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    "name": "Rhogar \"Stryker\" Flameborn",
    "socialName": null,
    "gender": "Male",
    "faith": "None (acknowledges the gods, but trusts steel and action over prayer)",
    "age": 30,
    "hair": "Thick blackened horns w ash-gray wear & battle dam",
    "eyes": "Amber eyes that glow faintly red when angered",
    "skin": "Dark crimson scales, dulled and scarred by battle",
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    "weight": 275,
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        "name": "Soldier",
        "description": "<p>War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.</p>\r\n<p>When you choose this background, work with your DM to determine which military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a standing army, a town guard, or a village militia? Or it might have been a noble’s or merchant’s private army, or a mercenary company.</p>\r\n<div class=\"line character height1 marginTop20 marginBottom20\">&nbsp;</div>\r\n<dl>\r\n<dt><strong>Skill Proficiencies:</strong>&nbsp;Athletics, Intimidation</dt>\r\n<dt><strong>Tool Proficiencies:</strong> One type of gaming set, vehicles (land)</dt>\r\n<dt><strong>Equipment:</strong> An insignia of rank, a trophy taken from a fallen enemy (a dagger, broken blade, or piece of a banner), a set of bone dice or deck of cards, a set of common clothes, and a pouch containing 10 gp</dt>\r\n</dl>\r\n<div class=\"line character height1 marginTop20 marginBottom20\">&nbsp;</div>\r\n<h5>Specialty</h5>\r\n<p>During your time as a soldier, you had a specific role to play in your unit or army. Roll a d8 or choose from the options in the table below to determine your role:</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th class=\"left wrap\" style=\"text-align: left;\">Specialty</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td class=\"left wrap\">Officer</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td class=\"left wrap\">Scout</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td class=\"left wrap\">Infantry</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td class=\"left wrap\">Cavalry</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td class=\"left wrap\">Healer</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td class=\"left wrap\">Quartermaster</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td class=\"left wrap\">Standard bearer</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td class=\"left wrap\">Support staff (cook, blacksmith, or the like)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<blockquote>\r\n<p id=\"military-rank\"><strong>FEATURE: MILITARY RANK</strong></p>\r\n<p>You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.</p>\r\n</blockquote>\r\n<div class=\"line character height1 marginTop20 marginBottom20\">&nbsp;</div>\r\n<h5>Suggested Characteristics</h5>\r\n<p>The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d8</th>\r\n<th class=\"left wrap\" style=\"text-align: left;\">Personality Trait</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td class=\"left wrap\">I’m always polite and respectful.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td class=\"left wrap\">I’m haunted by memories of war. I can’t get the images of violence out of my mind.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td class=\"left wrap\">I’ve lost too many friends, and I’m slow to make new ones.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td class=\"left wrap\">I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td class=\"left wrap\">I can stare down a hell hound without flinching.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td class=\"left wrap\">I enjoy being strong and like breaking things.</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td class=\"left wrap\">I have a crude sense of humor.</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td class=\"left wrap\">I face problems head-on. A simple, direct solution is the best path to success.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th class=\"left wrap\" style=\"text-align: left;\">Ideal</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td class=\"left wrap\"><b>Greater Good.</b> Our lot is to lay down our lives in defense of others. (Good)</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td class=\"left wrap\"><b>Responsibility.</b> I do what I must and obey just authority. (Lawful)</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td class=\"left wrap\"><b>Independence.</b> When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td class=\"left wrap\"><b>Might.</b> In life as in war, the stronger force wins. (Evil)</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td class=\"left wrap\"><b>Live and Let Live.</b> Ideals aren’t worth killing over or going to war for. (Neutral)</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td class=\"left wrap\"><b>Nation.</b> My city, nation, or people are all that matter. (Any)</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th class=\"left wrap\" style=\"text-align: left;\">Bond</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td class=\"left wrap\">I would still lay down my life for the people I served with.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td class=\"left wrap\">Someone saved my life on the battlefield. To this day, I will never leave a friend behind.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td class=\"left wrap\">My honor is my life.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td class=\"left wrap\">I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td class=\"left wrap\">Those who fight beside me are those worth dying for.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td class=\"left wrap\">I fight for those who cannot fight for themselves.</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d6</th>\r\n<th class=\"left wrap\" style=\"text-align: left;\">Flaw</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td class=\"left wrap\">The monstrous enemy we faced in battle still leaves me quivering with fear.</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td class=\"left wrap\">I have little respect for anyone who is not a proven warrior.</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td class=\"left wrap\">I made a terrible mistake in battle that cost many lives&mdash;and I would do anything to keep that mistake secret.</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td class=\"left wrap\">My hatred of my enemies is blind and unreasoning.</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td class=\"left wrap\">I obey the law, even if the law causes misery.</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td class=\"left wrap\">I’d rather eat my armor than admit when I’m wrong.</td>\r\n</tr>\r\n</tbody>\r\n</table>",
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        "shortDescription": "<p>War has been your life for as long as you care to remember. You trained as a youth, studied the use of weapons and armor, learned basic survival techniques, including how to stay alive on the battlefield. You might have been part of a standing national army or a mercenary company, or perhaps a member of a local militia who rose to prominence during a recent war.</p>\r\n<p>When you choose this background, work with your DM to determine which military organization you were a part of, how far through its ranks you progressed, and what kind of experiences you had during your military career. Was it a standing army, a town guard, or a village militia? Or it might have been a noble’s or merchant’s private army, or a mercenary company.</p>",
        "skillProficienciesDescription": "Athletics, Intimidation",
        "toolProficienciesDescription": "One type of gaming set, vehicles (land)",
        "languagesDescription": "",
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        "featureDescription": "<p>You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.</p>",
        "featureIsFeat": false,
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        "suggestedCharacteristicsDescription": "<p>The horrors of war combined with the rigid discipline of military service leave their mark on all soldiers, shaping their ideals, creating strong bonds, and often leaving them scarred and vulnerable to fear, shame, and hatred.</p>",
        "suggestedProficiencies": null,
        "suggestedLanguages": null,
        "organization": null,
        "contractsDescription": "",
        "spellsPreDescription": "",
        "spellsPostDescription": "",
        "personalityTraits": [
          {
            "id": 173,
            "description": "I’m always polite and respectful.",
            "diceRoll": 1
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          {
            "id": 174,
            "description": "I’m haunted by memories of war. I can’t get the images of violence out of my mind.",
            "diceRoll": 2
          },
          {
            "id": 175,
            "description": "I’ve lost too many friends, and I’m slow to make new ones.",
            "diceRoll": 3
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          {
            "id": 176,
            "description": "I’m full of inspiring and cautionary tales from my military experience relevant to almost every combat situation.",
            "diceRoll": 4
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          {
            "id": 177,
            "description": "I can stare down a hell hound without flinching.",
            "diceRoll": 5
          },
          {
            "id": 178,
            "description": "I enjoy being strong and like breaking things.",
            "diceRoll": 6
          },
          {
            "id": 179,
            "description": "I have a crude sense of humor.",
            "diceRoll": 7
          },
          {
            "id": 180,
            "description": "I face problems head-on. A simple, direct solution is the best path to success.",
            "diceRoll": 8
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        ],
        "ideals": [
          {
            "id": 181,
            "description": "Greater Good. Our lot is to lay down our lives in defense of others. (Good)",
            "diceRoll": 1
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          {
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            "description": "Responsibility. I do what I must and obey just authority. (Lawful)",
            "diceRoll": 2
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          {
            "id": 183,
            "description": "Independence. When people follow orders blindly, they embrace a kind of tyranny. (Chaotic)",
            "diceRoll": 3
          },
          {
            "id": 184,
            "description": "Might. In life as in war, the stronger force wins. (Evil)",
            "diceRoll": 4
          },
          {
            "id": 185,
            "description": "Live and Let Live. Ideals aren’t worth killing over or going to war for. (Neutral)",
            "diceRoll": 5
          },
          {
            "id": 186,
            "description": "Nation. My city, nation, or people are all that matter. (Any)",
            "diceRoll": 6
          }
        ],
        "bonds": [
          {
            "id": 187,
            "description": "I would still lay down my life for the people I served with.",
            "diceRoll": 1
          },
          {
            "id": 188,
            "description": "Someone saved my life on the battlefield. To this day, I will never leave a friend behind.",
            "diceRoll": 2
          },
          {
            "id": 189,
            "description": "My honor is my life.",
            "diceRoll": 3
          },
          {
            "id": 190,
            "description": "I’ll never forget the crushing defeat my company suffered or the enemies who dealt it.",
            "diceRoll": 4
          },
          {
            "id": 191,
            "description": "Those who fight beside me are those worth dying for.",
            "diceRoll": 5
          },
          {
            "id": 192,
            "description": "I fight for those who cannot fight for themselves.",
            "diceRoll": 6
          }
        ],
        "flaws": [
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            "id": 193,
            "description": "The monstrous enemy we faced in battle still leaves me quivering with fear.",
            "diceRoll": 1
          },
          {
            "id": 194,
            "description": "I have little respect for anyone who is not a proven warrior.",
            "diceRoll": 2
          },
          {
            "id": 195,
            "description": "I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.",
            "diceRoll": 3
          },
          {
            "id": 196,
            "description": "My hatred of my enemies is blind and unreasoning.",
            "diceRoll": 4
          },
          {
            "id": 197,
            "description": "I obey the law, even if the law causes misery.",
            "diceRoll": 5
          },
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            "description": "I’d rather eat my armor than admit when I’m wrong.",
            "diceRoll": 6
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            "name": "Creature Type",
            "description": "<p>You are a Humanoid.</p>",
            "snippet": "You are a Humanoid.",
            "hideInBuilder": false,
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            "displayOrder": 2,
            "name": "Size",
            "description": "<p>Your size is Medium (about 5&ndash;7 feet tall).</p>",
            "snippet": "Your size is Medium.",
            "hideInBuilder": false,
            "hideInSheet": false,
            "activation": null,
            "sourceId": 145,
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            "name": "Speed",
            "description": "<p>Your speed is 30 ft.</p>",
            "snippet": "Your speed is 30 ft.",
            "hideInBuilder": false,
            "hideInSheet": false,
            "activation": null,
            "sourceId": 145,
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            "displayOrder": 4,
            "name": "Draconic Ancestry",
            "description": "<p>Your lineage stems from a dragon progenitor. Choose the kind of dragon from the Draconic Ancestors table. Your choice affects your Breath Weapon and Damage Resistance traits as well as your appearance.</p>\r\n<div class=\"table-overflow-wrapper\">\r\n<table class=\"table-compendium table--left-all\" style=\"--sb-table-row-bg-hover: #b3d3df; --sb-table-row-bg-dark: #d7e8ee; --sb-table-row-bg-light: #f1f7f9; --dark-sb-table-row-bg-light: #5e7982; --dark-sb-table-row-bg-dark: #5c7f8c; --dark-sb-table-row-bg-hover: #78a2b0;\"><caption>Draconic Ancestors</caption>\r\n<thead>\r\n<tr>\r\n<th>Dragon</th>\r\n<th>Damage Type</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>Black</td>\r\n<td>Acid</td>\r\n</tr>\r\n<tr>\r\n<td>Blue</td>\r\n<td>Lightning</td>\r\n</tr>\r\n<tr>\r\n<td>Brass</td>\r\n<td>Fire</td>\r\n</tr>\r\n<tr>\r\n<td>Bronze</td>\r\n<td>Lightning</td>\r\n</tr>\r\n<tr>\r\n<td>Copper</td>\r\n<td>Acid</td>\r\n</tr>\r\n<tr>\r\n<td>Gold</td>\r\n<td>Fire</td>\r\n</tr>\r\n<tr>\r\n<td>Green</td>\r\n<td>Poison</td>\r\n</tr>\r\n<tr>\r\n<td>Red</td>\r\n<td>Fire</td>\r\n</tr>\r\n<tr>\r\n<td>Silver</td>\r\n<td>Cold</td>\r\n</tr>\r\n<tr>\r\n<td>White</td>\r\n<td>Cold</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n</div>",
            "snippet": "You gain a breath weapon and damage resistance with your chosen dragon type.",
            "hideInBuilder": false,
            "hideInSheet": false,
            "activation": null,
            "sourceId": 145,
            "sourcePageNumber": 187,
            "creatureRules": [],
            "spellListIds": [],
            "featureType": 1,
            "sources": [
              {
                "sourceId": 145,
                "pageNumber": 187,
                "sourceType": 1
              }
            ],
            "affectedFeatureDefinitionKeys": [],
            "isCalledOut": false,
            "entityType": "racial-trait",
            "entityID": "13856090",
            "entityRaceId": 1751435,
            "entityRaceTypeId": 1743923279,
            "displayConfiguration": {
              "RACIALTRAIT": 1,
              "ABILITYSCORE": 0,
              "LANGUAGE": 0,
              "CLASSFEATURE": 0
            },
            "requiredLevel": null,
            "categories": []
          }
        },
        {
          "definition": {
            "id": 13856091,
            "definitionKey": "racial-trait:13856091",
            "entityTypeId": 1960452172,
            "displayOrder": 5,
            "name": "Breath Weapon",
            "description": "<p>When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 damage of the type determined by your Draconic Ancestry trait. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17 (4d10).</p>\r\n<p>You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.</p>",
            "snippet": "When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy. You can use your Breath Weapon {{proficiency#unsigned}} times per Long Rest.",
            "hideInBuilder": false,
            "hideInSheet": false,
            "activation": null,
            "sourceId": 145,
            "sourcePageNumber": 187,
            "creatureRules": [],
            "spellListIds": [],
            "featureType": 1,
            "sources": [
              {
                "sourceId": 145,
                "pageNumber": 187,
                "sourceType": 1
              }
            ],
            "affectedFeatureDefinitionKeys": [],
            "isCalledOut": false,
            "entityType": "racial-trait",
            "entityID": "13856091",
            "entityRaceId": 1751435,
            "entityRaceTypeId": 1743923279,
            "displayConfiguration": {
              "RACIALTRAIT": 1,
              "ABILITYSCORE": 0,
              "LANGUAGE": 0,
              "CLASSFEATURE": 0
            },
            "requiredLevel": null,
            "categories": []
          }
        },
        {
          "definition": {
            "id": 13856092,
            "definitionKey": "racial-trait:13856092",
            "entityTypeId": 1960452172,
            "displayOrder": 6,
            "name": "Damage Resistance",
            "description": "<p>You have Resistance to the damage type determined by your Draconic Ancestry trait.</p>",
            "snippet": "You have Resistance to the damage type determined by your Draconic Ancestry trait.",
            "hideInBuilder": false,
            "hideInSheet": false,
            "activation": null,
            "sourceId": 145,
            "sourcePageNumber": 187,
            "creatureRules": [],
            "spellListIds": [],
            "featureType": 1,
            "sources": [
              {
                "sourceId": 145,
                "pageNumber": 187,
                "sourceType": 1
              }
            ],
            "affectedFeatureDefinitionKeys": [],
            "isCalledOut": false,
            "entityType": "racial-trait",
            "entityID": "13856092",
            "entityRaceId": 1751435,
            "entityRaceTypeId": 1743923279,
            "displayConfiguration": {
              "RACIALTRAIT": 1,
              "ABILITYSCORE": 0,
              "LANGUAGE": 0,
              "CLASSFEATURE": 0
            },
            "requiredLevel": null,
            "categories": []
          }
        },
        {
          "definition": {
            "id": 13856093,
            "definitionKey": "racial-trait:13856093",
            "entityTypeId": 1960452172,
            "displayOrder": 7,
            "name": "Darkvision",
            "description": "<p>You have Darkvision with a range of 60 feet.</p>",
            "snippet": "You have Darkvision with a range of 60 ft.",
            "hideInBuilder": false,
            "hideInSheet": false,
            "activation": null,
            "sourceId": 145,
            "sourcePageNumber": 187,
            "creatureRules": [],
            "spellListIds": [],
            "featureType": 1,
            "sources": [
              {
                "sourceId": 145,
                "pageNumber": 187,
                "sourceType": 1
              }
            ],
            "affectedFeatureDefinitionKeys": [],
            "isCalledOut": false,
            "entityType": "racial-trait",
            "entityID": "13856093",
            "entityRaceId": 1751435,
            "entityRaceTypeId": 1743923279,
            "displayConfiguration": {
              "RACIALTRAIT": 1,
              "ABILITYSCORE": 0,
              "LANGUAGE": 0,
              "CLASSFEATURE": 0
            },
            "requiredLevel": null,
            "categories": []
          }
        },
        {
          "definition": {
            "id": 13856094,
            "definitionKey": "racial-trait:13856094",
            "entityTypeId": 1960452172,
            "displayOrder": 8,
            "name": "Draconic Flight",
            "description": "<p>When you reach character level 5, you can channel draconic magic to give yourself temporary flight. As a Bonus Action, you sprout spectral wings on your back that last for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed. Your wings appear to be made of the same energy as your Breath Weapon. Once you use this trait, you can’t use it again until you finish a Long Rest.</p>",
            "snippet": "Once per Long Rest as a Bonus Action, you gain temporary flight for 10 minutes or until you retract the wings (no action required) or have the Incapacitated condition. During that time, you have a Fly Speed equal to your Speed.",
            "hideInBuilder": false,
            "hideInSheet": false,
            "activation": null,
            "sourceId": 145,
            "sourcePageNumber": 187,
            "creatureRules": [],
            "spellListIds": [],
            "featureType": 1,
            "sources": [
              {
                "sourceId": 145,
                "pageNumber": 187,
                "sourceType": 1
              }
            ],
            "affectedFeatureDefinitionKeys": [],
            "isCalledOut": false,
            "entityType": "racial-trait",
            "entityID": "13856094",
            "entityRaceId": 1751435,
            "entityRaceTypeId": 1743923279,
            "displayConfiguration": {
              "RACIALTRAIT": 1,
              "ABILITYSCORE": 0,
              "LANGUAGE": 0,
              "CLASSFEATURE": 0
            },
            "requiredLevel": 5,
            "categories": []
          }
        },
        {
          "definition": {
            "id": 13856095,
            "definitionKey": "racial-trait:13856095",
            "entityTypeId": 1960452172,
            "displayOrder": null,
            "name": "Ability Score Increases",
            "description": "<p>When determining your character’s ability scores, increase one score by 2 and a different one by 1, or increase three scores by 1. None of these increases can raise a score above 20.</p>",
            "snippet": "When determining your character’s ability scores, increase one score by 2 and a different one by 1, or increase three scores by 1.",
            "hideInBuilder": false,
            "hideInSheet": false,
            "activation": null,
            "sourceId": 145,
            "sourcePageNumber": null,
            "creatureRules": [],
            "spellListIds": [],
            "featureType": 1,
            "sources": [
              {
                "sourceId": 145,
                "pageNumber": null,
                "sourceType": 1
              }
            ],
            "affectedFeatureDefinitionKeys": [],
            "isCalledOut": false,
            "entityType": "racial-trait",
            "entityID": "13856095",
            "entityRaceId": 1751435,
            "entityRaceTypeId": 1743923279,
            "displayConfiguration": {
              "RACIALTRAIT": 0,
              "ABILITYSCORE": 1,
              "LANGUAGE": 0,
              "CLASSFEATURE": 0
            },
            "requiredLevel": null,
            "categories": [
              {
                "id": 500,
                "entityTypeId": 1960452172,
                "entityId": 13856095,
                "definitionKey": "1960452172:13856095",
                "entityTagId": 2,
                "tagName": "__INITIAL_ASI"
              }
            ]
          }
        },
        {
          "definition": {
            "id": 13856096,
            "definitionKey": "racial-trait:13856096",
            "entityTypeId": 1960452172,
            "displayOrder": 10,
            "name": "Languages",
