{
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        "id": 33,
        "entityTypeId": 1669830167,
        "definitionKey": "1669830167:33",
        "name": "Gladiator",
        "description": "<p class=\"Core-Styles_Core-Body-Last--to-apply-extra-space-\">A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer routine, though you might also have some skills as a tumbler or actor.</p>\r\n<div class=\"line character height1 marginTop20 marginBottom20\">&nbsp;</div>\r\n<p class=\"Core-Styles_Core-Hanging\"><strong><span class=\"Serif-Character-Style_Bold-Serif\">Skill Proficiencies: </span></strong><span class=\"Serif-Character-Style_Bold-Serif\"></span>Acrobati<span class=\"No-Break\">cs, Performance<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Tool Proficiencies:</span></strong> Disguise kit, one type of mus<span class=\"No-Break\">ical instrument<br /></span><strong><span class=\"Serif-Character-Style_Bold-Serif\">Equipment:</span> </strong>An inexpensive but unusual weapon or a musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch c<span class=\"No-Break\">ontaining 15 gp</span></p>\r\n<div class=\"line character height1 marginTop20 marginBottom20\">&nbsp;</div>\r\n<h5 class=\"compendium-hr\">&nbsp;</h5>\r\n<div class=\"_idGenObjectLayout-2\">&nbsp;</div>\r\n<blockquote>\r\n<p class=\"compendium-hr\"><strong>FEATURE: BY POPULAR DEMAND</strong></p>\r\n<p class=\"Core-Styles_Core-Body\">You can always find a place to perform in any place that features combat for entertainment &mdash; perhaps a gladiatorial arena or secret pit fighting club. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a<span class=\"No-Break\"> liking to you.</span></p>\r\n</blockquote>\r\n<div class=\"line character height1 marginTop20 marginBottom20\">&nbsp;</div>\r\n<h5 class=\"compendium-hr\">Suggested Characteristics</h5>\r\n<p class=\"Core-Styles_Core-Body\">Successful entertainers have to be able to capture and hold an audience’s attention, so they tend to have flamboyant or forceful personalities. They’re inclined toward the romantic and often cling to high-minded ideals about the practice of art and the apprecia<span class=\"No-Break\">tion of beauty.</span></p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>D8</th>\r\n<th style=\"text-align: left;\">PERSONALITY TRAIT</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I know a story relevant to almost every situation.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Whenever I come to a new place, I collect local rumors and spread gossip.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I’m a hopeless romantic, always searching for that &ldquo;special someone.&rdquo;</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Nobody stays angry at me or around me for long, since I can defuse any amount of tension.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I love a good insult, even one directed at me.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I get bitter if I’m not the center of attention.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>I’ll settle for nothing less than perfection.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>I change my mood or my mind as quickly as I change key in a song.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>D6</th>\r\n<th style=\"text-align: left;\">IDEAL</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Beauty.</span> When I perform, I make the world better than it was. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Tradition.</span> The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Creativity.</span> The world is in need of new ideas and bold action. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Greed.</span> I’m only in it for the money and fame. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">People.</span> I like seeing the smiles on people’s faces when I perform. That’s all that matters. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td><span class=\"Sans-Serif-Character-Styles_Bold-Sans-Serif\">Honesty. </span>Art should reflect the soul; it should come from within and reveal who we really are. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>D6</th>\r\n<th style=\"text-align: left;\">BOND</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>My instrument is my most treasured possession, and it reminds me of someone I love.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Someone stole my precious instrument, and someday I’ll get it back.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>I want to be famous, whatever it takes.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I idolize a hero of the old tales and measure my deeds against that person’s.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I will do anything to prove myself superior to my hated rival.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>I would do anything for the other members of my old troupe.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>D6</th>\r\n<th style=\"text-align: left;\">FLAW</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>I’ll do anything to win fame and renown.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>I’m a sucker for a pretty face.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Despite my best efforts, I am unreliable to my friends.</td>\r\n</tr>\r\n</tbody>\r\n</table>",
        "snippet": "",
        "shortDescription": "<p>A gladiator is as much an entertainer as any minstrel or circus performer, trained to make the arts of combat into a spectacle the crowd can enjoy. This kind of flashy combat is your entertainer routine, though you might also have some skills as a tumbler or actor.</p>",
        "skillProficienciesDescription": "<span class=\"Serif-Character-Style_Bold-Serif\"></span>Acrobati<span class=\"No-Break\">cs, Performance</span>",
        "toolProficienciesDescription": "Disguise kit, one type of mus<span class=\"No-Break\">ical instrument</span>",
        "languagesDescription": "",
        "equipmentDescription": "An inexpensive but unusual weapon or a musical instrument (one of your choice), the favor of an admirer (love letter, lock of hair, or trinket), a costume, and a pouch c<span class=\"No-Break\">ontaining 15 gp</span>",
        "featureName": "By Popular Demand",
        "featureDescription": "<p>You can always find a place to perform in any place that features combat for entertainment &mdash; perhaps a gladiatorial arena or secret pit fighting club. At such a place, you receive free lodging and food of a modest or comfortable standard (depending on the quality of the establishment), as long as you perform each night. In addition, your performance makes you something of a local figure. When strangers recognize you in a town where you have performed, they typically take a<span class=\"No-Break\"> liking to you.</span></p>",
        "featureIsFeat": false,
        "cardDescription": "A gladiator is as much an entertainer as any circus performer, trained to make combat into a spectacle the crowd can enjoy. This kind of flashy combat is your routine.",
        "slug": "33-gladiator",
        "avatarUrl": null,
        "largeAvatarUrl": null,
        "mobileCardBackgroundAvatarUrl": null,
        "desktopCardBackgroundAvatarUrl": null,
        "moreDetailsUrl": "/backgrounds/33-gladiator",
        "suggestedCharacteristicsDescription": "<p>Successful entertainers have to be able to capture and hold an audience’s attention, so they tend to have flamboyant or forceful personalities. They’re inclined toward the romantic and often cling to high-minded ideals about the practice of art and the apprecia<span class=\"No-Break\">tion of beauty.</span></p>",
        "suggestedProficiencies": null,
        "suggestedLanguages": null,
        "organization": null,
        "contractsDescription": "",
        "spellsPreDescription": "",
        "spellsPostDescription": "",
        "personalityTraits": [
          {
            "id": 716,
            "description": "I know a story relevant to almost every situation.\t",
            "diceRoll": 1
          },
          {
            "id": 717,
            "description": "Whenever I come to a new place, I collect local rumors and spread gossip.\t",
            "diceRoll": 2
          },
          {
            "id": 718,
            "description": "I’m a hopeless romantic, always searching for that “special someone.”\t",
            "diceRoll": 3
          },
          {
            "id": 719,
            "description": "Nobody stays angry at me or around me for long, since I can defuse any amount of tension.\t",
            "diceRoll": 4
          },
          {
            "id": 720,
            "description": "I love a good insult, even one directed at me.",
            "diceRoll": 5
          },
          {
            "id": 721,
            "description": "I get bitter if I’m not the center of attention.",
            "diceRoll": 6
          },
          {
            "id": 722,
            "description": "I’ll settle for nothing less than perfection.",
            "diceRoll": 7
          },
          {
            "id": 723,
            "description": "I change my mood or my mind as quickly as I change key in a song.",
            "diceRoll": 8
          }
        ],
        "ideals": [
          {
            "id": 724,
            "description": "Beauty. When I perform, I make the world better than it was. (Good)",
            "diceRoll": 1
          },
          {
            "id": 725,
            "description": "Tradition. The stories, legends, and songs of the past must never be forgotten, for they teach us who we are. (Lawful)",
            "diceRoll": 2
          },
          {
            "id": 726,
            "description": "Creativity. The world is in need of new ideas and bold action. (Chaotic)",
            "diceRoll": 3
          },
          {
            "id": 727,
            "description": "Greed. I’m only in it for the money and fame. (Evil)",
            "diceRoll": 4
          },
          {
            "id": 728,
            "description": "People. I like seeing the smiles on people’s faces when I perform. That’s all that matters. (Neutral)",
            "diceRoll": 5
          },
          {
            "id": 729,
            "description": "Honesty. Art should reflect the soul; it should come from within and reveal who we really are. (Any)",
            "diceRoll": 6
          }
        ],
        "bonds": [
          {
            "id": 730,
            "description": "My instrument is my most treasured possession, and it reminds me of someone I love.",
            "diceRoll": 1
          },
          {
            "id": 731,
            "description": "Someone stole my precious instrument, and someday I’ll get it back.",
            "diceRoll": 2
          },
          {
            "id": 732,
            "description": "I want to be famous, whatever it takes.",
            "diceRoll": 3
          },
          {
            "id": 733,
            "description": "I idolize a hero of the old tales and measure my deeds against that person’s.",
            "diceRoll": 4
          },
          {
            "id": 734,
            "description": "I will do anything to prove myself superior to my hated rival.",
            "diceRoll": 5
          },
          {
            "id": 735,
            "description": "I would do anything for the other members of my old troupe.",
            "diceRoll": 6
          }
        ],
        "flaws": [
          {
            "id": 736,
            "description": "I’ll do anything to win fame and renown.",
            "diceRoll": 1
          },
          {
            "id": 737,
            "description": "I’m a sucker for a pretty face.",
            "diceRoll": 2
          },
          {
            "id": 738,
            "description": "A scandal prevents me from ever going home again. That kind of trouble seems to follow me around.",
            "diceRoll": 3
          },
          {
            "id": 739,
            "description": "I once satirized a noble who still wants my head. It was a mistake that I will likely repeat.",
            "diceRoll": 4
          },
          {
            "id": 740,
            "description": "I have trouble keeping my true feelings hidden. My sharp tongue lands me in trouble.",
            "diceRoll": 5
          },
          {
            "id": 741,
            "description": "Despite my best efforts, I am unreliable to my friends.",
            "diceRoll": 6
          }
        ],
        "isHomebrew": false,
        "sources": [
          {
            "sourceId": 2,
            "pageNumber": null,
            "sourceType": 1
          }
        ],
        "spellListIds": [],
        "featList": null,
        "grantedFeats": []
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    "race": {
      "isSubRace": false,
      "baseRaceName": "Half-Orc",
      "entityRaceId": 2,
      "entityRaceTypeId": 1743923279,
      "definitionKey": "1743923279:2",
      "fullName": "Half-Orc",
      "baseRaceId": 2,
      "baseRaceTypeId": 1743923279,
      "description": "<p>Some half-orcs rise to become proud leaders of orc communities. Some venture into the world to prove their worth. Many of these become adventurers, achieving greatness for their mighty deeds.</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed;\"><strong>Racial Traits</strong><br />+2 Strength, +1 Constitution, Darkvision, Menacing, Relentless Endurance, Savage Attacks</p>",
      "slug": "2-half-orc",
      "avatarUrl": "https://www.dndbeyond.com/avatars/6/465/636274570629837473.png?width=350&height=350&fit=bounds&quality=95&auto=webp",
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      "portraitAvatarUrl": "https://www.dndbeyond.com/avatars/9/385/636327460616726799.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp",
      "moreDetailsUrl": "/species/2-half-orc",
      "isHomebrew": false,
      "isLegacy": true,
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      ],
      "type": 1,
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      "baseName": "Half-Orc",
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        {
          "definition": {
            "id": 56,
            "definitionKey": "racial-trait:56",
            "entityTypeId": 1960452172,
            "displayOrder": 6,
            "name": "Darkvision",
            "description": "<p>Thanks to your orc blood, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.</p>",
            "snippet": "You can see in darkness (shades of gray) up to 60 ft.",
            "hideInBuilder": false,
            "hideInSheet": false,
            "activation": null,
            "sourceId": 1,
            "sourcePageNumber": 41,
            "creatureRules": [],
            "spellListIds": [],
            "featureType": 1,
            "sources": [
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                "sourceId": 1,
                "pageNumber": 41,
                "sourceType": 1
              }
            ],
            "affectedFeatureDefinitionKeys": [],
            "isCalledOut": true,
            "entityType": "racial-trait",
            "entityID": "56",
            "entityRaceId": 2,
            "entityRaceTypeId": 1743923279,
            "displayConfiguration": {
              "RACIALTRAIT": 1,
              "ABILITYSCORE": 0,
              "LANGUAGE": 0,
              "CLASSFEATURE": 0
            },
            "requiredLevel": null,
            "categories": []
          }
        },
        {
          "definition": {
            "id": 57,
            "definitionKey": "racial-trait:57",
            "entityTypeId": 1960452172,
            "displayOrder": 7,
            "name": "Menacing",
            "description": "<p>You gain proficiency in the Intimidation skill.</p>",
            "snippet": "You gain proficiency in the Intimidation skill.",
            "hideInBuilder": false,
            "hideInSheet": false,
            "activation": null,
            "sourceId": 1,
            "sourcePageNumber": 41,
            "creatureRules": [],
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            "featureType": 1,
            "sources": [
              {
                "sourceId": 1,
                "pageNumber": 41,
                "sourceType": 1
              }
            ],
            "affectedFeatureDefinitionKeys": [],
            "isCalledOut": true,
            "entityType": "racial-trait",
            "entityID": "57",
            "entityRaceId": 2,
            "entityRaceTypeId": 1743923279,
            "displayConfiguration": {
              "RACIALTRAIT": 1,
