              "description": "<p>You have an insatiable desire to gather the tales of the world. Sometimes, you inadvertently take the story of meeting another person and keep it to yourself, forever.</p>\r\n<p><strong><em>Gathered Tales.</em></strong> You always have the Legend Lore spell prepared. You can cast it once without a spell slot or spell components, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Intelligence is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Hoarded Stories.</em></strong> When you use this bargain to cast Legend Lore without a spell slot, a Friendly NPC (the GM chooses) forgets ever meeting you. You can meet them again and attempt to rebuild a relationship, but you forever cause an unsettling discomfort in them. That NPC’s attitude toward you can’t ever improve beyond Indifferent, and you have Disadvantage on all Charisma checks against them.</p>",
              "sourceId": null
            },
            {
              "id": 5098960,
              "label": "Collector of Stories (Wisdom)",
              "description": "<p>You have an insatiable desire to gather the tales of the world. Sometimes, you inadvertently take the story of meeting another person and keep it to yourself, forever.</p>\r\n<p><strong><em>Gathered Tales.</em></strong> You always have the Legend Lore spell prepared. You can cast it once without a spell slot or spell components, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Wisdom is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Hoarded Stories.</em></strong> When you use this bargain to cast Legend Lore without a spell slot, a Friendly NPC (the GM chooses) forgets ever meeting you. You can meet them again and attempt to rebuild a relationship, but you forever cause an unsettling discomfort in them. That NPC’s attitude toward you can’t ever improve beyond Indifferent, and you have Disadvantage on all Charisma checks against them.</p>",
              "sourceId": null
            },
            {
              "id": 5098961,
              "label": "Collector of Stories (Charisma)",
              "description": "<p>You have an insatiable desire to gather the tales of the world. Sometimes, you inadvertently take the story of meeting another person and keep it to yourself, forever.</p>\r\n<p><strong><em>Gathered Tales.</em></strong> You always have the Legend Lore spell prepared. You can cast it once without a spell slot or spell components, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Wisdom is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Hoarded Stories.</em></strong> When you use this bargain to cast Legend Lore without a spell slot, a Friendly NPC (the GM chooses) forgets ever meeting you. You can meet them again and attempt to rebuild a relationship, but you forever cause an unsettling discomfort in them. That NPC’s attitude toward you can’t ever improve beyond Indifferent, and you have Disadvantage on all Charisma checks against them.</p>",
              "sourceId": null
            },
            {
              "id": 5098962,
              "label": "Crooked Fortune",
              "description": "<p>The crooked fate that governs Druskenvald has taken a liking to you. You can avoid calamity, but you must pay back your good fortune eventually.</p>\r\n<p><strong><em>Cheat Fate.</em></strong> When you fail a saving throw, you can choose to succeed instead. When you do so, if you would take half damage on a successful save, you take no damage instead. Once you use Cheat Fate, you can’t use it again until you pay the price (see below).</p>\r\n<p><strong><em>Delayed Price.</em></strong> After you use Cheat Fate, your next three saving throws have Disadvantage and can’t have Advantage, and you gain 1 Exhaustion level when you succeed on one of the saves. Once you succeed or fail on the third saving throw, you regain the use of Cheat Fate. The powers that govern the warp and weft of fate don’t take kindly to cheating outside their terms&mdash;at the GM’s discretion, saving throws made intentionally or without true consequences simply to pay this price painlessly don’t count.</p>",
              "sourceId": null
            },
            {
              "id": 5098963,
              "label": "Cult of Personality",
              "description": "<p>You are a force of charm and allure with which to be reckoned. While others fall over themselves to stumble into your good graces, you might find that you end up needing them more than they need you.</p>\r\n<p><strong><em>Honeyed Words.</em></strong> As a Magic action, you can speak sweet words to a creature within 60 feet of you. The creature has the Charmed condition for 24 hours, until you use this feature again, or until you or your allies deal any damage to the target or force it to make a saving throw. The Charmed target is your ally and follows your commands as long as they don’t require the target to harm itself. If the target carries out a command it finds odious, it makes a DC 15 Wisdom saving throw, ending the condition on itself on a success. Once the condition ends, the target is immune to this feature for 24 hours.</p>\r\n<p>If the target has Immunity to the Charmed condition, it instead has Disadvantage on D20 Tests until the start of your next turn, and you gain a number of Temporary Hit Points equal to your level. Once you use this feature, you can’t use it again until you finish a Short or Long Rest.</p>\r\n<p><strong><em>Solitary Weakness.</em></strong> If you start your turn with no allies that you can see or hear within 20 feet of you, you lose any Temporary Hit Points you have from any source, and you have Disadvantage on D20 Tests until the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 5098964,
              "label": "Hand of Death",
              "description": "<p>Death has no claim on you. In exchange for staying its cold hand without that hand closing, you become a maw through which death feeds on the world around you.</p>\r\n<p><strong><em>Adamant Endurance.</em></strong> You have Advantage on Constitution saving throws.</p>\r\n<p><strong><em>Cling to Life.</em></strong> When you have 0 Hit Points at the start of your turn, or when you die, you can instead choose to regain a number of Hit Points equal to half your maximum. Once you use this feature, you can’t use it again. After using it, whenever you regain Hit Points through any means, you gain only half that amount. Once a Humanoid (other than you) dies within 30 feet of you, you regain the use of this feature, and you can regain Hit Points as normal.</p>\r\n<p><strong><em>Death Knell.</em></strong> Other creatures within 10 feet of you have Disadvantage on Death Saving Throws, and you can’t restore Hit Points to a creature with 0 Hit Points by any means.</p>",
              "sourceId": null
            },
            {
              "id": 5098965,
              "label": "Might of the Old",
              "description": "<p>Ancient and primeval power dwells within the oldest forests of Druskenvald. These powers pour their strength into you but can overwhelm you with their unchanging nature.</p>\r\n<p><strong><em>Ancient Might.</em></strong> Your Strength score increases by 2, to a maximum of 22, and your Dexterity score decreases by 2.</p>\r\n<p><strong><em>Primeval Strength.</em></strong> As a Bonus Action, you can call upon the might of the ancients to raise your Strength score to 25 for 1 minute, during which time you deal double damage to objects. Once you use this Bonus Action, you can’t use it again until you finish a Long Rest.</p>\r\n<p><strong><em>Pyre’s Price.</em></strong> When you activate Primeval Strength, your skin takes on a bark-like texture, during which time you have Vulnerability to Fire damage. Your skin returns to normal when you finish a Long Rest.</p>",
              "sourceId": null
            },
            {
              "id": 5098966,
              "label": "Self-Serving Sacrifice (Intelligence)",
              "description": "<p>You can snatch others from the jaws of death, but your own grip lingers too tightly. The feeling of saving others from suffering fills you with resolve, even as it drains the vigor from those you rescue.</p>\r\n<p><strong><em>Critical Savior.</em></strong> When a creature within 120 feet of you is subjected to a Critical Hit or is reduced to 0 Hit Points, you can use your Reaction to magically switch places with the target. Each of you teleports to the other’s space. Roll a number of d6s equal to half your level. You take Force damage equal to the total rolled, you gain Heroic Inspiration, and your Exhaustion level, if any, is reduced by 1. The target regains Hit Points equal to the total rolled and gains 1 Exhaustion level. You can’t use this feature again until you finish a Short or Long Rest.</p>\r\n<p><strong><em>Draining Presence.</em></strong> When you finish a Short or Long Rest, each creature within 100 feet of you loses one Hit Point Die (before spending Hit Dice in the case of finishing a Short Rest).</p>\r\n<p><strong><em>Final Sacrifice.</em></strong> You can cast True Resurrection using this bargain requiring no spell slot or spell components. Intelligence is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p>When you cast the spell this way, you die, and nothing can prevent it. Your soul is bound to torment the creature you returned to life, and you can’t be raised from the dead by any means. When the creature takes a Long Rest, it must roll a d20 halfway through the rest’s duration. On a 1, your soul takes the form of a Wraith within 100 feet of the creature and tries to kill it. The wraith vanishes after 8 hours, or when it dies. Once the wraith appears, it can’t appear again for 30 days.</p>",
              "sourceId": null
            },
            {
              "id": 5098967,
              "label": "Self-Serving Sacrifice (Wisdom)",
              "description": "<p>You can snatch others from the jaws of death, but your own grip lingers too tightly. The feeling of saving others from suffering fills you with resolve, even as it drains the vigor from those you rescue.</p>\r\n<p><strong><em>Critical Savior.</em></strong> When a creature within 120 feet of you is subjected to a Critical Hit or is reduced to 0 Hit Points, you can use your Reaction to magically switch places with the target. Each of you teleports to the other’s space. Roll a number of d6s equal to half your level. You take Force damage equal to the total rolled, you gain Heroic Inspiration, and your Exhaustion level, if any, is reduced by 1. The target regains Hit Points equal to the total rolled and gains 1 Exhaustion level. You can’t use this feature again until you finish a Short or Long Rest.</p>\r\n<p><strong><em>Draining Presence.</em></strong> When you finish a Short or Long Rest, each creature within 100 feet of you loses one Hit Point Die (before spending Hit Dice in the case of finishing a Short Rest).</p>\r\n<p><strong><em>Final Sacrifice.</em></strong> You can cast True Resurrection using this bargain requiring no spell slot or spell components. Wisdom is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p>When you cast the spell this way, you die, and nothing can prevent it. Your soul is bound to torment the creature you returned to life, and you can’t be raised from the dead by any means. When the creature takes a Long Rest, it must roll a d20 halfway through the rest’s duration. On a 1, your soul takes the form of a Wraith within 100 feet of the creature and tries to kill it. The wraith vanishes after 8 hours, or when it dies. Once the wraith appears, it can’t appear again for 30 days.</p>",
              "sourceId": null
            },
            {
              "id": 5098968,
              "label": "Self-Serving Sacrifice (Charisma)",
              "description": "<p>You can snatch others from the jaws of death, but your own grip lingers too tightly. The feeling of saving others from suffering fills you with resolve, even as it drains the vigor from those you rescue.</p>\r\n<p><strong><em>Critical Savior.</em></strong> When a creature within 120 feet of you is subjected to a Critical Hit or is reduced to 0 Hit Points, you can use your Reaction to magically switch places with the target. Each of you teleports to the other’s space. Roll a number of d6s equal to half your level. You take Force damage equal to the total rolled, you gain Heroic Inspiration, and your Exhaustion level, if any, is reduced by 1. The target regains Hit Points equal to the total rolled and gains 1 Exhaustion level. You can’t use this feature again until you finish a Short or Long Rest.</p>\r\n<p><strong><em>Draining Presence.</em></strong> When you finish a Short or Long Rest, each creature within 100 feet of you loses one Hit Point Die (before spending Hit Dice in the case of finishing a Short Rest).</p>\r\n<p><strong><em>Final Sacrifice.</em></strong> You can cast True Resurrection using this bargain requiring no spell slot or spell components.&nbsp;Charisma&nbsp;is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p>When you cast the spell this way, you die, and nothing can prevent it. Your soul is bound to torment the creature you returned to life, and you can’t be raised from the dead by any means. When the creature takes a Long Rest, it must roll a d20 halfway through the rest’s duration. On a 1, your soul takes the form of a Wraith within 100 feet of the creature and tries to kill it. The wraith vanishes after 8 hours, or when it dies. Once the wraith appears, it can’t appear again for 30 days.</p>",
              "sourceId": null
            },
            {
              "id": 5098969,
              "label": "Shrouded Spirit",
              "description": "<p>The pall of death drapes over you like the Shroud of Druskenvald. This shroud protects you from the depredations of the Undead, but it draws you ever nearer to their cold embrace.</p>\r\n<p><strong><em>Inured to Undeath.</em></strong> You have Resistance to Necrotic damage, and you have Advantage on saving throws against spells and effects created by Undead.</p>\r\n<p><strong><em>Unholy Appetite.</em></strong> You must consume one pound of raw flesh (it needn’t be fresh) per day or suffer Malnutrition.</p>\r\n<p><strong><em>Withering Soul.</em></strong> Features that detect your creature type, such as a Paladin’s Divine Sense or the Detect Evil and Good spell, treat you as Undead if your creature type isn’t Undead already.</p>",
              "sourceId": null
            },
            {
              "id": 5098970,
              "label": "Skin of Coffin Nails",
