{
  "id": 0,
  "success": true,
  "message": "Character successfully received.",
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    "userId": 124637495,
    "username": "daveolafson",
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    "name": "Leif - WW",
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    "gender": "Male",
    "faith": "Mielikki",
    "age": 25,
    "hair": "Blonde",
    "eyes": "Green",
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    "weight": 150,
    "inspiration": true,
    "baseHitPoints": 22,
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        "id": 17,
        "entityTypeId": 1669830167,
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        "name": "Outlander",
        "description": "<p>You grew up in the wilds, far from the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the ways of the wild.</p>\r\n<hr />\r\n<p><strong>Skill Proficiencies:</strong> Athletics, Survival</p>\r\n<p><strong>Tool Proficiencies:</strong> One type of musical instrument</p>\r\n<p><strong>Languages:</strong> One of your choice</p>\r\n<p><strong>Equipment:</strong> A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp</p>\r\n<hr />\r\n<h5 class=\"compendium-hr\">Origin</h5>\r\n<p>You’ve been to strange places and seen things that others cannot begin to fathom. Consider some of the distant lands you have visited, and how they impacted you. You can roll on the following table to determine your occupation during your time in the wild, or choose one that best fits your character.</p>\r\n<table class=\"compendium-left-aligned-table\">\r\n<thead>\r\n<tr>\r\n<th>d10</th>\r\n<th style=\"text-align: left;\">Origin</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1</td>\r\n<td>Forester</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Trapper</td>\r\n</tr>\r\n<tr>\r\n<td>3</td>\r\n<td>Homesteader</td>\r\n</tr>\r\n<tr>\r\n<td>4</td>\r\n<td>Guide</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Exile or outcast</td>\r\n</tr>\r\n<tr>\r\n<td>6</td>\r\n<td>Bounty hunter</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>Pilgrim</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>Tribal nomad</td>\r\n</tr>\r\n<tr>\r\n<td>9</td>\r\n<td>Hunter-gatherer</td>\r\n</tr>\r\n<tr>\r\n<td>10</td>\r\n<td>Tribal marauder</td>\r\n</tr>\r\n</tbody>\r\n</table>\r\n<hr />\r\n<h5 class=\"compendium-hr\">Feature: Wanderer</h5>\r\n<p>You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</p>",
        "snippet": "",
        "shortDescription": "<p>You grew up in the wilds, far from the comforts of town and technology. You’ve witnessed the migration of herds larger than forests, survived weather more extreme than any city-dweller could comprehend, and enjoyed the solitude of being the only thinking creature for miles in any direction. The wilds are in your blood, whether you were a nomad, an explorer, a recluse, a hunter-gatherer, or even a marauder. Even in places where you don’t know the specific features of the terrain, you know the ways of the wild.</p>",
        "skillProficienciesDescription": "Athletics, Survival",
        "toolProficienciesDescription": "One type of musical instrument",
        "languagesDescription": "One of your choice",
        "equipmentDescription": "A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a pouch containing 10 gp",
        "featureName": "Wanderer",
        "featureDescription": "<p>You have an excellent memory for maps and geography, and you can always recall the general layout of terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.</p>",
        "featureIsFeat": false,
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        "suggestedCharacteristicsDescription": "<p>Often considered rude and uncouth, outlanders have little respect for the niceties of life in the cities. The ties of tribe, clan, family, and the natural world of which they are a part are the most important bonds to most outlanders.</p>",
        "suggestedProficiencies": null,
        "suggestedLanguages": null,
        "organization": null,
        "contractsDescription": "",
        "spellsPreDescription": "",
        "spellsPostDescription": "",
        "personalityTraits": [
          {
            "id": 277,
            "description": "I’m driven by a wanderlust that led me away from home.",
            "diceRoll": 1
          },
          {
            "id": 278,
            "description": "I watch over my friends as if they were a litter of newborn pups.",
            "diceRoll": 2
          },
          {
            "id": 279,
            "description": "I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to.",
            "diceRoll": 3
          },
          {
            "id": 280,
            "description": "I have a lesson for every situation, drawn from observing nature.",
            "diceRoll": 4
          },
          {
            "id": 281,
            "description": "I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.",
            "diceRoll": 5
          },
          {
            "id": 282,
            "description": "I’m always picking things up, absently fiddling with them, and sometimes accidentally breaking them.",
            "diceRoll": 6
          },
          {
            "id": 283,
            "description": "I feel far more comfortable around animals than people.",
            "diceRoll": 7
          },
          {
            "id": 291,
            "description": "I was, in fact, raised by wolves.",
            "diceRoll": 8
          }
        ],
        "ideals": [
          {
            "id": 285,
            "description": "Change. Life is like the seasons, in constant change, and we must change with it. (Chaotic)",
            "diceRoll": 1
          },
          {
            "id": 286,
            "description": "Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)",
            "diceRoll": 2
          },
          {
            "id": 287,
            "description": "Honor. If I dishonor myself, I dishonor my whole clan. (Lawful)",
            "diceRoll": 3
          },
          {
            "id": 288,
            "description": "Might. The strongest are meant to rule. (Evil)",
            "diceRoll": 4
          },
          {
            "id": 289,
            "description": "Nature. The natural world is more important than all the constructs of civilization. (Neutral)",
            "diceRoll": 5
          },
          {
            "id": 290,
            "description": "Glory. I must earn glory in battle, for myself and my clan. (Any)",
            "diceRoll": 6
          }
        ],
        "bonds": [
          {
            "id": 292,
            "description": "My family, clan, or tribe is the most important thing in my life, even when they are far from me.",
            "diceRoll": 1
          },
          {
            "id": 293,
            "description": "An injury to the unspoiled wilderness of my home is an injury to me.",
            "diceRoll": 2
          },
          {
            "id": 294,
            "description": "I will bring terrible wrath down on the evildoers who destroyed my homeland.",
            "diceRoll": 3
          },
          {
            "id": 295,
            "description": "I am the last of my tribe, and it is up to me to ensure their names enter legend.",
            "diceRoll": 4
          },
          {
            "id": 296,
            "description": "I suffer awful visions of a coming disaster and will do anything to prevent it.",
            "diceRoll": 5
          },
          {
            "id": 297,
            "description": "It is my duty to provide children to sustain my tribe.",
            "diceRoll": 6
          }
        ],
        "flaws": [
          {
            "id": 298,
            "description": "I am too enamored of ale, wine, and other intoxicants.",
            "diceRoll": 1
          },
          {
            "id": 299,
            "description": "There’s no room for caution in a life lived to the fullest.",
            "diceRoll": 2
          },
          {
            "id": 300,
            "description": "I remember every insult I’ve received and nurse a silent resentment toward anyone who’s ever wronged me.",
            "diceRoll": 3
          },
          {
            "id": 301,
            "description": "I am slow to trust members of other races, tribes, and societies.",
            "diceRoll": 4
          },
          {
            "id": 302,
            "description": "Violence is my answer to almost any challenge.",
            "diceRoll": 5
          },
          {
            "id": 303,
            "description": "Don’t expect me to save those who can’t save themselves. It is nature’s way that the strong thrive and the weak perish.",
            "diceRoll": 6
          }
        ],
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            "pageNumber": 136,
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      "fullName": "Elf",
      "baseRaceId": 1751437,
      "baseRaceTypeId": 1743923279,
      "description": "<p>The elves&rsquo; curiosity led many of them to explore other planes of existence.</p>\r\n<p style=\"font-family: Roboto Condensed;\"><strong>Elf Traits</strong><br />Darkvision, Elven Lineage, Fey Ancestry, Keen Senses,&nbsp;Trance</p>",
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      "isHomebrew": false,
      "isLegacy": false,
      "groupIds": [],
      "type": 1,
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            "name": "Creature Type",
            "description": "<p>You are a Humanoid.</p>",
            "snippet": "You are a Humanoid.",
            "hideInBuilder": false,
            "hideInSheet": false,
            "activation": null,
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            "sourcePageNumber": 190,
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            "displayOrder": 2,
            "name": "Size",
            "description": "<p>You are Medium (about 5&ndash;6 feet tall).</p>",
            "snippet": "You are Medium.",
            "hideInBuilder": false,
            "hideInSheet": false,
            "activation": null,
            "sourceId": 145,
            "sourcePageNumber": 190,
            "creatureRules": [],
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              "ABILITYSCORE": 0,
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              "CLASSFEATURE": 0
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        {
          "definition": {
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            "definitionKey": "racial-trait:13856108",
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            "displayOrder": 3,
            "name": "Speed",
            "description": "<p>Your speed is 30 feet.</p>",
            "snippet": "Your speed is 30 ft.",
            "hideInBuilder": false,
            "hideInSheet": false,
            "activation": null,
            "sourceId": 145,
            "sourcePageNumber": 190,
            "creatureRules": [],
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            "affectedFeatureDefinitionKeys": [],
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              "ABILITYSCORE": 0,
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          "definition": {
            "id": 13856109,
            "definitionKey": "racial-trait:13856109",
            "entityTypeId": 1960452172,
            "displayOrder": 4,
            "name": "Darkvision",
            "description": "<p>You have Darkvision with a range of 60 feet.</p>",
            "snippet": "You have Darkvision with a range of 60 ft.",
            "hideInBuilder": false,
            "hideInSheet": false,
            "activation": null,
            "sourceId": 145,
            "sourcePageNumber": 190,
            "creatureRules": [],
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            "affectedFeatureDefinitionKeys": [],
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            "entityID": "13856109",
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            "displayConfiguration": {
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              "ABILITYSCORE": 0,
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              "CLASSFEATURE": 0
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          "definition": {
            "id": 13856110,
            "definitionKey": "racial-trait:13856110",
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            "displayOrder": 5,
            "name": "Elven Lineage",