              "ABILITYSCORE": 0,
              "LANGUAGE": 0,
              "CLASSFEATURE": 0
            },
            "requiredLevel": null,
            "categories": []
          }
        },
        {
          "definition": {
            "id": 58,
            "definitionKey": "racial-trait:58",
            "entityTypeId": 1960452172,
            "displayOrder": 8,
            "name": "Relentless Endurance",
            "description": "<p>When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. You can’t use this feature again until you finish a long rest.</p>",
            "snippet": "When you are reduced to 0 HP but not killed, you can drop to 1 HP instead once per long rest.",
            "hideInBuilder": false,
            "hideInSheet": false,
            "activation": null,
            "sourceId": 1,
            "sourcePageNumber": 41,
            "creatureRules": [],
            "spellListIds": [],
            "featureType": 1,
            "sources": [
              {
                "sourceId": 1,
                "pageNumber": 41,
                "sourceType": 1
              }
            ],
            "affectedFeatureDefinitionKeys": [],
            "isCalledOut": true,
            "entityType": "racial-trait",
            "entityID": "58",
            "entityRaceId": 2,
            "entityRaceTypeId": 1743923279,
            "displayConfiguration": {
              "RACIALTRAIT": 1,
              "ABILITYSCORE": 0,
              "LANGUAGE": 0,
              "CLASSFEATURE": 0
            },
            "requiredLevel": null,
            "categories": []
          }
        },
        {
          "definition": {
            "id": 59,
            "definitionKey": "racial-trait:59",
            "entityTypeId": 1960452172,
            "displayOrder": 9,
            "name": "Savage Attacks",
            "description": "<p>When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.</p>",
            "snippet": "When you score a critical hit, roll one of the weapon’s dice one additional time and add it to the extra damage.",
            "hideInBuilder": false,
            "hideInSheet": false,
            "activation": null,
            "sourceId": 1,
            "sourcePageNumber": 41,
            "creatureRules": [],
            "spellListIds": [],
            "featureType": 1,
            "sources": [
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                "sourceId": 1,
                "pageNumber": 41,
                "sourceType": 1
              }
            ],
            "affectedFeatureDefinitionKeys": [],
            "isCalledOut": true,
            "entityType": "racial-trait",
            "entityID": "59",
            "entityRaceId": 2,
            "entityRaceTypeId": 1743923279,
            "displayConfiguration": {
              "RACIALTRAIT": 1,
              "ABILITYSCORE": 0,
              "LANGUAGE": 0,
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              "id": 25,
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              "description": "<p>If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "notes": null
            }
          ],
          "attackType": 1,
          "categoryId": 1,
          "range": 20,
          "longRange": 60,
          "isMonkWeapon": true,
          "levelInfusionGranted": null,
          "sources": [
            {
              "sourceId": 148,
              "pageNumber": null,
              "sourceType": 1
            },
            {
              "sourceId": 1,
              "pageNumber": null,
              "sourceType": 2
            }
          ],
          "armorTypeId": null,
          "gearTypeId": null,
          "groupedId": null,
          "canBeAddedToInventory": true,
          "isContainer": false,
          "isCustomItem": false,
          "isLegacy": false
        },
        "definitionId": 0,
        "definitionTypeId": 0,
        "displayAsAttack": null,
        "quantity": 1,
        "isAttuned": false,
        "equipped": false,
        "equippedEntityTypeId": null,
        "equippedEntityId": null,
        "chargesUsed": 0,
        "limitedUse": null,
        "containerEntityId": 156669968,
        "containerEntityTypeId": 1581111423,
        "containerDefinitionKey": "1581111423:156669968",
        "currency": null,
        "originEntityTypeId": null,
        "originEntityId": null,
        "originDefinitionKey": null
      },
      {
        "id": 916552772,
        "entityTypeId": 1439493548,
        "definition": {
          "id": 21,
          "baseTypeId": 1782728300,
          "entityTypeId": 1782728300,
          "definitionKey": "1782728300:21",
          "canEquip": true,
          "magic": false,
          "name": "Greataxe",
          "snippet": null,
          "weight": 7.00,
          "weightMultiplier": 1,
          "capacity": null,
          "capacityWeight": 0,
          "type": "Greataxe",
          "description": "<p>Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>\r\n<div class=\"mastery-container\"><hr />\r\n<p>This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.</p>\r\n<p><em><strong>Cleave.</strong></em> If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.</p>\r\n</div>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
          "sourceId": null,
          "sourcePageNumber": null,
          "stackable": false,
          "bundleSize": 1,
          "avatarUrl": null,
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          "filterType": "Weapon",
          "cost": 30.0000,
          "isPack": false,
          "tags": [
            "Damage",
            "Combat"
          ],
          "grantedModifiers": [],
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          "isConsumable": false,
          "weaponBehaviors": [],
          "baseItemId": 21,
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          "armorClass": null,
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          "damage": {
            "diceCount": 1,
            "diceValue": 12,
            "diceMultiplier": null,
            "fixedValue": null,
            "diceString": "1d12"
          },
          "damageType": "Slashing",
          "fixedDamage": null,
          "properties": [
            {
              "id": 3,
              "name": "Heavy",
              "description": "<p>You have [rules]Disadvantage[/rules] on attack rolls with a Heavy weapon if it’s a Melee weapon and your Strength score isn’t at least 13 or if it’s a Ranged weapon and your Dexterity score isn’t at least 13.</p>",
              "notes": null
            },
            {
              "id": 11,
              "name": "Two-Handed",
              "description": "<p>A Two-Handed weapon requires two hands when you attack with it.</p>",
              "notes": null
            },
            {
              "id": 18,
              "name": "Cleave",
              "description": "<p>If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon's damage, but don't add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.</p>",
              "notes": null
            }
          ],
          "attackType": 1,
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          "range": 5,
          "longRange": 5,
          "isMonkWeapon": false,
          "levelInfusionGranted": null,
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            {
              "sourceId": 148,
              "pageNumber": null,
              "sourceType": 1
            },
            {
              "sourceId": 1,
              "pageNumber": null,
              "sourceType": 2
            }
          ],
          "armorTypeId": null,
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          "groupedId": null,
          "canBeAddedToInventory": true,
          "isContainer": false,
          "isCustomItem": false,
          "isLegacy": false
        },
        "definitionId": 0,
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        "displayAsAttack": null,
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        "equippedEntityTypeId": null,
        "equippedEntityId": null,
        "chargesUsed": 0,
        "limitedUse": null,
        "containerEntityId": 156669968,
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        "originEntityTypeId": null,
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      {
        "id": 965286732,
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        "definition": {
          "id": 26,
          "baseTypeId": 1782728300,
          "entityTypeId": 1782728300,
          "definitionKey": "1782728300:26",
          "canEquip": true,
          "magic": false,
          "name": "Morningstar",
          "snippet": null,
          "weight": 4.00,
          "weightMultiplier": 1,
          "capacity": null,
          "capacityWeight": 0,
          "type": "Morningstar",
          "description": "<p>Proficiency with a Morningstar allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>\r\n<div class=\"mastery-container\"><hr />\r\n<p>This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.</p>\r\n<p><strong><em>Sap.</em></strong> If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>\r\n</div>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
          "sourceId": null,
          "sourcePageNumber": null,
          "stackable": false,
          "bundleSize": 1,
          "avatarUrl": null,
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          "filterType": "Weapon",
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          "isPack": false,
          "tags": [
            "Damage",
            "Combat"
          ],
          "grantedModifiers": [],
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          "isConsumable": false,
          "weaponBehaviors": [],
          "baseItemId": 26,
          "baseArmorName": null,
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          "damage": {
            "diceCount": 1,
            "diceValue": 8,
            "diceMultiplier": null,
            "fixedValue": null,
            "diceString": "1d8"
          },
          "damageType": "Piercing",
          "fixedDamage": null,
          "properties": [
            {
              "id": 22,
              "name": "Sap",
              "description": "<p>If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "notes": null
            }
          ],
          "attackType": 1,
          "categoryId": 2,
          "range": 5,
          "longRange": 5,
          "isMonkWeapon": false,
          "levelInfusionGranted": null,
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            {
              "sourceId": 148,
              "pageNumber": null,
              "sourceType": 1
            },
            {
              "sourceId": 1,
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              "sourceType": 2
            }
          ],
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          "canBeAddedToInventory": true,
          "isContainer": false,
          "isCustomItem": false,
          "isLegacy": false
        },
        "definitionId": 0,
        "definitionTypeId": 0,
        "displayAsAttack": null,
        "quantity": 1,
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        "equipped": false,
        "equippedEntityTypeId": null,
        "equippedEntityId": null,
        "chargesUsed": 0,
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        "containerEntityId": 156669968,
        "containerEntityTypeId": 1581111423,
        "containerDefinitionKey": "1581111423:156669968",
        "currency": null,
        "originEntityTypeId": null,
        "originEntityId": null,
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      },
      {
        "id": 916552771,
        "entityTypeId": 1439493548,
        "definition": {
          "id": 399,
          "baseTypeId": 2103445194,
          "entityTypeId": 2103445194,
          "definitionKey": "2103445194:399",
          "canEquip": true,
          "magic": false,
          "name": "Backpack",
          "snippet": null,
          "weight": 5.00,
          "weightMultiplier": 1,
          "capacity": "",
          "capacityWeight": 30.00,
          "type": "Gear",
          "description": "<p>A Backpack holds up to 30 pounds within 1 cubic foot. It can also serve as a saddlebag.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
          "sourceId": null,
          "sourcePageNumber": null,
          "stackable": false,
          "bundleSize": 1,
          "avatarUrl": null,
          "largeAvatarUrl": null,
          "filterType": "Other Gear",
          "cost": 2.0000,
          "isPack": false,
          "tags": [
            "Container"
          ],
          "grantedModifiers": [],
          "subType": "Adventuring Gear",
          "isConsumable": false,
          "weaponBehaviors": [],
          "baseItemId": null,
          "baseArmorName": null,
          "strengthRequirement": null,
          "armorClass": null,
          "stealthCheck": null,
          "damage": null,
          "damageType": null,
          "fixedDamage": null,
          "properties": null,
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          "range": null,
          "longRange": null,
          "isMonkWeapon": false,
          "levelInfusionGranted": null,
          "sources": [
            {
              "sourceId": 145,
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              "sourceType": 1
            },
            {
              "sourceId": 148,
              "pageNumber": null,
              "sourceType": 2
            }
          ],
          "armorTypeId": null,
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          "groupedId": null,
          "canBeAddedToInventory": true,
          "isContainer": true,
          "isCustomItem": false,
          "isLegacy": false
        },
        "definitionId": 0,
        "definitionTypeId": 0,
        "displayAsAttack": null,
        "quantity": 1,
        "isAttuned": false,
        "equipped": false,
        "equippedEntityTypeId": null,
        "equippedEntityId": null,
        "chargesUsed": 0,
        "limitedUse": null,
        "containerEntityId": 156669968,
        "containerEntityTypeId": 1581111423,
        "containerDefinitionKey": "1581111423:156669968",
        "currency": null,
        "originEntityTypeId": null,
        "originEntityId": null,
        "originDefinitionKey": null
      },
      {
        "id": 916552778,
        "entityTypeId": 1439493548,
        "definition": {
          "id": 393,
          "baseTypeId": 2103445194,
          "entityTypeId": 2103445194,
          "definitionKey": "2103445194:393",
          "canEquip": false,
          "magic": false,
          "name": "Oil",
          "snippet": null,
          "weight": 1.00,
          "weightMultiplier": 1,
          "capacity": "",
          "capacityWeight": 0,
          "type": "Gear",
          "description": "<p>You can douse a creature, object, or space with Oil or use it as fuel, as detailed below.</p>\r\n<p><strong><em>Dousing a Creature or an Object.</em></strong> When you take the Attack action, you can replace one of your attacks with throwing an Oil flask. Target one creature or object within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or be covered in oil. If the target takes Fire damage before the oil dries (after 1 minute), the target takes an extra 5 Fire damage from burning oil.</p>\r\n<p><strong><em>Dousing a Space.</em></strong> You can take the Utilize action to pour an Oil flask on level ground to cover a 5-foot-square area within 5 feet of yourself. If lit, the oil burns until the end of the turn 2 rounds from when the oil was lit (or 12 seconds) and deals 5 Fire damage to any creature that enters the area or ends its turn there. A creature can take this damage only once per turn.</p>\r\n<p><strong><em>Fuel.</em></strong> Oil serves as fuel for Lamps and Lanterns. Once lit, a flask of Oil burns for 6 hours in a Lamp or Lantern. That duration doesn’t need to be consecutive; you can extinguish the burning Oil (as a Utilize action) and rekindle it again until it has burned for a total of 6 hours.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
          "sourceId": null,
          "sourcePageNumber": null,
          "stackable": true,
          "bundleSize": 1,
          "avatarUrl": null,
          "largeAvatarUrl": null,
          "filterType": "Other Gear",
          "cost": 0.1000,
          "isPack": false,
          "tags": [
            "Damage",
            "Utility",
            "Combat"
          ],
          "grantedModifiers": [],
          "subType": "Adventuring Gear",
          "isConsumable": false,