            "description": "<p>Your character knows at least three languages: Common plus two languages you roll or choose from the Standard Languages table. Knowledge of a language means your character can communicate in it, read it, and write it. Your class and other features might also give you languages.</p>\r\n<p>The Standard Languages table lists languages that are widespread on D&amp;D worlds. Every player character knows Common, which originated in the planar metropolis of Sigil, the hub of the multiverse. The other standard languages originated with the first members of the most prominent species in the worlds of D&amp;D and have since spread widely.</p>\r\n<table class=\"table-compendium table--generic-dice\" style=\"--sb-table-row-bg-hover: #b3d3df; --sb-table-row-bg-dark: #d7e8ee; --sb-table-row-bg-light: #f1f7f9; --dark-sb-table-row-bg-light: #5e7982; --dark-sb-table-row-bg-dark: #5c7f8c; --dark-sb-table-row-bg-hover: #78a2b0;\"><caption><strong>Standard Languages</strong></caption>\r\n<thead>\r\n<tr>\r\n<th>1d12</th>\r\n<th>Language</th>\r\n<th>Origin</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>&mdash;</td>\r\n<td>Common</td>\r\n<td>Sigil</td>\r\n</tr>\r\n<tr>\r\n<td>1</td>\r\n<td>Common Sign Language</td>\r\n<td>Sigil</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Draconic</td>\r\n<td>Dragons</td>\r\n</tr>\r\n<tr>\r\n<td>3-4</td>\r\n<td>Dwarvish</td>\r\n<td>Dwarves</td>\r\n</tr>\r\n<tr>\r\n<td>5-6</td>\r\n<td>Elvish</td>\r\n<td>Elves</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>Giant</td>\r\n<td>Giants</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>Gnomish</td>\r\n<td>Gnomes</td>\r\n</tr>\r\n<tr>\r\n<td>9</td>\r\n<td>Goblin</td>\r\n<td>Goblinoids</td>\r\n</tr>\r\n<tr>\r\n<td>10-11</td>\r\n<td>Halfling</td>\r\n<td>Halflings</td>\r\n</tr>\r\n<tr>\r\n<td>12</td>\r\n<td>Orc</td>\r\n<td>Orcs</td>\r\n</tr>\r\n</tbody>\r\n</table>",
            "snippet": "Your character knows at least three languages: Common plus two languages you roll or choose from the Standard Languages table. Knowledge of a language means your character can communicate in it, read it, and write it.",
            "hideInBuilder": false,
            "hideInSheet": true,
            "activation": null,
            "sourceId": 145,
            "sourcePageNumber": 37,
            "creatureRules": [],
            "spellListIds": [],
            "featureType": 1,
            "sources": [
              {
                "sourceId": 145,
                "pageNumber": 37,
                "sourceType": 1
              }
            ],
            "affectedFeatureDefinitionKeys": [],
            "isCalledOut": false,
            "entityType": "racial-trait",
            "entityID": "13856096",
            "entityRaceId": 1751435,
            "entityRaceTypeId": 1743923279,
            "displayConfiguration": {
              "RACIALTRAIT": 0,
              "LANGUAGE": 1,
              "ABILITYSCORE": 0,
              "CLASSFEATURE": 0
            },
            "requiredLevel": null,
            "categories": []
          }
        }
      ],
      "weightSpeeds": {
        "normal": {
          "walk": 30,
          "fly": 0,
          "burrow": 0,
          "swim": 0,
          "climb": 0
        },
        "encumbered": null,
        "heavilyEncumbered": null,
        "pushDragLift": null,
        "override": null
      },
      "featIds": [],
      "size": null,
      "sizeId": 4,
      "cardDescription": "The ancestors of dragonborn hatched from the eggs of chromatic and metallic dragons.",
      "mobileCardImageUrl": null,
      "desktopCardImageUrl": "https://www.dndbeyond.com/avatars/54962/98/639071281932501306.jpeg",
      "sources": [
        {
          "sourceId": 145,
          "pageNumber": 187,
          "sourceType": 1
        }
      ],
      "speciesGroupId": 8
    },
    "raceDefinitionId": null,
    "raceDefinitionTypeId": null,
    "notes": {
      "allies": "Gundren Rockseeker and a handful of former Neverwinter Guard soldiers who still respect my rank.",
      "personalPossessions": "- A damaged insignia from my former company, kept as a reminder of my failure.\n- A fire-scorched whetstone used to sharpen my weapons.\n- A battered military signal whistle from my time in the Neverwinter Guard.",
      "otherHoldings": null,
      "organizations": "Former sergeant of the Neverwinter Guard, Rhogar “Stryker” Flameborn now works as an independent sellsword along the Sword Coast.",
      "enemies": "Orc raiders and warbands of the Sword Coast, particularly those responsible for the destruction of my former company.",
      "backstory": "Rhogar Flameborn was hatched under the blazing traditions of a Red Dragonborn bloodline—one that believed strength was proof of worth and fire was the purest expression of dominance. From his earliest days, Rhogar’s temper burned hot and fast, and his instructors struggled to teach him restraint. Where others planned, Rhogar acted. Where others hesitated, he charged.\n\nIt was during martial training that he earned the name “Stryker.” He favored direct assaults, dual blades flashing in brutal arcs, breaking enemy lines through sheer aggression. The name stuck—not as mockery, but as acknowledgment. When Stryker moved, something was about to break.\n\nThough never clever or patient, Rhogar possessed an undeniable physical presence. He relied on instinct, muscle, and intimidation rather than tactics or theory. His crude humor and blunt speech made him popular among common soldiers, even as officers grew frustrated with his lack of subtlety. Still, on the battlefield, he delivered results.\n\nRhogar rose to the rank of sergeant, not because he was wise, but because soldiers followed him. He stood at the front, took the first blows, and never abandoned his own. Orders barked in Draconic carried authority, while his knowledge of Orc—learned through years of skirmishes and battlefield taunts—allowed him to understand his enemies in ways many officers could not.\n\nHis company became his identity. His purpose.\n\nThat purpose ended in fire and blood.\n\nDuring a campaign against a brutal enemy force, Rhogar’s unit was ordered to hold a strategic position while awaiting reinforcements. Tired, injured, and stretched thin, Rhogar grew convinced that waiting meant death. Trusting his instincts over orders and intelligence he barely understood, he ordered an aggressive counter-attack meant to shatter the enemy’s morale.\n\nThe enemy had planned for it.\n\nWhat followed was a devastating defeat. The formation collapsed. Soldiers fell screaming under blades and arrows. Rhogar fought like a beast, axes slick with blood, but strength could not undo the mistake. By the time the battle ended, most of his company was dead.\n\nOfficially, the defeat was blamed on poor intelligence and overwhelming odds. Unofficially, Rhogar knows the truth: his impatience and rage sealed their fate.\n\nHe survived—but his body never fully recovered. Old wounds ache, stamina fails him at critical moments, and he bears scars both visible and hidden. Worse than the injuries is the guilt. He keeps the truth buried, for if anyone knew how badly he failed, he believes he would lose even the scraps of honor he has left.\n\nAfter leaving military service, Rhogar drifted. Guard work. Caravan escort. Mercenary contracts. A modest life filled with violence but no purpose. His hatred for the enemy who destroyed his company grew into something consuming—blind, unreasoning, and dangerous.\n\nDespite this, Rhogar never turns away from those who cannot defend themselves. When instinct takes over, he steps forward without thinking, placing himself between danger and the helpless. He does not call it heroism. He calls it responsibility.\n\nIt was during this wandering life that Rhogar met Gundren Rockseeker, a dwarf prospector with sharp eyes and grand ambitions. Years ago, Rhogar was hired to protect a frontier caravan carrying mining supplies. When orc raiders attacked, Rhogar’s ability to understand their shouted commands—and respond with terrifying precision—turned the tide of the fight.\n\nGundren noticed.\n\nOver shared ale and long roads, Gundren came to respect Rhogar’s honesty and raw sense of duty. Unlike others, Gundren never asked about Rhogar’s past, and Rhogar never volunteered it. Trust formed the old-fashioned way—through action.\n\nNow, Gundren has sent word asking Rhogar to meet him in Neverwinter to assist with an important task. Rhogar did not ask questions. Gundren has never wasted his time, and if he is asking for help, it must matter.\n\nPerhaps this journey will offer coin.\nPerhaps it will offer blood.\nOr perhaps—though Rhogar would never admit it—it will offer a chance to finally face the fire he’s been running from.",
      "otherNotes": "Bears lingering injuries from past battles and sleeps lightly, always facing exits. Prefers direct solutions and distrusts complicated plans. Speaks Orc fluently and reacts strongly to orc warbands. Carries guilt over a disastrous command decision that destroyed his former company, a truth he keeps secret. Respects strength and loyalty above titles or wealth."
    },
    "traits": {
      "personalityTraits": "I have a crude sense of humor.\nI face problems head-on. A simple, direct solution is the best path to success.",
      "ideals": "Responsibility. I do what I must and obey just authority. (Lawful)\nNation. My city, nation, or people are all that matter. (Any)",
      "bonds": "I fight for those who cannot fight for themselves.\nI’ll never forget the crushing defeat my company suffered or the enemies who dealt it.",
      "flaws": "I made a terrible mistake in battle that cost many lives—and I would do anything to keep that mistake secret.\nMy hatred of my enemies is blind and unreasoning.",
      "appearance": null
    },
    "preferences": {
      "useHomebrewContent": true,
      "progressionType": 2,
      "encumbranceType": 1,
      "ignoreCoinWeight": true,
      "hitPointType": 1,
      "showUnarmedStrike": true,
      "showScaledSpells": true,
      "primarySense": 5,
      "primaryMovement": 1,
      "privacyType": 2,
      "sharingType": 2,
      "abilityScoreDisplayType": 2,
      "enforceFeatRules": true,
      "enforceMulticlassRules": true,
      "enableOptionalClassFeatures": false,
      "enableOptionalOrigins": false,
      "enableDarkMode": true,
      "enableContainerCurrency": false,
      "longRestType": 2,
      "diceSetId": null
    },
    "configuration": {
      "startingEquipmentType": 3,
      "abilityScoreType": 2,
      "showHelpText": false
    },
    "lifestyle": null,
    "inventory": [
      {
        "id": 916555583,
        "entityTypeId": 1439493548,
        "definition": {
          "id": 5245,
          "baseTypeId": 1782728300,
          "entityTypeId": 112130694,
          "definitionKey": "112130694:5245",
          "canEquip": true,
          "magic": true,
          "name": "Longsword, +1",
          "snippet": null,
          "weight": 3.00,
          "weightMultiplier": 1,
          "capacity": null,
          "capacityWeight": 0,
          "type": "Longsword",
          "description": "<p>You have a +1 bonus to attack and damage rolls made with this magic weapon.</p>",
          "canAttune": false,
          "attunementDescription": "",
          "rarity": "Uncommon",
          "isHomebrew": false,
          "version": null,
          "sourceId": null,
          "sourcePageNumber": null,
          "stackable": false,
          "bundleSize": 1,
          "avatarUrl": null,
          "largeAvatarUrl": null,
          "filterType": "Weapon",
          "cost": null,
          "isPack": false,
          "tags": [
            "Damage",
            "Combat"
          ],
          "grantedModifiers": [
            {
              "fixedValue": 1,
              "id": "614",
              "entityId": null,
              "entityTypeId": null,
              "type": "bonus",
              "subType": "magic",
              "dice": null,
              "restriction": "",
              "statId": null,
              "requiresAttunement": false,
              "duration": null,
              "friendlyTypeName": "Bonus",
              "friendlySubtypeName": "Magic",
              "isGranted": true,
              "bonusTypes": [],
              "value": 1,
              "availableToMulticlass": true,
              "modifierTypeId": 1,
              "modifierSubTypeId": 312,
              "componentId": 5245,
              "componentTypeId": 112130694,
              "tagConstraints": []
            }
          ],
          "subType": null,
          "isConsumable": false,
          "weaponBehaviors": [],
          "baseItemId": 4,
          "baseArmorName": null,
          "strengthRequirement": null,
          "armorClass": null,
          "stealthCheck": null,
          "damage": {
            "diceCount": 1,
            "diceValue": 8,
            "diceMultiplier": null,
            "fixedValue": null,
            "diceString": "1d8"
          },
          "damageType": "Slashing",
          "fixedDamage": null,
          "properties": [
            {
              "id": 12,
              "name": "Versatile",
              "description": "<p>A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.</p>",
              "notes": "1d10"
            },
            {
              "id": 22,
              "name": "Sap",
              "description": "<p>If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "notes": null
            }
          ],
          "attackType": 1,
          "categoryId": 2,
          "range": 5,
          "longRange": 5,
          "isMonkWeapon": false,
          "levelInfusionGranted": null,
          "sources": [
            {
              "sourceId": 146,
              "pageNumber": null,
              "sourceType": 1
            },
            {
              "sourceId": 1,
              "pageNumber": null,
              "sourceType": 2
            },
            {
              "sourceId": 148,
              "pageNumber": null,
              "sourceType": 2
            }
          ],
          "armorTypeId": null,
          "gearTypeId": null,
          "groupedId": 5400,
          "canBeAddedToInventory": true,
          "isContainer": false,
          "isCustomItem": false,
          "isLegacy": false
        },
        "definitionId": 0,
        "definitionTypeId": 0,
        "displayAsAttack": null,
        "quantity": 1,
        "isAttuned": false,
        "equipped": true,
        "equippedEntityTypeId": 1581111423,
        "equippedEntityId": 156667185,
        "chargesUsed": 0,
        "limitedUse": null,
        "containerEntityId": 156667185,
        "containerEntityTypeId": 1581111423,
        "containerDefinitionKey": "1581111423:156667185",
        "currency": null,
        "originEntityTypeId": null,
        "originEntityId": null,
        "originDefinitionKey": null
      },
      {
        "id": 916550056,
        "entityTypeId": 1439493548,
        "definition": {
          "id": 3,
          "baseTypeId": 701257905,
          "entityTypeId": 701257905,
          "definitionKey": "701257905:3",
          "canEquip": true,
          "magic": false,
          "name": "Studded Leather",
          "snippet": null,
          "weight": 13.00,
          "weightMultiplier": 1,
          "capacity": null,
          "capacityWeight": 0,
          "type": "Light Armor",
          "description": "<p>Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
          "sourceId": null,
          "sourcePageNumber": null,
          "stackable": false,
          "bundleSize": 1,
          "avatarUrl": null,
          "largeAvatarUrl": null,
          "filterType": "Armor",
          "cost": 45.0000,
          "isPack": false,
          "tags": [
            "Warding"
          ],
          "grantedModifiers": [],
          "subType": null,
          "isConsumable": false,
          "weaponBehaviors": [],
          "baseItemId": 3,
          "baseArmorName": "Studded Leather",
          "strengthRequirement": null,
          "armorClass": 12,
          "stealthCheck": 1,
          "damage": null,
          "damageType": null,
          "fixedDamage": null,
          "properties": null,
          "attackType": null,
          "categoryId": null,
          "range": null,
          "longRange": null,
          "isMonkWeapon": false,
          "levelInfusionGranted": null,
          "sources": [
            {
              "sourceId": 148,
              "pageNumber": null,
              "sourceType": 1
            },
            {
              "sourceId": 1,
              "pageNumber": null,
              "sourceType": 2
            }
          ],
          "armorTypeId": 1,
          "gearTypeId": null,
          "groupedId": null,
          "canBeAddedToInventory": true,
          "isContainer": false,
          "isCustomItem": false,
          "isLegacy": false
        },
        "definitionId": 0,
        "definitionTypeId": 0,
        "displayAsAttack": null,
        "quantity": 1,
        "isAttuned": false,
        "equipped": true,
        "equippedEntityTypeId": 1581111423,
        "equippedEntityId": 156667185,
        "chargesUsed": 0,
        "limitedUse": null,
        "containerEntityId": 156667185,
        "containerEntityTypeId": 1581111423,
        "containerDefinitionKey": "1581111423:156667185",
        "currency": null,
        "originEntityTypeId": null,
        "originEntityId": null,
        "originDefinitionKey": null
      },
      {
        "id": 916555236,
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        "definition": {
          "id": 19,
          "baseTypeId": 1782728300,
          "entityTypeId": 1782728300,
          "definitionKey": "1782728300:19",
          "canEquip": true,
          "magic": false,
          "name": "Battleaxe",
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          "weight": 4.00,
          "weightMultiplier": 1,
          "capacity": null,
          "capacityWeight": 0,
          "type": "Battleaxe",
          "description": "<p>Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>\r\n<div class=\"mastery-container\"><hr />\r\n<p>This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.</p>\r\n<p><strong><em>Topple.</em></strong> If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.</p>\r\n</div>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
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          "version": null,
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          "stackable": false,
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          "avatarUrl": null,
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          "filterType": "Weapon",
          "cost": 10.0000,
          "isPack": false,
          "tags": [
            "Damage",
            "Combat"
          ],
          "grantedModifiers": [],
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          "isConsumable": false,
          "weaponBehaviors": [],
          "baseItemId": 19,
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          "damage": {
            "diceCount": 1,
            "diceValue": 8,
            "diceMultiplier": null,
            "fixedValue": null,
            "diceString": "1d8"
          },
          "damageType": "Slashing",
          "fixedDamage": null,
          "properties": [
            {
              "id": 12,
              "name": "Versatile",
              "description": "<p>A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.</p>",
              "notes": "1d10"
            },
            {
              "id": 24,
              "name": "Topple",
              "description": "<p>If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the [condition]Prone[/condition] condition.</p>",
              "notes": null
            }
          ],
          "attackType": 1,
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          "range": 5,
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          "isMonkWeapon": false,
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            {
              "sourceId": 148,
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            {
              "sourceId": 1,
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          ],
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          "isCustomItem": false,
          "isLegacy": false
        },
        "definitionId": 0,
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        "isAttuned": false,
        "equipped": true,
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        "id": 916550057,
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          "id": 37,
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          "entityTypeId": 1782728300,
          "definitionKey": "1782728300:37",
          "canEquip": true,
          "magic": false,
          "name": "Longbow",
          "snippet": null,
          "weight": 2.00,
          "weightMultiplier": 1,
          "capacity": null,
          "capacityWeight": 0,
          "type": "Longbow",
          "description": "<p>Proficiency with a Longbow allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>\r\n<div class=\"mastery-container\"><hr />\r\n<p>This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.</p>\r\n<p><em><strong>Slow.</strong></em> If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>\r\n</div>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
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          "version": null,
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          "stackable": false,
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          "filterType": "Weapon",
          "cost": 50.0000,
          "isPack": false,
          "tags": [
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            "Combat"
          ],
          "grantedModifiers": [],
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            "diceValue": 8,
            "diceMultiplier": null,
            "fixedValue": null,
            "diceString": "1d8"
          },
          "damageType": "Piercing",
          "fixedDamage": null,
          "properties": [
            {
              "id": 1,
              "name": "Ammunition",
              "description": "<p>You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon’s range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost.</p>",
              "notes": null
            },
            {
              "id": 3,
              "name": "Heavy",
              "description": "<p>You have [rules]Disadvantage[/rules] on attack rolls with a Heavy weapon if it’s a Melee weapon and your Strength score isn’t at least 13 or if it’s a Ranged weapon and your Dexterity score isn’t at least 13.</p>",
              "notes": null
            },
            {
              "id": 7,
              "name": "Range",
              "description": "<p>A Range weapon has a range in parentheses after the [wprop]Ammunition[/wprop] or [wprop]Thrown[/wprop] property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second is the weapon’s long range. When attacking a target beyond normal range, you have [rules]Disadvantage[/rules] on the attack roll. You can’t attack a target beyond the long range.</p>",
              "notes": null
            },
            {
              "id": 11,
              "name": "Two-Handed",
              "description": "<p>A Two-Handed weapon requires two hands when you attack with it.</p>",
              "notes": null
            },
            {
              "id": 23,
              "name": "Slow",
              "description": "<p>If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet.</p>",
              "notes": null
            }
          ],
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          "longRange": 600,
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        },
        "definitionId": 0,
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        "containerEntityTypeId": 1581111423,
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      },
      {
        "id": 916550055,
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          "id": 399,
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          "entityTypeId": 2103445194,
          "definitionKey": "2103445194:399",
          "canEquip": true,
          "magic": false,
          "name": "Backpack",
          "snippet": null,
          "weight": 5.00,
          "weightMultiplier": 1,
          "capacity": "",
          "capacityWeight": 30.00,
          "type": "Gear",
          "description": "<p>A Backpack holds up to 30 pounds within 1 cubic foot. It can also serve as a saddlebag.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
          "sourceId": null,
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          "stackable": false,
          "bundleSize": 1,
          "avatarUrl": null,
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          "filterType": "Other Gear",
          "cost": 2.0000,
          "isPack": false,
          "tags": [
            "Container"
          ],
          "grantedModifiers": [],
          "subType": "Adventuring Gear",
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          "isMonkWeapon": false,
          "levelInfusionGranted": null,
          "sources": [
            {
              "sourceId": 145,
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            },
            {
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          ],
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        },
        "definitionId": 0,
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        "equippedEntityTypeId": null,
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        "containerEntityId": 156667185,
        "containerEntityTypeId": 1581111423,
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      {
        "id": 916550054,
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          "baseTypeId": 2103445194,
          "entityTypeId": 2103445194,
          "definitionKey": "2103445194:407",
          "canEquip": true,
          "magic": false,
          "name": "Quiver",
          "snippet": null,
          "weight": 1.00,