            "description": "<p>You are part of a lineage that grants you supernatural abilities. Choose a lineage from the Elven Lineages table. You gain the level 1 benefit of that lineage.</p>\r\n<p>When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.</p>\r\n<p>Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage).</p>\r\n<table class=\"table-compendium table--left-all\" style=\"--sb-table-row-bg-hover: #b3d3df; --sb-table-row-bg-dark: #d7e8ee; --sb-table-row-bg-light: #f1f7f9; --dark-sb-table-row-bg-light: #5e7982; --dark-sb-table-row-bg-dark: #5c7f8c; --dark-sb-table-row-bg-hover: #78a2b0;\"><caption>Elven Lineages</caption>\r\n<thead>\r\n<tr>\r\n<th class=\"table-column-width--20pct\">Lineage</th>\r\n<th>Level 1</th>\r\n<th class=\"table-column-width--20pct\">Level 3</th>\r\n<th class=\"table-column-width--20pct\">Level 5</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>Drow</td>\r\n<td>The range of your Darkvision increases to 120 feet. You also know the Dancing Lights cantrip.</td>\r\n<td>Faerie Fire</td>\r\n<td>Darkness</td>\r\n</tr>\r\n<tr>\r\n<td>High Elf</td>\r\n<td>You know the Prestidigitation cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Wizard spell list.</td>\r\n<td>Detect Magic</td>\r\n<td>Misty Step</td>\r\n</tr>\r\n<tr>\r\n<td>Wood Elf</td>\r\n<td>Your Speed increases to 35 feet. You also know the Druidcraft cantrip.</td>\r\n<td>Longstrider</td>\r\n<td>Pass without Trace</td>\r\n</tr>\r\n</tbody>\r\n</table>",
            "snippet": "Choose a lineage from the Elven Lineages table. You gain the level 1 benefit of that lineage.",
            "hideInBuilder": false,
            "hideInSheet": false,
            "activation": null,
            "sourceId": 145,
            "sourcePageNumber": 190,
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            "affectedFeatureDefinitionKeys": [],
            "isCalledOut": false,
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              "ABILITYSCORE": 0,
              "LANGUAGE": 0,
              "CLASSFEATURE": 0
            },
            "requiredLevel": null,
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          }
        },
        {
          "definition": {
            "id": 13856111,
            "definitionKey": "racial-trait:13856111",
            "entityTypeId": 1960452172,
            "displayOrder": 7,
            "name": "Fey Ancestry",
            "description": "<p>You have Advantage on saving throws you make to avoid or end the Charmed condition.</p>",
            "snippet": "You have Advantage on saving throws you make to avoid or end the Charmed condition.",
            "hideInBuilder": false,
            "hideInSheet": false,
            "activation": null,
            "sourceId": 145,
            "sourcePageNumber": 190,
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            "affectedFeatureDefinitionKeys": [],
            "isCalledOut": false,
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            "displayConfiguration": {
              "RACIALTRAIT": 1,
              "ABILITYSCORE": 0,
              "LANGUAGE": 0,
              "CLASSFEATURE": 0
            },
            "requiredLevel": null,
            "categories": []
          }
        },
        {
          "definition": {
            "id": 13856112,
            "definitionKey": "racial-trait:13856112",
            "entityTypeId": 1960452172,
            "displayOrder": 8,
            "name": "Keen Senses",
            "description": "<p>You have proficiency in the Insight, Perception, or Survival skill.</p>",
            "snippet": "You have proficiency in the Insight, Perception, or Survival skill.",
            "hideInBuilder": false,
            "hideInSheet": false,
            "activation": null,
            "sourceId": 145,
            "sourcePageNumber": 190,
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            ],
            "affectedFeatureDefinitionKeys": [],
            "isCalledOut": false,
            "entityType": "racial-trait",
            "entityID": "13856112",
            "entityRaceId": 1751437,
            "entityRaceTypeId": 1743923279,
            "displayConfiguration": {
              "RACIALTRAIT": 1,
              "ABILITYSCORE": 0,
              "LANGUAGE": 0,
              "CLASSFEATURE": 0
            },
            "requiredLevel": null,
            "categories": []
          }
        },
        {
          "definition": {
            "id": 13856113,
            "definitionKey": "racial-trait:13856113",
            "entityTypeId": 1960452172,
            "displayOrder": 9,
            "name": "Trance",
            "description": "<p>You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.</p>",
            "snippet": "You don’t need to sleep, and magic can’t put you to sleep. You can finish a Long Rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.",
            "hideInBuilder": false,
            "hideInSheet": false,
            "activation": null,
            "sourceId": 145,
            "sourcePageNumber": 190,
            "creatureRules": [],
            "spellListIds": [],
            "featureType": 1,
            "sources": [
              {
                "sourceId": 145,
                "pageNumber": 190,
                "sourceType": 1
              }
            ],
            "affectedFeatureDefinitionKeys": [],
            "isCalledOut": false,
            "entityType": "racial-trait",
            "entityID": "13856113",
            "entityRaceId": 1751437,
            "entityRaceTypeId": 1743923279,
            "displayConfiguration": {
              "RACIALTRAIT": 1,
              "ABILITYSCORE": 0,
              "LANGUAGE": 0,
              "CLASSFEATURE": 0
            },
            "requiredLevel": null,
            "categories": []
          }
        },
        {
          "definition": {
            "id": 13856114,
            "definitionKey": "racial-trait:13856114",
            "entityTypeId": 1960452172,
            "displayOrder": 6,
            "name": "Elven Lineage Spells",
            "description": "<p>When you choose your Elven Lineage, and at character levels 3 and 5, you learn a spell as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.</p>\r\n<p>Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage).</p>",
            "snippet": "",
            "hideInBuilder": false,
            "hideInSheet": false,
            "activation": null,
            "sourceId": 145,
            "sourcePageNumber": 189,
            "creatureRules": [],
            "spellListIds": [],
            "featureType": 1,
            "sources": [
              {
                "sourceId": 145,
                "pageNumber": 189,
                "sourceType": 1
              }
            ],
            "affectedFeatureDefinitionKeys": [],
            "isCalledOut": false,
            "entityType": "racial-trait",
            "entityID": "13856114",
            "entityRaceId": 1751437,
            "entityRaceTypeId": 1743923279,
            "displayConfiguration": {
              "RACIALTRAIT": 1,
              "ABILITYSCORE": 0,
              "LANGUAGE": 0,
              "CLASSFEATURE": 0
            },
            "requiredLevel": null,
            "categories": []
          }
        },
        {
          "definition": {
            "id": 13856115,
            "definitionKey": "racial-trait:13856115",
            "entityTypeId": 1960452172,
            "displayOrder": null,
            "name": "Ability Score Increases",
            "description": "<p>When determining your character’s ability scores, increase one score by 2 and a different one by 1, or increase three scores by 1. None of these increases can raise a score above 20.</p>",
            "snippet": "When determining your character’s ability scores, increase one score by 2 and a different one by 1, or increase three scores by 1.",
            "hideInBuilder": false,
            "hideInSheet": false,
            "activation": null,
            "sourceId": 145,
            "sourcePageNumber": null,
            "creatureRules": [],
            "spellListIds": [],
            "featureType": 1,
            "sources": [
              {
                "sourceId": 145,
                "pageNumber": null,
                "sourceType": 1
              }
            ],
            "affectedFeatureDefinitionKeys": [],
            "isCalledOut": false,
            "entityType": "racial-trait",
            "entityID": "13856115",
            "entityRaceId": 1751437,
            "entityRaceTypeId": 1743923279,
            "displayConfiguration": {
              "RACIALTRAIT": 0,
              "ABILITYSCORE": 1,
              "LANGUAGE": 0,
              "CLASSFEATURE": 0
            },
            "requiredLevel": null,
            "categories": [
              {
                "id": 536,
                "entityTypeId": 1960452172,
                "entityId": 13856115,
                "definitionKey": "1960452172:13856115",
                "entityTagId": 2,
                "tagName": "__INITIAL_ASI"
              }
            ]
          }
        },
        {
          "definition": {
            "id": 13856116,
            "definitionKey": "racial-trait:13856116",
            "entityTypeId": 1960452172,
            "displayOrder": 11,
            "name": "Languages",
            "description": "<p>Your character knows at least three languages: Common plus two languages you roll or choose from the Standard Languages table. Knowledge of a language means your character can communicate in it, read it, and write it. Your class and other features might also give you languages.</p>\r\n<p>The Standard Languages table lists languages that are widespread on D&amp;D worlds. Every player character knows Common, which originated in the planar metropolis of Sigil, the hub of the multiverse. The other standard languages originated with the first members of the most prominent species in the worlds of D&amp;D and have since spread widely.</p>\r\n<table class=\"table-compendium table--generic-dice\" style=\"--sb-table-row-bg-hover: #b3d3df; --sb-table-row-bg-dark: #d7e8ee; --sb-table-row-bg-light: #f1f7f9; --dark-sb-table-row-bg-light: #5e7982; --dark-sb-table-row-bg-dark: #5c7f8c; --dark-sb-table-row-bg-hover: #78a2b0;\"><caption><strong>Standard Languages</strong></caption>\r\n<thead>\r\n<tr>\r\n<th>1d12</th>\r\n<th>Language</th>\r\n<th>Origin</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>&mdash;</td>\r\n<td>Common</td>\r\n<td>Sigil</td>\r\n</tr>\r\n<tr>\r\n<td>1</td>\r\n<td>Common Sign Language</td>\r\n<td>Sigil</td>\r\n</tr>\r\n<tr>\r\n<td>2</td>\r\n<td>Draconic</td>\r\n<td>Dragons</td>\r\n</tr>\r\n<tr>\r\n<td>3-4</td>\r\n<td>Dwarvish</td>\r\n<td>Dwarves</td>\r\n</tr>\r\n<tr>\r\n<td>5-6</td>\r\n<td>Elvish</td>\r\n<td>Elves</td>\r\n</tr>\r\n<tr>\r\n<td>7</td>\r\n<td>Giant</td>\r\n<td>Giants</td>\r\n</tr>\r\n<tr>\r\n<td>8</td>\r\n<td>Gnomish</td>\r\n<td>Gnomes</td>\r\n</tr>\r\n<tr>\r\n<td>9</td>\r\n<td>Goblin</td>\r\n<td>Goblinoids</td>\r\n</tr>\r\n<tr>\r\n<td>10-11</td>\r\n<td>Halfling</td>\r\n<td>Halflings</td>\r\n</tr>\r\n<tr>\r\n<td>12</td>\r\n<td>Orc</td>\r\n<td>Orcs</td>\r\n</tr>\r\n</tbody>\r\n</table>",
            "snippet": "Your character knows at least three languages: Common plus two languages you roll or choose from the Standard Languages table. Knowledge of a language means your character can communicate in it, read it, and write it.",
            "hideInBuilder": false,
            "hideInSheet": true,
            "activation": null,
            "sourceId": 145,
            "sourcePageNumber": 37,
            "creatureRules": [],
            "spellListIds": [],
            "featureType": 1,
            "sources": [
              {
                "sourceId": 145,
                "pageNumber": 37,
                "sourceType": 1
              }
            ],
            "affectedFeatureDefinitionKeys": [],
            "isCalledOut": false,
            "entityType": "racial-trait",
            "entityID": "13856116",
            "entityRaceId": 1751437,
            "entityRaceTypeId": 1743923279,
            "displayConfiguration": {
              "RACIALTRAIT": 0,
              "LANGUAGE": 1,
              "ABILITYSCORE": 0,
              "CLASSFEATURE": 0
            },
            "requiredLevel": null,
            "categories": []
          }
        }
      ],
      "weightSpeeds": {
        "normal": {
          "walk": 30,
          "fly": 0,
          "burrow": 0,
          "swim": 0,
          "climb": 0
        },
        "encumbered": null,
        "heavilyEncumbered": null,
        "pushDragLift": null,
        "override": null
      },
      "featIds": [],
      "size": null,
      "sizeId": 4,
      "cardDescription": "The elves’ curiosity led many of them to explore other planes of existence.",
      "mobileCardImageUrl": null,
      "desktopCardImageUrl": "https://www.dndbeyond.com/avatars/54962/102/639071282066951292.jpeg",
      "sources": [
        {
          "sourceId": 145,
          "pageNumber": 189,
          "sourceType": 1
        }
      ],
      "speciesGroupId": 3
    },
    "raceDefinitionId": null,
    "raceDefinitionTypeId": null,
    "notes": {
      "allies": null,