          "weaponBehaviors": [],
          "baseItemId": null,
          "baseArmorName": null,
          "strengthRequirement": null,
          "armorClass": null,
          "stealthCheck": null,
          "damage": null,
          "damageType": null,
          "fixedDamage": null,
          "properties": null,
          "attackType": null,
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          "longRange": null,
          "isMonkWeapon": false,
          "levelInfusionGranted": null,
          "sources": [
            {
              "sourceId": 145,
              "pageNumber": null,
              "sourceType": 1
            },
            {
              "sourceId": 148,
              "pageNumber": null,
              "sourceType": 2
            }
          ],
          "armorTypeId": null,
          "gearTypeId": 1,
          "groupedId": null,
          "canBeAddedToInventory": true,
          "isContainer": false,
          "isCustomItem": false,
          "isLegacy": false
        },
        "definitionId": 0,
        "definitionTypeId": 0,
        "displayAsAttack": null,
        "quantity": 2,
        "isAttuned": false,
        "equipped": false,
        "equippedEntityTypeId": null,
        "equippedEntityId": null,
        "chargesUsed": 0,
        "limitedUse": null,
        "containerEntityId": 916552771,
        "containerEntityTypeId": 1439493548,
        "containerDefinitionKey": "1439493548:916552771",
        "currency": null,
        "originEntityTypeId": null,
        "originEntityId": null,
        "originDefinitionKey": null
      },
      {
        "id": 916552779,
        "entityTypeId": 1439493548,
        "definition": {
          "id": 411,
          "baseTypeId": 2103445194,
          "entityTypeId": 2103445194,
          "definitionKey": "2103445194:411",
          "canEquip": false,
          "magic": false,
          "name": "Rations",
          "snippet": null,
          "weight": 2.00,
          "weightMultiplier": 1,
          "capacity": "",
          "capacityWeight": 0,
          "type": "Gear",
          "description": "<p>Rations consist of travel-ready food, including jerky, dried fruit, hardtack, and nuts. See &ldquo;Malnutrition&rdquo; for the risks of not eating.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
          "sourceId": null,
          "sourcePageNumber": null,
          "stackable": true,
          "bundleSize": 1,
          "avatarUrl": null,
          "largeAvatarUrl": null,
          "filterType": "Other Gear",
          "cost": 0.5000,
          "isPack": false,
          "tags": [
            "Social",
            "Utility",
            "Consumable"
          ],
          "grantedModifiers": [],
          "subType": "Adventuring Gear",
          "isConsumable": false,
          "weaponBehaviors": [],
          "baseItemId": null,
          "baseArmorName": null,
          "strengthRequirement": null,
          "armorClass": null,
          "stealthCheck": null,
          "damage": null,
          "damageType": null,
          "fixedDamage": null,
          "properties": null,
          "attackType": null,
          "categoryId": null,
          "range": null,
          "longRange": null,
          "isMonkWeapon": false,
          "levelInfusionGranted": null,
          "sources": [
            {
              "sourceId": 145,
              "pageNumber": null,
              "sourceType": 1
            },
            {
              "sourceId": 148,
              "pageNumber": null,
              "sourceType": 2
            }
          ],
          "armorTypeId": null,
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          "groupedId": null,
          "canBeAddedToInventory": true,
          "isContainer": false,
          "isCustomItem": false,
          "isLegacy": false
        },
        "definitionId": 0,
        "definitionTypeId": 0,
        "displayAsAttack": null,
        "quantity": 10,
        "isAttuned": false,
        "equipped": false,
        "equippedEntityTypeId": null,
        "equippedEntityId": null,
        "chargesUsed": 0,
        "limitedUse": null,
        "containerEntityId": 916552771,
        "containerEntityTypeId": 1439493548,
        "containerDefinitionKey": "1439493548:916552771",
        "currency": null,
        "originEntityTypeId": null,
        "originEntityId": null,
        "originDefinitionKey": null
      },
      {
        "id": 916552780,
        "entityTypeId": 1439493548,
        "definition": {
          "id": 415,
          "baseTypeId": 2103445194,
          "entityTypeId": 2103445194,
          "definitionKey": "2103445194:415",
          "canEquip": false,
          "magic": false,
          "name": "Rope",
          "snippet": null,
          "weight": 5.00,
          "weightMultiplier": 1,
          "capacity": "",
          "capacityWeight": 0,
          "type": "Gear",
          "description": "<p>As a Utilize action, you can tie a knot with Rope if you succeed on a DC 10 Dexterity (Sleight of Hand) check. The Rope can be burst with a successful DC 20 Strength (Athletics) check.</p>\r\n<p>You can bind an unwilling creature with the Rope only if the creature has the Grappled, Incapacitated, or Restrained condition. If the creature’s legs are bound, the creature has the Restrained condition until it escapes. Escaping the Rope requires the creature to make a successful DC 15 Dexterity (Acrobatics) check as an action.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
          "sourceId": null,
          "sourcePageNumber": null,
          "stackable": true,
          "bundleSize": 1,
          "avatarUrl": null,
          "largeAvatarUrl": null,
          "filterType": "Other Gear",
          "cost": 1.0000,
          "isPack": false,
          "tags": [],
          "grantedModifiers": [],
          "subType": "Adventuring Gear",
          "isConsumable": false,
          "weaponBehaviors": [],
          "baseItemId": null,
          "baseArmorName": null,
          "strengthRequirement": null,
          "armorClass": null,
          "stealthCheck": null,
          "damage": null,
          "damageType": null,
          "fixedDamage": null,
          "properties": null,
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          "isMonkWeapon": false,
          "levelInfusionGranted": null,
          "sources": [
            {
              "sourceId": 145,
              "pageNumber": null,
              "sourceType": 1
            },
            {
              "sourceId": 148,
              "pageNumber": null,
              "sourceType": 2
            }
          ],
          "armorTypeId": null,
          "gearTypeId": 1,
          "groupedId": null,
          "canBeAddedToInventory": true,
          "isContainer": false,
          "isCustomItem": false,
          "isLegacy": false
        },
        "definitionId": 0,
        "definitionTypeId": 0,
        "displayAsAttack": null,
        "quantity": 1,
        "isAttuned": false,
        "equipped": false,
        "equippedEntityTypeId": null,
        "equippedEntityId": null,
        "chargesUsed": 0,
        "limitedUse": null,
        "containerEntityId": 916552771,
        "containerEntityTypeId": 1439493548,
        "containerDefinitionKey": "1439493548:916552771",
        "currency": null,
        "originEntityTypeId": null,
        "originEntityId": null,
        "originDefinitionKey": null
      },
      {
        "id": 916552777,
        "entityTypeId": 1439493548,
        "definition": {
          "id": 420,
          "baseTypeId": 2103445194,
          "entityTypeId": 2103445194,
          "definitionKey": "2103445194:420",
          "canEquip": false,
          "magic": false,
          "name": "Bedroll",
          "snippet": null,
          "weight": 7.00,
          "weightMultiplier": 1,
          "capacity": "",
          "capacityWeight": 0,
          "type": "Gear",
          "description": "<p>A Bedroll sleeps one Small or Medium creature. While in a Bedroll, you automatically succeed on saving throws against extreme cold (see the <em>Dungeon Master’s Guide</em>).</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
          "sourceId": null,
          "sourcePageNumber": null,
          "stackable": true,
          "bundleSize": 1,
          "avatarUrl": null,
          "largeAvatarUrl": null,
          "filterType": "Other Gear",
          "cost": 1.0000,
          "isPack": false,
          "tags": [
            "Utility"
          ],
          "grantedModifiers": [],
          "subType": "Adventuring Gear",
          "isConsumable": false,
          "weaponBehaviors": [],
          "baseItemId": null,
          "baseArmorName": null,
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          "armorClass": null,
          "stealthCheck": null,
          "damage": null,
          "damageType": null,
          "fixedDamage": null,
          "properties": null,
          "attackType": null,
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          "range": null,
          "longRange": null,
          "isMonkWeapon": false,
          "levelInfusionGranted": null,
          "sources": [
            {
              "sourceId": 145,
              "pageNumber": null,
              "sourceType": 1
            },
            {
              "sourceId": 148,
              "pageNumber": null,
              "sourceType": 2
            }
          ],
          "armorTypeId": null,
          "gearTypeId": 1,
          "groupedId": null,
          "canBeAddedToInventory": true,
          "isContainer": false,
          "isCustomItem": false,
          "isLegacy": false
        },
        "definitionId": 0,
        "definitionTypeId": 0,
        "displayAsAttack": null,
        "quantity": 1,
        "isAttuned": false,
        "equipped": false,
        "equippedEntityTypeId": null,
        "equippedEntityId": null,
        "chargesUsed": 0,
        "limitedUse": null,
        "containerEntityId": 916552771,
        "containerEntityTypeId": 1439493548,
        "containerDefinitionKey": "1439493548:916552771",
        "currency": null,
        "originEntityTypeId": null,
        "originEntityId": null,
        "originDefinitionKey": null
      },
      {
        "id": 916552781,
        "entityTypeId": 1439493548,
        "definition": {
          "id": 434,
          "baseTypeId": 2103445194,
          "entityTypeId": 2103445194,
          "definitionKey": "2103445194:434",
          "canEquip": false,
          "magic": false,
          "name": "Tinderbox",
          "snippet": null,
          "weight": 1.00,
          "weightMultiplier": 1,
          "capacity": "",
          "capacityWeight": 0,
          "type": "Gear",
          "description": "<p>A Tinderbox is a small container holding flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a Candle, Lamp, Lantern, or Torch&mdash;or anything else with exposed fuel&mdash;takes a Bonus Action. Lighting any other fire takes 1 minute.</p>",
          "canAttune": false,
          "attunementDescription": null,
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          "name": "Torch",
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          "type": "Gear",
          "description": "<p>A Torch burns for 1 hour, casting Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. When you take the Attack action, you can attack with the Torch, using it as a Simple Melee weapon. On a hit, the target takes 1 Fire damage.</p>",
          "canAttune": false,
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          "rarity": "Common",
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            "Exploration",
            "Combat"
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          "entityTypeId": 2103445194,
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          "name": "Waterskin",
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          "capacity": "",
          "capacityWeight": 0,
          "type": "Gear",
          "description": "<p>A Waterskin holds up to 4 pints. If you don’t drink sufficient water, you risk dehydration.</p>",
          "canAttune": false,
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          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
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    "currencies": {
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      {
        "id": 216940469,
        "entityTypeId": 1446578651,
        "level": 2,
        "isStartingClass": true,
        "hitDiceUsed": 0,
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        "definition": {
          "id": 2190875,
          "definitionKey": "789467139:2190875",
          "name": "Barbarian",
          "description": "<p><em><span style=\"font-size: 16px;\">A Fierce Warrior of Primal Rage</span><br /></em></p>\r\n<p>Barbarians are mighty warriors who are powered by primal forces of the multiverse that manifest as a Rage.</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Primary Ability:</strong> Strength<br /><strong>Hit Point Die:</strong> D12<br /><strong>Saves:</strong> Strength &amp; Constitution</p>",
          "equipmentDescription": "<p><em>Choose A or B:<br /></em>(A) Greataxe, 4 Handaxes, Explorer’s Pack, and 15 GP; or <br />(B) 75 GP</p>",
          "parentClassId": null,
          "slug": "2190875-barbarian",
          "avatarUrl": "https://www.dndbeyond.com/avatars/43940/613/638607453017687946.png?width=350&height=350&fit=bounds&quality=95&auto=webp",
          "largeAvatarUrl": "https://www.dndbeyond.com/avatars/43940/614/638607453019977939.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp",
          "portraitAvatarUrl": "https://www.dndbeyond.com/avatars/43940/615/638607453021957927.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp",
          "moreDetailsUrl": "/classes/2190875-barbarian",
          "spellCastingAbilityId": null,
          "sources": [
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          "classFeatures": [
            {
              "id": 10292150,
              "name": "Rage",
              "prerequisite": null,
              "description": "<p>You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action if you aren’t wearing Heavy armor.</p>\r\n<p>You can enter your Rage the number of times shown for your Barbarian level in the Rages column of the Barbarian Features table. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.</p>\r\n<p>While active, your Rage follows the rules below.</p>\r\n<p><strong><em>Damage Resistance.</em></strong> You have Resistance to Bludgeoning, Piercing, and Slashing damage.</p>\r\n<p><strong><em>Rage Damage.</em></strong> When you make an attack using Strength&mdash;with either a weapon or an Unarmed Strike&mdash;and deal damage to the target, you gain a bonus to the damage that increases as you gain levels as a Barbarian, as shown in the Rage Damage column of the Barbarian Features table.</p>\r\n<p><strong><em>Strength Advantage.</em></strong> You have Advantage on Strength checks and Strength saving throws.</p>\r\n<p><strong><em>No Concentration or Spells.</em></strong> You can’t maintain Concentration, and you can’t cast spells.</p>\r\n<p><strong><em>Duration.</em></strong> The Rage lasts until the end of your next turn, and it ends early if you don Heavy armor or have the Incapacitated condition. If your Rage is still active on your next turn, you can extend the Rage for another round by doing one of the following:</p>\r\n<ul>\r\n<li>Make an attack roll against an enemy.</li>\r\n<li>Force an enemy to make a saving throw.</li>\r\n<li>Take a Bonus Action to extend your Rage.</li>\r\n</ul>\r\n<p>Each time the Rage is extended, it lasts until the end of your next turn. You can maintain a Rage for up to 10 minutes.</p>",
              "requiredLevel": 1,
              "displayOrder": 2,
              "summary": "Gain extraordinary might and resilience for a short time.",
              "featuresSectionType": 1,
              "moreDetailsUrl": "/classes/2190875-barbarian#Rage-10292150"
            },
            {
              "id": 10292151,
              "name": "Unarmored Defense",
              "prerequisite": null,
              "description": "<p>While you aren’t wearing any armor, your base Armor Class equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit.</p>",
              "requiredLevel": 1,
              "displayOrder": 3,
              "summary": "Improve your base Armor Class when you aren't wearing any armor.",
              "featuresSectionType": 1,
              "moreDetailsUrl": "/classes/2190875-barbarian#UnarmoredDefense-10292151"
            },
            {
              "id": 10292152,