          "weightMultiplier": 1,
          "capacity": "",
          "capacityWeight": 0,
          "type": "Gear",
          "description": "<p>A Quiver holds up to 20 Arrows.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
          "sourceId": null,
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          "stackable": false,
          "bundleSize": 1,
          "avatarUrl": null,
          "largeAvatarUrl": null,
          "filterType": "Other Gear",
          "cost": 1.0000,
          "isPack": false,
          "tags": [
            "Container"
          ],
          "grantedModifiers": [],
          "subType": "Adventuring Gear",
          "isConsumable": false,
          "weaponBehaviors": [],
          "baseItemId": null,
          "baseArmorName": null,
          "strengthRequirement": null,
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          "stealthCheck": null,
          "damage": null,
          "damageType": null,
          "fixedDamage": null,
          "properties": null,
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          "longRange": null,
          "isMonkWeapon": false,
          "levelInfusionGranted": null,
          "sources": [
            {
              "sourceId": 145,
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              "sourceType": 1
            },
            {
              "sourceId": 148,
              "pageNumber": null,
              "sourceType": 2
            }
          ],
          "armorTypeId": null,
          "gearTypeId": 1,
          "groupedId": null,
          "canBeAddedToInventory": true,
          "isContainer": true,
          "isCustomItem": false,
          "isLegacy": false
        },
        "definitionId": 0,
        "definitionTypeId": 0,
        "displayAsAttack": null,
        "quantity": 1,
        "isAttuned": false,
        "equipped": true,
        "equippedEntityTypeId": 1581111423,
        "equippedEntityId": 156667185,
        "chargesUsed": 0,
        "limitedUse": null,
        "containerEntityId": 156667185,
        "containerEntityTypeId": 1581111423,
        "containerDefinitionKey": "1581111423:156667185",
        "currency": null,
        "originEntityTypeId": null,
        "originEntityId": null,
        "originDefinitionKey": null
      },
      {
        "id": 916550058,
        "entityTypeId": 1439493548,
        "definition": {
          "id": 508,
          "baseTypeId": 2103445194,
          "entityTypeId": 2103445194,
          "definitionKey": "2103445194:508",
          "canEquip": true,
          "magic": false,
          "name": "Arrows",
          "snippet": null,
          "weight": 1.00,
          "weightMultiplier": 1,
          "capacity": "",
          "capacityWeight": 0,
          "type": "Gear",
          "description": "<p>Arrows are used with a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
          "sourceId": null,
          "sourcePageNumber": null,
          "stackable": true,
          "bundleSize": 20,
          "avatarUrl": null,
          "largeAvatarUrl": null,
          "filterType": "Other Gear",
          "cost": 1.0000,
          "isPack": false,
          "tags": [
            "Damage",
            "Combat"
          ],
          "grantedModifiers": [],
          "subType": "Ammunition",
          "isConsumable": true,
          "weaponBehaviors": [],
          "baseItemId": null,
          "baseArmorName": null,
          "strengthRequirement": null,
          "armorClass": null,
          "stealthCheck": null,
          "damage": null,
          "damageType": null,
          "fixedDamage": null,
          "properties": null,
          "attackType": null,
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          "range": null,
          "longRange": null,
          "isMonkWeapon": false,
          "levelInfusionGranted": null,
          "sources": [
            {
              "sourceId": 145,
              "pageNumber": null,
              "sourceType": 1
            },
            {
              "sourceId": 148,
              "pageNumber": null,
              "sourceType": 2
            }
          ],
          "armorTypeId": null,
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          "groupedId": null,
          "canBeAddedToInventory": true,
          "isContainer": false,
          "isCustomItem": false,
          "isLegacy": false
        },
        "definitionId": 0,
        "definitionTypeId": 0,
        "displayAsAttack": null,
        "quantity": 22,
        "isAttuned": false,
        "equipped": true,
        "equippedEntityTypeId": 1581111423,
        "equippedEntityId": 156667185,
        "chargesUsed": 0,
        "limitedUse": null,
        "containerEntityId": 156667185,
        "containerEntityTypeId": 1581111423,
        "containerDefinitionKey": "1581111423:156667185",
        "currency": null,
        "originEntityTypeId": null,
        "originEntityId": null,
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      },
      {
        "id": 916550061,
        "entityTypeId": 1439493548,
        "definition": {
          "id": 393,
          "baseTypeId": 2103445194,
          "entityTypeId": 2103445194,
          "definitionKey": "2103445194:393",
          "canEquip": false,
          "magic": false,
          "name": "Oil",
          "snippet": null,
          "weight": 1.00,
          "weightMultiplier": 1,
          "capacity": "",
          "capacityWeight": 0,
          "type": "Gear",
          "description": "<p>You can douse a creature, object, or space with Oil or use it as fuel, as detailed below.</p>\r\n<p><strong><em>Dousing a Creature or an Object.</em></strong> When you take the Attack action, you can replace one of your attacks with throwing an Oil flask. Target one creature or object within 20 feet of yourself. The target must succeed on a Dexterity saving throw (DC 8 plus your Dexterity modifier and Proficiency Bonus) or be covered in oil. If the target takes Fire damage before the oil dries (after 1 minute), the target takes an extra 5 Fire damage from burning oil.</p>\r\n<p><strong><em>Dousing a Space.</em></strong> You can take the Utilize action to pour an Oil flask on level ground to cover a 5-foot-square area within 5 feet of yourself. If lit, the oil burns until the end of the turn 2 rounds from when the oil was lit (or 12 seconds) and deals 5 Fire damage to any creature that enters the area or ends its turn there. A creature can take this damage only once per turn.</p>\r\n<p><strong><em>Fuel.</em></strong> Oil serves as fuel for Lamps and Lanterns. Once lit, a flask of Oil burns for 6 hours in a Lamp or Lantern. That duration doesn’t need to be consecutive; you can extinguish the burning Oil (as a Utilize action) and rekindle it again until it has burned for a total of 6 hours.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
          "sourceId": null,
          "sourcePageNumber": null,
          "stackable": true,
          "bundleSize": 1,
          "avatarUrl": null,
          "largeAvatarUrl": null,
          "filterType": "Other Gear",
          "cost": 0.1000,
          "isPack": false,
          "tags": [
            "Damage",
            "Utility",
            "Combat"
          ],
          "grantedModifiers": [],
          "subType": "Adventuring Gear",
          "isConsumable": false,
          "weaponBehaviors": [],
          "baseItemId": null,
          "baseArmorName": null,
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          "armorClass": null,
          "stealthCheck": null,
          "damage": null,
          "damageType": null,
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          "properties": null,
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          "isMonkWeapon": false,
          "levelInfusionGranted": null,
          "sources": [
            {
              "sourceId": 145,
              "pageNumber": null,
              "sourceType": 1
            },
            {
              "sourceId": 148,
              "pageNumber": null,
              "sourceType": 2
            }
          ],
          "armorTypeId": null,
          "gearTypeId": 1,
          "groupedId": null,
          "canBeAddedToInventory": true,
          "isContainer": false,
          "isCustomItem": false,
          "isLegacy": false
        },
        "definitionId": 0,
        "definitionTypeId": 0,
        "displayAsAttack": null,
        "quantity": 2,
        "isAttuned": false,
        "equipped": false,
        "equippedEntityTypeId": null,
        "equippedEntityId": null,
        "chargesUsed": 0,
        "limitedUse": null,
        "containerEntityId": 916550055,
        "containerEntityTypeId": 1439493548,
        "containerDefinitionKey": "1439493548:916550055",
        "currency": null,
        "originEntityTypeId": null,
        "originEntityId": null,
        "originDefinitionKey": null
      },
      {
        "id": 916550062,
        "entityTypeId": 1439493548,
        "definition": {
          "id": 411,
          "baseTypeId": 2103445194,
          "entityTypeId": 2103445194,
          "definitionKey": "2103445194:411",
          "canEquip": false,
          "magic": false,
          "name": "Rations",
          "snippet": null,
          "weight": 2.00,
          "weightMultiplier": 1,
          "capacity": "",
          "capacityWeight": 0,
          "type": "Gear",
          "description": "<p>Rations consist of travel-ready food, including jerky, dried fruit, hardtack, and nuts. See &ldquo;Malnutrition&rdquo; for the risks of not eating.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
          "sourceId": null,
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          "stackable": true,
          "bundleSize": 1,
          "avatarUrl": null,
          "largeAvatarUrl": null,
          "filterType": "Other Gear",
          "cost": 0.5000,
          "isPack": false,
          "tags": [
            "Social",
            "Utility",
            "Consumable"
          ],
          "grantedModifiers": [],
          "subType": "Adventuring Gear",
          "isConsumable": false,
          "weaponBehaviors": [],
          "baseItemId": null,
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          "isMonkWeapon": false,
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          "sources": [
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        "definitionId": 0,
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          "capacityWeight": 0,
          "type": "Gear",
          "description": "<p>A Tinderbox is a small container holding flint, fire steel, and tinder (usually dry cloth soaked in light oil) used to kindle a fire. Using it to light a Candle, Lamp, Lantern, or Torch&mdash;or anything else with exposed fuel&mdash;takes a Bonus Action. Lighting any other fire takes 1 minute.</p>",
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          "id": 437,
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          "definitionKey": "2103445194:437",
          "canEquip": false,
          "magic": false,
          "name": "Torch",
          "snippet": null,
          "weight": 1.00,
          "weightMultiplier": 1,
          "capacity": "",
          "capacityWeight": 0,
          "type": "Gear",
          "description": "<p>A Torch burns for 1 hour, casting Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. When you take the Attack action, you can attack with the Torch, using it as a Simple Melee weapon. On a hit, the target takes 1 Fire damage.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
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          "filterType": "Other Gear",
          "cost": 0.0100,
          "isPack": false,
          "tags": [
            "Damage",
            "Utility",
            "Exploration",
            "Combat"
          ],
          "grantedModifiers": [],
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          "name": "Waterskin",
          "snippet": null,
          "weight": 5.00,
          "weightMultiplier": 1,
          "capacity": "",
          "capacityWeight": 0,
          "type": "Gear",
          "description": "<p>A Waterskin holds up to 4 pints. If you don’t drink sufficient water, you risk dehydration.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
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          "stackable": true,
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          "cost": 0.2000,
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            "Container"
          ],
          "grantedModifiers": [],
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        },
        "definitionId": 0,
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          "id": 497,
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          "definitionKey": "2103445194:497",
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          "name": "Caltrops",
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          "capacityWeight": 0,
          "type": "Gear",
          "description": "<p>As a Utilize action, you can spread Caltrops from their bag to cover a 5-foot-square area within 5 feet of yourself. A creature that enters this area for the first time on a turn must succeed on a DC 15 Dexterity saving throw or take 1 Piercing damage and have its Speed reduced to 0 until the start of its next turn. It takes 10 minutes to recover the Caltrops.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
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          "isPack": false,
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            "Damage",
            "Movement",
            "Combat"
          ],
          "grantedModifiers": [],
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        },
        "definitionId": 0,
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          "name": "Crowbar",
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          "capacity": "",
          "capacityWeight": 0,
          "type": "Gear",
          "description": "<p>Using a Crowbar gives you Advantage on Strength checks where the Crowbar’s leverage can be applied.</p>",
          "canAttune": false,
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    "classes": [
      {
        "id": 216941196,
        "entityTypeId": 1446578651,
        "level": 2,
        "isStartingClass": true,
        "hitDiceUsed": 0,
        "definitionId": 0,
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        "definition": {
          "id": 2190879,
          "definitionKey": "789467139:2190879",
          "name": "Fighter",
          "description": "<p><span style=\"font-size: 16px;\"><em>A Master of All Arms and Armor</em></span></p>\r\n<p>Fighters all share an unparalleled prowess with weapons and armor, and are well acquainted with death, both meting it out and defying it.</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Primary Ability:</strong> Strength or Dexterity<br /><strong>Hit Point Die:</strong> D10<br /><strong>Saves:</strong> Strength &amp; Constitution</p>",
          "equipmentDescription": "<p><em>Choose A, B, or C:</em> <br />(A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer’s Pack, and 4 GP; <br />(B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer’s Pack, and 11 GP; or <br />(C) 155 GP</p>",
          "parentClassId": null,
          "slug": "2190879-fighter",
          "avatarUrl": "https://www.dndbeyond.com/avatars/43940/811/638607458264013967.png?width=350&height=350&fit=bounds&quality=95&auto=webp",
          "largeAvatarUrl": "https://www.dndbeyond.com/avatars/43940/812/638607458265993956.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp",
          "portraitAvatarUrl": "https://www.dndbeyond.com/avatars/43940/813/638607458268123998.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp",
          "moreDetailsUrl": "/classes/2190879-fighter",
          "spellCastingAbilityId": null,
          "sources": [
            {
              "sourceId": 145,
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          ],
          "classFeatures": [
            {
              "id": 10292231,
              "name": "Core Fighter Traits",
              "prerequisite": null,
              "description": "<p id=\"AsaLevel1CharacterFighter\" class=\"compendium-hr h3-override\">As a Level 1 Character:</p>\r\n<ul>\r\n<li>Gain all the traits in the Core Fighter Traits table.</li>\r\n<li>Gain the Fighter’s level 1 features.</li>\r\n</ul>\r\n<table class=\"table-compendium table--left-all\" style=\"--sb-table-row-bg-hover: #b3d3df; --sb-table-row-bg-dark: #d7e8ee; --sb-table-row-bg-light: #f1f7f9; --dark-sb-table-row-bg-light: #5e7982; --dark-sb-table-row-bg-dark: #5c7f8c; --dark-sb-table-row-bg-hover: #78a2b0;\"><caption>Core Fighter Traits</caption>\r\n<tbody>\r\n<tr>\r\n<th>Primary Ability</th>\r\n<td>Strength or Dexterity</td>\r\n</tr>\r\n<tr>\r\n<th>Hit Point Die</th>\r\n<td>D10 per Fighter level</td>\r\n</tr>\r\n<tr>\r\n<th>Saving Throw Proficiencies</th>\r\n<td>Strength and Constitution</td>\r\n</tr>\r\n<tr>\r\n<th>Skill Proficiencies</th>\r\n<td><em>Choose 2:</em> Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival</td>\r\n</tr>\r\n<tr>\r\n<th>Weapon Proficiencies</th>\r\n<td>Simple and Martial weapons</td>\r\n</tr>\r\n<tr>\r\n<th>Armor Training</th>\r\n<td>Light, Medium, and Heavy armor and Shields</td>\r\n</tr>\r\n<tr>\r\n<th>Starting Equipment</th>\r\n<td><em>Choose A, B, or C:</em> (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer’s Pack, and 4 GP; (B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer’s Pack, and 11 GP; or (C) 155 GP</td>\r\n</tr>\r\n</tbody>\r\n</table>",
              "requiredLevel": 1,
              "displayOrder": 1,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190879-fighter#CoreFighterTraits-10292231"
            },
            {
              "id": 10292232,
              "name": "Fighting Style",
              "prerequisite": null,
              "description": "<p>You have honed your martial prowess and gain a Fighting Style feat of your choice.</p>\r\n<p>Whenever you gain a Fighter level, you can replace the feat you chose with a different Fighting Style feat.</p>",
              "requiredLevel": 1,
              "displayOrder": 2,
              "summary": "Specialize in a certain style of combat.",
              "featuresSectionType": 1,
              "moreDetailsUrl": "/classes/2190879-fighter#FightingStyle-10292232"
            },
            {
              "id": 10292233,
              "name": "Second Wind",
              "prerequisite": null,
              "description": "<p>You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit Points equal to 1d10 plus your Fighter level.</p>\r\n<p>You can use this feature twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.</p>\r\n<p>When you reach certain Fighter levels, you gain more uses of this feature, as shown in the Second Wind column of the Fighter Features table.</p>",
              "requiredLevel": 1,
              "displayOrder": 3,
              "summary": "Draw on a limited well of physical and mental stamina to recover quickly.",
              "featuresSectionType": 1,
              "moreDetailsUrl": "/classes/2190879-fighter#SecondWind-10292233"
            },
            {
              "id": 10292234,
              "name": "Weapon Mastery",
              "prerequisite": null,
              "description": "<p>Your training with weapons allows you to use the mastery properties of three kinds of Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.</p>\r\n<p>When you reach certain Fighter levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Fighter Features table.</p>",
              "requiredLevel": 1,
              "displayOrder": 4,
              "summary": "Unlock the mastery properties of your chosen weapons.",
              "featuresSectionType": 1,
              "moreDetailsUrl": "/classes/2190879-fighter#WeaponMastery-10292234"
            },
            {
              "id": 10292235,
              "name": "Action Surge",
              "prerequisite": null,
              "description": "<p>You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action, except the Magic action.</p>\r\n<p>Once you use this feature, you can’t do so again until you finish a Short or Long Rest. Starting at level 17, you can use it twice before a rest but only once on a turn.</p>",
              "requiredLevel": 2,
              "displayOrder": 5,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190879-fighter#ActionSurge-10292235"
            },
            {
              "id": 10292236,
              "name": "Tactical Mind",
              "prerequisite": null,
              "description": "<p>You have a mind for tactics on and off the battlefield. When you fail an ability check, you can expend a use of your Second Wind to push yourself toward success. Rather than regaining Hit Points, you roll 1d10 and add the number rolled to the ability check, potentially turning it into a success. If the check still fails, this use of Second Wind isn’t expended.</p>",
              "requiredLevel": 2,
              "displayOrder": 6,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190879-fighter#TacticalMind-10292236"
            },
            {
              "id": 10292237,
              "name": "Fighter Subclass",
              "prerequisite": null,
              "description": "<p>You gain a Fighter subclass of your choice. A subclass is a specialization that grants you features at certain Fighter levels. For the rest of your career, you gain each of your subclass’s features that are of your Fighter level or lower.</p>",
              "requiredLevel": 3,
              "displayOrder": 7,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190879-fighter#FighterSubclass-10292237"
            },
            {
              "id": 10292238,
              "name": "Ability Score Improvement",
              "prerequisite": null,
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Fighter levels 6, 8, 12, 14, and 16.</p>",
              "requiredLevel": 4,
              "displayOrder": 8,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190879-fighter#AbilityScoreImprovement-10292238"
            },
            {
              "id": 10292239,
              "name": "Extra Attack",
              "prerequisite": null,
              "description": "<p>You can attack twice instead of once whenever you take the Attack action on your turn.</p>",
              "requiredLevel": 5,
              "displayOrder": 9,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190879-fighter#ExtraAttack-10292239"
            },
            {
              "id": 10292240,
              "name": "Tactical Shift",
              "prerequisite": null,
              "description": "<p>Whenever you activate your Second Wind with a Bonus Action, you can move up to half your Speed without provoking Opportunity Attacks.</p>",
              "requiredLevel": 5,
              "displayOrder": 10,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190879-fighter#TacticalShift-10292240"
            },
            {
              "id": 10292241,
              "name": "6: Ability Score Improvement",
              "prerequisite": null,
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Fighter levels 8, 12, 14, and 16.</p>",
              "requiredLevel": 6,
              "displayOrder": 11,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190879-fighter#6:AbilityScoreImprovement-10292241"
            },
            {
              "id": 10292242,
              "name": "8: Ability Score Improvement",
              "prerequisite": null,
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Fighter levels 12, 14, and 16.</p>",
              "requiredLevel": 8,
              "displayOrder": 12,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190879-fighter#8:AbilityScoreImprovement-10292242"
            },
            {
              "id": 10292243,
              "name": "Indomitable",
              "prerequisite": null,
              "description": "<p>If you fail a saving throw, you can reroll it with a bonus equal to your Fighter level. You must use the new roll, and you can’t use this feature again until you finish a Long Rest.</p>\r\n<p>You can use this feature twice before a Long Rest starting at level 13 and three times before a Long Rest starting at level 17.</p>",
              "requiredLevel": 9,
              "displayOrder": 14,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190879-fighter#Indomitable-10292243"
            },
            {
              "id": 10292244,
              "name": "Tactical Master",
              "prerequisite": null,
              "description": "<p>When you attack with a weapon whose mastery property you can use, you can replace that property with the Push, Sap, or Slow property for that attack.</p>",
              "requiredLevel": 9,
              "displayOrder": 13,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190879-fighter#TacticalMaster-10292244"
            },
            {
              "id": 10292245,
              "name": "Two Extra Attacks",
              "prerequisite": null,
              "description": "<p>You can attack three times instead of once whenever you take the Attack action on your turn.</p>",
              "requiredLevel": 11,
              "displayOrder": 16,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190879-fighter#TwoExtraAttacks-10292245"
            },
            {
              "id": 10292246,
              "name": "12: Ability Score Improvement",