              "description": "<p>Your body becomes as coldly unrelenting as iron nails sealing away the dead. You can shrug off staggering punishment, but the waters of the world no longer embrace you, as if spiting your defiance.</p>\r\n<p><strong><em>Iron Grit.</em></strong> You gain Resistance to Bludgeoning, Piercing, or Slashing damage (your choice when you select this Dark Bargain). You can change the damage type to one of the other options when you finish a Short or Long Rest. When you suffer a Critical Hit from the chosen damage type, it becomes a normal hit instead.</p>\r\n<p><strong><em>Watery Doom.</em></strong> When you are immersed in water or splashed with at least 1 gallon of water (such as from a bucket or being rained on), your skin tightens and grows rusty until you finish a Short or Long Rest. During that time, your Speed and the time you can hold your breath are halved, and your Resistance to the chosen damage type for Iron Grit becomes Vulnerability instead. At the GM’s discretion, other liquids can also trigger this feature.</p>",
              "sourceId": null
            },
            {
              "id": 5098971,
              "label": "Stilled Hungers",
              "description": "<p>Food, drink, and maladies of the flesh have lost their hold over you, but these are the very things that keep a soul vital while in the land of the living. Your mind grows ravenous absent those urges&mdash;your thoughts crack with gnawing fears, and your dreams wither into crooked nightmares.</p>\r\n<p><strong><em>Sated Cravings.</em></strong> Forgoing food and drink doesn’t give you Exhaustion levels. You have Resistance to Poison damage, and you have Advantage on saving throws to avoid or end the Poisoned condition.</p>\r\n<p><strong><em>Tenuous Psyche.</em></strong> You have Vulnerability to Psychic damage and Disadvantage on saving throws to avoid or end the Frightened condition. A Calm Emotions spell cast on you suppresses this feature for its duration.</p>",
              "sourceId": null
            },
            {
              "id": 5098972,
              "label": "Unquenchable Fury",
              "description": "<p>Anger is a powerful tool. This bargain stokes it into a formidable inferno, but it threatens to consume everything in its path.</p>\r\n<p><strong><em>Furious Onslaught.</em></strong> As a Bonus Action, or when you take the Attack action on your turn, you can choose to enter a fury. While in this fury, you can make one additional melee attack when you take the Attack action on your turn, and you reduce all damage you take by an amount equal to your Proficiency Bonus. The fury ends if you have the Incapacitated condition, if you die, or if you end your turn and there are no creatures within 60 feet of you that you can see or hear. Once you use this feature, you can’t use it again until you finish a Long Rest. You also regain the use of this feature when you kill a Humanoid.</p>\r\n<p><strong><em>Red Haze.</em></strong> While you are in a fury, you must make a DC 15 Wisdom saving throw at the start of each of your turns. On a successful save, you can choose to end your fury or continue it. On a failed save, you no longer make the saving throw at the start of your turns, and you regard the creature nearest to you that you can see or hear as your enemy (if there are multiple, choose one at random). On each of your turns, you must move as close to the creature as possible and take the Attack action, targeting that creature with melee attacks. If you’re unable to get close enough to the creature to attack it, your turn ends after you’ve used up all your available movement. If the creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target.</p>",
              "sourceId": null
            },
            {
              "id": 5098973,
              "label": "Wings of Whispers",
              "description": "<p>You have been gifted with secrets that you can call upon in the form of ravens and crows to bear you aloft, but at the risk of revealing your own secrets in turn.</p>\r\n<p><strong><em>Murderous Flight.</em></strong> As a Bonus Action, you can magically gain a Fly Speed equal to your Speed (and you can hover) for 10 minutes. During this time, a mass of shadows takes the shape of a murder of crows and ravens (but they aren’t truly creatures). The birds appear in a 20-foot Emanation originating from you and take flight and whirl around you when you fly. Once you use this feature, you can’t do so again until you finish a Short or Long Rest, unless you gain 1 Exhaustion level to use it again early.</p>\r\n<p><strong><em>Whispered Secrets.</em></strong> The birds that appear when you activate Murderous Flight remain and continue to follow you until you finish a Short or Long Rest. While the birds are present, you have Disadvantage on Dexterity (Stealth) checks, and the birds whisper your secrets into the minds of other creatures, granting them Advantage on Wisdom (Insight or Perception) checks made against you.</p>",
              "sourceId": null
            },
            {
              "id": 5319402,
              "label": "Wisdom",
              "description": "<p>You have chosen Wisdom as your spellcasting modifier.</p>",
              "sourceId": null
            },
            {
              "id": 5319403,
              "label": "Charisma",
              "description": "<p>You have chosen Charisma as your spellcasting modifier.</p>",
              "sourceId": null
            },
            {
              "id": 5319401,
              "label": "Intelligence",
              "description": "<p>You have chosen Intelligence as your spellcasting modifier.</p>",
              "sourceId": null
            }
          ]
        },
        {
          "id": "1088085227-4",
          "options": [
            {
              "id": 2373,
              "label": "Create Bonfire",
              "description": "<p>You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.</p>\r\n<p>The bonfire ignites flammable objects in its area that aren’t being worn or carried.</p>\r\n<p>The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>",
              "sourceId": 4
            },
            {
              "id": 2374,
              "label": "Control Flames",
              "description": "<p>You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:</p>\r\n<ul>\r\n<li>You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location.</li>\r\n<li>You instantaneously extinguish the flames within the cube.</li>\r\n<li>You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour.</li>\r\n<li>You cause simple shapes&mdash;such as the vague form of a creature, an inanimate object, or a location&mdash;to appear within the flames and animate as you like. The shapes last for 1 hour.</li>\r\n</ul>\r\n<p>If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>",
              "sourceId": 4
            },
            {
              "id": 2382,
              "label": "Frostbite",
              "description": "<p>You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.</p>\r\n<p>The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).</p>",
              "sourceId": 4
            },
            {
              "id": 2383,
              "label": "Gust",
              "description": "<p>You seize the air and compel it to create one of the following effects at a point you can see within range:</p>\r\n<ul>\r\n<li>\r\n<p>One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.</p>\r\n</li>\r\n<li>\r\n<p>You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage.</p>\r\n</li>\r\n<li>\r\n<p>You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.</p>\r\n</li>\r\n</ul>",
              "sourceId": 4
            },
            {
              "id": 2394,
              "label": "Mold Earth",
              "description": "<p>You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:</p>\r\n<ul>\r\n<li>\r\n<p>If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away. This movement doesn’t have enough force to cause damage.</p>\r\n</li>\r\n<li>\r\n<p>You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour.</p>\r\n</li>\r\n<li>\r\n<p>If the dirt or stone you target is on the ground, you cause it to become difficult terrain. Alternatively, you can cause the ground to become normal terrain if it is already difficult terrain. This change lasts for 1 hour.</p>\r\n</li>\r\n</ul>\r\n<p>If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>",
              "sourceId": 4
            },
            {
              "id": 2397,
              "label": "Shape Water",
              "description": "<p>You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:</p>\r\n<ul>\r\n<li>\r\n<p>You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage.</p>\r\n</li>\r\n<li>\r\n<p>You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.</p>\r\n</li>\r\n<li>\r\n<p>You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.</p>\r\n</li>\r\n<li>\r\n<p>You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.</p>\r\n</li>\r\n</ul>\r\n<p>If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>",
              "sourceId": 4
            },
            {
              "id": 2401,
              "label": "Thunderclap",
              "description": "<p class=\"Core-Styles_Core-Body\">You create a burst of thunderous sound that can be heard up to 100 feet away. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage.</p>\r\n<p class=\"Core-Styles_Core-Body\">The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).</p>",
              "sourceId": 4
            },
            {
              "id": 14615,
              "label": "Toll the Dead",
              "description": "<p class=\"Core-Styles_Core-Body\">You point at one creature you can see within range, and the sound of a dolorous bell fills the air around it for a moment. The target must succeed on a Wisdom saving throw or take 1d8 necrotic damage. If the target is missing any of its hit points, it instead takes 1d12 necrotic damage.</p>\r\n<p class=\"Core-Styles_Core-Body\">The spell’s damage increases by one die when you reach 5th level (2d8 or 2d12), 11th level (3d8 or 3d12), and 17th level (4d8 or 4d12).</p>",
              "sourceId": 27
            },
            {
              "id": 14878,
              "label": "Infestation",
              "description": "<p class=\"Core-Styles_Core-Body\">You cause a cloud of mites, fleas, and other parasites to appear momentarily on one creature you can see within range. The target must succeed on a Constitution saving throw, or it takes 1d6 poison damage and moves 5 feet in a random direction if it can move and its speed is at least 5 feet. Roll a d4 for the direction: 1, north; 2, south; 3, east; or 4, west. This movement doesn’t provoke opportunity attacks, and if the direction rolled is blocked, the target doesn’t move.</p>\r\n<p class=\"Core-Styles_Core-Body\">The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).</p>",
              "sourceId": 27
            },
            {
              "id": 2618834,
              "label": "Elementalism",
              "description": "<p>You exert control over the elements, creating one of the following effects within range.</p>\r\n<p><em><strong>Beckon Air.</strong></em> You create a breeze strong enough to ripple cloth, stir dust, rustle leaves, and close open doors and shutters, all in a 5-foot Cube. Doors and shutters being held open by someone or something aren’t affected.</p>\r\n<p><em><strong>Beckon Earth.</strong></em> You create a thin shroud of dust or sand that covers surfaces in a 5-foot-square area, or you cause a single word to appear in your handwriting in a patch of dirt or sand.</p>\r\n<p><em><strong>Beckon Fire.</strong></em> You create a thin cloud of harmless embers and colored, scented smoke in a 5-foot Cube. You choose the color and scent, and the embers can light candles, torches, or lamps in that area. The smoke’s scent lingers for 1 minute.</p>\r\n<p><em><strong>Beckon Water.</strong></em> You create a spray of cool mist that lightly dampens creatures and objects in a 5-foot Cube. Alternatively, you create 1 cup of clean water either in an open container or on a surface, and the water evaporates in 1 minute.</p>\r\n<p><em><strong>Sculpt Element.</strong></em> You cause dirt, sand, fire, smoke, mist, or water that can fit in a 1-foot Cube to assume a crude shape (such as that of a creature) for 1 hour.</p>",
              "sourceId": 145
            },
            {
              "id": 2618844,
              "label": "Acid Splash",
              "description": "<p>You create an acidic bubble at a point within range, where it explodes in a 5-foot-radius Sphere. Each creature in that Sphere must succeed on a Dexterity saving throw or take 1d6 Acid damage.</p>\r\n<p><strong><em>Cantrip Upgrade.</em></strong> The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).</p>",
              "sourceId": 145
            },
            {
              "id": 2618875,
              "label": "Poison Spray",
              "description": "<p>You spray toxic mist at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d12 Poison damage.</p>\r\n<p><strong><em>Cantrip Upgrade.</em></strong> The damage increases by 1d12 when you reach levels 5 (2d12), 11 (3d12), and 17 (4d12).</p>",
              "sourceId": 145
            },
            {
              "id": 2618890,
              "label": "Fire Bolt",
              "description": "<p>You hurl a mote of fire at a creature or an object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Fire damage. A flammable object hit by this spell starts burning if it isn’t being worn or carried.</p>\r\n<p><strong><em>Cantrip Upgrade.</em></strong> The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).</p>",
              "sourceId": 145
            },
            {
              "id": 2618893,
              "label": "Prestidigitation",
              "description": "<p>You create a magical effect within range. Choose the effect from the options below. If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time.</p>\r\n<p><strong><em>Sensory Effect.</em></strong> You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.</p>\r\n<p><strong><em>Fire Play.</em></strong> You instantaneously light or snuff out a candle, a torch, or a small campfire.</p>\r\n<p><strong><em>Clean or Soil.</em></strong> You instantaneously clean or soil an object no larger than 1 cubic foot.</p>\r\n<p><strong><em>Minor Sensation.</em></strong> You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.</p>\r\n<p><strong><em>Magic Mark.</em></strong> You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.</p>\r\n<p><strong><em>Minor Creation.</em></strong> You create a nonmagical trinket or an illusory image that can fit in your hand. It lasts until the end of your next turn. A trinket can deal no damage and has no monetary worth.</p>",