              "name": "Weapon Mastery",
              "prerequisite": null,
              "description": "<p>Your training with weapons allows you to use the mastery properties of two kinds of Simple or Martial Melee weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.</p>\r\n<p>When you reach certain Barbarian levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Barbarian Features table.</p>",
              "requiredLevel": 1,
              "displayOrder": 4,
              "summary": "Unlock the mastery properties of your chosen weapons.",
              "featuresSectionType": 1,
              "moreDetailsUrl": "/classes/2190875-barbarian#WeaponMastery-10292152"
            },
            {
              "id": 10292153,
              "name": "Danger Sense",
              "prerequisite": null,
              "description": "<p>You gain an uncanny sense of when things aren’t as they should be, giving you an edge when you dodge perils. You have Advantage on Dexterity saving throws unless you have the Incapacitated condition.</p>",
              "requiredLevel": 2,
              "displayOrder": 5,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190875-barbarian#DangerSense-10292153"
            },
            {
              "id": 10292154,
              "name": "Reckless Attack",
              "prerequisite": null,
              "description": "<p>You can throw aside all concern for defense to attack with increased ferocity. When you make your first attack roll on your turn, you can decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time.</p>",
              "requiredLevel": 2,
              "displayOrder": 6,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190875-barbarian#RecklessAttack-10292154"
            },
            {
              "id": 10292155,
              "name": "Barbarian Subclass",
              "prerequisite": null,
              "description": "<p>You gain a Barbarian subclass of your choice. A subclass is a specialization that grants you features at certain Barbarian levels. For the rest of your career, you gain each of your subclass’s features that are of your Barbarian level or lower.</p>",
              "requiredLevel": 3,
              "displayOrder": 7,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190875-barbarian#BarbarianSubclass-10292155"
            },
            {
              "id": 10292156,
              "name": "Primal Knowledge",
              "prerequisite": null,
              "description": "<p>You gain proficiency in another skill of your choice from the skill list available to Barbarians at level 1.</p>\r\n<p>In addition, while your Rage is active, you can channel primal power when you attempt certain tasks; whenever you make an ability check using one of the following skills, you can make it as a Strength check even if it normally uses a different ability: Acrobatics, Intimidation, Perception, Stealth, or Survival. When you use this ability, your Strength represents primal power coursing through you, honing your agility, bearing, and senses.</p>",
              "requiredLevel": 3,
              "displayOrder": 8,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190875-barbarian#PrimalKnowledge-10292156"
            },
            {
              "id": 10292157,
              "name": "Ability Score Improvement",
              "prerequisite": null,
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Barbarian levels 8, 12, and 16.</p>",
              "requiredLevel": 4,
              "displayOrder": 9,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190875-barbarian#AbilityScoreImprovement-10292157"
            },
            {
              "id": 10292158,
              "name": "Extra Attack",
              "prerequisite": null,
              "description": "<p>You can attack twice instead of once whenever you take the Attack action on your turn.</p>",
              "requiredLevel": 5,
              "displayOrder": 10,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190875-barbarian#ExtraAttack-10292158"
            },
            {
              "id": 10292159,
              "name": "Fast Movement",
              "prerequisite": null,
              "description": "<p>Your speed increases by 10 feet while you aren’t wearing Heavy armor.</p>",
              "requiredLevel": 5,
              "displayOrder": 11,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190875-barbarian#FastMovement-10292159"
            },
            {
              "id": 10292160,
              "name": "Feral Instinct",
              "prerequisite": null,
              "description": "<p>Your instincts are so honed that you have Advantage on Initiative rolls.</p>",
              "requiredLevel": 7,
              "displayOrder": 12,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190875-barbarian#FeralInstinct-10292160"
            },
            {
              "id": 10292161,
              "name": "Instinctive Pounce",
              "prerequisite": null,
              "description": "<p>As part of the Bonus Action you take to enter your Rage, you can move up to half your Speed.</p>",
              "requiredLevel": 7,
              "displayOrder": 13,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190875-barbarian#InstinctivePounce-10292161"
            },
            {
              "id": 10292162,
              "name": "8: Ability Score Improvement",
              "prerequisite": null,
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Barbarian levels 12 and 16.</p>",
              "requiredLevel": 8,
              "displayOrder": 14,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190875-barbarian#8:AbilityScoreImprovement-10292162"
            },
            {
              "id": 10292163,
              "name": "Brutal Strike",
              "prerequisite": null,
              "description": "<p>If you use Reckless Attack, you can forgo any Advantage on one Strength-based attack roll of your choice on your turn. The chosen attack roll mustn’t have Disadvantage. If the chosen attack roll hits, the target takes an extra 1d10 damage of the same type dealt by the weapon or Unarmed Strike, and you can cause one Brutal Strike effect of your choice. You have the following effect options.</p>\r\n<p><strong><em>Forceful Blow.</em></strong> The target is pushed 15 feet straight away from you. You can then move up to half your Speed straight toward the target without provoking Opportunity Attacks.</p>\r\n<p><strong><em>Hamstring Blow.</em></strong> The target’s Speed is reduced by 15 feet until the start of your next turn. A target can be affected by only one Hamstring Blow at a time&mdash;the most recent one.</p>",
              "requiredLevel": 9,
              "displayOrder": 15,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190875-barbarian#BrutalStrike-10292163"
            },
            {
              "id": 10292164,
              "name": "Relentless Rage",
              "prerequisite": null,
              "description": "<p>Your Rage can keep you fighting despite grievous wounds. If you drop to 0 Hit Points while your Rage is active and don’t die outright, you can make a DC 10 Constitution saving throw. If you succeed, your Hit Points instead change to a number equal to twice your Barbarian level.</p>\r\n<p>Each time you use this feature after the first, the DC increases by 5. When you finish a Short or Long Rest, the DC resets to 10.</p>",
              "requiredLevel": 11,
              "displayOrder": 16,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190875-barbarian#RelentlessRage-10292164"
            },
            {
              "id": 10292165,
              "name": "12: Ability Score Improvement",
              "prerequisite": null,
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Barbarian level 16.</p>",
              "requiredLevel": 12,
              "displayOrder": 17,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190875-barbarian#12:AbilityScoreImprovement-10292165"
            },
            {
              "id": 10292166,
              "name": "Improved Brutal Strike",
              "prerequisite": null,
              "description": "<p>You have honed new ways to attack furiously. The following effects are now among your Brutal Strike options.</p>\r\n<p><strong><em>Staggering Blow.</em></strong> The target has Disadvantage on the next saving throw it makes, and it can’t make Opportunity Attacks until the start of your next turn.</p>\r\n<p><strong><em>Sundering Blow.</em></strong> Before the start of your next turn, the next attack roll made by another creature against the target gains a +5 bonus to the roll. An attack roll can gain only one Sundering Blow bonus.</p>",
              "requiredLevel": 13,
              "displayOrder": 18,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190875-barbarian#ImprovedBrutalStrike-10292166"
            },
            {
              "id": 10292167,
              "name": "Persistent Rage",
              "prerequisite": null,
              "description": "<p>When you roll Initiative, you can regain all expended uses of Rage. After you regain uses of Rage in this way, you can’t do so again until you finish a Long Rest.</p>\r\n<p>In addition, your Rage is so fierce that it now lasts for 10 minutes without you needing to do anything to extend it from round to round. Your Rage ends early if you have the Unconscious condition (not just the Incapacitated condition) or don Heavy armor.</p>",
              "requiredLevel": 15,
              "displayOrder": 19,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190875-barbarian#PersistentRage-10292167"
            },
            {
              "id": 10292168,
              "name": "16: Ability Score Improvement",
              "prerequisite": null,
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.</p>",
              "requiredLevel": 16,
              "displayOrder": 20,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190875-barbarian#16:AbilityScoreImprovement-10292168"
            },
            {
              "id": 10292169,
              "name": "Improved Brutal Strike",
              "prerequisite": null,
              "description": "<p>The extra damage of your Brutal Strike increases to 2d10. In addition, you can use two different Brutal Strike effects whenever you use your Brutal Strike feature.</p>",
              "requiredLevel": 17,
              "displayOrder": 21,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190875-barbarian#ImprovedBrutalStrike-10292169"
            },
            {
              "id": 10292170,
              "name": "Indomitable Might",
              "prerequisite": null,
              "description": "<p>If your total for a Strength check or Strength saving throw is less than your Strength score, you can use that score in place of the total.</p>",
              "requiredLevel": 18,
              "displayOrder": 22,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190875-barbarian#IndomitableMight-10292170"
            },
            {
              "id": 10292171,
              "name": "Epic Boon",
              "prerequisite": null,
              "description": "<p>You gain an Epic Boon feat or another feat of your choice for which you qualify.</p>",
              "requiredLevel": 19,
              "displayOrder": 23,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190875-barbarian#EpicBoon-10292171"
            },
            {
              "id": 10292172,
              "name": "Primal Champion",
              "prerequisite": null,
              "description": "<p>You embody primal power. Your Strength and Constitution scores increase by 4, and their maximum is now 25.</p>",
              "requiredLevel": 20,
              "displayOrder": 24,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190875-barbarian#PrimalChampion-10292172"
            },
            {
              "id": 10292173,
              "name": "Core Barbarian Traits",
              "prerequisite": null,
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          "highlights": "<ul>\r\n<li>Storm with Rage and charge headlong into danger.</li>\r\n<li>Channel primal forces to fuel uncanny reflexes and heightened senses.</li>\r\n<li>Fight with reckless abandon.</li>\r\n</ul>",
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          "classFantasy": "Raging Warrior",
          "iconicGear": "<ul>\r\n<li>A Greataxe, Greatsword, or Maul</li>\r\n<li>Bare, lightweight clothing</li>\r\n<li><em>Belt of Giant Strength</em></li>\r\n</ul>",
          "subclassTagline": "Barbarian Paths",
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            "definition": {
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              "name": "Rage",
              "description": "<p>You can imbue yourself with a primal power called Rage, a force that grants you extraordinary might and resilience. You can enter it as a Bonus Action if you aren’t wearing Heavy armor.</p>\r\n<p>You can enter your Rage the number of times shown for your Barbarian level in the Rages column of the Barbarian Features table. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.</p>\r\n<p>While active, your Rage follows the rules below.</p>\r\n<p><strong><em>Damage Resistance.</em></strong> You have Resistance to Bludgeoning, Piercing, and Slashing damage.</p>\r\n<p><strong><em>Rage Damage.</em></strong> When you make an attack using Strength&mdash;with either a weapon or an Unarmed Strike&mdash;and deal damage to the target, you gain a bonus to the damage that increases as you gain levels as a Barbarian, as shown in the Rage Damage column of the Barbarian Features table.</p>\r\n<p><strong><em>Strength Advantage.</em></strong> You have Advantage on Strength checks and Strength saving throws.</p>\r\n<p><strong><em>No Concentration or Spells.</em></strong> You can’t maintain Concentration, and you can’t cast spells.</p>\r\n<p><strong><em>Duration.</em></strong> The Rage lasts until the end of your next turn, and it ends early if you don Heavy armor or have the Incapacitated condition. If your Rage is still active on your next turn, you can extend the Rage for another round by doing one of the following:</p>\r\n<ul>\r\n<li>Make an attack roll against an enemy.</li>\r\n<li>Force an enemy to make a saving throw.</li>\r\n<li>Take a Bonus Action to extend your Rage.</li>\r\n</ul>\r\n<p>Each time the Rage is extended, it lasts until the end of your next turn. You can maintain a Rage for up to 10 minutes.</p>",
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              "name": "Unarmored Defense",
              "description": "<p>While you aren’t wearing any armor, your base Armor Class equals 10 plus your Dexterity and Constitution modifiers. You can use a Shield and still gain this benefit.</p>",
              "snippet": "While not wearing armor, your base AC equals {{10+modifier:dex+modifier:con#unsigned}} + any Shield bonus.",
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              "name": "Weapon Mastery",
              "description": "<p>Your training with weapons allows you to use the mastery properties of two kinds of Simple or Martial Melee weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.</p>\r\n<p>When you reach certain Barbarian levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Barbarian Features table.</p>",
              "snippet": "You are able to use the mastery properties of {{scalevalue}} kinds of Simple or Martial Melee weapons of your choice. Whenever you finish a Long Rest, you can change one of those weapon choices.",
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              "name": "Danger Sense",
              "description": "<p>You gain an uncanny sense of when things aren’t as they should be, giving you an edge when you dodge perils. You have Advantage on Dexterity saving throws unless you have the Incapacitated condition.</p>",
              "snippet": "You have Advantage on Dex. saving throws unless you have the Incapacitated condition.",
              "activation": null,
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              "name": "Reckless Attack",
              "description": "<p>You can throw aside all concern for defense to attack with increased ferocity. When you make your first attack roll on your turn, you can decide to attack recklessly. Doing so gives you Advantage on attack rolls using Strength until the start of your next turn, but attack rolls against you have Advantage during that time.</p>",
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              "entityTypeId": 12168134,
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              "name": "Barbarian Subclass",