      "personalPossessions": " a finger bone from a giant i killed",
      "otherHoldings": null,
      "organizations": null,
      "enemies": "Giants",
      "backstory": "I was born in a small village in the High Forest of The North, on the southern edge of the Star Mounts.\n\nWhen i was a child, Giants came down from the mountains and ransacked my village.  Several people died, and homes were destroyed.  I was left with burns on the left side of my face and body. I am now an ugly elf - I tend to hide behind a cloak and generally avoid crowds.  In the same raid, my brother took a concussive blow to the head and lost his hearing.  The following year we both learned sign language.  \n\nIn the years since that raid, i have spent my time honing my skills, tracking enemy giants through the mountains. My preferred distance weapon is the longbow.  For hand-to-hand combat, i use a pair of matching short swords.  These were gifted to me by a dwarf named Gundren Rockseeker, an old family friend",
      "otherNotes": null
    },
    "traits": {
      "personalityTraits": "I’m driven by a wanderlust that led me away from home.\nI place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.",
      "ideals": "Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)\nNature. The natural world is more important than all the constructs of civilization. (Neutral)",
      "bonds": "An injury to the unspoiled wilderness of my home is an injury to me.",
      "flaws": "I am slow to trust members of other races, tribes, and societies.",
      "appearance": "Burn marks on the left side of face and body"
    },
    "preferences": {
      "useHomebrewContent": true,
      "progressionType": 2,
      "encumbranceType": 1,
      "ignoreCoinWeight": true,
      "hitPointType": 1,
      "showUnarmedStrike": true,
      "showScaledSpells": true,
      "primarySense": 5,
      "primaryMovement": 1,
      "privacyType": 3,
      "sharingType": 2,
      "abilityScoreDisplayType": 2,
      "enforceFeatRules": true,
      "enforceMulticlassRules": true,
      "enableOptionalClassFeatures": false,
      "enableOptionalOrigins": false,
      "enableDarkMode": false,
      "enableContainerCurrency": false,
      "longRestType": 2,
      "diceSetId": null
    },
    "configuration": {
      "startingEquipmentType": 3,
      "abilityScoreType": 2,
      "showHelpText": false
    },
    "lifestyle": null,
    "inventory": [
      {
        "id": 989655406,
        "entityTypeId": 1439493548,
        "definition": {
          "id": 3,
          "baseTypeId": 701257905,
          "entityTypeId": 701257905,
          "definitionKey": "701257905:3",
          "canEquip": true,
          "magic": false,
          "name": "Studded Leather",
          "snippet": null,
          "weight": 13.00,
          "weightMultiplier": 1,
          "capacity": null,
          "capacityWeight": 0,
          "type": "",
          "description": "<p>Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
          "sourceId": null,
          "sourcePageNumber": null,
          "stackable": false,
          "bundleSize": 1,
          "avatarUrl": null,
          "largeAvatarUrl": null,
          "filterType": "Armor",
          "cost": 45.0000,
          "isPack": false,
          "tags": [
            "Warding"
          ],
          "grantedModifiers": [],
          "subType": null,
          "isConsumable": false,
          "weaponBehaviors": [],
          "baseItemId": 3,
          "baseArmorName": "Studded Leather",
          "strengthRequirement": null,
          "armorClass": 12,
          "stealthCheck": 1,
          "damage": null,
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          "isMonkWeapon": false,
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          "sources": [
            {
              "sourceId": 148,
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            },
            {
              "sourceId": 1,
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          "canBeAddedToInventory": true,
          "isContainer": false,
          "isCustomItem": false,
          "isLegacy": false
        },
        "definitionId": 0,
        "definitionTypeId": 0,
        "displayAsAttack": null,
        "quantity": 1,
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        "equipped": true,
        "equippedEntityTypeId": 1581111423,
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        "chargesUsed": 0,
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        "containerEntityId": 163293497,
        "containerEntityTypeId": 1581111423,
        "containerDefinitionKey": "1581111423:163293497",
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        "originEntityId": null,
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      },
      {
        "id": 989655407,
        "entityTypeId": 1439493548,
        "definition": {
          "id": 3,
          "baseTypeId": 1782728300,
          "entityTypeId": 1782728300,
          "definitionKey": "1782728300:3",
          "canEquip": true,
          "magic": false,
          "name": "Dagger",
          "snippet": null,
          "weight": 1.00,
          "weightMultiplier": 1,
          "capacity": null,
          "capacityWeight": 0,
          "type": "Dagger",
          "description": "<p>Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>\r\n<div class=\"mastery-container\"><hr />\r\n<p>This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.</p>\r\n<p><strong><em>Nick.</em></strong> When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.</p>\r\n</div>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
          "sourceId": null,
          "sourcePageNumber": null,
          "stackable": false,
          "bundleSize": 1,
          "avatarUrl": null,
          "largeAvatarUrl": null,
          "filterType": "Weapon",
          "cost": 2.0000,
          "isPack": false,
          "tags": [
            "Damage",
            "Combat"
          ],
          "grantedModifiers": [],
          "subType": null,
          "isConsumable": false,
          "weaponBehaviors": [],
          "baseItemId": 3,
          "baseArmorName": null,
          "strengthRequirement": null,
          "armorClass": null,
          "stealthCheck": null,
          "damage": {
            "diceCount": 1,
            "diceValue": 4,
            "diceMultiplier": null,
            "fixedValue": null,
            "diceString": "1d4"
          },
          "damageType": "Piercing",
          "fixedDamage": null,
          "properties": [
            {
              "id": 2,
              "name": "Finesse",
              "description": "<p>When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.</p>",
              "notes": null
            },
            {
              "id": 4,
              "name": "Light",
              "description": "<p>When you take the [action]Attack[/action] action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don’t add your ability modifier to the extra attack’s damage unless that modifier is negative. For example, you can attack with a [items]Shortsword[/items] in one hand and a [items]Dagger[/items] in the other using the [action]Attack[/action] action and a Bonus Action, but you don’t add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative.</p>",
              "notes": null
            },
            {
              "id": 10,
              "name": "Thrown",
              "description": "<p>If a weapon has the Thrown property, you can throw the weapon to make a ranged attack, and you can draw that weapon as part of the attack. If the weapon is a Melee weapon, use the same ability modifier for the attack and damage rolls that you use for a melee attack with that weapon.</p>",
              "notes": null
            },
            {
              "id": 20,
              "name": "Nick",
              "description": "<p>When you make the extra attack of the [wprop]Light[/wprop] property, you can make it as part of the [action]Attack[/action] action instead of as a Bonus Action. You can make this extra attack only once per turn.</p>",
              "notes": null
            }
          ],
          "attackType": 1,
          "categoryId": 1,
          "range": 20,
          "longRange": 60,
          "isMonkWeapon": true,
          "levelInfusionGranted": null,
          "sources": [
            {
              "sourceId": 148,
              "pageNumber": null,
              "sourceType": 1
            },
            {
              "sourceId": 1,
              "pageNumber": null,
              "sourceType": 2
            }
          ],
          "armorTypeId": null,
          "gearTypeId": null,
          "groupedId": null,
          "canBeAddedToInventory": true,
          "isContainer": false,
          "isCustomItem": false,
          "isLegacy": false
        },
        "definitionId": 0,
        "definitionTypeId": 0,
        "displayAsAttack": null,
        "quantity": 1,
        "isAttuned": false,
        "equipped": false,
        "equippedEntityTypeId": null,
        "equippedEntityId": null,
        "chargesUsed": 0,
        "limitedUse": null,
        "containerEntityId": 163293497,
        "containerEntityTypeId": 1581111423,
        "containerDefinitionKey": "1581111423:163293497",
        "currency": null,
        "originEntityTypeId": null,
        "originEntityId": null,
        "originDefinitionKey": null
      },
      {
        "id": 989655408,
        "entityTypeId": 1439493548,
        "definition": {
          "id": 12,
          "baseTypeId": 1782728300,
          "entityTypeId": 1782728300,
          "definitionKey": "1782728300:12",
          "canEquip": true,
          "magic": false,
          "name": "Quarterstaff",
          "snippet": null,
          "weight": 4.00,
          "weightMultiplier": 1,
          "capacity": null,
          "capacityWeight": 0,
          "type": "Quarterstaff",
          "description": "<p>Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>\r\n<div class=\"mastery-container\"><hr />\r\n<p>This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.</p>\r\n<p><strong><em>Topple.</em></strong> If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.</p>\r\n</div>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
          "sourceId": null,
          "sourcePageNumber": null,
          "stackable": false,
          "bundleSize": 1,
          "avatarUrl": null,
          "largeAvatarUrl": null,
          "filterType": "Weapon",
          "cost": 0.2000,
          "isPack": false,
          "tags": [
            "Damage",
            "Combat"
          ],
          "grantedModifiers": [],
          "subType": null,
          "isConsumable": false,
          "weaponBehaviors": [],
          "baseItemId": 12,
          "baseArmorName": null,
          "strengthRequirement": null,
          "armorClass": null,
          "stealthCheck": null,
          "damage": {
            "diceCount": 1,
            "diceValue": 6,
            "diceMultiplier": null,
            "fixedValue": null,
            "diceString": "1d6"
          },
          "damageType": "Bludgeoning",
          "fixedDamage": null,
          "properties": [
            {
              "id": 12,
              "name": "Versatile",
              "description": "<p>A Versatile weapon can be used with one or two hands. A damage value in parentheses appears with the property. The weapon deals that damage when used with two hands to make a melee attack.</p>",
              "notes": "1d8"
            },
            {
              "id": 24,
              "name": "Topple",
              "description": "<p>If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the [condition]Prone[/condition] condition.</p>",
              "notes": null
            }
          ],
          "attackType": 1,
          "categoryId": 1,
          "range": 5,
          "longRange": 5,
          "isMonkWeapon": true,
          "levelInfusionGranted": null,
          "sources": [
            {
              "sourceId": 148,
              "pageNumber": null,
              "sourceType": 1
            },
            {
              "sourceId": 1,
              "pageNumber": null,
              "sourceType": 2
            }
          ],
          "armorTypeId": null,
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          "groupedId": null,
          "canBeAddedToInventory": true,
          "isContainer": false,
          "isCustomItem": false,
          "isLegacy": false
        },
        "definitionId": 0,
        "definitionTypeId": 0,
        "displayAsAttack": null,
        "quantity": 1,
        "isAttuned": false,
        "equipped": false,
        "equippedEntityTypeId": null,
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        "chargesUsed": 0,
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        "containerEntityId": 163293497,