              "sourceId": 145
            },
            {
              "id": 2618924,
              "label": "Friends",
              "description": "<p>You magically emanate a sense of friendship toward one creature you can see within range. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target succeeds automatically if it isn’t a Humanoid, if you’re fighting it, or if you have cast this spell on it within the past 24 hours.</p>\r\n<p>The spell ends early if the target takes damage or if you make an attack roll, deal damage, or force anyone to make a saving throw. When the spell ends, the target knows it was Charmed by you.</p>",
              "sourceId": 145
            },
            {
              "id": 2618930,
              "label": "Ray of Frost",
              "description": "<p>A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 Cold damage, and its Speed is reduced by 10 feet until the start of your next turn.</p>\r\n<p><strong><em>Cantrip Upgrade.</em></strong> The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).</p>",
              "sourceId": 145
            },
            {
              "id": 2618931,
              "label": "Blade Ward",
              "description": "<p>Whenever a creature makes an attack roll against you before the spell ends, the attacker subtracts 1d4 from the attack roll.</p>",
              "sourceId": 145
            },
            {
              "id": 2618965,
              "label": "Chill Touch",
              "description": "<p>Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can’t regain Hit Points until the end of your next turn.</p>\r\n<p><strong><em>Cantrip Upgrade.</em></strong> The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).</p>",
              "sourceId": 145
            },
            {
              "id": 2618986,
              "label": "Shocking Grasp",
              "description": "<p>Lightning springs from you to a creature that you try to touch. Make a melee spell attack against the target. On a hit, the target takes 1d8 Lightning damage, and it can’t make Opportunity Attacks until the start of its next turn.</p>\r\n<p><strong><em>Cantrip Upgrade.</em></strong> The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).</p>",
              "sourceId": 145
            },
            {
              "id": 2618996,
              "label": "Light",
              "description": "<p>You touch one Large or smaller object that isn’t being worn or carried by someone else. Until the spell ends, the object sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. The light can be colored as you like.</p>\r\n<p>Covering the object with something opaque blocks the light. The spell ends if you cast it again.</p>",
              "sourceId": 145
            },
            {
              "id": 2619008,
              "label": "Mage Hand",
              "description": "<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p>\r\n<p>When you cast the spell, you can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial.</p>\r\n<p>As a Magic action on your later turns, you can control the hand thus again. As part of that action, you can move the hand up to 30 feet.</p>\r\n<p>The hand can’t attack, activate magic items, or carry more than 10 pounds.</p>",
              "sourceId": 145
            },
            {
              "id": 2619033,
              "label": "Mending",
              "description": "<p>This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.</p>\r\n<p>This spell can physically repair a magic item, but it can’t restore magic to such an object.</p>",
              "sourceId": 145
            },
            {
              "id": 2619034,
              "label": "Message",
              "description": "<p>You point toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.</p>\r\n<p>You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence; 1 foot of stone, metal, or wood; or a thin sheet of lead blocks the spell.</p>",
              "sourceId": 145
            },
            {
              "id": 2619037,
              "label": "Mind Sliver",
              "description": "<p>You try to temporarily sliver the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 Psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.</p>\r\n<p><strong><em>Cantrip Upgrade.</em></strong> The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).</p>",
              "sourceId": 145
            },
            {
              "id": 2619039,
              "label": "Minor Illusion",
              "description": "<p>You create a sound or an image of an object within range that lasts for the duration. See the descriptions below for the effects of each. The illusion ends if you cast this spell again.</p>\r\n<p>If a creature takes a Study action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.</p>\r\n<p><strong><em>Sound.</em></strong> If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.</p>\r\n<p><strong><em>Image.</em></strong> If you create an image of an object&mdash;such as a chair, muddy footprints, or a small chest&mdash;it must be no larger than a 5-foot Cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, since things can pass through it.</p>",
              "sourceId": 145
            },
            {
              "id": 2619058,
              "label": "Dancing Lights",
              "description": "<p>You create up to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration. Alternatively, you combine the four lights into one glowing Medium form that is vaguely humanlike. Whichever form you choose, each light sheds Dim Light in a 10-foot radius.</p>\r\n<p>As a Bonus Action, you can move the lights up to 60 feet to a space within range. A light must be within 20 feet of another light created by this spell, and a light vanishes if it exceeds the spell’s range.</p>",
              "sourceId": 145
            },
            {
              "id": 2619179,
              "label": "Thunderclap",
              "description": "<p>Each creature in a 5-foot Emanation originating from you must succeed on a Constitution saving throw or take 1d6 Thunder damage. The spell’s thunderous sound can be heard up to 100 feet away.</p>\r\n<p><strong><em>Cantrip Upgrade.</em></strong> The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).</p>",
              "sourceId": 145
            },
            {
              "id": 2619188,
              "label": "Toll the Dead",
              "description": "<p>You point at one creature you can see within range, and the single chime of a dolorous bell is audible within 10 feet of the target. The target must succeed on a Wisdom saving throw or take 1d8 Necrotic damage. If the target is missing any of its Hit Points, it instead takes 1d12 Necrotic damage.</p>\r\n<p><strong><em>Cantrip Upgrade.</em></strong> The damage increases by one die when you reach levels 5 (2d8 or 2d12), 11 (3d8 or 3d12), and 17 (4d8 or 4d12).</p>",
              "sourceId": 145
            },
            {
              "id": 2619204,
              "label": "True Strike",
              "description": "<p>Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weapon’s normal damage type (your choice).</p>\r\n<p><strong><em>Cantrip Upgrade.</em></strong> Whether you deal Radiant damage or the weapon’s normal damage type, the attack deals extra Radiant damage when you reach levels 5 (1d6), 11 (2d6), and 17 (3d6).</p>",
              "sourceId": 145
            },
            {
              "id": 2368,
              "label": "Absorb Elements",
              "description": "<p>The spell captures some of the incoming energy, lessening its effect on you and storing it for your next melee attack. You have resistance to the triggering damage type until the start of your next turn. Also, the first time you hit with a melee attack on your next turn, the target takes an extra 1d6 damage of the triggering type, and the spell ends.</p>\r\n<p><strong><em>At Higher Levels.</em></strong> When you cast this spell using a spell slot of 2nd level or higher, the extra damage increases by 1d6 for each slot level above 1st.</p>",
              "sourceId": 4
            },
            {
              "id": 2372,
              "label": "Catapult",
              "description": "<p>Choose one object weighing 1 to 5 pounds within range that isn’t being worn or carried. The object flies in a straight line up to 90 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take 3d8 bludgeoning damage.</p>\r\n<p><em><strong>At Higher Levels.</strong></em> When you cast this spell using a spell slot of 2nd level or higher, the maximum weight of objects that you can target with this spell increases by 5 pounds, and the damage increases by 1d8, for each slot level above 1st.</p>",
              "sourceId": 4
            },
            {
              "id": 2378,
              "label": "Earth Tremor",
              "description": "<p class=\"Core-Styles_Core-Body\">You cause a tremor in the ground within range. Each creature other than you in that area must make a Dexterity saving throw. On a failed save, a creature takes 1d6 bludgeoning damage and is knocked prone. If the ground in that area is loose earth or stone, it becomes difficult terrain until cleared, with each 5-foot-diameter portion requiring at least 1 minute to clear by hand.</p>\r\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>At Higher Levels.</strong>&nbsp;</span>When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.</p>\r\n<p class=\"s19\"><span class=\"p\">&nbsp;</span></p>",
              "sourceId": 4
            },
            {
              "id": 2384,
              "label": "Ice Knife",
              "description": "<p class=\"Core-Styles_Core-Body\">You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 cold damage.</p>\r\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>At Higher Levels.</strong>&nbsp;</span>When you cast this spell using a spell slot of 2nd level or higher, the cold damage increases by 1d6 for each slot level above 1st.</p>",
              "sourceId": 4
            },
            {
              "id": 14600,
              "label": "Snare",
              "description": "<p class=\"Core-Styles_Core-Body\">As you cast this spell, you use the rope to create a circle with a 5-foot radius on the ground or the floor. When you finish casting, the rope disappears and the circle becomes a magic trap.</p>\r\n<p class=\"Core-Styles_Core-Body\">This trap is nearly invisible, requiring a successful Intelligence (Investigation) check against your spell save DC to be discerned.</p>\r\n<p class=\"Core-Styles_Core-Body\">The trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity saving throw or be magically hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is restrained there until the spell ends.</p>\r\n<p class=\"Core-Styles_Core-Body\">A&nbsp;restrained creature can make a Dexterity saving throw at the end of each of its turns, ending the effect on itself on a success. Alternatively, the creature or someone else who can reach it can use an action to make an Intelligence (Arcana) check against your spell save DC. On a success, the restrained effect ends.</p>\r\n<p class=\"Core-Styles_Core-Body\">After the trap is triggered, the spell ends when no creature is restrained by it.</p>",
              "sourceId": 27
            },
            {
              "id": 14758,
              "label": "Cause Fear",
              "description": "<p class=\"Core-Styles_Core-Body\">You awaken the sense of mortality in one creature you can see within range. A construct or an undead is immune to this effect. The target must succeed on a Wisdom saving throw or become frightened of you until the spell ends. The frightened target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</p>\r\n<p class=\"Core-Styles_Core-Body\"><span class=\"Serif-Character-Style_Inline-Subhead-Serif\"><strong>At Higher Levels.</strong>&nbsp;</span>When you cast this spell using a spell slot of 2nd level or higher, you can target one additional creature for each slot level above 1st. The creatures must be within 30 feet of each other when you target them.</p>",
              "sourceId": 27
            },
            {
              "id": 2618866,
              "label": "False Life",
              "description": "<p>You gain 2d4 + 4 Temporary Hit Points.</p>\r\n<p><strong><em>Using a Higher-Level Spell Slot.</em></strong> You gain 5 additional Temporary Hit Points for each spell slot level above 1.</p>",
              "sourceId": 145
            },
            {
              "id": 2618874,
              "label": "Feather Fall",
              "description": "<p>Choose up to five falling creatures within range. A falling creature’s rate of descent slows to 60 feet per round until the spell ends. If a creature lands before the spell ends, the creature takes no damage from the fall, and the spell ends for that creature.</p>",
              "sourceId": 145
            },
            {
              "id": 2618877,
              "label": "Find Familiar",
              "description": "<p>You gain the service of a familiar, a spirit that takes an animal form you choose: Bat, Cat, Frog, Hawk, Lizard, Octopus, Owl, Rat, Raven, Spider, Weasel, or <a href=\"https://www.dndbeyond.com/monsters?filter-type=0&amp;filter-type=2&amp;filter-search=&amp;filter-cr-min=1&amp;filter-cr-max=1\">another Beast that has a Challenge Rating of 0</a>. Appearing in an unoccupied space within range, the familiar has the statistics of the chosen form, though it is a Celestial, Fey, or Fiend (your choice) instead of a Beast. Your familiar acts independently of you, but it obeys your commands.</p>\r\n<p><strong><em>Telepathic Connection.</em></strong> While your familiar is within 100 feet of you, you can communicate with it telepathically. Additionally, as a Bonus Action, you can see through the familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses it has.</p>\r\n<p>Finally, when you cast a spell with a range of touch, your familiar can deliver the touch. Your familiar must be within 100 feet of you, and it must take a Reaction to deliver the touch when you cast the spell.</p>\r\n<p><strong><em>Combat.</em></strong> The familiar is an ally to you and your allies. It rolls its own Initiative and acts on its own turn. A familiar can’t attack, but it can take other actions as normal.</p>\r\n<p><strong><em>Disappearance of the Familiar.</em></strong> When the familiar drops to 0 Hit Points, it disappears. It reappears after you cast this spell again. As a Magic action, you can temporarily dismiss the familiar to a pocket dimension. Alternatively, you can dismiss it forever. As a Magic action while it is temporarily dismissed, you can cause it to reappear in an unoccupied space within 30 feet of you. Whenever the familiar drops to 0 Hit Points or disappears into the pocket dimension, it leaves behind in its space anything it was wearing or carrying.</p>\r\n<p><strong><em>One Familiar Only.</em></strong> You can’t have more than one familiar at a time. If you cast this spell while you have a familiar, you instead cause it to adopt a new eligible form.</p>",