              "description": "<p>You gain a Barbarian subclass of your choice. A subclass is a specialization that grants you features at certain Barbarian levels. For the rest of your career, you gain each of your subclass’s features that are of your Barbarian level or lower.</p>",
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                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292155",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292156,
              "definitionKey": "class-feature:10292156",
              "entityTypeId": 12168134,
              "displayOrder": 8,
              "name": "Primal Knowledge",
              "description": "<p>You gain proficiency in another skill of your choice from the skill list available to Barbarians at level 1.</p>\r\n<p>In addition, while your Rage is active, you can channel primal power when you attempt certain tasks; whenever you make an ability check using one of the following skills, you can make it as a Strength check even if it normally uses a different ability: Acrobatics, Intimidation, Perception, Stealth, or Survival. When you use this ability, your Strength represents primal power coursing through you, honing your agility, bearing, and senses.</p>",
              "snippet": "You gain proficiency in another Barbarian skill of your choice.\r\n\r\nWhile Raging, whenever you make an ability check using one of the following skills, you can make it as a Str. check even if it normally uses a different ability: Acrobatics, Intimidation, Perception, Stealth, or Survival.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 3,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 52,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190875,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 52,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292156",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292157,
              "definitionKey": "class-feature:10292157",
              "entityTypeId": 12168134,
              "displayOrder": 9,
              "name": "Ability Score Improvement",
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Barbarian levels 8, 12, and 16.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 4,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 53,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190875,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 53,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292157",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292158,
              "definitionKey": "class-feature:10292158",
              "entityTypeId": 12168134,
              "displayOrder": 10,
              "name": "Extra Attack",
              "description": "<p>You can attack twice instead of once whenever you take the Attack action on your turn.</p>",
              "snippet": "You can attack twice instead of once whenever you take the Attack action on your turn.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 5,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 53,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190875,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 53,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292158",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292159,
              "definitionKey": "class-feature:10292159",
              "entityTypeId": 12168134,
              "displayOrder": 11,
              "name": "Fast Movement",
              "description": "<p>Your speed increases by 10 feet while you aren’t wearing Heavy armor.</p>",
              "snippet": "Your speed increases by 10 ft. while you aren’t wearing Heavy armor.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 5,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 53,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190875,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 53,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292159",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292160,
              "definitionKey": "class-feature:10292160",
              "entityTypeId": 12168134,
              "displayOrder": 12,
              "name": "Feral Instinct",
              "description": "<p>Your instincts are so honed that you have Advantage on Initiative rolls.</p>",
              "snippet": "You have Advantage on Initiative rolls.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 7,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 53,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190875,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 53,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292160",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292161,
              "definitionKey": "class-feature:10292161",
              "entityTypeId": 12168134,
              "displayOrder": 13,
              "name": "Instinctive Pounce",
              "description": "<p>As part of the Bonus Action you take to enter your Rage, you can move up to half your Speed.</p>",
              "snippet": "As part of the Bonus Action you take to enter your Rage, you can move up to half your Speed.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 7,
              "isSubClassFeature": false,
              "limitedUse": [
                {
                  "level": null,
                  "uses": 1
                }
              ],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 53,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190875,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 53,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292161",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292162,
              "definitionKey": "class-feature:10292162",
              "entityTypeId": 12168134,
              "displayOrder": 14,
              "name": "8: Ability Score Improvement",
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Barbarian levels 12 and 16.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 8,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 53,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190875,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 53,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292162",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292163,
              "definitionKey": "class-feature:10292163",
              "entityTypeId": 12168134,
              "displayOrder": 15,
              "name": "Brutal Strike",
              "description": "<p>If you use Reckless Attack, you can forgo any Advantage on one Strength-based attack roll of your choice on your turn. The chosen attack roll mustn’t have Disadvantage. If the chosen attack roll hits, the target takes an extra 1d10 damage of the same type dealt by the weapon or Unarmed Strike, and you can cause one Brutal Strike effect of your choice. You have the following effect options.</p>\r\n<p><strong><em>Forceful Blow.</em></strong> The target is pushed 15 feet straight away from you. You can then move up to half your Speed straight toward the target without provoking Opportunity Attacks.</p>\r\n<p><strong><em>Hamstring Blow.</em></strong> The target’s Speed is reduced by 15 feet until the start of your next turn. A target can be affected by only one Hamstring Blow at a time&mdash;the most recent one.</p>",
              "snippet": "If you use Reckless attack, you can forgo Advantage on one Strength-based attack of your choice on your turn. The chosen attack roll must not have Disadvantage. If the chosen attack roll hits, the target takes an extra <strong>{{scalevalue}}d10</strong> damage of the same type dealt by the weapon or Unarmed Strike, you can cause {{scalevalue}} Brutal Strike effect(s) of your choice.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 9,
              "isSubClassFeature": false,
              "limitedUse": [
                {
                  "level": null,
                  "uses": 1
                },
                {
                  "level": null,
                  "uses": 1
                },
                {
                  "level": null,
                  "uses": 1
                }
              ],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 53,
              "creatureRules": [],
              "levelScales": [
                {
                  "id": 1605305,
                  "level": 9,
                  "description": "Brutal Strike effect",
                  "dice": {
                    "diceCount": null,
                    "diceValue": null,
                    "diceMultiplier": null,
                    "fixedValue": null,
                    "diceString": null
                  },
                  "fixedValue": 1
                },
                {
                  "id": 1605306,
                  "level": 17,
                  "description": "Brutal Strike effects",
                  "dice": {
                    "diceCount": null,
                    "diceValue": null,
                    "diceMultiplier": null,
                    "fixedValue": null,
                    "diceString": null
                  },
                  "fixedValue": 2
                }
              ],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190875,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 53,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292163",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292164,
              "definitionKey": "class-feature:10292164",
              "entityTypeId": 12168134,
              "displayOrder": 16,
              "name": "Relentless Rage",
              "description": "<p>Your Rage can keep you fighting despite grievous wounds. If you drop to 0 Hit Points while your Rage is active and don’t die outright, you can make a DC 10 Constitution saving throw. If you succeed, your Hit Points instead change to a number equal to twice your Barbarian level.</p>\r\n<p>Each time you use this feature after the first, the DC increases by 5. When you finish a Short or Long Rest, the DC resets to 10.</p>",
              "snippet": "If you drop to 0 HP while Raging and don’t die outright, you can make a DC 10 Con. saving throw. If you succeed, your HP instead becomes {{2*classlevel}}.\r\n\r\nEach subsequent use of this feature increases the DC by 5. After you finish a Short/Long Rest, the DC resets to 10.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 11,
              "isSubClassFeature": false,
              "limitedUse": [
                {
                  "level": null,
                  "uses": 1
                }
              ],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 53,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190875,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 53,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292164",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292165,
              "definitionKey": "class-feature:10292165",
              "entityTypeId": 12168134,
              "displayOrder": 17,
              "name": "12: Ability Score Improvement",
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Barbarian level 16.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 12,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 53,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190875,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 53,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292165",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292166,
              "definitionKey": "class-feature:10292166",
              "entityTypeId": 12168134,
              "displayOrder": 18,
              "name": "Improved Brutal Strike",
              "description": "<p>You have honed new ways to attack furiously. The following effects are now among your Brutal Strike options.</p>\r\n<p><strong><em>Staggering Blow.</em></strong> The target has Disadvantage on the next saving throw it makes, and it can’t make Opportunity Attacks until the start of your next turn.</p>\r\n<p><strong><em>Sundering Blow.</em></strong> Before the start of your next turn, the next attack roll made by another creature against the target gains a +5 bonus to the roll. An attack roll can gain only one Sundering Blow bonus.</p>",
              "snippet": "You learn two additional Brutal Strike effects: Staggering Blow and Sundering Blow.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 13,
              "isSubClassFeature": false,
              "limitedUse": [
                {
                  "level": null,
                  "uses": 1
                },
                {
                  "level": null,
                  "uses": 1
                }
              ],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 53,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190875,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 53,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292166",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292167,
              "definitionKey": "class-feature:10292167",
              "entityTypeId": 12168134,
              "displayOrder": 19,
              "name": "Persistent Rage",
              "description": "<p>When you roll Initiative, you can regain all expended uses of Rage. After you regain uses of Rage in this way, you can’t do so again until you finish a Long Rest.</p>\r\n<p>In addition, your Rage is so fierce that it now lasts for 10 minutes without you needing to do anything to extend it from round to round. Your Rage ends early if you have the Unconscious condition (not just the Incapacitated condition) or don Heavy armor.</p>",
              "snippet": "Once per Long Rest, when you roll Initiative, you can regain all expended uses of Rage.\r\n\r\nIn addition, your Rage now lasts for 10 minutes without you needing to take any additional actions to extend it from round to round. Your Rage ends early if you have the if you have the Unconscious condition (not just the Incapacitated condition) or don Heavy armor.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 15,
              "isSubClassFeature": false,
              "limitedUse": [
                {
                  "level": null,
                  "uses": 1
                }
              ],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 53,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190875,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 53,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292167",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292168,
              "definitionKey": "class-feature:10292168",
              "entityTypeId": 12168134,
              "displayOrder": 20,
              "name": "16: Ability Score Improvement",
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 16,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 53,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190875,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 53,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292168",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292169,
              "definitionKey": "class-feature:10292169",
              "entityTypeId": 12168134,
              "displayOrder": 21,
              "name": "Improved Brutal Strike",
              "description": "<p>The extra damage of your Brutal Strike increases to 2d10. In addition, you can use two different Brutal Strike effects whenever you use your Brutal Strike feature.</p>",
              "snippet": "The extra damage of your Brutal Strike increases to 2d10 and you can use two different Brutal Strike effects whenever you use your Brutal Strike feature.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 17,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": true,
              "sourceId": 145,
              "sourcePageNumber": 53,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190875,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 53,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292169",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292170,
              "definitionKey": "class-feature:10292170",
              "entityTypeId": 12168134,
              "displayOrder": 22,
              "name": "Indomitable Might",
              "description": "<p>If your total for a Strength check or Strength saving throw is less than your Strength score, you can use that score in place of the total.</p>",
              "snippet": "Your total for a Strength check or Strength saving throw cannot be lower than {{abilityscore:str}}.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 18,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 53,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190875,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 53,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292170",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292171,