              "prerequisite": null,
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Fighter levels 14 and 16.</p>",
              "requiredLevel": 12,
              "displayOrder": 17,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190879-fighter#12:AbilityScoreImprovement-10292246"
            },
            {
              "id": 10292247,
              "name": "Studied Attacks",
              "prerequisite": null,
              "description": "<p>You study your opponents and learn from each attack you make. If you make an attack roll against a creature and miss, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "requiredLevel": 13,
              "displayOrder": 18,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190879-fighter#StudiedAttacks-10292247"
            },
            {
              "id": 10292248,
              "name": "14: Ability Score Improvement",
              "prerequisite": null,
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Fighter level 16.</p>",
              "requiredLevel": 14,
              "displayOrder": 19,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190879-fighter#14:AbilityScoreImprovement-10292248"
            },
            {
              "id": 10292249,
              "name": "16: Ability Score Improvement",
              "prerequisite": null,
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.</p>",
              "requiredLevel": 16,
              "displayOrder": 20,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190879-fighter#16:AbilityScoreImprovement-10292249"
            },
            {
              "id": 10292250,
              "name": "Epic Boon",
              "prerequisite": null,
              "description": "<p>You gain an Epic Boon feat or another feat of your choice for which you qualify.</p>",
              "requiredLevel": 19,
              "displayOrder": 22,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190879-fighter#EpicBoon-10292250"
            },
            {
              "id": 10292251,
              "name": "Three Extra Attacks",
              "prerequisite": null,
              "description": "<p>You can attack four times instead of once whenever you take the Attack action on your turn.</p>",
              "requiredLevel": 20,
              "displayOrder": 23,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190879-fighter#ThreeExtraAttacks-10292251"
            },
            {
              "id": 10292252,
              "name": "4: Weapon Mastery",
              "prerequisite": null,
              "description": "<p>Your training with weapons allows you to use the mastery properties of another Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of your weapon choices.</p>\r\n<p>When you reach certain Fighter levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Fighter Features table.</p>",
              "requiredLevel": 4,
              "displayOrder": 7,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190879-fighter#4:WeaponMastery-10292252"
            },
            {
              "id": 10292253,
              "name": "10: Weapon Mastery",
              "prerequisite": null,
              "description": "<p>Your training with weapons allows you to use the mastery properties of another Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of your weapon choices.</p>\r\n<p>When you reach certain Fighter levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Fighter Features table.</p>",
              "requiredLevel": 10,
              "displayOrder": 15,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190879-fighter#10:WeaponMastery-10292253"
            },
            {
              "id": 10292254,
              "name": "16: Weapon Mastery",
              "prerequisite": null,
              "description": "<p>Your training with weapons allows you to use the mastery properties of another Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of your weapon choices.</p>\r\n<p>When you reach certain Fighter levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Fighter Features table.</p>",
              "requiredLevel": 16,
              "displayOrder": 21,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190879-fighter#16:WeaponMastery-10292254"
            }
          ],
          "hitDice": 10,
          "wealthDice": null,
          "canCastSpells": false,
          "knowsAllSpells": null,
          "spellPrepareType": null,
          "spellCastingLearningStyle": 1,
          "spellContainerName": null,
          "sourcePageNumber": 90,
          "subclassDefinition": null,
          "isHomebrew": false,
          "primaryAbilities": [
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            2
          ],
          "spellRules": {
            "multiClassSpellSlotDivisor": 3,
            "isRitualSpellCaster": true,
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              3,
              3,
              3,
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              ],
              [
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              [
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              ],
              [
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                3,
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                0,
                0,
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              ],
              [
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                3,
                0,
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              ],
              [
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                2,
                0,
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                0
              ],
              [
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                3,
                2,
                0,
                0,
                0,
                0,
                0,
                0
              ],
              [
                4,
                3,
                3,
                0,
                0,
                0,
                0,
                0,
                0
              ],
              [
                4,
                3,
                3,
                0,
                0,
                0,
                0,
                0,
                0
              ],
              [
                4,
                3,
                3,
                0,
                0,
                0,
                0,
                0,
                0
              ],
              [
                4,
                3,
                3,
                1,
                0,
                0,
                0,
                0,
                0
              ],
              [
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                3,
                3,
                1,
                0,
                0,
                0,
                0,
                0
              ]
            ],
            "multiClassSpellSlotRounding": 1,
            "levelPreparedSpellMaxes": []
          },
          "prerequisites": [
            {
              "description": "Strength 13",
              "prerequisiteMappings": [
                {
                  "id": 597892,
                  "entityId": 1,
                  "entityTypeId": 1472902489,
                  "type": "ability-score",
                  "subType": "strength",
                  "value": 13,
                  "friendlyTypeName": "Ability Score",
                  "friendlySubTypeName": "Strength",
                  "shouldExclude": false
                },
                {
                  "id": 851578,
                  "entityId": 9,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "barbarian-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Barbarian (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851579,
                  "entityId": 1,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "bard-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Bard (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851580,
                  "entityId": 2,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "cleric-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Cleric (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851581,
                  "entityId": 3,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "druid-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Druid (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851582,
                  "entityId": 10,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "fighter-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Fighter (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851583,
                  "entityId": 11,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "monk-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Monk (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851584,
                  "entityId": 4,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "paladin-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Paladin (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851585,
                  "entityId": 5,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "ranger-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Ranger (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851586,
                  "entityId": 12,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "rogue-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Rogue (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851588,
                  "entityId": 6,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "sorcerer-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Sorcerer (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851589,
                  "entityId": 7,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "warlock-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Warlock (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851590,
                  "entityId": 8,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "wizard-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Wizard (Legacy)",
                  "shouldExclude": true
                }
              ],
              "hidePrerequisite": false
            },
            {
              "description": "or Dexterity 13",
              "prerequisiteMappings": [
                {
                  "id": 597893,
                  "entityId": 2,
                  "entityTypeId": 1472902489,
                  "type": "ability-score",
                  "subType": "dexterity",
                  "value": 13,
                  "friendlyTypeName": "Ability Score",
                  "friendlySubTypeName": "Dexterity",
                  "shouldExclude": false
                },
                {
                  "id": 851592,
                  "entityId": 9,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "barbarian-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Barbarian (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851593,
                  "entityId": 1,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "bard-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Bard (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851594,
                  "entityId": 2,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "cleric-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Cleric (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851595,
                  "entityId": 3,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "druid-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Druid (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851596,
                  "entityId": 10,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "fighter-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Fighter (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851597,
                  "entityId": 11,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "monk-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Monk (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851598,
                  "entityId": 4,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "paladin-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Paladin (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851599,
                  "entityId": 5,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "ranger-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Ranger (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851600,
                  "entityId": 12,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "rogue-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Rogue (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851601,
                  "entityId": 6,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "sorcerer-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Sorcerer (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851603,
                  "entityId": 7,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "warlock-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Warlock (Legacy)",
                  "shouldExclude": true
                },
                {
                  "id": 851604,
                  "entityId": 8,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "wizard-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Wizard (Legacy)",
                  "shouldExclude": true
                }
              ],
              "hidePrerequisite": false
            }
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          "complexity": 1,
          "tagline": "A Master of All Arms and Armor",
          "cardDescription": "Fighters exhibit an unparalleled prowess with weapons and armor, using them to mete out and defy death.",
          "highlights": "<ul>\r\n<li>Master weapons and armor to be prepared for any combat situation.</li>\r\n<li>Push yourself beyond your normal limits to stay in the fray and turn the tide of battle.</li>\r\n<li>Rule the battlefield.</li>\r\n</ul>",
          "color": {
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            "entityTypeId": 789467139,
            "entityId": 2190879,
            "name": "",
            "theme": "#4A2B01",
            "accent": "#A5865C"
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          "mobileCardBannerAvatarUrl": "https://www.dndbeyond.com/avatars/54900/709/639068717052202625.png",
          "desktopCardBannerAvatarUrl": "https://www.dndbeyond.com/avatars/54900/710/639068717053592622.png",
          "iconicGearAvatarUrl": "https://www.dndbeyond.com/avatars/54900/847/639068719930995961.png",
          "classFantasy": "Weapons Master",
          "iconicGear": "<ul>\r\n<li>Weapons of all descriptions</li>\r\n<li>Every type of armor and shield</li>\r\n<li><em>Vorpal Sword</em></li>\r\n</ul>",
          "subclassTagline": "",
          "subclassFlavorText": "At later levels you’ll specialize.",
          "cardEyebrow": null,
          "cardHeading": null
        },
        "subclassDefinition": null,
        "classFeatures": [
          {
            "definition": {
              "id": 10292231,
              "definitionKey": "class-feature:10292231",
              "entityTypeId": 12168134,
              "displayOrder": 1,
              "name": "Core Fighter Traits",
              "description": "<p id=\"AsaLevel1CharacterFighter\" class=\"compendium-hr h3-override\">As a Level 1 Character:</p>\r\n<ul>\r\n<li>Gain all the traits in the Core Fighter Traits table.</li>\r\n<li>Gain the Fighter’s level 1 features.</li>\r\n</ul>\r\n<table class=\"table-compendium table--left-all\" style=\"--sb-table-row-bg-hover: #b3d3df; --sb-table-row-bg-dark: #d7e8ee; --sb-table-row-bg-light: #f1f7f9; --dark-sb-table-row-bg-light: #5e7982; --dark-sb-table-row-bg-dark: #5c7f8c; --dark-sb-table-row-bg-hover: #78a2b0;\"><caption>Core Fighter Traits</caption>\r\n<tbody>\r\n<tr>\r\n<th>Primary Ability</th>\r\n<td>Strength or Dexterity</td>\r\n</tr>\r\n<tr>\r\n<th>Hit Point Die</th>\r\n<td>D10 per Fighter level</td>\r\n</tr>\r\n<tr>\r\n<th>Saving Throw Proficiencies</th>\r\n<td>Strength and Constitution</td>\r\n</tr>\r\n<tr>\r\n<th>Skill Proficiencies</th>\r\n<td><em>Choose 2:</em> Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Persuasion, Perception, or Survival</td>\r\n</tr>\r\n<tr>\r\n<th>Weapon Proficiencies</th>\r\n<td>Simple and Martial weapons</td>\r\n</tr>\r\n<tr>\r\n<th>Armor Training</th>\r\n<td>Light, Medium, and Heavy armor and Shields</td>\r\n</tr>\r\n<tr>\r\n<th>Starting Equipment</th>\r\n<td><em>Choose A, B, or C:</em> (A) Chain Mail, Greatsword, Flail, 8 Javelins, Dungeoneer’s Pack, and 4 GP; (B) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Dungeoneer’s Pack, and 11 GP; or (C) 155 GP</td>\r\n</tr>\r\n</tbody>\r\n</table>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "<p id=\"AsaMulticlassCharacterFighter\" class=\"compendium-hr h3-override\">As a Multiclass Character:</p>\r\n<ul>\r\n<li>Gain the following traits from the Core Fighter Traits table: Hit Point Die, proficiency with Martial weapons, and training with Light and Medium armor and Shields.</li>\r\n<li>Gain the Fighter’s level 1 features.</li>\r\n</ul>\r\n<table class=\"table-compendium table--left-all\" style=\"--sb-table-row-bg-hover: #b3d3df; --sb-table-row-bg-dark: #d7e8ee; --sb-table-row-bg-light: #f1f7f9; --dark-sb-table-row-bg-light: #5e7982; --dark-sb-table-row-bg-dark: #5c7f8c; --dark-sb-table-row-bg-hover: #78a2b0;\"><caption>Core Fighter Traits</caption>\r\n<tbody>\r\n<tr>\r\n<th>Primary Ability</th>\r\n<td>Strength or Dexterity</td>\r\n</tr>\r\n<tr>\r\n<th>Hit Point Die</th>\r\n<td>D10 per Fighter level</td>\r\n</tr>\r\n<tr>\r\n<th>Weapon Proficiencies</th>\r\n<td>Martial weapons</td>\r\n</tr>\r\n<tr>\r\n<th>Armor Training</th>\r\n<td>Light and Medium armor and Shields</td>\r\n</tr>\r\n</tbody>\r\n</table>",
              "requiredLevel": 1,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 91,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190879,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 91,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292231",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292232,
              "definitionKey": "class-feature:10292232",
              "entityTypeId": 12168134,
              "displayOrder": 2,
              "name": "Fighting Style",
              "description": "<p>You have honed your martial prowess and gain a Fighting Style feat of your choice.</p>\r\n<p>Whenever you gain a Fighter level, you can replace the feat you chose with a different Fighting Style feat.</p>",
              "snippet": "You gain a Fighting Style feat of your choice, and whenever you gain a Fighter level, you can replace the feat you chose with a different Fighting Style feat.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 1,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 91,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190879,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 91,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292232",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292233,
              "definitionKey": "class-feature:10292233",
              "entityTypeId": 12168134,
              "displayOrder": 3,
              "name": "Second Wind",
              "description": "<p>You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit Points equal to 1d10 plus your Fighter level.</p>\r\n<p>You can use this feature twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.</p>\r\n<p>When you reach certain Fighter levels, you gain more uses of this feature, as shown in the Second Wind column of the Fighter Features table.</p>",
              "snippet": "As a Bonus Action, you can draw upon a limited well of physical and mental stamina and regain <strong>1d10</strong>{{classlevel#signed}} HP.\r\n\r\nYou can use this {{scalevalue}} times per Long Rest, and can regain one expended use when you finish a Short Rest.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 1,
              "isSubClassFeature": false,
              "limitedUse": [
                {
                  "level": null,
                  "uses": 1
                }
              ],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 91,
              "creatureRules": [],
              "levelScales": [
                {
                  "id": 1605322,
                  "level": 1,
                  "description": "Second Wind uses",
                  "dice": {
                    "diceCount": null,
                    "diceValue": null,
                    "diceMultiplier": null,
                    "fixedValue": null,
                    "diceString": null
                  },
                  "fixedValue": 2
                },
                {
                  "id": 1605323,
                  "level": 4,
                  "description": "Second Wind uses",
                  "dice": {
                    "diceCount": null,
                    "diceValue": null,
                    "diceMultiplier": null,
                    "fixedValue": null,
                    "diceString": null
                  },
                  "fixedValue": 3
                },
                {
                  "id": 1605324,
                  "level": 10,
                  "description": "Second Wind uses",
                  "dice": {
                    "diceCount": null,
                    "diceValue": null,
                    "diceMultiplier": null,
                    "fixedValue": null,
                    "diceString": null
                  },
                  "fixedValue": 4
                }
              ],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190879,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 91,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292233",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": {
              "id": 1605322,
              "level": 1,
              "description": "Second Wind uses",
              "dice": null,
              "fixedValue": 2
            }
          },
          {
            "definition": {
              "id": 10292234,
              "definitionKey": "class-feature:10292234",
              "entityTypeId": 12168134,
              "displayOrder": 4,
              "name": "Weapon Mastery",
              "description": "<p>Your training with weapons allows you to use the mastery properties of three kinds of Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.</p>\r\n<p>When you reach certain Fighter levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Fighter Features table.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 1,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 91,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190879,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 91,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292234",
              "hasItemMappings": false,
              "grantedFeats": [
                {
                  "id": 16340,
                  "name": "Weapon Mastery",
                  "featIds": [
                    1789142
                  ]
                }
              ]
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292235,
              "definitionKey": "class-feature:10292235",
              "entityTypeId": 12168134,
              "displayOrder": 5,
              "name": "Action Surge",
              "description": "<p>You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action, except the Magic action.</p>\r\n<p>Once you use this feature, you can’t do so again until you finish a Short or Long Rest. Starting at level 17, you can use it twice before a rest but only once on a turn.</p>",
              "snippet": "On your turn you can take one additional action, except the Magic action.\r\n\r\nYou can use this feature {{scalevalue}} time(s) until you finish a Short or Long Rest.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 2,
              "isSubClassFeature": false,
              "limitedUse": [
                {
                  "level": null,
                  "uses": 1
                }
              ],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 91,
              "creatureRules": [],
              "levelScales": [
                {
                  "id": 1605325,
                  "level": 1,
                  "description": "Action Surge uses",
                  "dice": {
                    "diceCount": null,
                    "diceValue": null,
                    "diceMultiplier": null,
                    "fixedValue": null,
                    "diceString": null
                  },
                  "fixedValue": 1
                },
                {
                  "id": 1605326,
                  "level": 17,
                  "description": "Action Surge uses",
                  "dice": {
                    "diceCount": null,
                    "diceValue": null,
                    "diceMultiplier": null,
                    "fixedValue": null,
                    "diceString": null
                  },
                  "fixedValue": 2
                }
              ],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190879,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 91,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292235",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": {