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      },
      {
        "id": 989655409,
        "entityTypeId": 1439493548,
        "definition": {
          "id": 30,
          "baseTypeId": 1782728300,
          "entityTypeId": 1782728300,
          "definitionKey": "1782728300:30",
          "canEquip": true,
          "magic": false,
          "name": "Shortsword",
          "snippet": null,
          "weight": 2.00,
          "weightMultiplier": 1,
          "capacity": null,
          "capacityWeight": 0,
          "type": "Shortsword",
          "description": "<p>Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.</p>\r\n<div class=\"mastery-container\"><hr />\r\n<p>This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.</p>\r\n<p><strong><em>Vex.</em></strong> If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>\r\n</div>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
          "sourceId": null,
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          "stackable": false,
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          "filterType": "Weapon",
          "cost": 10.0000,
          "isPack": false,
          "tags": [
            "Damage",
            "Combat"
          ],
          "grantedModifiers": [],
          "subType": null,
          "isConsumable": false,
          "weaponBehaviors": [],
          "baseItemId": 30,
          "baseArmorName": null,
          "strengthRequirement": null,
          "armorClass": null,
          "stealthCheck": null,
          "damage": {
            "diceCount": 1,
            "diceValue": 6,
            "diceMultiplier": null,
            "fixedValue": null,
            "diceString": "1d6"
          },
          "damageType": "Piercing",
          "fixedDamage": null,
          "properties": [
            {
              "id": 2,
              "name": "Finesse",
              "description": "<p>When making an attack with a Finesse weapon, use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.</p>",
              "notes": null
            },
            {
              "id": 4,
              "name": "Light",
              "description": "<p>When you take the [action]Attack[/action] action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don’t add your ability modifier to the extra attack’s damage unless that modifier is negative. For example, you can attack with a [items]Shortsword[/items] in one hand and a [items]Dagger[/items] in the other using the [action]Attack[/action] action and a Bonus Action, but you don’t add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative.</p>",
              "notes": null
            },
            {
              "id": 25,
              "name": "Vex",
              "description": "<p>If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "notes": null
            }
          ],
          "attackType": 1,
          "categoryId": 2,
          "range": 5,
          "longRange": 5,
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              "sourceId": 148,
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        },
        "definitionId": 0,
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        "id": 989655410,
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          "id": 30,
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          "weightMultiplier": 1,
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          "canAttune": false,
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            {
              "id": 2,
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              "notes": null
            },
            {
              "id": 4,
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              "description": "<p>When you take the [action]Attack[/action] action on your turn and attack with a Light weapon, you can make one extra attack as a Bonus Action later on the same turn. That extra attack must be made with a different Light weapon, and you don’t add your ability modifier to the extra attack’s damage unless that modifier is negative. For example, you can attack with a [items]Shortsword[/items] in one hand and a [items]Dagger[/items] in the other using the [action]Attack[/action] action and a Bonus Action, but you don’t add your Strength or Dexterity modifier to the damage roll of the Bonus Action unless that modifier is negative.</p>",
              "notes": null
            },
            {
              "id": 25,
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              "description": "<p>If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "notes": null
            }
          ],
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          "id": 37,
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          "name": "Longbow",
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          "type": "Longbow",
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          "canAttune": false,
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          },
          "damageType": "Piercing",
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          "properties": [
            {
              "id": 1,
              "name": "Ammunition",
              "description": "<p>You can use a weapon that has the Ammunition property to make a ranged attack only if you have ammunition to fire from it. The type of ammunition required is specified with the weapon’s range. Each attack expends one piece of ammunition. Drawing the ammunition is part of the attack (you need a free hand to load a one-handed weapon). After a fight, you can spend 1 minute to recover half the ammunition (round down) you used in the fight; the rest is lost.</p>",
              "notes": null
            },
            {
              "id": 3,
              "name": "Heavy",
              "description": "<p>You have [rules]Disadvantage[/rules] on attack rolls with a Heavy weapon if it’s a Melee weapon and your Strength score isn’t at least 13 or if it’s a Ranged weapon and your Dexterity score isn’t at least 13.</p>",
              "notes": null
            },
            {
              "id": 7,
              "name": "Range",
              "description": "<p>A Range weapon has a range in parentheses after the [wprop]Ammunition[/wprop] or [wprop]Thrown[/wprop] property. The range lists two numbers. The first is the weapon’s normal range in feet, and the second is the weapon’s long range. When attacking a target beyond normal range, you have [rules]Disadvantage[/rules] on the attack roll. You can’t attack a target beyond the long range.</p>",
              "notes": null
            },
            {
              "id": 11,
              "name": "Two-Handed",
              "description": "<p>A Two-Handed weapon requires two hands when you attack with it.</p>",
              "notes": null
            },
            {
              "id": 23,
              "name": "Slow",
              "description": "<p>If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn't exceed 10 feet.</p>",
              "notes": null
            }
          ],
          "attackType": 2,
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        },
        "definitionId": 0,
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        "id": 989655412,
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          "id": 1,
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          "entityTypeId": 2103445194,
          "definitionKey": "2103445194:1",
          "canEquip": true,
          "magic": false,
          "name": "Arrows",
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          "weightMultiplier": 1,
          "capacity": null,
          "capacityWeight": 0,
          "type": "Gear",
          "description": "<p>Arrows are&nbsp;used with&nbsp;a weapon that has the ammunition property to make a ranged attack. Each time you attack with the weapon, you expend one piece of ammunition. Drawing the ammunition from a quiver, case, or other container is part of the attack (you need a free hand to load a one-handed weapon). At the end of the battle, you can recover half your expended ammunition by taking a minute to search the battlefield.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
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          "version": null,
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          "isPack": false,
          "tags": [
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            "Combat"
          ],
          "grantedModifiers": [],
          "subType": "Ammunition",
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        },
        "definitionId": 0,
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        "id": 989655413,
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          "canEquip": true,
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          "name": "Backpack",
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          "weightMultiplier": 1,
          "capacity": "",
          "capacityWeight": 30.00,
          "type": "Gear",
          "description": "<p>A backpack is a leather pack carried on the back, typically with straps to secure it. A backpack can hold&nbsp;1 cubic foot/ 30 pounds of gear.</p>\r\n<p>You can also strap items, such as a bedroll or a coil of rope, to the outside of a backpack.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
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          "filterType": "Other Gear",
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          "isPack": false,
          "tags": [
            "Container"
          ],
          "grantedModifiers": [],
          "subType": "Adventuring Gear",
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          "weaponBehaviors": [],
          "baseItemId": null,
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          ],
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        },
        "definitionId": 0,
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        "displayAsAttack": null,
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      },
      {
        "id": 989655414,
        "entityTypeId": 1439493548,
        "definition": {
          "id": 37,
          "baseTypeId": 2103445194,
          "entityTypeId": 2103445194,
          "definitionKey": "2103445194:37",
          "canEquip": false,
          "magic": false,
          "name": "Climber's Kit",
          "snippet": null,
          "weight": 12.00,
          "weightMultiplier": 1,
          "capacity": null,
          "capacityWeight": 0,
          "type": "Gear",
          "description": "<p>A climber's kit includes special pitons, boot tips, gloves, and a harness. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more than 25 feet from the point where you anchored yourself, and you can't climb more than 25 feet away from that point without undoing the anchor.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
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          "stackable": true,
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          "avatarUrl": null,
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          "filterType": "Other Gear",
          "cost": 25.0000,
          "isPack": false,
          "tags": [
            "Movement",
            "Utility",
            "Exploration"
          ],
          "grantedModifiers": [],
          "subType": "Adventuring Gear",
          "isConsumable": false,
          "weaponBehaviors": [],
          "baseItemId": null,
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            }
          ],
          "armorTypeId": null,
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        },
        "definitionId": 0,
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        "displayAsAttack": null,
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        "containerEntityId": 163293497,
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      },
      {
        "id": 989655415,
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        "definition": {
          "id": 41,
          "baseTypeId": 2103445194,
          "entityTypeId": 2103445194,
          "definitionKey": "2103445194:41",
          "canEquip": false,
          "magic": false,
          "name": "Clothes, Traveler's",
          "snippet": null,
          "weight": 4.00,
          "weightMultiplier": 1,
          "capacity": null,
          "capacityWeight": 0,
          "type": "Gear",
          "description": "<p>This set of clothes could consist of boots, a wool skirt or breeches, a sturdy belt, a shirt (perhaps with a vest or jacket), and an ample cloak with a hood.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
          "version": null,
          "sourceId": null,
          "sourcePageNumber": null,
          "stackable": true,