              "definitionKey": "class-feature:10292171",
              "entityTypeId": 12168134,
              "displayOrder": 23,
              "name": "Epic Boon",
              "description": "<p>You gain an Epic Boon feat or another feat of your choice for which you qualify.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 19,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 53,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190875,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 53,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292171",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292172,
              "definitionKey": "class-feature:10292172",
              "entityTypeId": 12168134,
              "displayOrder": 24,
              "name": "Primal Champion",
              "description": "<p>You embody primal power. Your Strength and Constitution scores increase by 4, and their maximum is now 25.</p>",
              "snippet": "Your Strength and Constitution increase by 4, and their maximum is now 25.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 20,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 53,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190875,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 53,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292172",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292173,
              "definitionKey": "class-feature:10292173",
              "entityTypeId": 12168134,
              "displayOrder": 1,
              "name": "Core Barbarian Traits",
              "description": "<p>As a Level 1 Character:</p>\r\n<ul>\r\n<li>Gain all the traits in the Core Barbarian Traits table.</li>\r\n<li>Gain the Barbarian’s level 1 features.</li>\r\n</ul>\r\n<table class=\"table-compendium table--left-all\" style=\"--sb-table-row-bg-hover: #b3d3df; --sb-table-row-bg-dark: #d7e8ee; --sb-table-row-bg-light: #f1f7f9; --dark-sb-table-row-bg-light: #5e7982; --dark-sb-table-row-bg-dark: #5c7f8c; --dark-sb-table-row-bg-hover: #78a2b0;\"><caption>Core Barbarian Traits</caption>\r\n<tbody>\r\n<tr>\r\n<th>Primary Ability</th>\r\n<td>Strength</td>\r\n</tr>\r\n<tr>\r\n<th>Hit Point Die</th>\r\n<td>D12 per Barbarian level</td>\r\n</tr>\r\n<tr>\r\n<th>Saving Throw Proficiencies</th>\r\n<td>Strength and Constitution</td>\r\n</tr>\r\n<tr>\r\n<th>Skill Proficiencies</th>\r\n<td><em>Choose 2:</em> Animal Handling, Athletics, Intimidation, Nature, Perception, or Survival</td>\r\n</tr>\r\n<tr>\r\n<th>Weapon Proficiencies</th>\r\n<td>Simple and Martial weapons</td>\r\n</tr>\r\n<tr>\r\n<th>Armor Training</th>\r\n<td>Light and Medium armor and Shields</td>\r\n</tr>\r\n<tr>\r\n<th>Starting Equipment</th>\r\n<td><em>Choose A or B:</em> (A) Greataxe, 4 Handaxes, Explorer’s Pack, and 15 GP; or (B) 75 GP</td>\r\n</tr>\r\n</tbody>\r\n</table>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "<p>As a Multiclass Character:</p>\r\n<ul>\r\n<li>Gain the following traits from the Core Barbarian Traits table: Hit Point Die, proficiency with Martial weapons, and training with Shields.</li>\r\n<li>Gain the Barbarian’s level 1 features.</li>\r\n</ul>\r\n<table class=\"table-compendium table--left-all\" style=\"--sb-table-row-bg-hover: #b3d3df; --sb-table-row-bg-dark: #d7e8ee; --sb-table-row-bg-light: #f1f7f9; --dark-sb-table-row-bg-light: #5e7982; --dark-sb-table-row-bg-dark: #5c7f8c; --dark-sb-table-row-bg-hover: #78a2b0;\"><caption>Core Barbarian Traits</caption>\r\n<tbody>\r\n<tr>\r\n<th>Primary Ability</th>\r\n<td>Strength</td>\r\n</tr>\r\n<tr>\r\n<th>Hit Point Die</th>\r\n<td>D12 per Barbarian level</td>\r\n</tr>\r\n<tr>\r\n<th>Weapon Proficiencies</th>\r\n<td>Martial weapons</td>\r\n</tr>\r\n<tr>\r\n<th>Armor Training</th>\r\n<td>Shields</td>\r\n</tr>\r\n</tbody>\r\n</table>",
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              "name": "Rage",
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              "description": "<p>Your training with weapons allows you to use the mastery properties of another kind of Simple or Martial Melee weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of your chosen weapon choices.</p>",
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          "name": "Weapon Mastery",
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          "snippet": "",
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          "name": "Dark Bargain",
          "description": "<p>At your GM's discretion, you can take a Dark Bargain.</p>",
          "snippet": "At your GM's discretion, you have taken a Dark Bargain.",
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            "name": "Greatsword (Graze)",
            "description": "<p>Your training with weapons allows you to use the mastery property of Greatswords:</p><p><strong><em>Graze.</em></strong> If your attack roll with a Greatsword misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the Greatsword, and the damage can be increased only by increasing the ability modifier.</p>",
            "snippet": "<strong><em>Graze.</em></strong> If your attack roll with a Greatsword misses a creature, you can deal damage to it equal to the ability modifier used to make the attack. This damage is the same type dealt by the Greatsword, and can only be increased by increasing the ability modifier.",
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            "snippet": "<strong><em>Cleave.</em></strong> Once per turn, if you hit a creature with a melee attack using a Greataxe, you can make another melee attack with it against a second creature within 5 ft. of the first that’s within your reach. On a hit, the second creature takes the Greataxe’s damage, but without your ability modifier (unless the modifier is negative).",
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              "id": 4496810,
              "label": "Greatclub (Push)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Greatclubs:</p><p><strong><em>Push.</em></strong> If you hit a creature with Greatclub, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.</p>",
              "sourceId": null
            },
            {
              "id": 4496811,
              "label": "Heavy Crossbow (Push)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Heavy Crossbows:</p><p><strong><em>Push.</em></strong> If you hit a creature with Heavy Crossbow, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.</p>",
              "sourceId": null
            },
            {
              "id": 4496812,
              "label": "Pike (Push)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Pikes:</p>\r\n<p><strong><em>Push.</em></strong> If you hit a creature with a Pike, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.</p>",
              "sourceId": null
            },
            {
              "id": 4496813,
              "label": "Warhammer (Push)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Warhammers:</p><p><strong><em>Push.</em></strong> If you hit a creature with Warhammer, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.</p>",
              "sourceId": null
            },
            {
              "id": 4496814,
              "label": "Flail (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Flails:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a Flail, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496815,
              "label": "Longsword (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Longswords:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a Longsword, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496816,
              "label": "Mace (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Maces:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a Mace, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496817,
              "label": "Morningstar (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Morningstars:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a Morningstar, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496818,
              "label": "Spear (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Spears:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a Spear, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496819,
              "label": "War Pick (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of War Picks:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a War Pick, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496820,
              "label": "Club (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Clubs:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Club and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496821,
              "label": "Javelin (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Javelins:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Javelin and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496822,
              "label": "Light Crossbow (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Light Crossbows:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Light Crossbow and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496823,
              "label": "Longbow (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Longbows:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Longbow and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496824,
              "label": "Musket (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Muskets:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Musket and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496825,
              "label": "Sling (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Slings:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Sling and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496826,
              "label": "Whip (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Whips:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Whip and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496827,
              "label": "Battleaxe (Topple)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Battleaxes:</p><p><strong><em>Topple.</em></strong> If you hit a creature with a Battleaxe, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.</p>",
              "sourceId": null
            },
            {
              "id": 4496828,
              "label": "Lance (Topple)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Lances:</p><p><strong><em>Topple.</em></strong> If you hit a creature with a Lance, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.</p>",
              "sourceId": null
            },
            {
              "id": 4496829,
              "label": "Maul (Topple)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Mauls:</p><p><strong><em>Topple.</em></strong> If you hit a creature with a Maul, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.</p>",
              "sourceId": null
            },
            {
              "id": 4496830,
              "label": "Quarterstaff (Topple)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Quarterstaffs:</p><p><strong><em>Topple.</em></strong> If you hit a creature with a Quarterstaff, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.</p>",
              "sourceId": null
            },
            {
              "id": 4496831,
              "label": "Trident (Topple)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Tridents:</p><p><strong><em>Topple.</em></strong> If you hit a creature with a Trident, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.</p>",
              "sourceId": null
            },
            {
              "id": 4496832,
              "label": "Blowgun (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Blowguns:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Blowgun and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496833,
              "label": "Dart (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Darts:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Dart and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496834,
              "label": "Hand Crossbow (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Hand Crossbows:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Hand Crossbow and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496835,
              "label": "Handaxe (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Handaxes:</p>\r\n<p><strong><em>Vex.</em></strong> If you hit a creature with a Handaxe and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496836,
              "label": "Pistol (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Pistols:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Pistol and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496837,
              "label": "Rapier (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Rapiers:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Rapier and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496838,
              "label": "Shortbow (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Shortbows:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Shortbow and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496839,
              "label": "Shortsword (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Shortswords:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Shortsword and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496841,
              "label": "Activate Rage",
              "description": "<p>While active, your Rage follows the rules below.</p>\r\n<p><strong><em>Damage Resistance.</em></strong> You have Resistance to Bludgeoning, Piercing, and Slashing damage.</p>\r\n<p><strong><em>Rage Damage.</em></strong> When you make an attack using Strength&mdash;with either a weapon or an Unarmed Strike&mdash;and deal damage to the target, you gain a bonus to the damage that increases as you gain levels as a Barbarian, as shown in the Rage Damage column of the Barbarian Features table.</p>\r\n<p><strong><em>Strength Advantage.</em></strong> You have Advantage on Strength checks and Strength saving throws.</p>\r\n<p><strong><em>No Concentration or Spells.</em></strong> You can’t maintain Concentration, and you can’t cast spells.</p>\r\n<p><strong><em>Duration.</em></strong> The Rage lasts until the end of your next turn, and it ends early if you don Heavy armor or have the Incapacitated condition. If your Rage is still active on your next turn, you can extend the Rage for another round by doing one of the following:</p>\r\n<ul>\r\n<li>Make an attack roll against an enemy.</li>\r\n<li>Force an enemy to make a saving throw.</li>\r\n<li>Take a Bonus Action to extend your Rage.</li>\r\n</ul>\r\n<p>Each time the Rage is extended, it lasts until the end of your next turn. You can maintain a Rage for up to 10 minutes.</p>",
              "sourceId": 148
            }
          ]
        },
        {
          "id": "12168134-7",
          "options": []
        },
        {
          "id": "12168134-6",
          "options": []
        },
        {
          "id": "12168134-2",
          "options": [
            {
              "id": 6105,
              "label": "Athletics",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6106,
              "label": "Nature",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6107,
              "label": "Animal Handling",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6108,
              "label": "Perception",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6109,
              "label": "Survival",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6110,
              "label": "Intimidation",
              "description": null,
              "sourceId": null
            }
          ]
        },
        {
          "id": "1088085227-3",
          "options": [
            {
              "id": 4496689,
              "label": "Halberd (Cleave)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Halberds:</p>\r\n<p><strong><em>Cleave.</em></strong> If you hit a creature with a melee attack roll using a Halberd, you can make a melee attack roll with the Halberd against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the Halberd’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496690,