              "id": 1605325,
              "level": 1,
              "description": "Action Surge uses",
              "dice": null,
              "fixedValue": 1
            }
          },
          {
            "definition": {
              "id": 10292236,
              "definitionKey": "class-feature:10292236",
              "entityTypeId": 12168134,
              "displayOrder": 6,
              "name": "Tactical Mind",
              "description": "<p>You have a mind for tactics on and off the battlefield. When you fail an ability check, you can expend a use of your Second Wind to push yourself toward success. Rather than regaining Hit Points, you roll 1d10 and add the number rolled to the ability check, potentially turning it into a success. If the check still fails, this use of Second Wind isn’t expended.</p>",
              "snippet": "When you fail an ability check, you can expend a use of Second Wind, and instead of regaining HP, you roll <strong>1d10</strong> and add the result to the ability check. If the check still fails, this use of Second Wind isn’t expended.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 2,
              "isSubClassFeature": false,
              "limitedUse": [
                {
                  "level": null,
                  "uses": 1
                }
              ],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 91,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190879,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 91,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292236",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292237,
              "definitionKey": "class-feature:10292237",
              "entityTypeId": 12168134,
              "displayOrder": 7,
              "name": "Fighter Subclass",
              "description": "<p>You gain a Fighter subclass of your choice. A subclass is a specialization that grants you features at certain Fighter levels. For the rest of your career, you gain each of your subclass’s features that are of your Fighter level or lower.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 3,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 92,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190879,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 92,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292237",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292238,
              "definitionKey": "class-feature:10292238",
              "entityTypeId": 12168134,
              "displayOrder": 8,
              "name": "Ability Score Improvement",
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Fighter levels 6, 8, 12, 14, and 16.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 4,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 92,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190879,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 92,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292238",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292239,
              "definitionKey": "class-feature:10292239",
              "entityTypeId": 12168134,
              "displayOrder": 9,
              "name": "Extra Attack",
              "description": "<p>You can attack twice instead of once whenever you take the Attack action on your turn.</p>",
              "snippet": "You can attack {{scalevalue}} times instead of once whenever you take the Attack action on your turn.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 5,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 92,
              "creatureRules": [],
              "levelScales": [
                {
                  "id": 1605327,
                  "level": 5,
                  "description": "Extra Attacks",
                  "dice": {
                    "diceCount": null,
                    "diceValue": null,
                    "diceMultiplier": null,
                    "fixedValue": null,
                    "diceString": null
                  },
                  "fixedValue": 2
                },
                {
                  "id": 1605328,
                  "level": 11,
                  "description": "Extra Attacks",
                  "dice": {
                    "diceCount": null,
                    "diceValue": null,
                    "diceMultiplier": null,
                    "fixedValue": null,
                    "diceString": null
                  },
                  "fixedValue": 3
                },
                {
                  "id": 1605329,
                  "level": 20,
                  "description": "Extra Attacks",
                  "dice": {
                    "diceCount": null,
                    "diceValue": null,
                    "diceMultiplier": null,
                    "fixedValue": null,
                    "diceString": null
                  },
                  "fixedValue": 4
                }
              ],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190879,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 92,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292239",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292240,
              "definitionKey": "class-feature:10292240",
              "entityTypeId": 12168134,
              "displayOrder": 10,
              "name": "Tactical Shift",
              "description": "<p>Whenever you activate your Second Wind with a Bonus Action, you can move up to half your Speed without provoking Opportunity Attacks.</p>",
              "snippet": "Whenever you activate your Second Wind with a Bonus Action, you can move up to half your Speed without provoking Opportunity Attacks.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 5,
              "isSubClassFeature": false,
              "limitedUse": [
                {
                  "level": null,
                  "uses": 1
                }
              ],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 92,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190879,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 92,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292240",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292241,
              "definitionKey": "class-feature:10292241",
              "entityTypeId": 12168134,
              "displayOrder": 11,
              "name": "6: Ability Score Improvement",
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Fighter levels 8, 12, 14, and 16.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 6,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 92,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190879,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 92,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292241",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292242,
              "definitionKey": "class-feature:10292242",
              "entityTypeId": 12168134,
              "displayOrder": 12,
              "name": "8: Ability Score Improvement",
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Fighter levels 12, 14, and 16.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 8,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 92,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190879,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 92,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292242",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292243,
              "definitionKey": "class-feature:10292243",
              "entityTypeId": 12168134,
              "displayOrder": 14,
              "name": "Indomitable",
              "description": "<p>If you fail a saving throw, you can reroll it with a bonus equal to your Fighter level. You must use the new roll, and you can’t use this feature again until you finish a Long Rest.</p>\r\n<p>You can use this feature twice before a Long Rest starting at level 13 and three times before a Long Rest starting at level 17.</p>",
              "snippet": "If you fail a saving throw, you can reroll it with a {{classlevel#signed}} bonus. You must use the new roll.\r\n\r\nYou can use this feature {{scalevalue}} time(s) per Long Rest.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 9,
              "isSubClassFeature": false,
              "limitedUse": [
                {
                  "level": null,
                  "uses": 1
                }
              ],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 92,
              "creatureRules": [],
              "levelScales": [
                {
                  "id": 1605330,
                  "level": 9,
                  "description": "Indomitable uses",
                  "dice": {
                    "diceCount": null,
                    "diceValue": null,
                    "diceMultiplier": null,
                    "fixedValue": null,
                    "diceString": null
                  },
                  "fixedValue": 1
                },
                {
                  "id": 1605331,
                  "level": 13,
                  "description": "Indomitable uses",
                  "dice": {
                    "diceCount": null,
                    "diceValue": null,
                    "diceMultiplier": null,
                    "fixedValue": null,
                    "diceString": null
                  },
                  "fixedValue": 2
                },
                {
                  "id": 1605332,
                  "level": 17,
                  "description": "Indomitable uses",
                  "dice": {
                    "diceCount": null,
                    "diceValue": null,
                    "diceMultiplier": null,
                    "fixedValue": null,
                    "diceString": null
                  },
                  "fixedValue": 3
                }
              ],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190879,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 92,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292243",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292244,
              "definitionKey": "class-feature:10292244",
              "entityTypeId": 12168134,
              "displayOrder": 13,
              "name": "Tactical Master",
              "description": "<p>When you attack with a weapon whose mastery property you can use, you can replace that property with the Push, Sap, or Slow property for that attack.</p>",
              "snippet": "When you attack with a weapon whose mastery property you can use, you can replace that property with the Push, Sap, or Slow property for that attack.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 9,
              "isSubClassFeature": false,
              "limitedUse": [
                {
                  "level": null,
                  "uses": 1
                },
                {
                  "level": null,
                  "uses": 1
                },
                {
                  "level": null,
                  "uses": 1
                },
                {
                  "level": null,
                  "uses": 1
                }
              ],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 92,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190879,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 92,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292244",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292245,
              "definitionKey": "class-feature:10292245",
              "entityTypeId": 12168134,
              "displayOrder": 16,
              "name": "Two Extra Attacks",
              "description": "<p>You can attack three times instead of once whenever you take the Attack action on your turn.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 11,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": true,
              "sourceId": 145,
              "sourcePageNumber": 92,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190879,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 92,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292245",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292246,
              "definitionKey": "class-feature:10292246",
              "entityTypeId": 12168134,
              "displayOrder": 17,
              "name": "12: Ability Score Improvement",
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Fighter levels 14 and 16.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 12,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 92,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190879,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 92,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292246",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292247,
              "definitionKey": "class-feature:10292247",
              "entityTypeId": 12168134,
              "displayOrder": 18,
              "name": "Studied Attacks",
              "description": "<p>You study your opponents and learn from each attack you make. If you make an attack roll against a creature and miss, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "snippet": "If you make an attack roll against a creature and miss, you have Advantage on your next attack roll against that creature before the end of your turn.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 13,
              "isSubClassFeature": false,
              "limitedUse": [
                {
                  "level": null,
                  "uses": 1
                }
              ],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 92,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190879,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 92,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292247",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292248,
              "definitionKey": "class-feature:10292248",
              "entityTypeId": 12168134,
              "displayOrder": 19,
              "name": "14: Ability Score Improvement",
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Fighter level 16.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 14,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 92,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190879,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 92,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292248",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292249,
              "definitionKey": "class-feature:10292249",
              "entityTypeId": 12168134,
              "displayOrder": 20,
              "name": "16: Ability Score Improvement",
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 16,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 92,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190879,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 92,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292249",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292250,
              "definitionKey": "class-feature:10292250",
              "entityTypeId": 12168134,
              "displayOrder": 22,
              "name": "Epic Boon",
              "description": "<p>You gain an Epic Boon feat or another feat of your choice for which you qualify.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 19,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 92,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190879,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 92,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292250",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292251,
              "definitionKey": "class-feature:10292251",
              "entityTypeId": 12168134,
              "displayOrder": 23,
              "name": "Three Extra Attacks",
              "description": "<p>You can attack four times instead of once whenever you take the Attack action on your turn.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 20,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": true,
              "sourceId": 145,
              "sourcePageNumber": 92,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190879,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 92,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292251",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292252,
              "definitionKey": "class-feature:10292252",
              "entityTypeId": 12168134,
              "displayOrder": 7,
              "name": "4: Weapon Mastery",
              "description": "<p>Your training with weapons allows you to use the mastery properties of another Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of your weapon choices.</p>\r\n<p>When you reach certain Fighter levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Fighter Features table.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 4,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 91,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190879,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 91,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292252",
              "hasItemMappings": false,
              "grantedFeats": [
                {
                  "id": 16341,
                  "name": "4: Weapon Mastery",
                  "featIds": [
                    1789143
                  ]
                }
              ]
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292253,
              "definitionKey": "class-feature:10292253",
              "entityTypeId": 12168134,
              "displayOrder": 15,
              "name": "10: Weapon Mastery",
              "description": "<p>Your training with weapons allows you to use the mastery properties of another Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of your weapon choices.</p>\r\n<p>When you reach certain Fighter levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Fighter Features table.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 10,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 91,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190879,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 91,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292253",
              "hasItemMappings": false,
              "grantedFeats": [
                {
                  "id": 16342,
                  "name": "10: Weapon Mastery",
                  "featIds": [
                    1789146
                  ]
                }
              ]
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292254,
              "definitionKey": "class-feature:10292254",
              "entityTypeId": 12168134,
              "displayOrder": 21,
              "name": "16: Weapon Mastery",
              "description": "<p>Your training with weapons allows you to use the mastery properties of another Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of your weapon choices.</p>\r\n<p>When you reach certain Fighter levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Fighter Features table.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 16,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 91,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190879,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 91,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292254",
              "hasItemMappings": false,
              "grantedFeats": [
                {
                  "id": 16343,
                  "name": "16: Weapon Mastery",
                  "featIds": [
                    1789144
                  ]
                }
              ]
            },
            "levelScale": null
          }
        ]
      }
    ],
    "feats": [
      {
        "componentTypeId": 67468084,
        "componentId": 16340,
        "definition": {
          "id": 1789142,
          "entityTypeId": 1088085227,
          "definitionKey": "1088085227:1789142",
          "name": "Weapon Mastery",
          "description": "<p>Your training with weapons allows you to use the mastery properties of three kinds of Simple or Martial weapons of your choice. Whenever you finish a Long Rest, you can practice weapon drills and change one of those weapon choices.</p>\r\n<p>When you reach certain Fighter levels, you gain the ability to use the mastery properties of more kinds of weapons, as shown in the Weapon Mastery column of the Fighter Features table.</p>",
          "snippet": "",
          "activation": {
            "activationTime": null,
            "activationType": null
          },
          "sourceId": null,
          "sourcePageNumber": null,
          "creatureRules": [],
          "prerequisites": [],
          "isHomebrew": false,
          "sources": [
            {
              "sourceId": 145,
              "pageNumber": 91,
              "sourceType": 1
            }
          ],
          "spellListIds": [],
          "isRepeatable": true,
          "repeatableParentId": null,
          "categories": [
            {
              "id": 410,
              "entityTypeId": 1088085227,
              "entityId": 1789142,
              "definitionKey": "1088085227:1789142",
              "entityTagId": 1,
              "tagName": "__DISGUISE_FEAT"
            },
            {
              "id": 409,
              "entityTypeId": 1088085227,
              "entityId": 1789142,
              "definitionKey": "1088085227:1789142",
              "entityTagId": 3,
              "tagName": "__DISPLAY_WITH_DATA_ORIGIN"
            }
          ]
        },
        "definitionId": 0
      },
      {
        "componentTypeId": 12168134,
        "componentId": 10292232,
        "definition": {
          "id": 1789207,
          "entityTypeId": 1088085227,
          "definitionKey": "1088085227:1789207",
          "name": "Two-Weapon Fighting",
          "description": "<p><em>Fighting Style Feat (Prerequisite: Fighting Style Feature)</em></p>\r\n<p>When you make an extra attack as a result of using a weapon that has the Light property, you can add your ability modifier to the damage of that attack if you aren’t already adding it to the damage.</p>",
          "snippet": "When you make an extra attack as a result of using a weapon that has the Light property, you can add your ability modifier to the damage of that attack if you aren’t already adding it to the damage.",
          "activation": {
            "activationTime": null,
            "activationType": null
          },
          "sourceId": null,
          "sourcePageNumber": null,
          "creatureRules": [],
          "prerequisites": [
            {
              "description": "Blood Hunter Fighting Style",
              "prerequisiteMappings": [
                {
                  "id": 597712,
                  "entityId": 1610582,
                  "entityTypeId": 12168134,
                  "type": "class-feature",
                  "subType": "blood-hunter-level-02-fighting-style",
                  "value": null,
                  "friendlyTypeName": "Class Feature",
                  "friendlySubTypeName": "Blood Hunter - Level 02: Fighting Style",
                  "shouldExclude": false
                }
              ],
              "hidePrerequisite": true
            },
            {
              "description": "College of Swords Fighting Style",
              "prerequisiteMappings": [
                {
                  "id": 597713,
                  "entityId": 654,
                  "entityTypeId": 12168134,
                  "type": "class-feature",
                  "subType": "bard-legacy-college-of-swords-level-03-fighting-style",
                  "value": null,
                  "friendlyTypeName": "Class Feature",
                  "friendlySubTypeName": "Bard (Legacy) - College of Swords - Level 03: Fighting Style",
                  "shouldExclude": false
                }
              ],
              "hidePrerequisite": true
            },
            {
              "description": "Fighter Fighting Style 1",
              "prerequisiteMappings": [
                {
                  "id": 597871,
                  "entityId": 10292232,
                  "entityTypeId": 12168134,
                  "type": "class-feature",
                  "subType": "fighter-level-01-fighting-style",
                  "value": null,
                  "friendlyTypeName": "Class Feature",
                  "friendlySubTypeName": "Fighter - Level 01: Fighting Style",
                  "shouldExclude": false
                }
              ],
              "hidePrerequisite": true
            },
            {
              "description": "Fighter Fighting Style 2",
              "prerequisiteMappings": [
                {
                  "id": 597872,
                  "entityId": 10292232,
                  "entityTypeId": 12168134,
                  "type": "class-feature",
                  "subType": "fighter-level-01-fighting-style",
                  "value": null,
                  "friendlyTypeName": "Class Feature",
                  "friendlySubTypeName": "Fighter - Level 01: Fighting Style",
                  "shouldExclude": false
                }
              ],
              "hidePrerequisite": true
            },
            {
              "description": "Paladin Fighting Style 1",
              "prerequisiteMappings": [
                {
                  "id": 597873,
                  "entityId": 10292285,
                  "entityTypeId": 12168134,
                  "type": "class-feature",
                  "subType": "paladin-level-02-fighting-style",