              "sourceId": 145
            },
            {
              "id": 2618910,
              "label": "Fog Cloud",
              "description": "<p>You create a 20-foot-radius Sphere of fog centered on a point within range. The Sphere is Heavily Obscured. It lasts for the duration or until a strong wind (such as one created by Gust of Wind) disperses it.</p>\r\n<p><strong><em>Using a Higher-Level Spell Slot.</em></strong> The fog’s radius increases by 20 feet for each spell slot level above 1.</p>",
              "sourceId": 145
            },
            {
              "id": 2618912,
              "label": "Protection from Evil and Good",
              "description": "<p>Until the spell ends, one willing creature you touch is protected against creatures that are Aberrations, Celestials, Elementals, Fey, Fiends, or Undead. The protection grants several benefits. Creatures of those types have Disadvantage on attack rolls against the target. The target also can’t be possessed by or gain the Charmed or Frightened conditions from them. If the target is already possessed, Charmed, or Frightened by such a creature, the target has Advantage on any new saving throw against the relevant effect.</p>",
              "sourceId": 145
            },
            {
              "id": 2618935,
              "label": "Ray of Sickness",
              "description": "<p>You shoot a greenish ray at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 Poison damage and has the Poisoned condition until the end of your next turn.</p>\r\n<p><strong><em>Using a Higher-Level Spell Slot.</em></strong> The damage increases by 1d8 for each spell slot level above 1.</p>",
              "sourceId": 145
            },
            {
              "id": 2618946,
              "label": "Burning Hands",
              "description": "<p>A thin sheet of flames shoots forth from you. Each creature in a 15-foot Cone makes a Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a successful one.</p>\r\n<p>Flammable objects in the Cone that aren’t being worn or carried start burning.</p>\r\n<p><strong><em>Using a Higher-Level Spell Slot.</em></strong> The damage increases by 1d6 for each spell slot level above 1.</p>",
              "sourceId": 145
            },
            {
              "id": 2618957,
              "label": "Grease",
              "description": "<p>Nonflammable grease covers the ground in a 10-foot square centered on a point within range and turns it into Difficult Terrain for the duration.</p>\r\n<p>When the grease appears, each creature standing in its area must succeed on a Dexterity saving throw or have the Prone condition. A creature that enters the area or ends its turn there must also succeed on that save or fall Prone.</p>",
              "sourceId": 145
            },
            {
              "id": 2618964,
              "label": "Charm Person",
              "description": "<p>One Humanoid you can see within range makes a Wisdom saving throw. It does so with Advantage if you or your allies are fighting it. On a failed save, the target has the Charmed condition until the spell ends or until you or your allies damage it. The Charmed creature is Friendly to you. When the spell ends, the target knows it was Charmed by you.</p>\r\n<p><strong><em>Using a Higher-Level Spell Slot.</em></strong> You can target one additional creature for each spell slot level above 1.</p>",
              "sourceId": 145
            },
            {
              "id": 2618966,
              "label": "Chromatic Orb",
              "description": "<p>You hurl an orb of energy at a target within range. Choose Acid, Cold, Fire, Lightning, Poison, or Thunder for the type of orb you create, and then make a ranged spell attack against the target. On a hit, the target takes 3d8 damage of the chosen type.</p>\r\n<p>If you roll the same number on two or more of the d8s, the orb leaps to a different target of your choice within 30 feet of the target. Make an attack roll against the new target, and make a new damage roll. The orb can’t leap again unless you cast the spell with a level 2+ spell slot.</p>\r\n<p><strong><em>Using a Higher-Level Spell Slot.</em></strong> The damage increases by 1d8 for each spell slot level above 1. The orb can leap a maximum number of times equal to the level of the slot expended, and a creature can be targeted only once by each casting of this spell.</p>",
              "sourceId": 145
            },
            {
              "id": 2618978,
              "label": "Color Spray",
              "description": "<p>You launch a dazzling array of flashing, colorful light. Each creature in a 15-foot Cone originating from you must succeed on a Constitution saving throw or have the Blinded condition until the end of your next turn.</p>",
              "sourceId": 145
            },
            {
              "id": 2618991,
              "label": "Jump",
              "description": "<p>You touch a willing creature. Once on each of its turns until the spell ends, that creature can jump up to 30 feet by spending 10 feet of movement.</p>\r\n<p><strong><em>Using a Higher-Level Spell Slot.</em></strong> You can target one additional creature for each spell slot level above 1.</p>",
              "sourceId": 145
            },
            {
              "id": 2618993,
              "label": "Comprehend Languages",
              "description": "<p>For the duration, you understand the literal meaning of any language that you hear or see signed. You also understand any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text. This spell doesn’t decode symbols or secret messages.</p>",
              "sourceId": 145
            },
            {
              "id": 2619004,
              "label": "Longstrider",
              "description": "<p>You touch a creature. The target’s Speed increases by 10 feet until the spell ends.</p>\r\n<p><strong><em>Using a Higher-Level Spell Slot.</em></strong> You can target one additional creature for each spell slot level above 1.</p>",
              "sourceId": 145
            },
            {
              "id": 2619006,
              "label": "Mage Armor",
              "description": "<p>You touch a willing creature who isn’t wearing armor. Until the spell ends, the target’s base AC becomes 13 plus its Dexterity modifier. The spell ends early if the target dons armor.</p>",
              "sourceId": 145
            },
            {
              "id": 2619019,
              "label": "Shield",
              "description": "<p>An imperceptible barrier of magical force protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from Magic Missile.</p>",
              "sourceId": 145
            },
            {
              "id": 2619022,
              "label": "Magic Missile",
              "description": "<p>You create three glowing darts of magical force. Each dart strikes a creature of your choice that you can see within range. A dart deals 1d4 + 1 Force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.</p>\r\n<p><strong><em>Using a Higher-Level Spell Slot.</em></strong> The spell creates one more dart for each spell slot level above 1.</p>",
              "sourceId": 145
            },
            {
              "id": 2619062,
              "label": "Silent Image",
              "description": "<p>You create the image of an object, a creature, or some other visible phenomenon that is no larger than a 15-foot Cube. The image appears at a spot within range and lasts for the duration. The image is purely visual; it isn’t accompanied by sound, smell, or other sensory effects.</p>\r\n<p>As a Magic action, you can cause the image to move to any spot within range. As the image changes location, you can alter its appearance so that its movements appear natural for the image. For example, if you create an image of a creature and move it, you can alter the image so that it appears to be walking.</p>\r\n<p>Physical interaction with the image reveals it to be an illusion, since things can pass through it. A creature that takes a Study action to examine the image can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the creature can see through the image.</p>",
              "sourceId": 145
            },
            {
              "id": 2619064,
              "label": "Sleep",
              "description": "<p>Each creature of your choice in a 5-foot-radius Sphere centered on a point within range must succeed on a Wisdom saving throw or have the Incapacitated condition until the end of its next turn, at which point it must repeat the save. If the target fails the second save, the target has the Unconscious condition for the duration. The spell ends on a target if it takes damage or someone within 5 feet of it takes an action to shake it out of the spell’s effect.</p>\r\n<p>Creatures that don’t sleep, such as elves, or that have Immunity to the Exhaustion condition automatically succeed on saves against this spell.</p>",
              "sourceId": 145
            },
            {
              "id": 2619097,
              "label": "Detect Magic",
              "description": "<p>For the duration, you sense the presence of magical effects within 30 feet of yourself. If you sense such effects, you can take the Magic action to see a faint aura around any visible creature or object in the area that bears the magic, and if an effect was created by a spell, you learn the spell’s school of magic.</p>\r\n<p>The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.</p>",
              "sourceId": 145
            },
            {
              "id": 2619102,
              "label": "Disguise Self",
              "description": "<p>You make yourself&mdash;including your clothing, armor, weapons, and other belongings on your person&mdash;look different until the spell ends. You can seem 1 foot shorter or taller and can appear heavier or lighter. You must adopt a form that has the same basic arrangement of limbs as you have. Otherwise, the extent of the illusion is up to you.</p>\r\n<p>The changes wrought by this spell fail to hold up to physical inspection. For example, if you use this spell to add a hat to your outfit, objects pass through the hat, and anyone who touches it would feel nothing.</p>\r\n<p>To discern that you are disguised, a creature must take the Study action to inspect your appearance and succeed on an Intelligence (Investigation) check against your spell save DC.</p>",
              "sourceId": 145
            },
            {
              "id": 2619132,
              "label": "Tasha's Hideous Laughter",
              "description": "<p>One creature of your choice that you can see within range makes a Wisdom saving throw. On a failed save, it has the Prone and Incapacitated conditions for the duration. During that time, it laughs uncontrollably if it’s capable of laughter, and it can’t end the Prone condition on itself.</p>\r\n<p>At the end of each of its turns and each time it takes damage, it makes another Wisdom saving throw. The target has Advantage on the save if the save is triggered by damage. On a successful save, the spell ends.</p>\r\n<p><strong><em>Using a Higher-Level Spell Slot.</em></strong> You can target one additional creature for each spell slot level above 1.</p>",
              "sourceId": 145
            },
            {
              "id": 2619169,
              "label": "Tenser's Floating Disk",
              "description": "<p>This spell creates a circular, horizontal plane of force, 3 feet in diameter and 1 inch thick, that floats 3 feet above the ground in an unoccupied space of your choice that you can see within range. The disk remains for the duration and can hold up to 500 pounds. If more weight is placed on it, the spell ends, and everything on the disk falls to the ground.</p>\r\n<p>The disk is immobile while you are within 20 feet of it. If you move more than 20 feet away from it, the disk follows you so that it remains within 20 feet of you. It can move across uneven terrain, up or down stairs, slopes and the like, but it can’t cross an elevation change of 10 feet or more. For example, the disk can’t move across a 10-foot-deep pit, nor could it leave such a pit if it was created at the bottom.</p>\r\n<p>If you move more than 100 feet from the disk (typically because it can’t move around an obstacle to follow you), the spell ends.</p>",
              "sourceId": 145
            },
            {
              "id": 2619171,
              "label": "Ice Knife",
              "description": "<p>You create a shard of ice and fling it at one creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Piercing damage. Hit or miss, the shard then explodes. The target and each creature within 5 feet of it must succeed on a Dexterity saving throw or take 2d6 Cold damage.</p>\r\n<p><strong><em>Using a Higher-Level Spell Slot.</em></strong> The Cold damage increases by 1d6 for each spell slot level above 1.</p>",
              "sourceId": 145
            },
            {
              "id": 2619173,
              "label": "Illusory Script",
              "description": "<p>You write on parchment, paper, or another suitable material and imbue it with an illusion that lasts for the duration. To you and any creatures you designate when you cast the spell, the writing appears normal, seems to be written in your hand, and conveys whatever meaning you intended when you wrote the text. To all others, the writing appears as if it were written in an unknown or magical script that is unintelligible. Alternatively, the illusion can alter the meaning, handwriting, and language of the text, though the language must be one you know.</p>\r\n<p>If the spell is dispelled, the original script and the illusion both disappear.</p>\r\n<p>A creature that has Truesight can read the hidden message.</p>",
              "sourceId": 145
            },
            {
              "id": 2619180,
              "label": "Identify",