              "label": "Glaive (Graze)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Glaives:</p>\r\n<p><strong><em>Graze.</em></strong> If your attack roll with a Glaive misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the Glaive, and the damage can be increased only by increasing the ability modifier.</p>",
              "sourceId": null
            },
            {
              "id": 4496692,
              "label": "Dagger (Nick)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Daggers:</p><p><strong><em>Nick.</em></strong> When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496693,
              "label": "Light Hammer (Nick)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Light Hammers:</p><p><strong><em>Nick.</em></strong> When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496694,
              "label": "Scimitar (Nick)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Scimitars:</p><p><strong><em>Nick.</em></strong> When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496695,
              "label": "Sickle (Nick)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Sickles:</p><p><strong><em>Nick.</em></strong> When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496696,
              "label": "Greatclub (Push)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Greatclubs:</p>\r\n<p><strong><em>Push.</em></strong> If you hit a creature with Greatclub, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.</p>",
              "sourceId": null
            },
            {
              "id": 4496697,
              "label": "Heavy Crossbow (Push)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Heavy Crossbows:</p><p><strong><em>Push.</em></strong> If you hit a creature with Heavy Crossbow, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.</p>",
              "sourceId": null
            },
            {
              "id": 4496698,
              "label": "Pike (Push)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Pikes:</p><p><strong><em>Push.</em></strong> If you hit a creature with Pike, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.</p>",
              "sourceId": null
            },
            {
              "id": 4496699,
              "label": "Warhammer (Push)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Warhammers:</p>\r\n<p><strong><em>Push.</em></strong> If you hit a creature with Warhammer, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.</p>",
              "sourceId": null
            },
            {
              "id": 4496700,
              "label": "Flail (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Flails:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a Flail, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496701,
              "label": "Longsword (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Longswords:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a Longsword, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496702,
              "label": "Mace (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Maces:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a Mace, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496703,
              "label": "Morningstar (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Morningstars:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a Morningstar, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496704,
              "label": "Spear (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Spears:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a Spear, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496705,
              "label": "War Pick (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of War Picks:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a War Pick, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496706,
              "label": "Club (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Clubs:</p>\r\n<p><em><strong>Slow.</strong></em> If you hit a creature with a Club and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496707,
              "label": "Javelin (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Javelins:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Javelin and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496708,
              "label": "Light Crossbow (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Light Crossbows:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Light Crossbow and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496709,
              "label": "Longbow (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Longbows:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Longbow and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496710,
              "label": "Musket (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Muskets:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Musket and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496711,
              "label": "Sling (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Slings:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Sling and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496712,
              "label": "Whip (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Whips:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Whip and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496713,
              "label": "Battleaxe (Topple)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Battleaxes:</p><p><strong><em>Topple.</em></strong> If you hit a creature with a Battleaxe, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.</p>",
              "sourceId": null
            },
            {
              "id": 4496714,
              "label": "Lance (Topple)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Lances:</p><p><strong><em>Topple.</em></strong> If you hit a creature with a Lance, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.</p>",
              "sourceId": null
            },
            {
              "id": 4496715,
              "label": "Maul (Topple)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Mauls:</p><p><strong><em>Topple.</em></strong> If you hit a creature with a Maul, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.</p>",
              "sourceId": null
            },
            {
              "id": 4496716,
              "label": "Quarterstaff (Topple)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Quarterstaffs:</p><p><strong><em>Topple.</em></strong> If you hit a creature with a Quarterstaff, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.</p>",
              "sourceId": null
            },
            {
              "id": 4496717,
              "label": "Trident (Topple)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Tridents:</p><p><strong><em>Topple.</em></strong> If you hit a creature with a Trident, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.</p>",
              "sourceId": null
            },
            {
              "id": 4496718,
              "label": "Blowgun (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Blowguns:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Blowgun and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496719,
              "label": "Dart (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Darts:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Dart and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496720,
              "label": "Hand Crossbow (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Hand Crossbows:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Hand Crossbow and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496721,
              "label": "Handaxe (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Handaxes:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Handaxe and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496722,
              "label": "Pistol (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Pistols:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Pistol and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496723,
              "label": "Rapier (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Rapiers:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Rapier and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496724,
              "label": "Shortbow (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Shortbows:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Shortbow and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496725,
              "label": "Shortsword (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Shortswords:</p>\r\n<p><strong><em>Vex.</em></strong> If you hit a creature with a Shortsword and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4642985,
              "label": "Automatic Rifle (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Automatic Rifles:</p>\r\n<p><em><strong>Slow.</strong></em>&nbsp;If you hit a creature with an Automatic Rifle and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4642986,
              "label": "Hunting Rifle (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Hunting Rifles:</p>\r\n<p><em><strong>Slow.</strong></em>&nbsp;If you hit a creature with a Hunting Rifle and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4642987,
              "label": "Laser Rifle (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Laser Rifles:</p>\r\n<p><em><strong>Slow.</strong></em>&nbsp;If you hit a creature with a Laser Rifle and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4642990,
              "label": "Revolver (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Revolvers:</p>\r\n<p><strong><em>Sap.</em></strong>&nbsp;If you hit a creature with a Revolver, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4642991,
              "label": "Antimatter Rifle (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Antimatter Rifles:</p>\r\n<p><strong><em>Sap.</em></strong>&nbsp;If you hit a creature with an Antimatter Rifle, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4643012,
              "label": "Semiautomatic Pistol (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Semiautomatic Pistols:</p>\r\n<p><strong><em>Vex.</em></strong>&nbsp;If you hit a creature with a Semiautomatic Pistol and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4643013,
              "label": "Laser Pistol (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Laser Pistols:</p>\r\n<p><strong><em>Vex.</em></strong>&nbsp;If you hit a creature with a Laser Pistol and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4643014,
              "label": "Shotgun (Push)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Shotguns:</p>\r\n<p><strong><em>Push.</em></strong>&nbsp;If you hit a creature with a Shotgun, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.</p>",
              "sourceId": null
            },
            {
              "id": 4496688,
              "label": "Greataxe (Cleave)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Greataxes:</p><p><strong><em>Cleave.</em></strong> If you hit a creature with a melee attack roll using a Greataxe, you can make a melee attack roll with the Greataxe against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the Greataxe’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496691,
              "label": "Greatsword (Graze)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Greatswords:</p><p><strong><em>Graze.</em></strong> If your attack roll with a Greatsword misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the Greatsword, and the damage can be increased only by increasing the ability modifier.</p>",
              "sourceId": null
            },
            {
              "id": 5098955,
              "label": "Bestial Awakening (Intelligence)",
              "description": "<p>The feral world calls to your soul, howling for you to join it. You can give in to the call and transform into a beast, but the touch of silver bites you more deeply than the sharpest fang.</p>\r\n<p><strong><em>Beast Skin.</em></strong> You always have the Polymorph spell prepared. You can cast it once without a spell slot or spell components but can target only yourself, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Intelligence is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Searing Silver.</em></strong> Damage from <em>Silvered Weapons</em> ignores any Resistance or Immunity to damage you have. If you take damage from a <em>Silvered Weapon</em> or touch silver with your bare skin (or its equivalent), you can’t regain Hit Points until you finish a Short or Long Rest.</p>",
              "sourceId": null
            },
            {
              "id": 5098956,
              "label": "Bestial Awakening (Wisdom)",
              "description": "<p>The feral world calls to your soul, howling for you to join it. You can give in to the call and transform into a beast, but the touch of silver bites you more deeply than the sharpest fang.</p>\r\n<p><strong><em>Beast Skin.</em></strong> You always have the Polymorph spell prepared. You can cast it once without a spell slot or spell components but can target only yourself, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Wisdom is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Searing Silver.</em></strong> Damage from <em>Silvered Weapons</em> ignores any Resistance or Immunity to damage you have. If you take damage from a <em>Silvered Weapon</em> or touch silver with your bare skin (or its equivalent), you can’t regain Hit Points until you finish a Short or Long Rest.</p>",
              "sourceId": null
            },
            {
              "id": 5098957,
              "label": "Bestial Awakening (Charisma)",
              "description": "<p>The feral world calls to your soul, howling for you to join it. You can give in to the call and transform into a beast, but the touch of silver bites you more deeply than the sharpest fang.</p>\r\n<p><strong><em>Beast Skin.</em></strong> You always have the Polymorph spell prepared. You can cast it once without a spell slot or spell components but can target only yourself, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Charisma is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Searing Silver.</em></strong> Damage from <em>Silvered Weapons</em> ignores any Resistance or Immunity to damage you have. If you take damage from a <em>Silvered Weapon</em> or touch silver with your bare skin (or its equivalent), you can’t regain Hit Points until you finish a Short or Long Rest.</p>",
              "sourceId": null
            },
            {
              "id": 5098958,
              "label": "Call of the Lonely",
              "description": "<p>In the depths of your solitude, and when your hope withered on the branch, you were granted a companion you can call on. You never have to be alone again. This companion is Friendly toward you but is deeply unsettling to your allies.</p>\r\n<p><strong><em>Never Alone.</em></strong> When no other creature can see you, you can use a Bonus Action to call your companion, which appears in an unoccupied space within 10 feet of you. It takes the form of a person or a vague silhouette, and it uses the Doppelganger stat block. It is Friendly toward you and acts as your ally, and it takes its turn on your Initiative in combat. It disappears after 1 hour, when it dies, when you die, or when you use an action to politely dismiss it. When it disappears, it drops anything it was wearing or carrying.</p>\r\n<p>Once you use this Bonus Action, you can’t use it again until you finish a Long Rest.</p>\r\n<p><strong><em>Precocious Friend.</em></strong> The companion sometimes appears with trinkets, <a href=\"https://dndbeyond.com/sources/dnd/tcmp1/treasury#CursedCurios\">Cursed Curios</a>*, or other items. It might tell you where it got them, or it might not (GM’s choice). If it took the object from someone who misses it or wants it back, that could create difficulties for you.</p>\r\n<p><strong><em>Unsettling Presence.</em></strong> While your companion is summoned, both it and you exude a frightful air that unnerves your allies. While the companion is summoned, a creature that isn’t Hostile toward you that starts its turn able to see you or the companion must succeed on a DC 15 Wisdom saving throw or have the Frightened condition until the start of its next turn.</p>",
              "sourceId": null
            },
            {
              "id": 5098959,
              "label": "Collector of Stories (Intelligence)",