          "bundleSize": 1,
          "avatarUrl": null,
          "largeAvatarUrl": null,
          "filterType": "Other Gear",
          "cost": 2.0000,
          "isPack": false,
          "tags": [
            "Social",
            "Outerwear"
          ],
          "grantedModifiers": [],
          "subType": "Adventuring Gear",
          "isConsumable": false,
          "weaponBehaviors": [],
          "baseItemId": null,
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            },
            {
              "sourceId": 2,
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          ],
          "armorTypeId": null,
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        },
        "definitionId": 0,
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      },
      {
        "id": 989655416,
        "entityTypeId": 1439493548,
        "definition": {
          "id": 52,
          "baseTypeId": 2103445194,
          "entityTypeId": 2103445194,
          "definitionKey": "2103445194:52",
          "canEquip": false,
          "magic": false,
          "name": "Hunting Trap",
          "snippet": null,
          "weight": 25.00,
          "weightMultiplier": 1,
          "capacity": null,
          "capacityWeight": 0,
          "type": "Gear",
          "description": "<p>When you use your action to set it, this trap forms a saw-toothed steel ring that snaps shut when a creature steps on a pressure plate in the center. The trap is affixed by a heavy chain to an immobile object, such as a tree or a spike driven into the ground. A creature that steps on the plate must succeed on a DC 13 Dexterity saving throw or take 1d4 piercing damage and stop moving. Thereafter, until the creature breaks free of the trap, its movement is limited by the length of the chain (typically 3 feet long). A creature can use its action to make a DC 13 Strength check, freeing itself or another creature within its reach on a success. Each failed check deals 1 piercing damage to the trapped creature.</p>",
          "canAttune": false,
          "attunementDescription": null,
          "rarity": "Common",
          "isHomebrew": false,
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    "classes": [
      {
        "id": 226618300,
        "entityTypeId": 1446578651,
        "level": 3,
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        "definition": {
          "id": 2190882,
          "definitionKey": "789467139:2190882",
          "name": "Ranger",
          "description": "<p><span style=\"font-size: 16px;\"><em>A Wandering Warrior Imbued with Primal Magic</em></span></p>\r\n<p>Rangers are honed with deadly focus and&nbsp;harness primal powers to protect the world from the ravages of monsters and tyrants.</p>\r\n<p class=\"characters-statblock\" style=\"font-family: Roboto Condensed; font-size: 14px;\"><strong>Primary Abilities:</strong> Dexterity &amp; Wisdom<br /><strong>Hit Point Die:</strong> D10<br /><strong>Saves:</strong> Strength &amp; Dexterity</p>",
          "equipmentDescription": "<p><em>Choose A or B:</em> <br />(A) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer’s Pack, and 7 GP; or <br />(B) 150 GP</p>",
          "parentClassId": null,
          "slug": "2190882-ranger",
          "avatarUrl": "https://www.dndbeyond.com/avatars/43940/839/638607458987923667.png?width=350&height=350&fit=bounds&quality=95&auto=webp",
          "largeAvatarUrl": "https://www.dndbeyond.com/avatars/43940/840/638607458991513657.png?width=1000&height=1000&fit=bounds&quality=95&auto=webp",
          "portraitAvatarUrl": "https://www.dndbeyond.com/avatars/43940/841/638607458994233790.jpeg?width=1000&height=1000&fit=bounds&quality=95&auto=webp",
          "moreDetailsUrl": "/classes/2190882-ranger",
          "spellCastingAbilityId": 5,
          "sources": [
            {
              "sourceId": 145,
              "pageNumber": 118,
              "sourceType": 1
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          ],
          "classFeatures": [
            {
              "id": 10292302,
              "name": "Core Ranger Traits",
              "prerequisite": null,
              "description": "<p>As a Level 1 Character:</p>\r\n<ul>\r\n<li>Gain all the traits in the Core Ranger Traits table.</li>\r\n<li>Gain the Ranger’s level 1 features.</li>\r\n</ul>\r\n<table class=\"table-compendium table--left-all\" style=\"--sb-table-row-bg-hover: #b3d3df; --sb-table-row-bg-dark: #d7e8ee; --sb-table-row-bg-light: #f1f7f9; --dark-sb-table-row-bg-light: #5e7982; --dark-sb-table-row-bg-dark: #5c7f8c; --dark-sb-table-row-bg-hover: #78a2b0;\"><caption>Core Ranger Traits</caption>\r\n<tbody>\r\n<tr>\r\n<th>Primary Ability</th>\r\n<td>Dexterity and Wisdom</td>\r\n</tr>\r\n<tr>\r\n<th>Hit Point Die</th>\r\n<td>D10 per Ranger level</td>\r\n</tr>\r\n<tr>\r\n<th>Saving Throw Proficiencies</th>\r\n<td>Strength and Dexterity</td>\r\n</tr>\r\n<tr>\r\n<th>Skill Proficiencies</th>\r\n<td><em>Choose 3:</em> Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, or Survival</td>\r\n</tr>\r\n<tr>\r\n<th>Weapon Proficiencies</th>\r\n<td>Simple and Martial weapons</td>\r\n</tr>\r\n<tr>\r\n<th>Armor Training</th>\r\n<td>Light and Medium armor and Shields</td>\r\n</tr>\r\n<tr>\r\n<th>Starting Equipment</th>\r\n<td><em>Choose A or B:</em> (A) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer’s Pack, and 7 GP; or (B) 150 GP</td>\r\n</tr>\r\n</tbody>\r\n</table>",
              "requiredLevel": 1,
              "displayOrder": 1,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#CoreRangerTraits-10292302"
            },
            {
              "id": 10292303,
              "name": "Spellcasting",
              "prerequisite": null,
              "description": "<p>You have learned to channel the magical essence of nature to cast spells.</p>\r\n<p><strong><em>Spell Slots.</em></strong> The Ranger Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.</p>\r\n<p><strong><em>Prepared Spells of Level 1+</em></strong>. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Ranger spells.</p>\r\n<p>The number of spells on your list increases as you gain Ranger levels, as shown in the Prepared Spells column of the Ranger Features table. Whenever that number increases, choose additional Ranger spells until the number of spells on your list matches the number in the Ranger Features table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 5 Ranger, your list of prepared spells can include six Ranger spells of level 1 or 2 in any combination.</p>\r\n<p>If another Ranger feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Ranger spells for you.</p>\r\n<p><strong><em>Changing Your Prepared Spells.</em></strong> Whenever you finish a Long Rest, you can replace one spell on your list with another Ranger spell for which you have spell slots.</p>\r\n<p><strong><em>Spellcasting Ability.</em></strong> Wisdom is your spellcasting ability for your Ranger spells.</p>\r\n<p><strong><em>Spellcasting Focus.</em></strong> You can use a Druidic Focus as a Spellcasting Focus for your Ranger spells.</p>",
              "requiredLevel": 1,
              "displayOrder": 2,
              "summary": "Cast spells by channeling the magical essence of nature.",
              "featuresSectionType": 1,
              "moreDetailsUrl": "/classes/2190882-ranger#Spellcasting-10292303"
            },
            {
              "id": 10292304,
              "name": "Favored Enemy",
              "prerequisite": null,
              "description": "<p class=\"compendium-hr\">Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.</p>\r\n<p class=\"Core-Styles_Core-Body\">Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.</p>\r\n<p class=\"Core-Styles_Core-Body\">You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.</p>\r\n<p class=\"Core-Styles_Core-Body\">When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.</p>\r\n<p class=\"Core-Styles_Core-Body\">You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.</p>\r\n<p>You always have the Hunter’s Mark spell prepared. You can cast it twice without expending a spell slot, and you regain all expended uses of this ability when you finish a Long Rest.</p>\r\n<p>The number of times you can cast the spell without a spell slot increases when you reach certain Ranger levels.</p>",
              "requiredLevel": 1,
              "displayOrder": 3,
              "summary": "Mark a creature as your quarry, making your strikes against it more potent.",
              "featuresSectionType": 1,
              "moreDetailsUrl": "/classes/2190882-ranger#FavoredEnemy-10292304"
            },
            {
              "id": 10292305,
              "name": "Weapon Mastery",
              "prerequisite": null,
              "description": "<p>Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Longbows and Shortswords.</p>\r\n<p>Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Scimitars and Longswords.</p>",
              "requiredLevel": 1,
              "displayOrder": 4,
              "summary": "Unlock the mastery properties of your chosen weapons.",
              "featuresSectionType": 1,
              "moreDetailsUrl": "/classes/2190882-ranger#WeaponMastery-10292305"
            },
            {
              "id": 10292306,
              "name": "Deft Explorer",
              "prerequisite": null,
              "description": "<p>Thanks to your travels, you gain the following benefits.</p>\r\n<p><strong><em>Expertise.</em></strong> Choose one of your skill proficiencies with which you lack Expertise. You gain Expertise in that skill.</p>\r\n<p><strong><em>Languages.</em></strong> You know two languages of your choice.</p>",
              "requiredLevel": 2,
              "displayOrder": 5,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#DeftExplorer-10292306"
            },
            {
              "id": 10292307,
              "name": "Fighting Style",
              "prerequisite": null,
              "description": "<p>You gain a Fighting Style feat of your choice. Instead of choosing one of those feats, you can choose the option below.</p>",
              "requiredLevel": 2,
              "displayOrder": 6,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#FightingStyle-10292307"
            },
            {
              "id": 10292308,
              "name": "Ranger Subclass",
              "prerequisite": null,
              "description": "<p>You gain a Ranger subclass of your choice. A subclass is a specialization that grants you features at certain Ranger levels. For the rest of your career, you gain each of your subclass’s features that are of your Ranger level or lower.</p>",
              "requiredLevel": 3,
              "displayOrder": 7,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#RangerSubclass-10292308"
            },
            {
              "id": 10292309,
              "name": "Ability Score Improvement",
              "prerequisite": null,
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Ranger levels 8, 12, and 16.</p>",
              "requiredLevel": 4,
              "displayOrder": 8,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#AbilityScoreImprovement-10292309"
            },
            {
              "id": 10292310,
              "name": "Extra Attack",
              "prerequisite": null,
              "description": "<p>You can attack twice instead of once whenever you take the Attack action on your turn.</p>",
              "requiredLevel": 5,
              "displayOrder": 9,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#ExtraAttack-10292310"
            },
            {
              "id": 10292311,
              "name": "Roving",
              "prerequisite": null,
              "description": "<p>Your Speed increases by 10 feet while you aren’t wearing Heavy armor. You also have a Climb Speed and a Swim Speed equal to your Speed.</p>",
              "requiredLevel": 6,
              "displayOrder": 10,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#Roving-10292311"
            },
            {
              "id": 10292312,
              "name": "8: Ability Score Improvement",
              "prerequisite": null,
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Ranger levels 12 and 16.</p>",
              "requiredLevel": 8,
              "displayOrder": 11,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#8:AbilityScoreImprovement-10292312"
            },
            {
              "id": 10292313,
              "name": "Expertise",
              "prerequisite": null,
              "description": "<p>Choose two of your skill proficiencies with which you lack Expertise. You gain Expertise in those skills.</p>",
              "requiredLevel": 9,
              "displayOrder": 12,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#Expertise-10292313"
            },
            {
              "id": 10292314,