              "description": "<p>You touch an object throughout the spell’s casting. If the object is a magic item or some other magical object, you learn its properties and how to use them, whether it requires Attunement, and how many charges it has, if any. You learn whether any ongoing spells are affecting the item and what they are. If the item was created by a spell, you learn that spell’s name.</p>\r\n<p>If you instead touch a creature throughout the casting, you learn which ongoing spells, if any, are currently affecting it.</p>",
              "sourceId": 145
            },
            {
              "id": 2619184,
              "label": "Thunderwave",
              "description": "<p>You unleash a wave of thunderous energy. Each creature in a 15-foot Cube originating from you makes a Constitution saving throw. On a failed save, a creature takes 2d8 Thunder damage and is pushed 10 feet away from you. On a successful save, a creature takes half as much damage only.</p>\r\n<p>In addition, unsecured objects that are entirely within the Cube are pushed 10 feet away from you, and a thunderous boom is audible within 300 feet.</p>\r\n<p><strong><em>Using a Higher-Level Spell Slot.</em></strong> The damage increases by 1d8 for each spell slot level above 1.</p>",
              "sourceId": 145
            },
            {
              "id": 2619189,
              "label": "Expeditious Retreat",
              "description": "<p>You take the Dash action, and until the spell ends, you can take that action again as a Bonus Action.</p>",
              "sourceId": 145
            },
            {
              "id": 2619209,
              "label": "Unseen Servant",
              "description": "<p>This spell creates an Invisible, mindless, shapeless, Medium force that performs simple tasks at your command until the spell ends. The servant springs into existence in an unoccupied space on the ground within range. It has AC 10, 1 Hit Point, and a Strength of 2, and it can’t attack. If it drops to 0 Hit Points, the spell ends.</p>\r\n<p>Once on each of your turns as a Bonus Action, you can mentally command the servant to move up to 15 feet and interact with an object. The servant can perform simple tasks that a human could do, such as fetching things, cleaning, mending, folding clothes, lighting fires, serving food, and pouring drinks. Once you give the command, the servant performs the task to the best of its ability until it completes the task, then waits for your next command.</p>\r\n<p>If you command the servant to perform a task that would move it more than 60 feet away from you, the spell ends.</p>",
              "sourceId": 145
            },
            {
              "id": 2619215,
              "label": "Witch Bolt",
              "description": "<p>A beam of crackling energy lances toward a creature within range, forming a sustained arc of lightning between you and the target. Make a ranged spell attack against it. On a hit, the target takes 2d12 Lightning damage.</p>\r\n<p>On each of your subsequent turns, you can take a Bonus Action to deal 1d12 Lightning damage to the target automatically, even if the first attack missed.</p>\r\n<p>The spell ends if the target is ever outside the spell’s range or if it has Total Cover from you.</p>\r\n<p><strong><em>Using a Higher-Level Spell Slot.</em></strong> The initial damage increases by 1d12 for each spell slot level above 1.</p>",
              "sourceId": 145
            },
            {
              "id": 2619222,
              "label": "Alarm",
              "description": "<p>You set an alarm against intrusion. Choose a door, a window, or an area within range that is no larger than a 20-foot Cube. Until the spell ends, an alarm alerts you whenever a creature touches or enters the warded area. When you cast the spell, you can designate creatures that won’t set off the alarm. You also choose whether the alarm is audible or mental:</p>\r\n<p><strong>Audible Alarm.</strong> The alarm produces the sound of a handbell for 10 seconds within 60 feet of the warded area.</p>\r\n<p><strong>Mental Alarm.</strong> You are alerted by a mental ping if you are within 1 mile of the warded area. This ping awakens you if you’re asleep.</p>",
              "sourceId": 145
            },
            {
              "id": 3078518,
              "label": "Wardaway",
              "description": "<p>You hurl a disorienting magical force toward one creature within range. The target makes a Constitution saving throw; Constructs and Undead automatically succeed on this save.</p>\r\n<p>On a failed save, the target takes 2d4 Force damage, its Speed is halved until the start of your next turn, and on its next turn, it can take only an action or a Bonus Action (but not both). On a successful save, the target takes half as much damage only.</p>\r\n<p><strong><em>Using a Higher-Level Spell Slot.</em></strong> The damage increases by 2d4 for every spell slot level above 1.</p>",
              "sourceId": 205
            },
            {
              "id": 3078521,
              "label": "Spellfire Flare",
              "description": "<p>You unleash a blast of brilliant fire. Make a ranged spell attack against a target within range; a target gains no benefit from Half Cover or Three-Quarters Cover for this attack roll. On a hit, the target takes 2d10 Radiant damage.</p>\r\n<p><strong><em> Using a Higher-Level Spell Slot.</em></strong> You create an additional blast for each spell slot level above 1. You can direct the blasts at the same target or at different ones. Make a separate attack roll for each blast.</p>",
              "sourceId": 205
            }
          ]
        },
        {
          "id": "1088085227-2",
          "options": [
            {
              "id": 6260,
              "label": "Constitution Score",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6261,
              "label": "Intelligence Score",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6262,
              "label": "Wisdom Score",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6263,
              "label": "Constitution Score",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6264,
              "label": "Intelligence Score",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6265,
              "label": "Wisdom Score",
              "description": null,
              "sourceId": null
            }
          ]
        },
        {
          "id": "1960452172-8",
          "options": [
            {
              "id": 3727545,
              "label": "Increase two scores (+2 / +1)",
              "description": "<p>Increase one scores by 2 and a different score by 1.</p>",
              "sourceId": null
            },
            {
              "id": 3727546,
              "label": "Increase three scores (+1 / +1 / +1)",
              "description": "<p>Increase three different scores by 1.</p>",
              "sourceId": null
            }
          ]
        },
        {
          "id": "1960452172-2",
          "options": [
            {
              "id": 3783,
              "label": "Athletics",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3784,
              "label": "Acrobatics",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3785,
              "label": "Sleight of Hand",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3786,
              "label": "Stealth",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3787,
              "label": "Arcana",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3788,
              "label": "History",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3789,
              "label": "Investigation",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3790,
              "label": "Nature",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3791,
              "label": "Religion",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3792,
              "label": "Animal Handling",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3793,
              "label": "Insight",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3794,
              "label": "Medicine",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3795,
              "label": "Perception",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3796,
              "label": "Survival",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3797,
              "label": "Deception",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3798,
              "label": "Intimidation",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3799,
              "label": "Performance",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3800,
              "label": "Persuasion",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5735,
              "label": "Small",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5736,
              "label": "Medium",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6164,
              "label": "Common",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6165,
              "label": "Dwarvish",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6166,
              "label": "Elvish",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6167,
              "label": "Giant",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6168,
              "label": "Gnomish",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6169,
              "label": "Goblin",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6170,
              "label": "Halfling",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6171,
              "label": "Orc",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6172,
              "label": "Draconic",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6173,
              "label": "Common Sign Language",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6862,
              "label": "Aglarondan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6863,
              "label": "Alzhedo",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6864,
              "label": "Bothii",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6865,
              "label": "Chessentan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6866,
              "label": "Chondathan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6867,
              "label": "Damaran",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6868,
              "label": "Illuskan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6869,
              "label": "Lantanese",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6870,
              "label": "Midani",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6871,
              "label": "Mulhorandi",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6872,
              "label": "Netherese",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6873,
              "label": "Rashemi",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6874,
              "label": "Reghedjic",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6875,
              "label": "Sespech",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6876,
              "label": "Thayan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6877,
              "label": "Turmic",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6878,
              "label": "Untheric",
              "description": null,
              "sourceId": null
            }
          ]
        },
        {
          "id": "1960452172-6",
          "options": []
        }
      ],
      "definitionKeyNameMap": {
        "feat:1789165": "Magic Initiate (Wizard)",
        "feat:1789181": "Sage Ability Score Improvements",
        "feat:2048517": "Dark Bargain"
      }
    },
    "actions": {
      "race": [],
      "class": [
        {
          "componentId": 10292385,
          "componentTypeId": 12168134,
          "id": "9414099",
          "entityTypeId": "222216831",
          "limitedUse": {
            "name": null,
            "statModifierUsesId": null,
            "resetType": 2,
            "numberUsed": 0,
            "minNumberConsumed": 1,
            "maxNumberConsumed": 1,
            "maxUses": 1,
            "operator": 1,
            "useProficiencyBonus": false,
            "proficiencyBonusOperator": 1,
            "resetDice": null
          },
          "name": "Arcane Recovery",
          "description": "<p>You can regain some of your magical energy by studying your spellbook. When you finish a Short Rest, you can choose expended spell slots to recover. The spell slots can have a combined level equal to no more than half your Wizard level (round up), and none of the slots can be level 6 or higher. For example, if you&rsquo;re a level 4 Wizard, you can recover up to two levels&rsquo; worth of spell slots, regaining either one level 2 spell slot or two level 1 spell slots.</p>\r\n<p>Once you use this feature, you can&rsquo;t do so again until you finish a Long Rest.</p>",
          "snippet": "When you finish a Short Rest, you can recover expended spell slots. The spell slots can have a combined level equal to no more than {{(classlevel/2)@roundup}}, and none of the slots can be level 6 or higher.\r\n\r\nYou can use this feature once per Long Rest.",
          "abilityModifierStatId": null,
          "onMissDescription": "",
          "saveFailDescription": "",
          "saveSuccessDescription": "",
          "saveStatId": null,
          "fixedSaveDc": null,
          "attackTypeRange": null,
          "actionType": 3,
          "attackSubtype": null,
          "dice": null,
          "value": null,
          "damageTypeId": null,
          "isMartialArts": false,
          "isProficient": false,
          "spellRangeType": null,
          "displayAsAttack": null,
          "range": {
            "range": null,
            "longRange": null,
            "aoeType": null,
            "aoeSize": null,
            "hasAoeSpecialDescription": false,
            "minimumRange": null
          },
          "activation": {
            "activationTime": null,
            "activationType": 8
          },
          "numberOfTargets": null,
          "fixedToHit": null,
          "ammunition": null
        },
        {
          "componentId": 12373807,
          "componentTypeId": 12168134,
          "id": "11522186",
          "entityTypeId": "222216831",
          "limitedUse": null,
          "name": "Initiate a Circle Spell",
          "description": "<p>You take a Magic action to initiate casting a Circle spell. When you do so, choose which Circle casting option you&rsquo;re using for this casting; you must also meet any of the other requirements described in that option&rsquo;s text. Until the Circle spell&rsquo;s casting is complete, you must maintain Concentration on the spell.</p>",