              "description": "<p>You have an insatiable desire to gather the tales of the world. Sometimes, you inadvertently take the story of meeting another person and keep it to yourself, forever.</p>\r\n<p><strong><em>Gathered Tales.</em></strong> You always have the Legend Lore spell prepared. You can cast it once without a spell slot or spell components, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Intelligence is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Hoarded Stories.</em></strong> When you use this bargain to cast Legend Lore without a spell slot, a Friendly NPC (the GM chooses) forgets ever meeting you. You can meet them again and attempt to rebuild a relationship, but you forever cause an unsettling discomfort in them. That NPC’s attitude toward you can’t ever improve beyond Indifferent, and you have Disadvantage on all Charisma checks against them.</p>",
              "sourceId": null
            },
            {
              "id": 5098960,
              "label": "Collector of Stories (Wisdom)",
              "description": "<p>You have an insatiable desire to gather the tales of the world. Sometimes, you inadvertently take the story of meeting another person and keep it to yourself, forever.</p>\r\n<p><strong><em>Gathered Tales.</em></strong> You always have the Legend Lore spell prepared. You can cast it once without a spell slot or spell components, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Wisdom is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Hoarded Stories.</em></strong> When you use this bargain to cast Legend Lore without a spell slot, a Friendly NPC (the GM chooses) forgets ever meeting you. You can meet them again and attempt to rebuild a relationship, but you forever cause an unsettling discomfort in them. That NPC’s attitude toward you can’t ever improve beyond Indifferent, and you have Disadvantage on all Charisma checks against them.</p>",
              "sourceId": null
            },
            {
              "id": 5098961,
              "label": "Collector of Stories (Charisma)",
              "description": "<p>You have an insatiable desire to gather the tales of the world. Sometimes, you inadvertently take the story of meeting another person and keep it to yourself, forever.</p>\r\n<p><strong><em>Gathered Tales.</em></strong> You always have the Legend Lore spell prepared. You can cast it once without a spell slot or spell components, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Wisdom is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Hoarded Stories.</em></strong> When you use this bargain to cast Legend Lore without a spell slot, a Friendly NPC (the GM chooses) forgets ever meeting you. You can meet them again and attempt to rebuild a relationship, but you forever cause an unsettling discomfort in them. That NPC’s attitude toward you can’t ever improve beyond Indifferent, and you have Disadvantage on all Charisma checks against them.</p>",
              "sourceId": null
            },
            {
              "id": 5098962,
              "label": "Crooked Fortune",
              "description": "<p>The crooked fate that governs Druskenvald has taken a liking to you. You can avoid calamity, but you must pay back your good fortune eventually.</p>\r\n<p><strong><em>Cheat Fate.</em></strong> When you fail a saving throw, you can choose to succeed instead. When you do so, if you would take half damage on a successful save, you take no damage instead. Once you use Cheat Fate, you can’t use it again until you pay the price (see below).</p>\r\n<p><strong><em>Delayed Price.</em></strong> After you use Cheat Fate, your next three saving throws have Disadvantage and can’t have Advantage, and you gain 1 Exhaustion level when you succeed on one of the saves. Once you succeed or fail on the third saving throw, you regain the use of Cheat Fate. The powers that govern the warp and weft of fate don’t take kindly to cheating outside their terms&mdash;at the GM’s discretion, saving throws made intentionally or without true consequences simply to pay this price painlessly don’t count.</p>",
              "sourceId": null
            },
            {
              "id": 5098963,
              "label": "Cult of Personality",
              "description": "<p>You are a force of charm and allure with which to be reckoned. While others fall over themselves to stumble into your good graces, you might find that you end up needing them more than they need you.</p>\r\n<p><strong><em>Honeyed Words.</em></strong> As a Magic action, you can speak sweet words to a creature within 60 feet of you. The creature has the Charmed condition for 24 hours, until you use this feature again, or until you or your allies deal any damage to the target or force it to make a saving throw. The Charmed target is your ally and follows your commands as long as they don’t require the target to harm itself. If the target carries out a command it finds odious, it makes a DC 15 Wisdom saving throw, ending the condition on itself on a success. Once the condition ends, the target is immune to this feature for 24 hours.</p>\r\n<p>If the target has Immunity to the Charmed condition, it instead has Disadvantage on D20 Tests until the start of your next turn, and you gain a number of Temporary Hit Points equal to your level. Once you use this feature, you can’t use it again until you finish a Short or Long Rest.</p>\r\n<p><strong><em>Solitary Weakness.</em></strong> If you start your turn with no allies that you can see or hear within 20 feet of you, you lose any Temporary Hit Points you have from any source, and you have Disadvantage on D20 Tests until the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 5098964,
              "label": "Hand of Death",
              "description": "<p>Death has no claim on you. In exchange for staying its cold hand without that hand closing, you become a maw through which death feeds on the world around you.</p>\r\n<p><strong><em>Adamant Endurance.</em></strong> You have Advantage on Constitution saving throws.</p>\r\n<p><strong><em>Cling to Life.</em></strong> When you have 0 Hit Points at the start of your turn, or when you die, you can instead choose to regain a number of Hit Points equal to half your maximum. Once you use this feature, you can’t use it again. After using it, whenever you regain Hit Points through any means, you gain only half that amount. Once a Humanoid (other than you) dies within 30 feet of you, you regain the use of this feature, and you can regain Hit Points as normal.</p>\r\n<p><strong><em>Death Knell.</em></strong> Other creatures within 10 feet of you have Disadvantage on Death Saving Throws, and you can’t restore Hit Points to a creature with 0 Hit Points by any means.</p>",
              "sourceId": null
            },
            {
              "id": 5098965,
              "label": "Might of the Old",
              "description": "<p>Ancient and primeval power dwells within the oldest forests of Druskenvald. These powers pour their strength into you but can overwhelm you with their unchanging nature.</p>\r\n<p><strong><em>Ancient Might.</em></strong> Your Strength score increases by 2, to a maximum of 22, and your Dexterity score decreases by 2.</p>\r\n<p><strong><em>Primeval Strength.</em></strong> As a Bonus Action, you can call upon the might of the ancients to raise your Strength score to 25 for 1 minute, during which time you deal double damage to objects. Once you use this Bonus Action, you can’t use it again until you finish a Long Rest.</p>\r\n<p><strong><em>Pyre’s Price.</em></strong> When you activate Primeval Strength, your skin takes on a bark-like texture, during which time you have Vulnerability to Fire damage. Your skin returns to normal when you finish a Long Rest.</p>",
              "sourceId": null
            },
            {
              "id": 5098966,
              "label": "Self-Serving Sacrifice (Intelligence)",
              "description": "<p>You can snatch others from the jaws of death, but your own grip lingers too tightly. The feeling of saving others from suffering fills you with resolve, even as it drains the vigor from those you rescue.</p>\r\n<p><strong><em>Critical Savior.</em></strong> When a creature within 120 feet of you is subjected to a Critical Hit or is reduced to 0 Hit Points, you can use your Reaction to magically switch places with the target. Each of you teleports to the other’s space. Roll a number of d6s equal to half your level. You take Force damage equal to the total rolled, you gain Heroic Inspiration, and your Exhaustion level, if any, is reduced by 1. The target regains Hit Points equal to the total rolled and gains 1 Exhaustion level. You can’t use this feature again until you finish a Short or Long Rest.</p>\r\n<p><strong><em>Draining Presence.</em></strong> When you finish a Short or Long Rest, each creature within 100 feet of you loses one Hit Point Die (before spending Hit Dice in the case of finishing a Short Rest).</p>\r\n<p><strong><em>Final Sacrifice.</em></strong> You can cast True Resurrection using this bargain requiring no spell slot or spell components. Intelligence is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p>When you cast the spell this way, you die, and nothing can prevent it. Your soul is bound to torment the creature you returned to life, and you can’t be raised from the dead by any means. When the creature takes a Long Rest, it must roll a d20 halfway through the rest’s duration. On a 1, your soul takes the form of a Wraith within 100 feet of the creature and tries to kill it. The wraith vanishes after 8 hours, or when it dies. Once the wraith appears, it can’t appear again for 30 days.</p>",
              "sourceId": null
            },
            {
              "id": 5098967,
              "label": "Self-Serving Sacrifice (Wisdom)",
              "description": "<p>You can snatch others from the jaws of death, but your own grip lingers too tightly. The feeling of saving others from suffering fills you with resolve, even as it drains the vigor from those you rescue.</p>\r\n<p><strong><em>Critical Savior.</em></strong> When a creature within 120 feet of you is subjected to a Critical Hit or is reduced to 0 Hit Points, you can use your Reaction to magically switch places with the target. Each of you teleports to the other’s space. Roll a number of d6s equal to half your level. You take Force damage equal to the total rolled, you gain Heroic Inspiration, and your Exhaustion level, if any, is reduced by 1. The target regains Hit Points equal to the total rolled and gains 1 Exhaustion level. You can’t use this feature again until you finish a Short or Long Rest.</p>\r\n<p><strong><em>Draining Presence.</em></strong> When you finish a Short or Long Rest, each creature within 100 feet of you loses one Hit Point Die (before spending Hit Dice in the case of finishing a Short Rest).</p>\r\n<p><strong><em>Final Sacrifice.</em></strong> You can cast True Resurrection using this bargain requiring no spell slot or spell components. Wisdom is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p>When you cast the spell this way, you die, and nothing can prevent it. Your soul is bound to torment the creature you returned to life, and you can’t be raised from the dead by any means. When the creature takes a Long Rest, it must roll a d20 halfway through the rest’s duration. On a 1, your soul takes the form of a Wraith within 100 feet of the creature and tries to kill it. The wraith vanishes after 8 hours, or when it dies. Once the wraith appears, it can’t appear again for 30 days.</p>",
              "sourceId": null
            },
            {
              "id": 5098968,
              "label": "Self-Serving Sacrifice (Charisma)",
              "description": "<p>You can snatch others from the jaws of death, but your own grip lingers too tightly. The feeling of saving others from suffering fills you with resolve, even as it drains the vigor from those you rescue.</p>\r\n<p><strong><em>Critical Savior.</em></strong> When a creature within 120 feet of you is subjected to a Critical Hit or is reduced to 0 Hit Points, you can use your Reaction to magically switch places with the target. Each of you teleports to the other’s space. Roll a number of d6s equal to half your level. You take Force damage equal to the total rolled, you gain Heroic Inspiration, and your Exhaustion level, if any, is reduced by 1. The target regains Hit Points equal to the total rolled and gains 1 Exhaustion level. You can’t use this feature again until you finish a Short or Long Rest.</p>\r\n<p><strong><em>Draining Presence.</em></strong> When you finish a Short or Long Rest, each creature within 100 feet of you loses one Hit Point Die (before spending Hit Dice in the case of finishing a Short Rest).</p>\r\n<p><strong><em>Final Sacrifice.</em></strong> You can cast True Resurrection using this bargain requiring no spell slot or spell components.&nbsp;Charisma&nbsp;is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p>When you cast the spell this way, you die, and nothing can prevent it. Your soul is bound to torment the creature you returned to life, and you can’t be raised from the dead by any means. When the creature takes a Long Rest, it must roll a d20 halfway through the rest’s duration. On a 1, your soul takes the form of a Wraith within 100 feet of the creature and tries to kill it. The wraith vanishes after 8 hours, or when it dies. Once the wraith appears, it can’t appear again for 30 days.</p>",
              "sourceId": null
            },
            {
              "id": 5098969,
              "label": "Shrouded Spirit",
              "description": "<p>The pall of death drapes over you like the Shroud of Druskenvald. This shroud protects you from the depredations of the Undead, but it draws you ever nearer to their cold embrace.</p>\r\n<p><strong><em>Inured to Undeath.</em></strong> You have Resistance to Necrotic damage, and you have Advantage on saving throws against spells and effects created by Undead.</p>\r\n<p><strong><em>Unholy Appetite.</em></strong> You must consume one pound of raw flesh (it needn’t be fresh) per day or suffer Malnutrition.</p>\r\n<p><strong><em>Withering Soul.</em></strong> Features that detect your creature type, such as a Paladin’s Divine Sense or the Detect Evil and Good spell, treat you as Undead if your creature type isn’t Undead already.</p>",
              "sourceId": null
            },
            {
              "id": 5098970,
              "label": "Skin of Coffin Nails",
              "description": "<p>Your body becomes as coldly unrelenting as iron nails sealing away the dead. You can shrug off staggering punishment, but the waters of the world no longer embrace you, as if spiting your defiance.</p>\r\n<p><strong><em>Iron Grit.</em></strong> You gain Resistance to Bludgeoning, Piercing, or Slashing damage (your choice when you select this Dark Bargain). You can change the damage type to one of the other options when you finish a Short or Long Rest. When you suffer a Critical Hit from the chosen damage type, it becomes a normal hit instead.</p>\r\n<p><strong><em>Watery Doom.</em></strong> When you are immersed in water or splashed with at least 1 gallon of water (such as from a bucket or being rained on), your skin tightens and grows rusty until you finish a Short or Long Rest. During that time, your Speed and the time you can hold your breath are halved, and your Resistance to the chosen damage type for Iron Grit becomes Vulnerability instead. At the GM’s discretion, other liquids can also trigger this feature.</p>",
              "sourceId": null
            },
            {
              "id": 5098971,
              "label": "Stilled Hungers",
              "description": "<p>Food, drink, and maladies of the flesh have lost their hold over you, but these are the very things that keep a soul vital while in the land of the living. Your mind grows ravenous absent those urges&mdash;your thoughts crack with gnawing fears, and your dreams wither into crooked nightmares.</p>\r\n<p><strong><em>Sated Cravings.</em></strong> Forgoing food and drink doesn’t give you Exhaustion levels. You have Resistance to Poison damage, and you have Advantage on saving throws to avoid or end the Poisoned condition.</p>\r\n<p><strong><em>Tenuous Psyche.</em></strong> You have Vulnerability to Psychic damage and Disadvantage on saving throws to avoid or end the Frightened condition. A Calm Emotions spell cast on you suppresses this feature for its duration.</p>",
              "sourceId": null
            },
            {
              "id": 5098972,
              "label": "Unquenchable Fury",
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        "feat:1789105": "Weapon Mastery",
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