              "name": "Tireless",
              "prerequisite": null,
              "description": "<p>Primal forces now help fuel you on your journeys, granting you the following benefits.</p>\r\n<p><strong><em>Temporary Hit Points.</em></strong> As a Magic action, you can give yourself a number of Temporary Hit Points equal to 1d8 plus your Wisdom modifier (minimum of 1). You can use this action a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.</p>\r\n<p><strong><em>Decrease Exhaustion.</em></strong> Whenever you finish a Short Rest, your Exhaustion level, if any, decreases by 1.</p>",
              "requiredLevel": 10,
              "displayOrder": 13,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#Tireless-10292314"
            },
            {
              "id": 10292315,
              "name": "12: Ability Score Improvement",
              "prerequisite": null,
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Ranger level 16.</p>",
              "requiredLevel": 12,
              "displayOrder": 14,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#12:AbilityScoreImprovement-10292315"
            },
            {
              "id": 10292316,
              "name": "Relentless Hunter",
              "prerequisite": null,
              "description": "<p>Taking damage can’t break your Concentration on Hunter’s Mark.</p>",
              "requiredLevel": 13,
              "displayOrder": 15,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#RelentlessHunter-10292316"
            },
            {
              "id": 10292317,
              "name": "Nature’s Veil",
              "prerequisite": null,
              "description": "<p>You invoke spirits of nature to magically hide yourself. As a Bonus Action, you can give yourself the Invisible condition until the end of your next turn.</p>\r\n<p>You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.</p>",
              "requiredLevel": 14,
              "displayOrder": 16,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#Nature’sVeil-10292317"
            },
            {
              "id": 10292318,
              "name": "16: Ability Score Improvement",
              "prerequisite": null,
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.</p>",
              "requiredLevel": 16,
              "displayOrder": 17,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#16:AbilityScoreImprovement-10292318"
            },
            {
              "id": 10292319,
              "name": "Precise Hunter",
              "prerequisite": null,
              "description": "<p>You have Advantage on attack rolls against the creature currently marked by your Hunter’s Mark.</p>",
              "requiredLevel": 17,
              "displayOrder": 18,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#PreciseHunter-10292319"
            },
            {
              "id": 10292320,
              "name": "Feral Senses",
              "prerequisite": null,
              "description": "<p>Your connection to the forces of nature grants you Blindsight with a range of 30 feet.</p>",
              "requiredLevel": 18,
              "displayOrder": 19,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#FeralSenses-10292320"
            },
            {
              "id": 10292321,
              "name": "Epic Boon",
              "prerequisite": null,
              "description": "<p>You gain an Epic Boon feat or another feat of your choice for which you qualify.</p>",
              "requiredLevel": 19,
              "displayOrder": 20,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#EpicBoon-10292321"
            },
            {
              "id": 10292322,
              "name": "Foe Slayer",
              "prerequisite": null,
              "description": "<p>The damage die of your Hunter’s Mark is a d10 rather than a d6.</p>",
              "requiredLevel": 20,
              "displayOrder": 21,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#FoeSlayer-10292322"
            }
          ],
          "hitDice": 10,
          "wealthDice": null,
          "canCastSpells": true,
          "knowsAllSpells": false,
          "spellPrepareType": null,
          "spellCastingLearningStyle": 1,
          "spellContainerName": null,
          "sourcePageNumber": 118,
          "subclassDefinition": null,
          "isHomebrew": false,
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              [
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            ],
            "multiClassSpellSlotRounding": 2,
            "levelPreparedSpellMaxes": []
          },
          "prerequisites": [
            {
              "description": "Dexterity 13 and Wisdom 13",
              "prerequisiteMappings": [
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                  "id": 597898,
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                  "entityTypeId": 1472902489,
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                  "friendlySubTypeName": "Dexterity",
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                  "friendlyTypeName": "Class",
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                  "shouldExclude": true
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                  "friendlyTypeName": "Class",
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                  "shouldExclude": true
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                {
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                  "type": "class",
                  "subType": "druid-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Druid (Legacy)",
                  "shouldExclude": true
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                  "friendlySubTypeName": "Wizard (Legacy)",
                  "shouldExclude": true
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                  "id": 851524,
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                  "type": "class",
                  "subType": "bard-legacy",
                  "value": null,
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                  "friendlySubTypeName": "Bard (Legacy)",
                  "shouldExclude": true
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                {
                  "id": 851525,
                  "entityId": 6,
                  "entityTypeId": 789467139,
                  "type": "class",
                  "subType": "sorcerer-legacy",
                  "value": null,
                  "friendlyTypeName": "Class",
                  "friendlySubTypeName": "Sorcerer (Legacy)",
                  "shouldExclude": true
                }
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          "complexity": 2,
          "tagline": "A Wandering Warrior Imbued with Primal Magic",
          "cardDescription": "Rangers harness primal powers to protect the world from the ravages of monsters and tyrants.",
          "highlights": "<ul>\r\n<li>Weave together martial prowess, nature magic, and survival skills.</li>\r\n<li>Deepen your connection to nature to unlock extraordinary abilities.</li>\r\n<li>Track and slay your quarry like a deadly predator.</li>\r\n</ul>",
          "color": {
            "id": 20,
            "entityTypeId": 789467139,
            "entityId": 2190882,
            "name": "",
            "theme": "#2B3D1A",
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          "classFantasy": "Primal Warrior",
          "iconicGear": "<ul>\r\n<li>A Scimitar, Shortsword, and a Longbow</li>\r\n<li>A cloak camouflaged for the wilds</li>\r\n<li><em>Bracers of Archery</em></li>\r\n</ul>",
          "subclassTagline": "",
          "subclassFlavorText": "At later levels you’ll specialize.",
          "cardEyebrow": null,
          "cardHeading": null
        },
        "subclassDefinition": {
          "id": 2629389,
          "definitionKey": "789467139:2629389",
          "name": "Winter Walker",
          "description": "<p><em>Withstand the Horrors of Frigid Wastelands</em></p>\r\n<p>These ruthless, rimed Rangers hunt monsters that haunt arctic wastelands, eventually becoming frigid terrors themselves.</p>",
          "equipmentDescription": null,
          "parentClassId": 2190882,
          "slug": "2629389-winter-walker",
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          "spellCastingAbilityId": 5,
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          "classFeatures": [
            {
              "id": 12370292,
              "name": "Frigid Explorer",
              "prerequisite": null,
              "description": "<p>You gain the following benefits.</p>\r\n<p><strong><em>Biting Cold.</em></strong> Damage from your weapon attacks, Ranger spells, and Ranger features ignores Resistance to Cold damage.</p>\r\n<p><strong><em>Frost Resistance.</em></strong> You have Resistance to Cold damage.</p>\r\n<p><strong><em>Polar Strikes.</em></strong> When you hit a creature with an attack roll using a weapon, you can deal an extra 1d4 Cold damage to the target, which can take this extra damage only once per turn. When you reach Ranger level 11, this extra damage increases to 1d6.</p>",
              "requiredLevel": 3,
              "displayOrder": 1,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#WinterWalker#FrigidExplorer-12370292"
            },
            {
              "id": 12370293,
              "name": "Hunter’s Rime",
              "prerequisite": null,
              "description": "<p>Ice rimes you and your prey, protecting you and hindering them. When you cast <em>Hunter’s Mark</em>, you gain Temporary Hit Points equal to 1d10 plus your Ranger level.</p>\r\n<p>Additionally, while a creature is marked by your <em>Hunter’s Mark</em>, it can’t take the Disengage action.</p>",
              "requiredLevel": 3,
              "displayOrder": 2,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#WinterWalker#Hunter’sRime-12370293"
            },
            {
              "id": 12370294,
              "name": "Winter Walker Spells",
              "prerequisite": null,
              "description": "<p>When you reach a Ranger level specified in the Winter Walker Spells table, you thereafter always have the listed spells prepared.</p>\r\n<table class=\"table-compendium table--sub-features\"><caption>\r\n<h5 id=\"WinterWalkerSpells\" class=\"compendium-hr quick-menu-exclude\">Winter Walker Spells</h5>\r\n</caption>\r\n<thead>\r\n<tr>\r\n<th>Ranger Level</th>\r\n<th>Prepared Spells</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>3</td>\r\n<td>Ice Knife</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Hold Person</td>\r\n</tr>\r\n<tr>\r\n<td>9</td>\r\n<td>Remove Curse</td>\r\n</tr>\r\n<tr>\r\n<td>13</td>\r\n<td>Ice Storm</td>\r\n</tr>\r\n<tr>\r\n<td>17</td>\r\n<td>Cone of Cold</td>\r\n</tr>\r\n</tbody>\r\n</table>",
              "requiredLevel": 3,
              "displayOrder": 3,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#WinterWalker#WinterWalkerSpells-12370294"
            },
            {
              "id": 12370295,
              "name": "Fortifying Soul",
              "prerequisite": null,
              "description": "<p>Your experience surviving harrowing environments allows you to bolster your allies in addition to yourself. As a Magic action, choose a number of creatures you can see equal to your Wisdom modifier (minimum of one). Each chosen creature regains Hit Points equal to 1d10 plus your Ranger level and has Advantage on saving throws to avoid or end the Frightened condition for 1 hour.</p>\r\n<p>Once you use this feature, you can’t use it again until you finish a Long Rest.</p>",
              "requiredLevel": 7,
              "displayOrder": 4,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#WinterWalker#FortifyingSoul-12370295"
            },
            {
              "id": 12370296,
              "name": "Chilling Retribution",
              "prerequisite": null,
              "description": "<p>When a creature hits you with an attack roll, you can take a Reaction to force the creature to make a Wisdom saving throw against your spell save DC. On a failed save, the target has the Stunned condition until the end of your next turn. While the target is Stunned, its Speed is reduced to 0 feet.</p>\r\n<p>You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.</p>",
              "requiredLevel": 11,
              "displayOrder": 5,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#WinterWalker#ChillingRetribution-12370296"
            },
            {
              "id": 12370297,
              "name": "Frozen Haunt",
              "prerequisite": null,