          "snippet": "You take a Magic action to initiate casting a Circle spell. When you do so, choose which Circle casting option you’re using for this casting; you must also meet any of the other requirements described in that option’s text. Until the Circle spell’s casting is complete, you must maintain Concentration on the spell.",
          "abilityModifierStatId": null,
          "onMissDescription": "",
          "saveFailDescription": "",
          "saveSuccessDescription": "",
          "saveStatId": null,
          "fixedSaveDc": null,
          "attackTypeRange": null,
          "actionType": 3,
          "attackSubtype": null,
          "dice": null,
          "value": null,
          "damageTypeId": null,
          "isMartialArts": false,
          "isProficient": false,
          "spellRangeType": null,
          "displayAsAttack": null,
          "range": {
            "range": null,
            "longRange": null,
            "aoeType": null,
            "aoeSize": null,
            "hasAoeSpecialDescription": false,
            "minimumRange": null
          },
          "activation": {
            "activationTime": null,
            "activationType": 1
          },
          "numberOfTargets": null,
          "fixedToHit": null,
          "ammunition": null
        },
        {
          "componentId": 12373807,
          "componentTypeId": 12168134,
          "id": "11522205",
          "entityTypeId": "222216831",
          "limitedUse": null,
          "name": "Circle Spell: Augment",
          "description": "<p>When you cast a spell with a range of at least 5 feet, you can increase the range of the spell by 1,000 feet per secondary caster contributing to the spell, up to a maximum of a 1-mile increase.</p>",
          "snippet": "When you cast a spell with a range of at least 5 ft., you can increase the range of the spell by 1,000 ft. per secondary caster contributing to the spell, up to a max of a 1-mile increase.",
          "abilityModifierStatId": null,
          "onMissDescription": "",
          "saveFailDescription": "",
          "saveSuccessDescription": "",
          "saveStatId": null,
          "fixedSaveDc": null,
          "attackTypeRange": null,
          "actionType": 2,
          "attackSubtype": null,
          "dice": null,
          "value": null,
          "damageTypeId": null,
          "isMartialArts": false,
          "isProficient": false,
          "spellRangeType": null,
          "displayAsAttack": null,
          "range": {
            "range": null,
            "longRange": null,
            "aoeType": null,
            "aoeSize": null,
            "hasAoeSpecialDescription": false,
            "minimumRange": null
          },
          "activation": {
            "activationTime": null,
            "activationType": 8
          },
          "numberOfTargets": null,
          "fixedToHit": null,
          "ammunition": null
        },
        {
          "componentId": 12373807,
          "componentTypeId": 12168134,
          "id": "11522206",
          "entityTypeId": "222216831",
          "limitedUse": null,
          "name": "Circle Spell: Distribute",
          "description": "<p>When you cast a spell that requires Concentration, you can distribute the mental load of the spell among you and the secondary casters. Once the casting is complete, you and all secondary casters can maintain Concentration on this spell. As long as at least one caster who contributed to the spell maintains this Concentration, the spell&rsquo;s effects remain active.</p>",
          "snippet": "When you cast a spell that requires Concentration, you can distribute the mental load of the spell among you and the secondary casters. Once the casting is complete, you and all secondary casters can maintain Concentration on this spell. As long as at least one caster who contributed to the spell maintains this Concentration, the spell’s effects remain active.",
          "abilityModifierStatId": null,
          "onMissDescription": "",
          "saveFailDescription": "",
          "saveSuccessDescription": "",
          "saveStatId": null,
          "fixedSaveDc": null,
          "attackTypeRange": null,
          "actionType": 2,
          "attackSubtype": null,
          "dice": null,
          "value": null,
          "damageTypeId": null,
          "isMartialArts": false,
          "isProficient": false,
          "spellRangeType": null,
          "displayAsAttack": null,
          "range": {
            "range": null,
            "longRange": null,
            "aoeType": null,
            "aoeSize": null,
            "hasAoeSpecialDescription": false,
            "minimumRange": null
          },
          "activation": {
            "activationTime": null,
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          },
          "numberOfTargets": null,
          "fixedToHit": null,
          "ammunition": null
        },
        {
          "componentId": 12373807,
          "componentTypeId": 12168134,
          "id": "11522227",
          "entityTypeId": "222216831",
          "limitedUse": null,
          "name": "Circle Spell: Expand",
          "description": "<p>When you cast a spell that creates an area of effect, you can increase one dimension of the spell&rsquo;s area of effect for this casting by 10 feet per secondary caster contributing to the spell. For example, if a spell creates a 20-foot-radius Sphere, casting it as a Circle spell with two secondary casters would increase the radius to 40 feet. A spell that creates a Line that is 5 feet wide and 300 feet long, cast as a Circle spell with two secondary casters, could make a Line that is either 25 feet wide or 320 feet long.</p>\r\n<p>Each secondary caster contributing to the spell must expend a spell slot (no action required). If the spell fails, these spell slots aren&rsquo;t expended.</p>",
          "snippet": "When you cast a spell that creates an area of effect, you can increase one dimension of the spell’s area of effect for this casting by 10 ft. per secondary caster contributing to the spell. \r\n\r\nEach secondary caster contributing to the spell must expend a spell slot (no action required). If the spell fails, these spell slots aren’t expended.",
          "abilityModifierStatId": null,
          "onMissDescription": "",
          "saveFailDescription": "",
          "saveSuccessDescription": "",
          "saveStatId": null,
          "fixedSaveDc": null,
          "attackTypeRange": null,
          "actionType": 2,
          "attackSubtype": null,
          "dice": null,
          "value": null,
          "damageTypeId": null,
          "isMartialArts": false,
          "isProficient": false,
          "spellRangeType": null,
          "displayAsAttack": null,
          "range": {
            "range": null,
            "longRange": null,
            "aoeType": null,
            "aoeSize": null,
            "hasAoeSpecialDescription": false,
            "minimumRange": null
          },
          "activation": {
            "activationTime": null,
            "activationType": 8
          },
          "numberOfTargets": null,
          "fixedToHit": null,
          "ammunition": null
        },
        {
          "componentId": 12373807,
          "componentTypeId": 12168134,
          "id": "11522263",
          "entityTypeId": "222216831",
          "limitedUse": null,
          "name": "Circle Spell: Prolong",
          "description": "<p>When you cast a spell that has a duration of 1 minute or longer, you can increase the duration of the spell depending on the number of secondary casters contributing to the spell, as detailed in the table below.</p>\r\n<p>Each secondary caster contributing to the spell must expend a spell slot (no action required). If the spell fails, these spell slots aren&rsquo;t expended.</p>\r\n<table class=\"table-compendium table--sub-features\"><caption>\r\n<h5 id=\"ProlongSpellDuration\" class=\"compendium-hr quick-menu-exclude\">Spell Duration</h5>\r\n</caption>\r\n<thead>\r\n<tr>\r\n<th>Secondary Casters</th>\r\n<th>The Spell Increases Duration by</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1&ndash;3</td>\r\n<td>1 hour</td>\r\n</tr>\r\n<tr>\r\n<td>4&ndash;6</td>\r\n<td>8 hours</td>\r\n</tr>\r\n<tr>\r\n<td>7+</td>\r\n<td>24 hours</td>\r\n</tr>\r\n</tbody>\r\n</table>",
          "snippet": "When you cast a spell that has a duration of 1 min or longer, you can increase the duration of the spell depending on the number of secondary casters contributing to the spell.\r\n\r\nEach secondary caster contributing to the spell must expend a spell slot (no action required). If the spell fails, these spell slots aren’t expended.",
          "abilityModifierStatId": null,
          "onMissDescription": "",
          "saveFailDescription": "",
          "saveSuccessDescription": "",
          "saveStatId": null,
          "fixedSaveDc": null,
          "attackTypeRange": null,
          "actionType": 2,
          "attackSubtype": null,
          "dice": null,
          "value": null,
          "damageTypeId": null,
          "isMartialArts": false,
          "isProficient": false,
          "spellRangeType": null,
          "displayAsAttack": null,
          "range": {
            "range": null,
            "longRange": null,
            "aoeType": null,
            "aoeSize": null,
            "hasAoeSpecialDescription": false,
            "minimumRange": null
          },
          "activation": {
            "activationTime": null,
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          },
          "numberOfTargets": null,
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        },
        {
          "componentId": 12373807,
          "componentTypeId": 12168134,
          "id": "11522278",
          "entityTypeId": "222216831",
          "limitedUse": null,
          "name": "Circle Spell: Safeguard",
          "description": "<p>When you cast a spell that creates an area of effect, you can carve out a safe zone within that area of effect that is unaffected by the spell for its duration. This safe zone consists of a number of 5-foot Cubes equal to your spellcasting ability modifier plus the number of secondary casters contributing to the spell (minimum of one Cube). You can arrange the Cubes as you like, but each Cube must be contiguous with at least one other Cube.</p>\r\n<p>If the spell&rsquo;s area of effect can be moved, the safe zone moves with it.</p>\r\n<p><br /><br /></p>",
          "snippet": "When you cast a spell that creates an area of effect, you can carve out a safe zone within that area of effect that is unaffected by the spell for its duration. This safe zone consists of a number of 5-ft. Cubes equal to <strong>{{modifier:cha#unsigned}} + the number of secondary casters</strong> contributing to the spell (min of 1 Cube). You can arrange the Cubes as you like, but each Cube must be contiguous with at least one other Cube.\r\n\r\nIf the spell’s area of effect can be moved, the safe zone moves with it.",
          "abilityModifierStatId": null,
          "onMissDescription": "",
          "saveFailDescription": "",
          "saveSuccessDescription": "",
          "saveStatId": null,
          "fixedSaveDc": null,
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          "attackSubtype": null,
          "dice": null,
          "value": null,
          "damageTypeId": null,
          "isMartialArts": false,
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          "range": {
            "range": null,
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        },
        {
          "componentId": 12373807,
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          "id": "11522299",
          "entityTypeId": "222216831",
          "limitedUse": null,
          "name": "Circle Spell: Supplant",
          "description": "<p>When you cast a spell that requires at least one Material component with a specified cost that is consumed by the spell, you can reduce the minimum cost of one such Material component by 50 GP per each secondary caster contributing to the spell. For example, casting [spells]Revivify[/spells] as a Circle spell with two secondary casters would reduce the Material component&rsquo;s minimum cost to 200 GP.</p>\r\n<p>Each secondary caster contributing to the spell must expend a spell slot of a level greater than or equal to the spell&rsquo;s level (no action required). If the spell fails, these spell slots aren&rsquo;t expended.</p>",
          "snippet": "When you cast a spell that requires at least one Material component with a specified cost that is consumed by the spell, you can reduce the min cost of one such Material component by 50 GP per each secondary caster contributing to the spell.\r\n\r\nEach secondary caster contributing to the spell must expend a spell slot of a level greater than or equal to the spell’s level (no action required). If the spell fails, these spell slots aren’t expended.",
          "abilityModifierStatId": null,
          "onMissDescription": "",
          "saveFailDescription": "",
          "saveSuccessDescription": "",
          "saveStatId": null,
          "fixedSaveDc": null,
          "attackTypeRange": null,
          "actionType": 2,
          "attackSubtype": null,
          "dice": null,
          "value": null,
          "damageTypeId": null,
          "isMartialArts": false,
          "isProficient": false,
          "spellRangeType": null,
          "displayAsAttack": null,
          "range": {
            "range": null,
            "longRange": null,
            "aoeType": null,
            "aoeSize": null,
            "hasAoeSpecialDescription": false,
            "minimumRange": null
          },
          "activation": {
            "activationTime": null,
            "activationType": 8
          },
          "numberOfTargets": null,
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      ],
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          "componentTypeId": 1088085227,
          "id": "11504435",
          "entityTypeId": "222216831",
          "limitedUse": null,
          "name": "Magical Absorption",
          "description": "<p>Once per turn, when you take damage from a spell or magical effect, you reduce the total damage taken by 1d4. You can&rsquo;t use this benefit if you have the Incapacitated condition.</p>",
          "snippet": "Once per turn, so long as you are not Incapacitated, when you take damage from a spell or magical effect, you reduce the total damage taken by 1d4.",
          "abilityModifierStatId": null,