                  "value": null,
                  "friendlyTypeName": "Class Feature",
                  "friendlySubTypeName": "Paladin - Level 02: Fighting Style",
                  "shouldExclude": false
                }
              ],
              "hidePrerequisite": true
            },
            {
              "description": "Paladin Fighting Style 2",
              "prerequisiteMappings": [
                {
                  "id": 597717,
                  "entityId": 262,
                  "entityTypeId": 12168134,
                  "type": "class-feature",
                  "subType": "paladin-legacy-level-02-fighting-style",
                  "value": null,
                  "friendlyTypeName": "Class Feature",
                  "friendlySubTypeName": "Paladin (Legacy) - Level 02: Fighting Style",
                  "shouldExclude": false
                }
              ],
              "hidePrerequisite": true
            },
            {
              "description": "Ranger Fighting Style 1",
              "prerequisiteMappings": [
                {
                  "id": 597874,
                  "entityId": 10292307,
                  "entityTypeId": 12168134,
                  "type": "class-feature",
                  "subType": "ranger-level-02-fighting-style",
                  "value": null,
                  "friendlyTypeName": "Class Feature",
                  "friendlySubTypeName": "Ranger - Level 02: Fighting Style",
                  "shouldExclude": false
                }
              ],
              "hidePrerequisite": true
            },
            {
              "description": "Ranger Fighting Style 2",
              "prerequisiteMappings": [
                {
                  "id": 597719,
                  "entityId": 296,
                  "entityTypeId": 12168134,
                  "type": "class-feature",
                  "subType": "ranger-legacy-level-02-fighting-style",
                  "value": null,
                  "friendlyTypeName": "Class Feature",
                  "friendlySubTypeName": "Ranger (Legacy) - Level 02: Fighting Style",
                  "shouldExclude": false
                }
              ],
              "hidePrerequisite": true
            },
            {
              "description": "Gunslinger Fighting Style",
              "prerequisiteMappings": [
                {
                  "id": 799558,
                  "entityId": 11751745,
                  "entityTypeId": 12168134,
                  "type": "class-feature",
                  "subType": "gunslinger-level-01-fighting-style",
                  "value": null,
                  "friendlyTypeName": "Class Feature",
                  "friendlySubTypeName": "Gunslinger - Level 01: Fighting Style",
                  "shouldExclude": false
                }
              ],
              "hidePrerequisite": true
            },
            {
              "description": "College of Adventurers Fighting Style",
              "prerequisiteMappings": [
                {
                  "id": 846820,
                  "entityId": 12075898,
                  "entityTypeId": 12168134,
                  "type": "class-feature",
                  "subType": "bard-college-of-adventurers-level-03-talented-adventurer",
                  "value": null,
                  "friendlyTypeName": "Class Feature",
                  "friendlySubTypeName": "Bard - College of Adventurers - Level 03: Talented Adventurer",
                  "shouldExclude": false
                }
              ],
              "hidePrerequisite": true
            },
            {
              "description": "Monster Hunter Fighting Style",
              "prerequisiteMappings": [
                {
                  "id": 846822,
                  "entityId": 12075697,
                  "entityTypeId": 12168134,
                  "type": "class-feature",
                  "subType": "monster-hunter-level-02-fighting-style",
                  "value": null,
                  "friendlyTypeName": "Class Feature",
                  "friendlySubTypeName": "Monster Hunter - Level 02: Fighting Style",
                  "shouldExclude": false
                }
              ],
              "hidePrerequisite": true
            }
          ],
          "isHomebrew": false,
          "sources": [
            {
              "sourceId": 145,
              "pageNumber": 210,
              "sourceType": 1
            }
          ],
          "spellListIds": [],
          "isRepeatable": false,
          "repeatableParentId": null,
          "categories": [
            {
              "id": 487,
              "entityTypeId": 1088085227,
              "entityId": 1789207,
              "definitionKey": "1088085227:1789207",
              "entityTagId": 13,
              "tagName": "Fighting Style"
            }
          ]
        },
        "definitionId": 0
      },
      {
        "componentTypeId": 67468084,
        "componentId": 54563,
        "definition": {
          "id": 2048517,
          "entityTypeId": 1088085227,
          "definitionKey": "1088085227:2048517",
          "name": "Dark Bargain",
          "description": "<p>At your GM's discretion, you can take a Dark Bargain.</p>",
          "snippet": "At your GM's discretion, you have taken a Dark Bargain.",
          "activation": {
            "activationTime": null,
            "activationType": null
          },
          "sourceId": null,
          "sourcePageNumber": null,
          "creatureRules": [],
          "prerequisites": [],
          "isHomebrew": false,
          "sources": [
            {
              "sourceId": 193,
              "pageNumber": null,
              "sourceType": 1
            }
          ],
          "spellListIds": [],
          "isRepeatable": false,
          "repeatableParentId": null,
          "categories": [
            {
              "id": 756,
              "entityTypeId": 1088085227,
              "entityId": 2048517,
              "definitionKey": "1088085227:2048517",
              "entityTagId": 1,
              "tagName": "__DISGUISE_FEAT"
            },
            {
              "id": 757,
              "entityTypeId": 1088085227,
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              "id": 3784,
              "label": "Acrobatics",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3785,
              "label": "Sleight of Hand",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3786,
              "label": "Stealth",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3787,
              "label": "Arcana",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3788,
              "label": "History",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3789,
              "label": "Investigation",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3790,
              "label": "Nature",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3791,
              "label": "Religion",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3792,
              "label": "Animal Handling",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3793,
              "label": "Insight",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3794,
              "label": "Medicine",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3795,
              "label": "Perception",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3796,
              "label": "Survival",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3797,
              "label": "Deception",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3798,
              "label": "Intimidation",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3799,
              "label": "Performance",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3800,
              "label": "Persuasion",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3894,
              "label": "Dice Set",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3895,
              "label": "Playing Card Set",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4380,
              "label": "Three-Dragon Ante Set",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4379,
              "label": "Dragonchess Set",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6617,
              "label": "Quoits",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6618,
              "label": "Darts",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6619,
              "label": "Bowls",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3930,
              "label": "Alchemist's Supplies",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3931,
              "label": "Brewer's Supplies",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3932,
              "label": "Calligrapher's Supplies",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3933,
              "label": "Carpenter's Tools",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3934,
              "label": "Cartographer's Tools",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3935,
              "label": "Cobbler's Tools",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3936,
              "label": "Cook's Utensils",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3937,
              "label": "Glassblower's Tools",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3938,
              "label": "Jeweler's Tools",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3939,
              "label": "Leatherworker's Tools",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3940,
              "label": "Mason's Tools",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3941,
              "label": "Painter's Supplies",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3942,
              "label": "Potter's Tools",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3943,
              "label": "Smith's Tools",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3944,
              "label": "Tinker's Tools",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3945,
              "label": "Weaver's Tools",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3946,
              "label": "Woodcarver's Tools",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3947,
              "label": "Disguise Kit",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3948,
              "label": "Forgery Kit",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3949,
              "label": "Herbalism Kit",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3950,
              "label": "Navigator's Tools",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3951,
              "label": "Poisoner's Kit",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3952,
              "label": "Thieves' Tools",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3953,
              "label": "Dice Set",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3954,
              "label": "Playing Card Set",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3955,
              "label": "Bagpipes",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3956,
              "label": "Drum",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3957,
              "label": "Dulcimer",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3958,
              "label": "Flute",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3959,
              "label": "Lute",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3960,
              "label": "Lyre",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3961,
              "label": "Horn",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3962,
              "label": "Pan Flute",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3963,
              "label": "Shawm",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3964,
              "label": "Viol",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4345,
              "label": "Vehicles (Land)",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4346,
              "label": "Vehicles (Water)",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4378,
              "label": "Three-Dragon Ante Set",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4377,
              "label": "Dragonchess Set",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5888,
              "label": "Vehicles (Space)",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6563,
              "label": "Trumpet",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6564,
              "label": "Harp",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6565,
              "label": "Fiddle",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6566,
              "label": "Clarinet",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6567,
              "label": "Quoits",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6568,
              "label": "Darts",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6569,
              "label": "Bowls",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6754,
              "label": "Monster Harvesting Tools",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6759,
              "label": "Monster Harvesting Tools",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6822,
              "label": "Monster Harvesting Tools",
              "description": null,
              "sourceId": null
            }
          ]
        },
        {
          "id": "12168134-7",
          "options": []
        },
        {
          "id": "12168134-2",
          "options": [
            {
              "id": 6124,
              "label": "Athletics",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6125,
              "label": "Acrobatics",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6126,
              "label": "History",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6127,
              "label": "Animal Handling",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6128,
              "label": "Insight",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6129,
              "label": "Perception",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6130,
              "label": "Survival",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6131,
              "label": "Intimidation",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6132,
              "label": "Persuasion",
              "description": null,
              "sourceId": null
            }
          ]
        },
        {
          "id": "12168134-6",
          "options": []
        },
        {
          "id": "1088085227-3",
          "options": [
            {
              "id": 4496688,
              "label": "Greataxe (Cleave)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Greataxes:</p><p><strong><em>Cleave.</em></strong> If you hit a creature with a melee attack roll using a Greataxe, you can make a melee attack roll with the Greataxe against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the Greataxe’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496689,
              "label": "Halberd (Cleave)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Halberds:</p>\r\n<p><strong><em>Cleave.</em></strong> If you hit a creature with a melee attack roll using a Halberd, you can make a melee attack roll with the Halberd against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the Halberd’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496690,
              "label": "Glaive (Graze)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Glaives:</p>\r\n<p><strong><em>Graze.</em></strong> If your attack roll with a Glaive misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the Glaive, and the damage can be increased only by increasing the ability modifier.</p>",
              "sourceId": null
            },
            {
              "id": 4496691,
              "label": "Greatsword (Graze)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Greatswords:</p><p><strong><em>Graze.</em></strong> If your attack roll with a Greatsword misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the Greatsword, and the damage can be increased only by increasing the ability modifier.</p>",
              "sourceId": null
            },
            {
              "id": 4496692,
              "label": "Dagger (Nick)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Daggers:</p><p><strong><em>Nick.</em></strong> When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496693,
              "label": "Light Hammer (Nick)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Light Hammers:</p><p><strong><em>Nick.</em></strong> When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496694,
              "label": "Scimitar (Nick)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Scimitars:</p><p><strong><em>Nick.</em></strong> When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496695,
              "label": "Sickle (Nick)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Sickles:</p><p><strong><em>Nick.</em></strong> When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496696,
              "label": "Greatclub (Push)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Greatclubs:</p>\r\n<p><strong><em>Push.</em></strong> If you hit a creature with Greatclub, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.</p>",
              "sourceId": null
            },
            {
              "id": 4496697,
              "label": "Heavy Crossbow (Push)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Heavy Crossbows:</p><p><strong><em>Push.</em></strong> If you hit a creature with Heavy Crossbow, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.</p>",
              "sourceId": null
            },
            {
              "id": 4496698,
              "label": "Pike (Push)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Pikes:</p><p><strong><em>Push.</em></strong> If you hit a creature with Pike, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.</p>",
              "sourceId": null
            },
            {
              "id": 4496699,
              "label": "Warhammer (Push)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Warhammers:</p>\r\n<p><strong><em>Push.</em></strong> If you hit a creature with Warhammer, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.</p>",
              "sourceId": null
            },
            {
              "id": 4496700,
              "label": "Flail (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Flails:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a Flail, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496702,
              "label": "Mace (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Maces:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a Mace, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496703,
              "label": "Morningstar (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Morningstars:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a Morningstar, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496704,
              "label": "Spear (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Spears:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a Spear, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496705,
              "label": "War Pick (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of War Picks:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a War Pick, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496706,
              "label": "Club (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Clubs:</p>\r\n<p><em><strong>Slow.</strong></em> If you hit a creature with a Club and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496707,
              "label": "Javelin (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Javelins:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Javelin and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496708,
              "label": "Light Crossbow (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Light Crossbows:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Light Crossbow and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496710,
              "label": "Musket (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Muskets:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Musket and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496711,
              "label": "Sling (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Slings:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Sling and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496712,
              "label": "Whip (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Whips:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Whip and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496714,
              "label": "Lance (Topple)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Lances:</p><p><strong><em>Topple.</em></strong> If you hit a creature with a Lance, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.</p>",
              "sourceId": null
            },
            {
              "id": 4496715,
              "label": "Maul (Topple)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Mauls:</p><p><strong><em>Topple.</em></strong> If you hit a creature with a Maul, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.</p>",
              "sourceId": null
            },
            {
              "id": 4496716,
              "label": "Quarterstaff (Topple)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Quarterstaffs:</p><p><strong><em>Topple.</em></strong> If you hit a creature with a Quarterstaff, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.</p>",
              "sourceId": null
            },
            {
              "id": 4496717,
              "label": "Trident (Topple)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Tridents:</p><p><strong><em>Topple.</em></strong> If you hit a creature with a Trident, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.</p>",
              "sourceId": null
            },
            {
              "id": 4496718,
              "label": "Blowgun (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Blowguns:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Blowgun and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496719,
              "label": "Dart (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Darts:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Dart and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496720,
              "label": "Hand Crossbow (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Hand Crossbows:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Hand Crossbow and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496721,
              "label": "Handaxe (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Handaxes:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Handaxe and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496722,
              "label": "Pistol (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Pistols:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Pistol and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496723,
              "label": "Rapier (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Rapiers:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Rapier and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496724,
              "label": "Shortbow (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Shortbows:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Shortbow and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496725,
              "label": "Shortsword (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Shortswords:</p>\r\n<p><strong><em>Vex.</em></strong> If you hit a creature with a Shortsword and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4642985,
              "label": "Automatic Rifle (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Automatic Rifles:</p>\r\n<p><em><strong>Slow.</strong></em>&nbsp;If you hit a creature with an Automatic Rifle and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4642986,
              "label": "Hunting Rifle (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Hunting Rifles:</p>\r\n<p><em><strong>Slow.</strong></em>&nbsp;If you hit a creature with a Hunting Rifle and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4642987,
              "label": "Laser Rifle (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Laser Rifles:</p>\r\n<p><em><strong>Slow.</strong></em>&nbsp;If you hit a creature with a Laser Rifle and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4642990,
              "label": "Revolver (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Revolvers:</p>\r\n<p><strong><em>Sap.</em></strong>&nbsp;If you hit a creature with a Revolver, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4642991,
              "label": "Antimatter Rifle (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Antimatter Rifles:</p>\r\n<p><strong><em>Sap.</em></strong>&nbsp;If you hit a creature with an Antimatter Rifle, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4643012,
              "label": "Semiautomatic Pistol (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Semiautomatic Pistols:</p>\r\n<p><strong><em>Vex.</em></strong>&nbsp;If you hit a creature with a Semiautomatic Pistol and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4643013,