              "description": "<p>When you cast Hunter’s Mark, you can adopt a ghostly, snowy form. This form lasts until the spell ends, and while you are in this form, you gain the following benefits. Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a level 4+ spell slot (no action required).</p>\r\n<p><strong><em>Frozen Soul.</em></strong> You have Immunity to Cold damage. When you first adopt this form and at the start of each of your subsequent turns, each creature of your choice in a 15-foot Emanation originating from you takes 2d4 Cold damage.</p>\r\n<p><strong><em>Partially Incorporeal.</em></strong> You have Immunity to the Grappled, Prone, and Restrained conditions. You can move through creatures and objects as if they were Difficult Terrain, but you take 1d10 Force damage if you end your turn inside a creature or an object. If the form ends while you are inside a creature or an object, you are shunted to the nearest unoccupied space.</p>",
              "requiredLevel": 15,
              "displayOrder": 6,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#WinterWalker#FrozenHaunt-12370297"
            },
            {
              "id": 10292302,
              "name": "Core Ranger Traits",
              "prerequisite": null,
              "description": "<p>As a Level 1 Character:</p>\r\n<ul>\r\n<li>Gain all the traits in the Core Ranger Traits table.</li>\r\n<li>Gain the Ranger’s level 1 features.</li>\r\n</ul>\r\n<table class=\"table-compendium table--left-all\" style=\"--sb-table-row-bg-hover: #b3d3df; --sb-table-row-bg-dark: #d7e8ee; --sb-table-row-bg-light: #f1f7f9; --dark-sb-table-row-bg-light: #5e7982; --dark-sb-table-row-bg-dark: #5c7f8c; --dark-sb-table-row-bg-hover: #78a2b0;\"><caption>Core Ranger Traits</caption>\r\n<tbody>\r\n<tr>\r\n<th>Primary Ability</th>\r\n<td>Dexterity and Wisdom</td>\r\n</tr>\r\n<tr>\r\n<th>Hit Point Die</th>\r\n<td>D10 per Ranger level</td>\r\n</tr>\r\n<tr>\r\n<th>Saving Throw Proficiencies</th>\r\n<td>Strength and Dexterity</td>\r\n</tr>\r\n<tr>\r\n<th>Skill Proficiencies</th>\r\n<td><em>Choose 3:</em> Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, or Survival</td>\r\n</tr>\r\n<tr>\r\n<th>Weapon Proficiencies</th>\r\n<td>Simple and Martial weapons</td>\r\n</tr>\r\n<tr>\r\n<th>Armor Training</th>\r\n<td>Light and Medium armor and Shields</td>\r\n</tr>\r\n<tr>\r\n<th>Starting Equipment</th>\r\n<td><em>Choose A or B:</em> (A) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer’s Pack, and 7 GP; or (B) 150 GP</td>\r\n</tr>\r\n</tbody>\r\n</table>",
              "requiredLevel": 1,
              "displayOrder": 1,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#WinterWalker#CoreRangerTraits-10292302"
            },
            {
              "id": 10292303,
              "name": "Spellcasting",
              "prerequisite": null,
              "description": "<p>You have learned to channel the magical essence of nature to cast spells.</p>\r\n<p><strong><em>Spell Slots.</em></strong> The Ranger Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.</p>\r\n<p><strong><em>Prepared Spells of Level 1+</em></strong>. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Ranger spells.</p>\r\n<p>The number of spells on your list increases as you gain Ranger levels, as shown in the Prepared Spells column of the Ranger Features table. Whenever that number increases, choose additional Ranger spells until the number of spells on your list matches the number in the Ranger Features table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 5 Ranger, your list of prepared spells can include six Ranger spells of level 1 or 2 in any combination.</p>\r\n<p>If another Ranger feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Ranger spells for you.</p>\r\n<p><strong><em>Changing Your Prepared Spells.</em></strong> Whenever you finish a Long Rest, you can replace one spell on your list with another Ranger spell for which you have spell slots.</p>\r\n<p><strong><em>Spellcasting Ability.</em></strong> Wisdom is your spellcasting ability for your Ranger spells.</p>\r\n<p><strong><em>Spellcasting Focus.</em></strong> You can use a Druidic Focus as a Spellcasting Focus for your Ranger spells.</p>",
              "requiredLevel": 1,
              "displayOrder": 2,
              "summary": "Cast spells by channeling the magical essence of nature.",
              "featuresSectionType": 1,
              "moreDetailsUrl": "/classes/2190882-ranger#WinterWalker#Spellcasting-10292303"
            },
            {
              "id": 10292304,
              "name": "Favored Enemy",
              "prerequisite": null,
              "description": "<p class=\"compendium-hr\">Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.</p>\r\n<p class=\"Core-Styles_Core-Body\">Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.</p>\r\n<p class=\"Core-Styles_Core-Body\">You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.</p>\r\n<p class=\"Core-Styles_Core-Body\">When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.</p>\r\n<p class=\"Core-Styles_Core-Body\">You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.</p>\r\n<p>You always have the Hunter’s Mark spell prepared. You can cast it twice without expending a spell slot, and you regain all expended uses of this ability when you finish a Long Rest.</p>\r\n<p>The number of times you can cast the spell without a spell slot increases when you reach certain Ranger levels.</p>",
              "requiredLevel": 1,
              "displayOrder": 3,
              "summary": "Mark a creature as your quarry, making your strikes against it more potent.",
              "featuresSectionType": 1,
              "moreDetailsUrl": "/classes/2190882-ranger#WinterWalker#FavoredEnemy-10292304"
            },
            {
              "id": 10292305,
              "name": "Weapon Mastery",
              "prerequisite": null,
              "description": "<p>Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Longbows and Shortswords.</p>\r\n<p>Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Scimitars and Longswords.</p>",
              "requiredLevel": 1,
              "displayOrder": 4,
              "summary": "Unlock the mastery properties of your chosen weapons.",
              "featuresSectionType": 1,
              "moreDetailsUrl": "/classes/2190882-ranger#WinterWalker#WeaponMastery-10292305"
            },
            {
              "id": 10292306,
              "name": "Deft Explorer",
              "prerequisite": null,
              "description": "<p>Thanks to your travels, you gain the following benefits.</p>\r\n<p><strong><em>Expertise.</em></strong> Choose one of your skill proficiencies with which you lack Expertise. You gain Expertise in that skill.</p>\r\n<p><strong><em>Languages.</em></strong> You know two languages of your choice.</p>",
              "requiredLevel": 2,
              "displayOrder": 5,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#WinterWalker#DeftExplorer-10292306"
            },
            {
              "id": 10292307,
              "name": "Fighting Style",
              "prerequisite": null,
              "description": "<p>You gain a Fighting Style feat of your choice. Instead of choosing one of those feats, you can choose the option below.</p>",
              "requiredLevel": 2,
              "displayOrder": 6,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#WinterWalker#FightingStyle-10292307"
            },
            {
              "id": 10292308,
              "name": "Ranger Subclass",
              "prerequisite": null,
              "description": "<p>You gain a Ranger subclass of your choice. A subclass is a specialization that grants you features at certain Ranger levels. For the rest of your career, you gain each of your subclass’s features that are of your Ranger level or lower.</p>",
              "requiredLevel": 3,
              "displayOrder": 7,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#WinterWalker#RangerSubclass-10292308"
            },
            {
              "id": 10292309,
              "name": "Ability Score Improvement",
              "prerequisite": null,
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Ranger levels 8, 12, and 16.</p>",
              "requiredLevel": 4,
              "displayOrder": 8,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#WinterWalker#AbilityScoreImprovement-10292309"
            },
            {
              "id": 10292310,
              "name": "Extra Attack",
              "prerequisite": null,
              "description": "<p>You can attack twice instead of once whenever you take the Attack action on your turn.</p>",
              "requiredLevel": 5,
              "displayOrder": 9,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#WinterWalker#ExtraAttack-10292310"
            },
            {
              "id": 10292311,
              "name": "Roving",
              "prerequisite": null,
              "description": "<p>Your Speed increases by 10 feet while you aren’t wearing Heavy armor. You also have a Climb Speed and a Swim Speed equal to your Speed.</p>",
              "requiredLevel": 6,
              "displayOrder": 10,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#WinterWalker#Roving-10292311"
            },
            {
              "id": 10292312,
              "name": "8: Ability Score Improvement",
              "prerequisite": null,
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Ranger levels 12 and 16.</p>",
              "requiredLevel": 8,
              "displayOrder": 11,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#WinterWalker#8:AbilityScoreImprovement-10292312"
            },
            {
              "id": 10292313,
              "name": "Expertise",
              "prerequisite": null,
              "description": "<p>Choose two of your skill proficiencies with which you lack Expertise. You gain Expertise in those skills.</p>",
              "requiredLevel": 9,
              "displayOrder": 12,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#WinterWalker#Expertise-10292313"
            },
            {
              "id": 10292314,
              "name": "Tireless",
              "prerequisite": null,
              "description": "<p>Primal forces now help fuel you on your journeys, granting you the following benefits.</p>\r\n<p><strong><em>Temporary Hit Points.</em></strong> As a Magic action, you can give yourself a number of Temporary Hit Points equal to 1d8 plus your Wisdom modifier (minimum of 1). You can use this action a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.</p>\r\n<p><strong><em>Decrease Exhaustion.</em></strong> Whenever you finish a Short Rest, your Exhaustion level, if any, decreases by 1.</p>",
              "requiredLevel": 10,
              "displayOrder": 13,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#WinterWalker#Tireless-10292314"
            },
            {
              "id": 10292315,
              "name": "12: Ability Score Improvement",
              "prerequisite": null,
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Ranger level 16.</p>",
              "requiredLevel": 12,
              "displayOrder": 14,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#WinterWalker#12:AbilityScoreImprovement-10292315"
            },
            {
              "id": 10292316,
              "name": "Relentless Hunter",
              "prerequisite": null,
              "description": "<p>Taking damage can’t break your Concentration on Hunter’s Mark.</p>",
              "requiredLevel": 13,
              "displayOrder": 15,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#WinterWalker#RelentlessHunter-10292316"
            },
            {
              "id": 10292317,
              "name": "Nature’s Veil",
              "prerequisite": null,
              "description": "<p>You invoke spirits of nature to magically hide yourself. As a Bonus Action, you can give yourself the Invisible condition until the end of your next turn.</p>\r\n<p>You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.</p>",
              "requiredLevel": 14,
              "displayOrder": 16,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#WinterWalker#Nature’sVeil-10292317"
            },
            {
              "id": 10292318,
              "name": "16: Ability Score Improvement",
              "prerequisite": null,
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.</p>",
              "requiredLevel": 16,
              "displayOrder": 17,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#WinterWalker#16:AbilityScoreImprovement-10292318"
            },
            {
              "id": 10292319,
              "name": "Precise Hunter",
              "prerequisite": null,
              "description": "<p>You have Advantage on attack rolls against the creature currently marked by your Hunter’s Mark.</p>",
              "requiredLevel": 17,
              "displayOrder": 18,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#WinterWalker#PreciseHunter-10292319"