          "onMissDescription": "",
          "saveFailDescription": "",
          "saveSuccessDescription": "",
          "saveStatId": null,
          "fixedSaveDc": null,
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            "hasAoeSpecialDescription": false,
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          },
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          "friendlyTypeName": "Proficiency",
          "friendlySubtypeName": "Calligrapher's Supplies",
          "isGranted": false,
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          "tagConstraints": []
        }
      ],
      "item": [],
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        {
          "fixedValue": 2,
          "id": "62627990",
          "entityId": 4,
          "entityTypeId": 1472902489,
          "type": "bonus",
          "subType": "intelligence-score",
          "dice": null,
          "restriction": "",
          "statId": null,
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          "duration": null,
          "friendlyTypeName": "Bonus",
          "friendlySubtypeName": "Intelligence Score",
          "isGranted": false,
          "bonusTypes": [],
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          "tagConstraints": []
        },
        {
          "fixedValue": 1,
          "id": "62627991",
          "entityId": 3,
          "entityTypeId": 1472902489,
          "type": "bonus",
          "subType": "constitution-score",
          "dice": null,
          "restriction": "",
          "statId": null,
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          "duration": null,
          "friendlyTypeName": "Bonus",
          "friendlySubtypeName": "Constitution Score",
          "isGranted": false,
          "bonusTypes": [],
          "value": 1,
          "availableToMulticlass": true,
          "modifierTypeId": 1,
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          "tagConstraints": []
        }
      ],
      "condition": []
    },
    "classSpells": [
      {
        "entityTypeId": 1446578651,
        "characterClassId": 216941241,
        "spells": [
          {
            "overrideSaveDc": null,
            "limitedUse": null,
            "id": 21171771,
            "entityTypeId": 435869154,
            "definition": {
              "id": 2619019,
              "definitionKey": "1118725998:2619019",
              "name": "Shield",
              "level": 1,
              "school": "Abjuration",
              "duration": {
                "durationInterval": 1,
                "durationUnit": "Round",
                "durationType": "Time"
              },
              "activation": {
                "activationTime": 1,
                "activationType": 4
              },
              "range": {
                "origin": "Self",
                "rangeValue": 0,
                "aoeType": null,
                "aoeValue": null
              },
              "asPartOfWeaponAttack": false,
              "description": "<p>An imperceptible barrier of magical force protects you. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and you take no damage from Magic Missile.</p>",
              "snippet": "",
              "concentration": false,
              "ritual": false,
              "rangeArea": null,
              "damageEffect": null,
              "components": [
                1,
                2
              ],
              "componentsDescription": "",
              "saveDcAbilityId": null,
              "healing": null,
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              "version": null,
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              "sourcePageNumber": 316,
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                "areaOfEffect": [],
                "duration": [],
                "creatures": [],
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              },
              "modifiers": [
                {
                  "fixedValue": null,
                  "id": "spell_2619019_2142125",
                  "entityId": null,
                  "entityTypeId": null,
                  "type": "bonus",
                  "subType": "armor-class",
                  "dice": null,
                  "restriction": "Until the start of your next turn",
                  "statId": null,
                  "requiresAttunement": false,
                  "duration": null,
                  "friendlyTypeName": "Bonus",
                  "friendlySubtypeName": "Armor Class",
                  "isGranted": false,
                  "bonusTypes": [],
                  "value": null,
                  "availableToMulticlass": null,
                  "modifierTypeId": 0,
                  "modifierSubTypeId": 0,
                  "componentId": 0,
                  "componentTypeId": 0,
                  "die": {
                    "diceCount": null,
                    "diceValue": null,
                    "diceMultiplier": null,
                    "fixedValue": 5,
                    "diceString": null
                  },
                  "count": 1,
                  "durationUnit": null,
                  "usePrimaryStat": false,
                  "atHigherLevels": {
                    "higherLevelDefinitions": [],
                    "additionalAttacks": [],
                    "additionalTargets": [],
                    "areaOfEffect": [],
                    "duration": [],
                    "creatures": [],
                    "special": [],
                    "points": [],
                    "range": []
                  }
                }
              ],
              "conditions": [],
              "tags": [
                "Warding"
              ],
              "castingTimeDescription": "which you take when you are hit by an attack roll or targeted by the Magic Missile spell",
              "scaleType": null,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 316,
                  "sourceType": 1
                }
              ],
              "spellGroups": [],
              "isLegacy": false
            },
            "definitionId": 0,
            "prepared": true,
            "countsAsKnownSpell": true,
            "usesSpellSlot": true,
            "castAtLevel": null,
            "alwaysPrepared": false,
            "restriction": null,
            "spellCastingAbilityId": null,
            "displayAsAttack": null,
            "additionalDescription": null,
            "castOnlyAsRitual": false,
            "ritualCastingType": null,
            "range": {
              "origin": "Self",
              "rangeValue": 0,
              "aoeType": null,
              "aoeValue": null
            },
            "activation": {
              "activationTime": 1,
              "activationType": 4
            },
            "baseLevelAtWill": false,
            "atWillLimitedUseLevel": null,
            "isSignatureSpell": null,
            "componentId": 0,
            "componentTypeId": 0,
            "spellListId": null
          },
          {
            "overrideSaveDc": null,
            "limitedUse": null,
            "id": 21171699,
            "entityTypeId": 435869154,
            "definition": {
              "id": 2619008,
              "definitionKey": "1118725998:2619008",
              "name": "Mage Hand",
              "level": 0,
              "school": "Conjuration",
              "duration": {
                "durationInterval": 1,
                "durationUnit": "Minute",
                "durationType": "Time"
              },
              "activation": {
                "activationTime": 1,
                "activationType": 1
              },
              "range": {
                "origin": "Ranged",
                "rangeValue": 30,
                "aoeType": null,
                "aoeValue": null
              },
              "asPartOfWeaponAttack": false,
              "description": "<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p>\r\n<p>When you cast the spell, you can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial.</p>\r\n<p>As a Magic action on your later turns, you can control the hand thus again. As part of that action, you can move the hand up to 30 feet.</p>\r\n<p>The hand can’t attack, activate magic items, or carry more than 10 pounds.</p>",
              "snippet": "",
              "concentration": false,
              "ritual": false,
              "rangeArea": null,
              "damageEffect": null,
              "components": [
                1,
                2
              ],
              "componentsDescription": "",
              "saveDcAbilityId": null,
              "healing": null,
              "healingDice": [],
              "tempHpDice": [],
              "attackType": null,
              "canCastAtHigherLevel": false,
              "isHomebrew": false,
              "version": null,
              "sourceId": null,
              "sourcePageNumber": 293,
              "requiresSavingThrow": false,
              "requiresAttackRoll": false,
              "atHigherLevels": {
                "higherLevelDefinitions": [],
                "additionalAttacks": [],
                "additionalTargets": [],
                "areaOfEffect": [],
                "duration": [],
                "creatures": [],
                "special": [],
                "points": [],
                "range": []
              },
              "modifiers": [],
              "conditions": [],
              "tags": [
                "Utility"
              ],
              "castingTimeDescription": "",
              "scaleType": "characterlevel",
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 293,
                  "sourceType": 1
                }
              ],
              "spellGroups": [],
              "isLegacy": false
            },
            "definitionId": 0,
            "prepared": false,
            "countsAsKnownSpell": true,
            "usesSpellSlot": false,
            "castAtLevel": null,
            "alwaysPrepared": false,
            "restriction": null,
            "spellCastingAbilityId": null,
            "displayAsAttack": null,
            "additionalDescription": null,
            "castOnlyAsRitual": false,
            "ritualCastingType": null,
            "range": {
              "origin": "Ranged",
              "rangeValue": 30,
              "aoeType": null,
              "aoeValue": null
            },
            "activation": {
              "activationTime": 1,
              "activationType": 1
            },
            "baseLevelAtWill": false,
            "atWillLimitedUseLevel": null,
            "isSignatureSpell": null,
            "componentId": 0,
            "componentTypeId": 0,
            "spellListId": null
          },
          {
            "overrideSaveDc": null,
            "limitedUse": null,
            "id": 21172215,
            "entityTypeId": 435869154,
            "definition": {
              "id": 2619097,
              "definitionKey": "1118725998:2619097",
              "name": "Detect Magic",
              "level": 1,
              "school": "Divination",
              "duration": {
                "durationInterval": 10,
                "durationUnit": "Minute",
                "durationType": "Concentration"
              },
              "activation": {
                "activationTime": 1,
                "activationType": 1
              },
              "range": {
                "origin": "Self",
                "rangeValue": 0,
                "aoeType": "Sphere",
                "aoeValue": 30
              },
              "asPartOfWeaponAttack": false,
              "description": "<p>For the duration, you sense the presence of magical effects within 30 feet of yourself. If you sense such effects, you can take the Magic action to see a faint aura around any visible creature or object in the area that bears the magic, and if an effect was created by a spell, you learn the spell’s school of magic.</p>\r\n<p>The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.</p>",
              "snippet": "",
              "concentration": true,
              "ritual": true,
              "rangeArea": null,
              "damageEffect": null,
              "components": [
                1,
                2
              ],
              "componentsDescription": "",
              "saveDcAbilityId": null,
              "healing": null,
              "healingDice": [],
              "tempHpDice": [],
              "attackType": null,
              "canCastAtHigherLevel": false,
              "isHomebrew": false,
              "version": null,
              "sourceId": null,
              "sourcePageNumber": 262,
              "requiresSavingThrow": false,
              "requiresAttackRoll": false,
              "atHigherLevels": {
                "higherLevelDefinitions": [],
                "additionalAttacks": [],
                "additionalTargets": [],
                "areaOfEffect": [],
                "duration": [],
                "creatures": [],
                "special": [],
                "points": [],
                "range": []
              },
              "modifiers": [],
              "conditions": [],
              "tags": [
                "Detection"
              ],
              "castingTimeDescription": "",
              "scaleType": null,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 262,
                  "sourceType": 1
                }
              ],
              "spellGroups": [],
              "isLegacy": false
            },
            "definitionId": 0,
            "prepared": false,
            "countsAsKnownSpell": true,
            "usesSpellSlot": true,
            "castAtLevel": null,
            "alwaysPrepared": false,
            "restriction": null,
            "spellCastingAbilityId": null,
            "displayAsAttack": null,
            "additionalDescription": null,
            "castOnlyAsRitual": false,
            "ritualCastingType": null,
            "range": {
              "origin": "Self",
              "rangeValue": 0,
              "aoeType": "Sphere",
              "aoeValue": 30
            },
            "activation": {
              "activationTime": 1,
              "activationType": 1
            },
            "baseLevelAtWill": false,
            "atWillLimitedUseLevel": null,
            "isSignatureSpell": null,
            "componentId": 0,
            "componentTypeId": 0,
            "spellListId": null
          },
          {
            "overrideSaveDc": null,
            "limitedUse": null,
            "id": 25716416,