              "label": "Laser Pistol (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Laser Pistols:</p>\r\n<p><strong><em>Vex.</em></strong>&nbsp;If you hit a creature with a Laser Pistol and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4643014,
              "label": "Shotgun (Push)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Shotguns:</p>\r\n<p><strong><em>Push.</em></strong>&nbsp;If you hit a creature with a Shotgun, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.</p>",
              "sourceId": null
            },
            {
              "id": 4496713,
              "label": "Battleaxe (Topple)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Battleaxes:</p><p><strong><em>Topple.</em></strong> If you hit a creature with a Battleaxe, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.</p>",
              "sourceId": null
            },
            {
              "id": 4496701,
              "label": "Longsword (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Longswords:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a Longsword, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496709,
              "label": "Longbow (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Longbows:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Longbow and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 5098955,
              "label": "Bestial Awakening (Intelligence)",
              "description": "<p>The feral world calls to your soul, howling for you to join it. You can give in to the call and transform into a beast, but the touch of silver bites you more deeply than the sharpest fang.</p>\r\n<p><strong><em>Beast Skin.</em></strong> You always have the Polymorph spell prepared. You can cast it once without a spell slot or spell components but can target only yourself, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Intelligence is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Searing Silver.</em></strong> Damage from <em>Silvered Weapons</em> ignores any Resistance or Immunity to damage you have. If you take damage from a <em>Silvered Weapon</em> or touch silver with your bare skin (or its equivalent), you can’t regain Hit Points until you finish a Short or Long Rest.</p>",
              "sourceId": null
            },
            {
              "id": 5098956,
              "label": "Bestial Awakening (Wisdom)",
              "description": "<p>The feral world calls to your soul, howling for you to join it. You can give in to the call and transform into a beast, but the touch of silver bites you more deeply than the sharpest fang.</p>\r\n<p><strong><em>Beast Skin.</em></strong> You always have the Polymorph spell prepared. You can cast it once without a spell slot or spell components but can target only yourself, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Wisdom is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Searing Silver.</em></strong> Damage from <em>Silvered Weapons</em> ignores any Resistance or Immunity to damage you have. If you take damage from a <em>Silvered Weapon</em> or touch silver with your bare skin (or its equivalent), you can’t regain Hit Points until you finish a Short or Long Rest.</p>",
              "sourceId": null
            },
            {
              "id": 5098957,
              "label": "Bestial Awakening (Charisma)",
              "description": "<p>The feral world calls to your soul, howling for you to join it. You can give in to the call and transform into a beast, but the touch of silver bites you more deeply than the sharpest fang.</p>\r\n<p><strong><em>Beast Skin.</em></strong> You always have the Polymorph spell prepared. You can cast it once without a spell slot or spell components but can target only yourself, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Charisma is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Searing Silver.</em></strong> Damage from <em>Silvered Weapons</em> ignores any Resistance or Immunity to damage you have. If you take damage from a <em>Silvered Weapon</em> or touch silver with your bare skin (or its equivalent), you can’t regain Hit Points until you finish a Short or Long Rest.</p>",
              "sourceId": null
            },
            {
              "id": 5098958,
              "label": "Call of the Lonely",
              "description": "<p>In the depths of your solitude, and when your hope withered on the branch, you were granted a companion you can call on. You never have to be alone again. This companion is Friendly toward you but is deeply unsettling to your allies.</p>\r\n<p><strong><em>Never Alone.</em></strong> When no other creature can see you, you can use a Bonus Action to call your companion, which appears in an unoccupied space within 10 feet of you. It takes the form of a person or a vague silhouette, and it uses the Doppelganger stat block. It is Friendly toward you and acts as your ally, and it takes its turn on your Initiative in combat. It disappears after 1 hour, when it dies, when you die, or when you use an action to politely dismiss it. When it disappears, it drops anything it was wearing or carrying.</p>\r\n<p>Once you use this Bonus Action, you can’t use it again until you finish a Long Rest.</p>\r\n<p><strong><em>Precocious Friend.</em></strong> The companion sometimes appears with trinkets, <a href=\"https://dndbeyond.com/sources/dnd/tcmp1/treasury#CursedCurios\">Cursed Curios</a>*, or other items. It might tell you where it got them, or it might not (GM’s choice). If it took the object from someone who misses it or wants it back, that could create difficulties for you.</p>\r\n<p><strong><em>Unsettling Presence.</em></strong> While your companion is summoned, both it and you exude a frightful air that unnerves your allies. While the companion is summoned, a creature that isn’t Hostile toward you that starts its turn able to see you or the companion must succeed on a DC 15 Wisdom saving throw or have the Frightened condition until the start of its next turn.</p>",
              "sourceId": null
            },
            {
              "id": 5098959,
              "label": "Collector of Stories (Intelligence)",
              "description": "<p>You have an insatiable desire to gather the tales of the world. Sometimes, you inadvertently take the story of meeting another person and keep it to yourself, forever.</p>\r\n<p><strong><em>Gathered Tales.</em></strong> You always have the Legend Lore spell prepared. You can cast it once without a spell slot or spell components, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Intelligence is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Hoarded Stories.</em></strong> When you use this bargain to cast Legend Lore without a spell slot, a Friendly NPC (the GM chooses) forgets ever meeting you. You can meet them again and attempt to rebuild a relationship, but you forever cause an unsettling discomfort in them. That NPC’s attitude toward you can’t ever improve beyond Indifferent, and you have Disadvantage on all Charisma checks against them.</p>",
              "sourceId": null
            },
            {
              "id": 5098960,
              "label": "Collector of Stories (Wisdom)",
              "description": "<p>You have an insatiable desire to gather the tales of the world. Sometimes, you inadvertently take the story of meeting another person and keep it to yourself, forever.</p>\r\n<p><strong><em>Gathered Tales.</em></strong> You always have the Legend Lore spell prepared. You can cast it once without a spell slot or spell components, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Wisdom is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Hoarded Stories.</em></strong> When you use this bargain to cast Legend Lore without a spell slot, a Friendly NPC (the GM chooses) forgets ever meeting you. You can meet them again and attempt to rebuild a relationship, but you forever cause an unsettling discomfort in them. That NPC’s attitude toward you can’t ever improve beyond Indifferent, and you have Disadvantage on all Charisma checks against them.</p>",
              "sourceId": null
            },
            {
              "id": 5098961,
              "label": "Collector of Stories (Charisma)",
              "description": "<p>You have an insatiable desire to gather the tales of the world. Sometimes, you inadvertently take the story of meeting another person and keep it to yourself, forever.</p>\r\n<p><strong><em>Gathered Tales.</em></strong> You always have the Legend Lore spell prepared. You can cast it once without a spell slot or spell components, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Wisdom is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Hoarded Stories.</em></strong> When you use this bargain to cast Legend Lore without a spell slot, a Friendly NPC (the GM chooses) forgets ever meeting you. You can meet them again and attempt to rebuild a relationship, but you forever cause an unsettling discomfort in them. That NPC’s attitude toward you can’t ever improve beyond Indifferent, and you have Disadvantage on all Charisma checks against them.</p>",
              "sourceId": null
            },
            {
              "id": 5098962,
              "label": "Crooked Fortune",
              "description": "<p>The crooked fate that governs Druskenvald has taken a liking to you. You can avoid calamity, but you must pay back your good fortune eventually.</p>\r\n<p><strong><em>Cheat Fate.</em></strong> When you fail a saving throw, you can choose to succeed instead. When you do so, if you would take half damage on a successful save, you take no damage instead. Once you use Cheat Fate, you can’t use it again until you pay the price (see below).</p>\r\n<p><strong><em>Delayed Price.</em></strong> After you use Cheat Fate, your next three saving throws have Disadvantage and can’t have Advantage, and you gain 1 Exhaustion level when you succeed on one of the saves. Once you succeed or fail on the third saving throw, you regain the use of Cheat Fate. The powers that govern the warp and weft of fate don’t take kindly to cheating outside their terms&mdash;at the GM’s discretion, saving throws made intentionally or without true consequences simply to pay this price painlessly don’t count.</p>",
              "sourceId": null
            },
            {
              "id": 5098963,
              "label": "Cult of Personality",
              "description": "<p>You are a force of charm and allure with which to be reckoned. While others fall over themselves to stumble into your good graces, you might find that you end up needing them more than they need you.</p>\r\n<p><strong><em>Honeyed Words.</em></strong> As a Magic action, you can speak sweet words to a creature within 60 feet of you. The creature has the Charmed condition for 24 hours, until you use this feature again, or until you or your allies deal any damage to the target or force it to make a saving throw. The Charmed target is your ally and follows your commands as long as they don’t require the target to harm itself. If the target carries out a command it finds odious, it makes a DC 15 Wisdom saving throw, ending the condition on itself on a success. Once the condition ends, the target is immune to this feature for 24 hours.</p>\r\n<p>If the target has Immunity to the Charmed condition, it instead has Disadvantage on D20 Tests until the start of your next turn, and you gain a number of Temporary Hit Points equal to your level. Once you use this feature, you can’t use it again until you finish a Short or Long Rest.</p>\r\n<p><strong><em>Solitary Weakness.</em></strong> If you start your turn with no allies that you can see or hear within 20 feet of you, you lose any Temporary Hit Points you have from any source, and you have Disadvantage on D20 Tests until the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 5098964,
              "label": "Hand of Death",
              "description": "<p>Death has no claim on you. In exchange for staying its cold hand without that hand closing, you become a maw through which death feeds on the world around you.</p>\r\n<p><strong><em>Adamant Endurance.</em></strong> You have Advantage on Constitution saving throws.</p>\r\n<p><strong><em>Cling to Life.</em></strong> When you have 0 Hit Points at the start of your turn, or when you die, you can instead choose to regain a number of Hit Points equal to half your maximum. Once you use this feature, you can’t use it again. After using it, whenever you regain Hit Points through any means, you gain only half that amount. Once a Humanoid (other than you) dies within 30 feet of you, you regain the use of this feature, and you can regain Hit Points as normal.</p>\r\n<p><strong><em>Death Knell.</em></strong> Other creatures within 10 feet of you have Disadvantage on Death Saving Throws, and you can’t restore Hit Points to a creature with 0 Hit Points by any means.</p>",
              "sourceId": null
            },
            {
              "id": 5098965,
              "label": "Might of the Old",
              "description": "<p>Ancient and primeval power dwells within the oldest forests of Druskenvald. These powers pour their strength into you but can overwhelm you with their unchanging nature.</p>\r\n<p><strong><em>Ancient Might.</em></strong> Your Strength score increases by 2, to a maximum of 22, and your Dexterity score decreases by 2.</p>\r\n<p><strong><em>Primeval Strength.</em></strong> As a Bonus Action, you can call upon the might of the ancients to raise your Strength score to 25 for 1 minute, during which time you deal double damage to objects. Once you use this Bonus Action, you can’t use it again until you finish a Long Rest.</p>\r\n<p><strong><em>Pyre’s Price.</em></strong> When you activate Primeval Strength, your skin takes on a bark-like texture, during which time you have Vulnerability to Fire damage. Your skin returns to normal when you finish a Long Rest.</p>",
              "sourceId": null
            },
            {
              "id": 5098966,
              "label": "Self-Serving Sacrifice (Intelligence)",
              "description": "<p>You can snatch others from the jaws of death, but your own grip lingers too tightly. The feeling of saving others from suffering fills you with resolve, even as it drains the vigor from those you rescue.</p>\r\n<p><strong><em>Critical Savior.</em></strong> When a creature within 120 feet of you is subjected to a Critical Hit or is reduced to 0 Hit Points, you can use your Reaction to magically switch places with the target. Each of you teleports to the other’s space. Roll a number of d6s equal to half your level. You take Force damage equal to the total rolled, you gain Heroic Inspiration, and your Exhaustion level, if any, is reduced by 1. The target regains Hit Points equal to the total rolled and gains 1 Exhaustion level. You can’t use this feature again until you finish a Short or Long Rest.</p>\r\n<p><strong><em>Draining Presence.</em></strong> When you finish a Short or Long Rest, each creature within 100 feet of you loses one Hit Point Die (before spending Hit Dice in the case of finishing a Short Rest).</p>\r\n<p><strong><em>Final Sacrifice.</em></strong> You can cast True Resurrection using this bargain requiring no spell slot or spell components. Intelligence is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p>When you cast the spell this way, you die, and nothing can prevent it. Your soul is bound to torment the creature you returned to life, and you can’t be raised from the dead by any means. When the creature takes a Long Rest, it must roll a d20 halfway through the rest’s duration. On a 1, your soul takes the form of a Wraith within 100 feet of the creature and tries to kill it. The wraith vanishes after 8 hours, or when it dies. Once the wraith appears, it can’t appear again for 30 days.</p>",
              "sourceId": null
            },
            {
              "id": 5098967,
              "label": "Self-Serving Sacrifice (Wisdom)",
              "description": "<p>You can snatch others from the jaws of death, but your own grip lingers too tightly. The feeling of saving others from suffering fills you with resolve, even as it drains the vigor from those you rescue.</p>\r\n<p><strong><em>Critical Savior.</em></strong> When a creature within 120 feet of you is subjected to a Critical Hit or is reduced to 0 Hit Points, you can use your Reaction to magically switch places with the target. Each of you teleports to the other’s space. Roll a number of d6s equal to half your level. You take Force damage equal to the total rolled, you gain Heroic Inspiration, and your Exhaustion level, if any, is reduced by 1. The target regains Hit Points equal to the total rolled and gains 1 Exhaustion level. You can’t use this feature again until you finish a Short or Long Rest.</p>\r\n<p><strong><em>Draining Presence.</em></strong> When you finish a Short or Long Rest, each creature within 100 feet of you loses one Hit Point Die (before spending Hit Dice in the case of finishing a Short Rest).</p>\r\n<p><strong><em>Final Sacrifice.</em></strong> You can cast True Resurrection using this bargain requiring no spell slot or spell components. Wisdom is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p>When you cast the spell this way, you die, and nothing can prevent it. Your soul is bound to torment the creature you returned to life, and you can’t be raised from the dead by any means. When the creature takes a Long Rest, it must roll a d20 halfway through the rest’s duration. On a 1, your soul takes the form of a Wraith within 100 feet of the creature and tries to kill it. The wraith vanishes after 8 hours, or when it dies. Once the wraith appears, it can’t appear again for 30 days.</p>",
              "sourceId": null
            },
            {
              "id": 5098968,
              "label": "Self-Serving Sacrifice (Charisma)",
              "description": "<p>You can snatch others from the jaws of death, but your own grip lingers too tightly. The feeling of saving others from suffering fills you with resolve, even as it drains the vigor from those you rescue.</p>\r\n<p><strong><em>Critical Savior.</em></strong> When a creature within 120 feet of you is subjected to a Critical Hit or is reduced to 0 Hit Points, you can use your Reaction to magically switch places with the target. Each of you teleports to the other’s space. Roll a number of d6s equal to half your level. You take Force damage equal to the total rolled, you gain Heroic Inspiration, and your Exhaustion level, if any, is reduced by 1. The target regains Hit Points equal to the total rolled and gains 1 Exhaustion level. You can’t use this feature again until you finish a Short or Long Rest.</p>\r\n<p><strong><em>Draining Presence.</em></strong> When you finish a Short or Long Rest, each creature within 100 feet of you loses one Hit Point Die (before spending Hit Dice in the case of finishing a Short Rest).</p>\r\n<p><strong><em>Final Sacrifice.</em></strong> You can cast True Resurrection using this bargain requiring no spell slot or spell components.&nbsp;Charisma&nbsp;is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p>When you cast the spell this way, you die, and nothing can prevent it. Your soul is bound to torment the creature you returned to life, and you can’t be raised from the dead by any means. When the creature takes a Long Rest, it must roll a d20 halfway through the rest’s duration. On a 1, your soul takes the form of a Wraith within 100 feet of the creature and tries to kill it. The wraith vanishes after 8 hours, or when it dies. Once the wraith appears, it can’t appear again for 30 days.</p>",
              "sourceId": null
            },
            {
              "id": 5098969,
              "label": "Shrouded Spirit",
              "description": "<p>The pall of death drapes over you like the Shroud of Druskenvald. This shroud protects you from the depredations of the Undead, but it draws you ever nearer to their cold embrace.</p>\r\n<p><strong><em>Inured to Undeath.</em></strong> You have Resistance to Necrotic damage, and you have Advantage on saving throws against spells and effects created by Undead.</p>\r\n<p><strong><em>Unholy Appetite.</em></strong> You must consume one pound of raw flesh (it needn’t be fresh) per day or suffer Malnutrition.</p>\r\n<p><strong><em>Withering Soul.</em></strong> Features that detect your creature type, such as a Paladin’s Divine Sense or the Detect Evil and Good spell, treat you as Undead if your creature type isn’t Undead already.</p>",
              "sourceId": null
            },
            {
              "id": 5098970,
              "label": "Skin of Coffin Nails",
              "description": "<p>Your body becomes as coldly unrelenting as iron nails sealing away the dead. You can shrug off staggering punishment, but the waters of the world no longer embrace you, as if spiting your defiance.</p>\r\n<p><strong><em>Iron Grit.</em></strong> You gain Resistance to Bludgeoning, Piercing, or Slashing damage (your choice when you select this Dark Bargain). You can change the damage type to one of the other options when you finish a Short or Long Rest. When you suffer a Critical Hit from the chosen damage type, it becomes a normal hit instead.</p>\r\n<p><strong><em>Watery Doom.</em></strong> When you are immersed in water or splashed with at least 1 gallon of water (such as from a bucket or being rained on), your skin tightens and grows rusty until you finish a Short or Long Rest. During that time, your Speed and the time you can hold your breath are halved, and your Resistance to the chosen damage type for Iron Grit becomes Vulnerability instead. At the GM’s discretion, other liquids can also trigger this feature.</p>",
              "sourceId": null
            },
            {
              "id": 5098971,
              "label": "Stilled Hungers",
              "description": "<p>Food, drink, and maladies of the flesh have lost their hold over you, but these are the very things that keep a soul vital while in the land of the living. Your mind grows ravenous absent those urges&mdash;your thoughts crack with gnawing fears, and your dreams wither into crooked nightmares.</p>\r\n<p><strong><em>Sated Cravings.</em></strong> Forgoing food and drink doesn’t give you Exhaustion levels. You have Resistance to Poison damage, and you have Advantage on saving throws to avoid or end the Poisoned condition.</p>\r\n<p><strong><em>Tenuous Psyche.</em></strong> You have Vulnerability to Psychic damage and Disadvantage on saving throws to avoid or end the Frightened condition. A Calm Emotions spell cast on you suppresses this feature for its duration.</p>",
              "sourceId": null
            },
            {
              "id": 5098972,
              "label": "Unquenchable Fury",
              "description": "<p>Anger is a powerful tool. This bargain stokes it into a formidable inferno, but it threatens to consume everything in its path.</p>\r\n<p><strong><em>Furious Onslaught.</em></strong> As a Bonus Action, or when you take the Attack action on your turn, you can choose to enter a fury. While in this fury, you can make one additional melee attack when you take the Attack action on your turn, and you reduce all damage you take by an amount equal to your Proficiency Bonus. The fury ends if you have the Incapacitated condition, if you die, or if you end your turn and there are no creatures within 60 feet of you that you can see or hear. Once you use this feature, you can’t use it again until you finish a Long Rest. You also regain the use of this feature when you kill a Humanoid.</p>\r\n<p><strong><em>Red Haze.</em></strong> While you are in a fury, you must make a DC 15 Wisdom saving throw at the start of each of your turns. On a successful save, you can choose to end your fury or continue it. On a failed save, you no longer make the saving throw at the start of your turns, and you regard the creature nearest to you that you can see or hear as your enemy (if there are multiple, choose one at random). On each of your turns, you must move as close to the creature as possible and take the Attack action, targeting that creature with melee attacks. If you’re unable to get close enough to the creature to attack it, your turn ends after you’ve used up all your available movement. If the creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target.</p>",
              "sourceId": null
            },
            {
              "id": 5098973,
              "label": "Wings of Whispers",
              "description": "<p>You have been gifted with secrets that you can call upon in the form of ravens and crows to bear you aloft, but at the risk of revealing your own secrets in turn.</p>\r\n<p><strong><em>Murderous Flight.</em></strong> As a Bonus Action, you can magically gain a Fly Speed equal to your Speed (and you can hover) for 10 minutes. During this time, a mass of shadows takes the shape of a murder of crows and ravens (but they aren’t truly creatures). The birds appear in a 20-foot Emanation originating from you and take flight and whirl around you when you fly. Once you use this feature, you can’t do so again until you finish a Short or Long Rest, unless you gain 1 Exhaustion level to use it again early.</p>\r\n<p><strong><em>Whispered Secrets.</em></strong> The birds that appear when you activate Murderous Flight remain and continue to follow you until you finish a Short or Long Rest. While the birds are present, you have Disadvantage on Dexterity (Stealth) checks, and the birds whisper your secrets into the minds of other creatures, granting them Advantage on Wisdom (Insight or Perception) checks made against you.</p>",