            "entityTypeId": 435869154,
            "definition": {
              "id": 3078521,
              "definitionKey": "1118725998:3078521",
              "name": "Spellfire Flare",
              "level": 1,
              "school": "Evocation",
              "duration": {
                "durationInterval": 0,
                "durationUnit": null,
                "durationType": "Instantaneous"
              },
              "activation": {
                "activationTime": 1,
                "activationType": 1
              },
              "range": {
                "origin": "Ranged",
                "rangeValue": 60,
                "aoeType": null,
                "aoeValue": null
              },
              "asPartOfWeaponAttack": false,
              "description": "<p>You unleash a blast of brilliant fire. Make a ranged spell attack against a target within range; a target gains no benefit from Half Cover or Three-Quarters Cover for this attack roll. On a hit, the target takes 2d10 Radiant damage.</p>\r\n<p><strong><em> Using a Higher-Level Spell Slot.</em></strong> You create an additional blast for each spell slot level above 1. You can direct the blasts at the same target or at different ones. Make a separate attack roll for each blast.</p>",
              "snippet": "",
              "concentration": false,
              "ritual": false,
              "rangeArea": null,
              "damageEffect": null,
              "components": [
                1,
                2
              ],
              "componentsDescription": "",
              "saveDcAbilityId": null,
              "healing": null,
              "healingDice": [],
              "tempHpDice": [],
              "attackType": 2,
              "canCastAtHigherLevel": true,
              "isHomebrew": false,
              "version": null,
              "sourceId": null,
              "sourcePageNumber": 146,
              "requiresSavingThrow": false,
              "requiresAttackRoll": true,
              "atHigherLevels": {
                "higherLevelDefinitions": [],
                "additionalAttacks": [],
                "additionalTargets": [],
                "areaOfEffect": [],
                "duration": [],
                "creatures": [],
                "special": [],
                "points": [],
                "range": []
              },
              "modifiers": [
                {
                  "fixedValue": null,
                  "id": "spell_3078521_2527835",
                  "entityId": null,
                  "entityTypeId": null,
                  "type": "damage",
                  "subType": "radiant",
                  "dice": null,
                  "restriction": "Target gains no benefit from Half or Three-Quarters Cover. You can direct the blasts at the same target or at different ones (2d10 each).",
                  "statId": null,
                  "requiresAttunement": false,
                  "duration": null,
                  "friendlyTypeName": "Damage",
                  "friendlySubtypeName": "Radiant",
                  "isGranted": false,
                  "bonusTypes": [],
                  "value": null,
                  "availableToMulticlass": null,
                  "modifierTypeId": 0,
                  "modifierSubTypeId": 0,
                  "componentId": 0,
                  "componentTypeId": 0,
                  "die": {
                    "diceCount": 2,
                    "diceValue": 10,
                    "diceMultiplier": null,
                    "fixedValue": null,
                    "diceString": "2d10"
                  },
                  "count": 1,
                  "durationUnit": null,
                  "usePrimaryStat": false,
                  "atHigherLevels": {
                    "higherLevelDefinitions": [
                      {
                        "level": 1,
                        "typeId": 16,
                        "dice": {
                          "diceCount": 2,
                          "diceValue": 10,
                          "diceMultiplier": null,
                          "fixedValue": 0,
                          "diceString": "2d10"
                        },
                        "value": null,
                        "details": ""
                      }
                    ],
                    "additionalAttacks": [],
                    "additionalTargets": [],
                    "areaOfEffect": [],
                    "duration": [],
                    "creatures": [],
                    "special": [],
                    "points": [],
                    "range": []
                  }
                }
              ],
              "conditions": [],
              "tags": [],
              "castingTimeDescription": "",
              "scaleType": "spellscale",
              "sources": [
                {
                  "sourceId": 205,
                  "pageNumber": 146,
                  "sourceType": 1
                }
              ],
              "spellGroups": [],
              "isLegacy": false
            },
            "definitionId": 0,
            "prepared": true,
            "countsAsKnownSpell": true,
            "usesSpellSlot": true,
            "castAtLevel": null,
            "alwaysPrepared": false,
            "restriction": null,
            "spellCastingAbilityId": null,
            "displayAsAttack": null,
            "additionalDescription": null,
            "castOnlyAsRitual": false,
            "ritualCastingType": null,
            "range": {
              "origin": "Ranged",
              "rangeValue": 60,
              "aoeType": null,
              "aoeValue": null
            },
            "activation": {
              "activationTime": 1,
              "activationType": 1
            },
            "baseLevelAtWill": false,
            "atWillLimitedUseLevel": null,
            "isSignatureSpell": null,
            "componentId": 0,
            "componentTypeId": 0,
            "spellListId": null
          },
          {
            "overrideSaveDc": null,
            "limitedUse": null,
            "id": 21173477,
            "entityTypeId": 435869154,
            "definition": {
              "id": 2373,
              "definitionKey": "1118725998:2373",
              "name": "Create Bonfire",
              "level": 0,
              "school": "Conjuration",
              "duration": {
                "durationInterval": 1,
                "durationUnit": "Minute",
                "durationType": "Concentration"
              },
              "activation": {
                "activationTime": 1,
                "activationType": 1
              },
              "range": {
                "origin": "Ranged",
                "rangeValue": 60,
                "aoeType": "Cube",
                "aoeValue": 5
              },
              "asPartOfWeaponAttack": false,
              "description": "<p>You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.</p>\r\n<p>The bonfire ignites flammable objects in its area that aren’t being worn or carried.</p>\r\n<p>The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>",
              "snippet": "",
              "concentration": true,
              "ritual": false,
              "rangeArea": null,
              "damageEffect": null,
              "components": [
                1,
                2
              ],
              "componentsDescription": "",
              "saveDcAbilityId": 2,
              "healing": null,
              "healingDice": [],
              "tempHpDice": [],
              "attackType": null,
              "canCastAtHigherLevel": true,
              "isHomebrew": false,
              "version": null,
              "sourceId": null,
              "sourcePageNumber": 152,
              "requiresSavingThrow": true,
              "requiresAttackRoll": false,
              "atHigherLevels": {
                "higherLevelDefinitions": [],
                "additionalAttacks": [],
                "additionalTargets": [],
                "areaOfEffect": [],
                "duration": [],
                "creatures": [],
                "special": [],
                "points": [],
                "range": []
              },
              "modifiers": [
                {
                  "fixedValue": null,
                  "id": "spell_2373_399",
                  "entityId": null,
                  "entityTypeId": null,
                  "type": "damage",
                  "subType": "fire",
                  "dice": null,
                  "restriction": "",
                  "statId": null,
                  "requiresAttunement": false,
                  "duration": null,
                  "friendlyTypeName": "Damage",
                  "friendlySubtypeName": "Fire",
                  "isGranted": false,
                  "bonusTypes": [],
                  "value": null,
                  "availableToMulticlass": null,
                  "modifierTypeId": 0,
                  "modifierSubTypeId": 0,
                  "componentId": 0,
                  "componentTypeId": 0,
                  "die": {
                    "diceCount": 1,
                    "diceValue": 8,
                    "diceMultiplier": null,
                    "fixedValue": null,
                    "diceString": "1d8"
                  },
                  "count": 1,
                  "durationUnit": null,
                  "usePrimaryStat": false,
                  "atHigherLevels": {
                    "higherLevelDefinitions": [
                      {
                        "level": 5,
                        "typeId": 15,
                        "dice": {
                          "diceCount": 2,
                          "diceValue": 8,
                          "diceMultiplier": null,
                          "fixedValue": 0,
                          "diceString": "2d8"
                        },
                        "value": null,
                        "details": ""
                      },
                      {
                        "level": 11,
                        "typeId": 15,
                        "dice": {
                          "diceCount": 3,
                          "diceValue": 8,
                          "diceMultiplier": null,
                          "fixedValue": 0,
                          "diceString": "3d8"
                        },
                        "value": null,
                        "details": ""
                      },
                      {
                        "level": 17,
                        "typeId": 15,
                        "dice": {
                          "diceCount": 4,
                          "diceValue": 8,
                          "diceMultiplier": null,
                          "fixedValue": 0,
                          "diceString": "4d8"
                        },
                        "value": null,
                        "details": ""
                      }
                    ],
                    "additionalAttacks": [],
                    "additionalTargets": [],
                    "areaOfEffect": [],
                    "duration": [],
                    "creatures": [],
                    "special": [],
                    "points": [],
                    "range": []
                  }
                }
              ],
              "conditions": [],
              "tags": [
                "Damage",
                "Control"
              ],
              "castingTimeDescription": "",
              "scaleType": "characterlevel",
              "sources": [
                {
                  "sourceId": 4,
                  "pageNumber": 152,
                  "sourceType": 1
                }
              ],
              "spellGroups": [],
              "isLegacy": false
            },
            "definitionId": 0,
            "prepared": false,
            "countsAsKnownSpell": true,
            "usesSpellSlot": false,
            "castAtLevel": null,
            "alwaysPrepared": false,
            "restriction": null,
            "spellCastingAbilityId": null,
            "displayAsAttack": null,
            "additionalDescription": null,
            "castOnlyAsRitual": false,
            "ritualCastingType": null,
            "range": {
              "origin": "Ranged",
              "rangeValue": 60,
              "aoeType": "Cube",
              "aoeValue": 5
            },
            "activation": {
              "activationTime": 1,
              "activationType": 1
            },
            "baseLevelAtWill": false,
            "atWillLimitedUseLevel": null,
            "isSignatureSpell": null,
            "componentId": 0,
            "componentTypeId": 0,
            "spellListId": null
          },
          {
            "overrideSaveDc": null,
            "limitedUse": null,
            "id": 21171350,
            "entityTypeId": 435869154,
            "definition": {
              "id": 2618946,
              "definitionKey": "1118725998:2618946",
              "name": "Burning Hands",
              "level": 1,
              "school": "Evocation",
              "duration": {
                "durationInterval": 0,
                "durationUnit": null,
                "durationType": "Instantaneous"
              },
              "activation": {
                "activationTime": 1,
                "activationType": 1
              },
              "range": {
                "origin": "Self",
                "rangeValue": 0,
                "aoeType": "Cone",
                "aoeValue": 15
              },
              "asPartOfWeaponAttack": false,
              "description": "<p>A thin sheet of flames shoots forth from you. Each creature in a 15-foot Cone makes a Dexterity saving throw, taking 3d6 Fire damage on a failed save or half as much damage on a successful one.</p>\r\n<p>Flammable objects in the Cone that aren’t being worn or carried start burning.</p>\r\n<p><strong><em>Using a Higher-Level Spell Slot.</em></strong> The damage increases by 1d6 for each spell slot level above 1.</p>",
              "snippet": "",
              "concentration": false,
              "ritual": false,
              "rangeArea": null,
              "damageEffect": null,
              "components": [
                1,
                2
              ],
              "componentsDescription": "",
              "saveDcAbilityId": 2,
              "healing": null,
              "healingDice": [],
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              "attackType": null,
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