              "sourceId": null
            }
          ]
        },
        {
          "id": "1960452172-8",
          "options": [
            {
              "id": 3727487,
              "label": "Black Dragon",
              "description": "<p>You have a Black Dragon ancestor.</p>",
              "sourceId": null
            },
            {
              "id": 3727488,
              "label": "Blue Dragon",
              "description": "<p>You have a Blue Dragon ancestor.</p>",
              "sourceId": null
            },
            {
              "id": 3727489,
              "label": "Brass Dragon",
              "description": "<p>You have a Brass Dragon ancestor.</p>",
              "sourceId": null
            },
            {
              "id": 3727490,
              "label": "Bronze Dragon",
              "description": "<p>You have a Bronze Dragon ancestor.</p>",
              "sourceId": null
            },
            {
              "id": 3727491,
              "label": "Copper Dragon",
              "description": "<p>You have a Copper Dragon ancestor.</p>",
              "sourceId": null
            },
            {
              "id": 3727492,
              "label": "Gold Dragon",
              "description": "<p>You have a Gold Dragon ancestor.</p>",
              "sourceId": null
            },
            {
              "id": 3727493,
              "label": "Green Dragon",
              "description": "<p>You have a Green Dragon ancestor.</p>",
              "sourceId": null
            },
            {
              "id": 3727494,
              "label": "Red Dragon",
              "description": "<p>You have a Red Dragon ancestor.</p>",
              "sourceId": null
            },
            {
              "id": 3727495,
              "label": "Silver Dragon",
              "description": "<p>You have a Silver Dragon ancestor.</p>",
              "sourceId": null
            },
            {
              "id": 3727496,
              "label": "White Dragon",
              "description": "<p>You have a White Dragon ancestor.</p>",
              "sourceId": null
            },
            {
              "id": 3727507,
              "label": "Increase three scores (+1 / +1 / +1)",
              "description": "<p>Increase three different scores by 1.</p>",
              "sourceId": null
            },
            {
              "id": 3727508,
              "label": "Increase two scores (+2 / +1)",
              "description": "<p>Increase one scores by 2 and a different score by 1.</p>",
              "sourceId": null
            }
          ]
        },
        {
          "id": "1960452172-2",
          "options": [
            {
              "id": 5686,
              "label": "Strength Score",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5687,
              "label": "Dexterity Score",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5688,
              "label": "Constitution Score",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5689,
              "label": "Intelligence Score",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5690,
              "label": "Wisdom Score",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5691,
              "label": "Charisma Score",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5680,
              "label": "Strength Score",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5681,
              "label": "Dexterity Score",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5682,
              "label": "Constitution Score",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5683,
              "label": "Intelligence Score",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5684,
              "label": "Wisdom Score",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5685,
              "label": "Charisma Score",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6164,
              "label": "Common",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6165,
              "label": "Dwarvish",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6166,
              "label": "Elvish",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6167,
              "label": "Giant",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6168,
              "label": "Gnomish",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6169,
              "label": "Goblin",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6170,
              "label": "Halfling",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6171,
              "label": "Orc",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6172,
              "label": "Draconic",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6173,
              "label": "Common Sign Language",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6862,
              "label": "Aglarondan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6863,
              "label": "Alzhedo",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6864,
              "label": "Bothii",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6865,
              "label": "Chessentan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6866,
              "label": "Chondathan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6867,
              "label": "Damaran",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6868,
              "label": "Illuskan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6869,
              "label": "Lantanese",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6870,
              "label": "Midani",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6871,
              "label": "Mulhorandi",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6872,
              "label": "Netherese",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6873,
              "label": "Rashemi",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6874,
              "label": "Reghedjic",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6875,
              "label": "Sespech",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6876,
              "label": "Thayan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6877,
              "label": "Turmic",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6878,
              "label": "Untheric",
              "description": null,
              "sourceId": null
            }
          ]
        }
      ],
      "definitionKeyNameMap": {
        "feat:1789142": "Weapon Mastery",
        "feat:2048517": "Dark Bargain"
      }
    },
    "actions": {
      "race": [
        {
          "componentId": 3741922,
          "componentTypeId": 306912077,
          "id": "9451937",
          "entityTypeId": "222216831",
          "limitedUse": {
            "name": null,
            "statModifierUsesId": null,
            "resetType": 2,
            "numberUsed": 1,
            "minNumberConsumed": 1,
            "maxNumberConsumed": 1,
            "maxUses": 0,
            "operator": 1,
            "useProficiencyBonus": true,
            "proficiencyBonusOperator": 1,
            "resetDice": null
          },
          "name": "Breath Weapon (Fire)",
          "description": "<p>When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in either a 15-foot Cone or a 30-foot Line that is 5 feet wide (choose the shape each time). Each creature in that area must make a Dexterity saving throw (DC 8 plus your Constitution modifier and Proficiency Bonus). On a failed save, a creature takes 1d10 Fire damage. On a successful save, a creature takes half as much damage. This damage increases by 1d10 when you reach character levels 5 (2d10), 11 (3d10), and 17&nbsp;(4d10).</p>\r\n<p>You can use this Breath Weapon a number of times equal to your Proficiency Bonus, and you regain all expended uses when you finish a Long Rest.</p>",
          "snippet": "When you take the Attack action on your turn, you can replace one attack with a breath weapon that is a 15-ft. Cone or a 30-ft. Line that’s 5 ft. wide (choose the shape each time). Each creature must make a DC {{savedc:con}} Dex. saving throw taking {{1+((1+characterlevel)/6)@rounddown}}<strong>d10</strong> Fire damage on a failed save or half as much damage on a success.",
          "abilityModifierStatId": 3,
          "onMissDescription": "",
          "saveFailDescription": "",
          "saveSuccessDescription": "Half Damage",
          "saveStatId": 2,
          "fixedSaveDc": null,
          "attackTypeRange": null,
          "actionType": 3,
          "attackSubtype": null,
          "dice": {
            "diceCount": 1,
            "diceValue": 10,
            "diceMultiplier": null,
            "fixedValue": null,
            "diceString": "1d10"
          },
          "value": null,
          "damageTypeId": 7,
          "isMartialArts": false,
          "isProficient": false,
          "spellRangeType": null,
          "displayAsAttack": true,
          "range": {
            "range": null,
            "longRange": null,
            "aoeType": null,
            "aoeSize": null,
            "hasAoeSpecialDescription": false,
            "minimumRange": null
          },
          "activation": {
            "activationTime": null,
            "activationType": 1
          },
          "numberOfTargets": null,
          "fixedToHit": null,
          "ammunition": null
        }
      ],
      "class": [
        {
          "componentId": 10292233,
          "componentTypeId": 12168134,
          "id": "9414019",
          "entityTypeId": "222216831",
          "limitedUse": {
            "name": null,
            "statModifierUsesId": null,
            "resetType": 2,
            "numberUsed": 1,
            "minNumberConsumed": 1,
            "maxNumberConsumed": 1,
            "maxUses": 2,
            "operator": 1,
            "useProficiencyBonus": false,
            "proficiencyBonusOperator": 1,
            "resetDice": null
          },
          "name": "Second Wind",
          "description": "<p>You have a limited well of physical and mental stamina that you can draw on. As a Bonus Action, you can use it to regain Hit Points equal to 1d10 plus your Fighter level.</p>\r\n<p>You can use this feature twice. You regain one expended use when you finish a Short Rest, and you regain all expended uses when you finish a Long Rest.</p>\r\n<p>When you reach certain Fighter levels, you gain more uses of this feature, as shown in the Second Wind column of the Fighter Features table.</p>",
          "snippet": "You can draw upon a limited well of physical and mental stamina and regain <strong>1d10</strong>{{classlevel#signed}} HP.\r\n\r\nYou can use this {{limiteduse}} times per Long Rest, and can regain one expended use when you finish a Short Rest.",
          "abilityModifierStatId": null,
          "onMissDescription": "",
          "saveFailDescription": "",
          "saveSuccessDescription": "",
          "saveStatId": null,
          "fixedSaveDc": null,
          "attackTypeRange": null,
          "actionType": 3,
          "attackSubtype": null,
          "dice": {
            "diceCount": 1,
            "diceValue": 10,
            "diceMultiplier": null,
            "fixedValue": 2,
            "diceString": "1d10 + 2"
          },
          "value": null,
          "damageTypeId": null,
          "isMartialArts": false,
          "isProficient": false,
          "spellRangeType": null,
          "displayAsAttack": true,
          "range": {
            "range": null,
            "longRange": null,
            "aoeType": null,
            "aoeSize": null,
            "hasAoeSpecialDescription": false,
            "minimumRange": null
          },
          "activation": {
            "activationTime": null,
            "activationType": 3
          },
          "numberOfTargets": null,
          "fixedToHit": null,
          "ammunition": null
        },
        {
          "componentId": 10292235,
          "componentTypeId": 12168134,
          "id": "9414020",
          "entityTypeId": "222216831",
          "limitedUse": {
            "name": null,
            "statModifierUsesId": null,
            "resetType": 1,
            "numberUsed": 0,
            "minNumberConsumed": 1,
            "maxNumberConsumed": 1,
            "maxUses": 1,
            "operator": 1,
            "useProficiencyBonus": false,
            "proficiencyBonusOperator": 1,
            "resetDice": null
          },
          "name": "Action Surge",
          "description": "<p>You can push yourself beyond your normal limits for a moment. On your turn, you can take one additional action, except the [action]Magic[/action] action.</p>\r\n<p>Once you use this feature, you can&rsquo;t do so again until you finish a Short or Long Rest. Starting at level 17, you can use it twice before a rest but only once on a turn.</p>",
          "snippet": "On your turn you can take one additional action, except the Magic action.\r\n\r\nYou can use this feature {{limiteduse}} time(s) until you finish a Short or Long Rest.",
          "abilityModifierStatId": null,
          "onMissDescription": "",
          "saveFailDescription": "",
          "saveSuccessDescription": "",
          "saveStatId": null,
          "fixedSaveDc": null,
          "attackTypeRange": null,
          "actionType": 3,
          "attackSubtype": null,
          "dice": null,
          "value": null,
          "damageTypeId": null,
          "isMartialArts": false,
          "isProficient": false,
          "spellRangeType": null,
          "displayAsAttack": null,
          "range": {
            "range": null,
            "longRange": null,
            "aoeType": null,
            "aoeSize": null,
            "hasAoeSpecialDescription": false,
            "minimumRange": null
          },
          "activation": {
            "activationTime": null,
            "activationType": 8
          },
          "numberOfTargets": null,
          "fixedToHit": null,
          "ammunition": null
        },
        {
          "componentId": 10292236,
          "componentTypeId": 12168134,
          "id": "9414021",
          "entityTypeId": "222216831",
          "limitedUse": null,
          "name": "Tactical Mind",
          "description": "<p>You have a mind for tactics on and off the battlefield. When you fail an ability check, you can expend a use of your Second Wind to push yourself toward success. Rather than regaining Hit Points, you roll 1d10 and add the number rolled to the ability check, potentially turning it into a success. If the check still fails, this use of Second Wind isn&rsquo;t expended.</p>",
          "snippet": "When you fail an ability check, you can expend a use of Second Wind, and instead of regaining HP, you roll <strong>1d10</strong> and add the result to the ability check. If the check still fails, this use of Second Wind isn’t expended.",
          "abilityModifierStatId": null,
          "onMissDescription": "",
          "saveFailDescription": "",
          "saveSuccessDescription": "",
          "saveStatId": null,
          "fixedSaveDc": null,
          "attackTypeRange": null,
          "actionType": 3,
          "attackSubtype": null,
          "dice": {
            "diceCount": 1,
            "diceValue": 10,
            "diceMultiplier": null,
            "fixedValue": null,
            "diceString": "1d10"
          },
          "value": null,
          "damageTypeId": null,
          "isMartialArts": false,
          "isProficient": false,
          "spellRangeType": null,
          "displayAsAttack": true,
          "range": {
            "range": null,
            "longRange": null,
            "aoeType": null,
            "aoeSize": null,
            "hasAoeSpecialDescription": false,
            "minimumRange": null
          },
          "activation": {
            "activationTime": null,
            "activationType": 8
          },
          "numberOfTargets": null,
          "fixedToHit": null,
          "ammunition": null
        }
      ],
      "background": null,
      "item": null,
      "feat": [
        {
          "componentId": 1789142,
          "componentTypeId": 1088085227,
          "id": "9414125",
          "entityTypeId": "222216831",
          "limitedUse": null,
          "name": "Topple (Battleaxe)",
          "description": "<p>Your training with weapons allows you to use the mastery property of Battleaxes:</p>\r\n<p><strong><em>Topple.</em></strong> If you hit a creature with a Battleaxe, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the [condition]Prone[/condition] condition.</p>",
          "snippet": "<strong><em>Topple.</em></strong> If you hit a creature with a Battleaxe, you can force it to make a Con. saving throw (DC 8 + {{proficiency#unsigned}} + the ability modifier used to make the attack). On a failed save, the creature has the Prone condition.",
          "abilityModifierStatId": null,
          "onMissDescription": "",
          "saveFailDescription": "",
          "saveSuccessDescription": "",
          "saveStatId": null,
          "fixedSaveDc": null,
          "attackTypeRange": null,
          "actionType": 3,
          "attackSubtype": null,
          "dice": null,
          "value": null,
          "damageTypeId": null,
          "isMartialArts": false,
          "isProficient": false,
          "spellRangeType": null,
          "displayAsAttack": null,
          "range": {
            "range": null,
            "longRange": null,
            "aoeType": null,
            "aoeSize": null,
            "hasAoeSpecialDescription": false,
            "minimumRange": null
          },
          "activation": {
            "activationTime": null,
            "activationType": 1
          },
          "numberOfTargets": null,
          "fixedToHit": null,
          "ammunition": null
        },
        {
          "componentId": 1789142,
          "componentTypeId": 1088085227,
          "id": "9414113",
          "entityTypeId": "222216831",
          "limitedUse": null,
          "name": "Sap (Longsword)",
          "description": "<p>Your training with weapons allows you to use the mastery property of Longswords:</p>\r\n<p><strong><em>Sap.</em></strong> If you hit a creature with a Longsword, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
          "snippet": "<strong><em>Sap.</em></strong> If you hit a creature with a Longsword, that creature has Disadvantage on its next attack roll before the start of your next turn.",
          "abilityModifierStatId": null,
          "onMissDescription": "",
          "saveFailDescription": "",
          "saveSuccessDescription": "",
          "saveStatId": null,
          "fixedSaveDc": null,
          "attackTypeRange": null,
          "actionType": 3,
          "attackSubtype": null,
          "dice": null,
          "value": null,
          "damageTypeId": null,
          "isMartialArts": false,
          "isProficient": false,
          "spellRangeType": null,
          "displayAsAttack": null,
          "range": {
            "range": null,
            "longRange": null,
            "aoeType": null,
            "aoeSize": null,
            "hasAoeSpecialDescription": false,
            "minimumRange": null
          },
          "activation": {
            "activationTime": null,
            "activationType": 1
          },
          "numberOfTargets": null,
          "fixedToHit": null,
          "ammunition": null
        },
        {
          "componentId": 1789142,
          "componentTypeId": 1088085227,
          "id": "9414121",
          "entityTypeId": "222216831",
          "limitedUse": null,
          "name": "Slow (Longbow)",
          "description": "<p>Your training with weapons allows you to use the mastery property of Longbows:</p>\r\n<p><em><strong>Slow.</strong></em> If you hit a creature with a Longbow and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn&rsquo;t exceed 10 feet.</p>",
          "snippet": "<strong><em>Slow.</em></strong> If you hit a creature with a Longbow and deal damage to the creature, you can reduce its Speed by 10 ft. until the start of your next turn. If the creature is hit more than once with this property, the Speed reduction doesn’t exceed 10 ft.",
          "abilityModifierStatId": null,
          "onMissDescription": "",
          "saveFailDescription": "",
          "saveSuccessDescription": "",
          "saveStatId": null,
          "fixedSaveDc": null,
          "attackTypeRange": null,
          "actionType": 3,
          "attackSubtype": null,
          "dice": null,
          "value": null,
          "damageTypeId": null,
          "isMartialArts": false,
          "isProficient": false,
          "spellRangeType": null,
          "displayAsAttack": null,
          "range": {
            "range": null,
            "longRange": null,
            "aoeType": null,
            "aoeSize": null,
            "hasAoeSpecialDescription": false,
            "minimumRange": null
          },
          "activation": {
            "activationTime": null,
            "activationType": 1
          },
          "numberOfTargets": null,
          "fixedToHit": null,
          "ammunition": null
        }
      ]
    },
    "modifiers": {
      "race": [
        {
          "fixedValue": 60,
          "id": "63005585",
          "entityId": 2,
          "entityTypeId": 668550506,
          "type": "sense",
          "subType": "darkvision",
          "dice": null,
          "restriction": "",
          "statId": null,
          "requiresAttunement": false,
          "duration": null,
          "friendlyTypeName": "Sense",
          "friendlySubtypeName": "Darkvision",
          "isGranted": true,
          "bonusTypes": [],
          "value": 60,
          "availableToMulticlass": true,
          "modifierTypeId": 8,
          "modifierSubTypeId": 171,
          "componentId": 13856093,
          "componentTypeId": 1960452172,
          "tagConstraints": []
        },
        {
          "fixedValue": null,
          "id": "62628289",
          "entityId": 1,
          "entityTypeId": 906033267,
          "type": "language",
          "subType": "common",
          "dice": null,
          "restriction": "",
          "statId": null,
          "requiresAttunement": false,
          "duration": null,
          "friendlyTypeName": "Language",
          "friendlySubtypeName": "Common",
          "isGranted": true,
          "bonusTypes": [],
          "value": null,
          "availableToMulticlass": true,
          "modifierTypeId": 11,
          "modifierSubTypeId": 357,
          "componentId": 13856096,
          "componentTypeId": 1960452172,
          "tagConstraints": []
        },
        {
          "fixedValue": null,
          "id": "62628290",
          "entityId": 11,
          "entityTypeId": 906033267,
          "type": "language",
          "subType": "draconic",
          "dice": null,
          "restriction": "",
          "statId": null,
          "requiresAttunement": false,
          "duration": null,
          "friendlyTypeName": "Language",
          "friendlySubtypeName": "Draconic",
          "isGranted": false,
          "bonusTypes": [],
          "value": null,
          "availableToMulticlass": true,
          "modifierTypeId": 11,
          "modifierSubTypeId": 367,
          "componentId": 13856096,
          "componentTypeId": 1960452172,
          "tagConstraints": []
        },
        {
          "fixedValue": null,
          "id": "62628291",
          "entityId": 8,
          "entityTypeId": 906033267,
          "type": "language",
          "subType": "orc",
          "dice": null,
          "restriction": "",
          "statId": null,
          "requiresAttunement": false,
          "duration": null,
          "friendlyTypeName": "Language",
          "friendlySubtypeName": "Orc",
          "isGranted": false,
          "bonusTypes": [],
          "value": null,
          "availableToMulticlass": true,
          "modifierTypeId": 11,
          "modifierSubTypeId": 364,
          "componentId": 13856096,
          "componentTypeId": 1960452172,
          "tagConstraints": []
        },
        {
          "fixedValue": 2,
          "id": "62628287",
          "entityId": 4,
          "entityTypeId": 1472902489,
          "type": "bonus",
          "subType": "intelligence-score",
          "dice": null,
          "restriction": "",
          "statId": null,
          "requiresAttunement": false,
          "duration": null,
          "friendlyTypeName": "Bonus",
          "friendlySubtypeName": "Intelligence Score",
          "isGranted": false,
          "bonusTypes": [],
          "value": 2,
          "availableToMulticlass": true,
          "modifierTypeId": 1,
          "modifierSubTypeId": 5,
          "componentId": 3727508,
          "componentTypeId": 306912077,
          "tagConstraints": []
        },
        {
          "fixedValue": 1,
          "id": "62628288",
          "entityId": 3,
          "entityTypeId": 1472902489,
          "type": "bonus",
          "subType": "constitution-score",
          "dice": null,
          "restriction": "",
          "statId": null,
          "requiresAttunement": false,
          "duration": null,
          "friendlyTypeName": "Bonus",
          "friendlySubtypeName": "Constitution Score",
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