            },
            {
              "id": 10292320,
              "name": "Feral Senses",
              "prerequisite": null,
              "description": "<p>Your connection to the forces of nature grants you Blindsight with a range of 30 feet.</p>",
              "requiredLevel": 18,
              "displayOrder": 19,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#WinterWalker#FeralSenses-10292320"
            },
            {
              "id": 10292321,
              "name": "Epic Boon",
              "prerequisite": null,
              "description": "<p>You gain an Epic Boon feat or another feat of your choice for which you qualify.</p>",
              "requiredLevel": 19,
              "displayOrder": 20,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#WinterWalker#EpicBoon-10292321"
            },
            {
              "id": 10292322,
              "name": "Foe Slayer",
              "prerequisite": null,
              "description": "<p>The damage die of your Hunter’s Mark is a d10 rather than a d6.</p>",
              "requiredLevel": 20,
              "displayOrder": 21,
              "summary": null,
              "featuresSectionType": null,
              "moreDetailsUrl": "/classes/2190882-ranger#WinterWalker#FoeSlayer-10292322"
            }
          ],
          "hitDice": 10,
          "wealthDice": null,
          "canCastSpells": false,
          "knowsAllSpells": false,
          "spellPrepareType": null,
          "spellCastingLearningStyle": null,
          "spellContainerName": null,
          "sourcePageNumber": 21,
          "subclassDefinition": null,
          "isHomebrew": false,
          "primaryAbilities": null,
          "spellRules": null,
          "prerequisites": null,
          "desktopCardBackgroundAvatarUrl": "https://www.dndbeyond.com/avatars/54899/743/639068691704371071.jpeg",
          "mobileCardBackgroundAvatarUrl": "https://www.dndbeyond.com/avatars/54899/744/639068691705561068.jpeg",
          "detailsBackgroundAvatarUrl": null,
          "iconAvatarUrl": null,
          "complexity": null,
          "tagline": null,
          "cardDescription": "Withstand the Horrors of Frigid Wastelands",
          "highlights": null,
          "color": null,
          "desktopCardForegroundAvatarUrl": null,
          "mobileCardForegroundAvatarUrl": null,
          "detailsForegroundAvatarUrl": null,
          "mobileCardBannerAvatarUrl": null,
          "desktopCardBannerAvatarUrl": null,
          "iconicGearAvatarUrl": null,
          "classFantasy": null,
          "iconicGear": null,
          "subclassTagline": null,
          "subclassFlavorText": null,
          "cardEyebrow": "",
          "cardHeading": ""
        },
        "classFeatures": [
          {
            "definition": {
              "id": 12370292,
              "definitionKey": "class-feature:12370292",
              "entityTypeId": 12168134,
              "displayOrder": 100,
              "name": "Frigid Explorer",
              "description": "<p>You gain the following benefits.</p>\r\n<p><strong><em>Biting Cold.</em></strong> Damage from your weapon attacks, Ranger spells, and Ranger features ignores Resistance to Cold damage.</p>\r\n<p><strong><em>Frost Resistance.</em></strong> You have Resistance to Cold damage.</p>\r\n<p><strong><em>Polar Strikes.</em></strong> When you hit a creature with an attack roll using a weapon, you can deal an extra 1d4 Cold damage to the target, which can take this extra damage only once per turn. When you reach Ranger level 11, this extra damage increases to 1d6.</p>",
              "snippet": "You gain the following benefits.\r\n\r\n<strong><em>Biting Cold.</em></strong> Damage from your weapon attacks, Ranger spells, and Ranger features ignores Resistance to Cold damage.\r\n\r\n<strong><em>Frost Resistance.</em></strong> You have Resistance to Cold damage.\r\n\r\n<strong><em>Polar Strikes.</em></strong> When you hit a creature with an attack roll using a weapon, you can deal an extra {{scalevalue}} Cold damage to the target, which can take this extra damage only once per turn.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 3,
              "isSubClassFeature": false,
              "limitedUse": [
                {
                  "level": null,
                  "uses": 1
                }
              ],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 205,
              "sourcePageNumber": null,
              "creatureRules": [],
              "levelScales": [
                {
                  "id": 1925982,
                  "level": 3,
                  "description": "Polar Strikes",
                  "dice": {
                    "diceCount": 1,
                    "diceValue": 4,
                    "diceMultiplier": null,
                    "fixedValue": null,
                    "diceString": "1d4"
                  },
                  "fixedValue": null
                },
                {
                  "id": 1925983,
                  "level": 11,
                  "description": "Polar Strikes",
                  "dice": {
                    "diceCount": 1,
                    "diceValue": 6,
                    "diceMultiplier": null,
                    "fixedValue": null,
                    "diceString": "1d6"
                  },
                  "fixedValue": null
                }
              ],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2629389,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 205,
                  "pageNumber": null,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "12370292",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": {
              "id": 1925982,
              "level": 3,
              "description": "Polar Strikes",
              "dice": {
                "diceCount": 1,
                "diceValue": 4,
                "diceMultiplier": null,
                "fixedValue": null,
                "diceString": "1d4"
              },
              "fixedValue": null
            }
          },
          {
            "definition": {
              "id": 12370293,
              "definitionKey": "class-feature:12370293",
              "entityTypeId": 12168134,
              "displayOrder": 200,
              "name": "Hunter’s Rime",
              "description": "<p>Ice rimes you and your prey, protecting you and hindering them. When you cast <em>Hunter’s Mark</em>, you gain Temporary Hit Points equal to 1d10 plus your Ranger level.</p>\r\n<p>Additionally, while a creature is marked by your <em>Hunter’s Mark</em>, it can’t take the Disengage action.</p>",
              "snippet": "When you cast <em>Hunter’s Mark</em>, you gain <strong>1d10+{{classlevel}}</strong> Temp HP. While a creature is marked by your <em>Hunter’s Mark</em>, it can’t take the Disengage action.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 3,
              "isSubClassFeature": false,
              "limitedUse": [
                {
                  "level": null,
                  "uses": 1
                }
              ],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 205,
              "sourcePageNumber": null,
              "creatureRules": [],
              "levelScales": [],
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              "classId": 2629389,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 205,
                  "pageNumber": null,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "12370293",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 12370294,
              "definitionKey": "class-feature:12370294",
              "entityTypeId": 12168134,
              "displayOrder": 300,
              "name": "Winter Walker Spells",
              "description": "<p>When you reach a Ranger level specified in the Winter Walker Spells table, you thereafter always have the listed spells prepared.</p>\r\n<table class=\"table-compendium table--sub-features\"><caption>\r\n<h5 id=\"WinterWalkerSpells\" class=\"compendium-hr quick-menu-exclude\">Winter Walker Spells</h5>\r\n</caption>\r\n<thead>\r\n<tr>\r\n<th>Ranger Level</th>\r\n<th>Prepared Spells</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>3</td>\r\n<td>Ice Knife</td>\r\n</tr>\r\n<tr>\r\n<td>5</td>\r\n<td>Hold Person</td>\r\n</tr>\r\n<tr>\r\n<td>9</td>\r\n<td>Remove Curse</td>\r\n</tr>\r\n<tr>\r\n<td>13</td>\r\n<td>Ice Storm</td>\r\n</tr>\r\n<tr>\r\n<td>17</td>\r\n<td>Cone of Cold</td>\r\n</tr>\r\n</tbody>\r\n</table>",
              "snippet": "When you reach a Ranger level specified in the Winter Walker Spells table, you thereafter always have the listed spells prepared.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 3,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 205,
              "sourcePageNumber": null,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2629389,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 205,
                  "pageNumber": null,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "12370294",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 12370295,
              "definitionKey": "class-feature:12370295",
              "entityTypeId": 12168134,
              "displayOrder": 400,
              "name": "Fortifying Soul",
              "description": "<p>Your experience surviving harrowing environments allows you to bolster your allies in addition to yourself. As a Magic action, choose a number of creatures you can see equal to your Wisdom modifier (minimum of one). Each chosen creature regains Hit Points equal to 1d10 plus your Ranger level and has Advantage on saving throws to avoid or end the Frightened condition for 1 hour.</p>\r\n<p>Once you use this feature, you can’t use it again until you finish a Long Rest.</p>",
              "snippet": "Once per Long Rest, as a Magic action, choose up to {{modifier:wis@min:1#unsigned}} creature(s) you can see. Each chosen creature regains HP equal to <strong>1d10+{{classlevel}}</strong> and has Advantage on saving throws to avoid or end the Frightened condition for 1 hour.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 7,
              "isSubClassFeature": false,
              "limitedUse": [
                {
                  "level": null,
                  "uses": 1
                }
              ],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 205,
              "sourcePageNumber": null,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2629389,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 205,
                  "pageNumber": null,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "12370295",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 12370296,
              "definitionKey": "class-feature:12370296",
              "entityTypeId": 12168134,
              "displayOrder": 500,
              "name": "Chilling Retribution",
              "description": "<p>When a creature hits you with an attack roll, you can take a Reaction to force the creature to make a Wisdom saving throw against your spell save DC. On a failed save, the target has the Stunned condition until the end of your next turn. While the target is Stunned, its Speed is reduced to 0 feet.</p>\r\n<p>You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.</p>",
              "snippet": "When a creature hits you with an attack roll, you can take a Reaction to force the creature to make a DC {{savedc:wis}} Wis. saving throw. On a failed save, the target has the Stunned condition until the end of your next turn. While the target is Stunned, its Speed is reduced to 0 ft.\r\n\r\nYou can use this feature up to {{modifier:wis@min:1#unsigned}} time(s) per Long Rest.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 11,
              "isSubClassFeature": false,
              "limitedUse": [
                {
                  "level": null,
                  "uses": 1
                }
              ],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 205,
              "sourcePageNumber": null,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2629389,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 205,
                  "pageNumber": null,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "12370296",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 12370297,
              "definitionKey": "class-feature:12370297",
              "entityTypeId": 12168134,
              "displayOrder": 600,
              "name": "Frozen Haunt",
              "description": "<p>When you cast Hunter’s Mark, you can adopt a ghostly, snowy form. This form lasts until the spell ends, and while you are in this form, you gain the following benefits. Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a level 4+ spell slot (no action required).</p>\r\n<p><strong><em>Frozen Soul.</em></strong> You have Immunity to Cold damage. When you first adopt this form and at the start of each of your subsequent turns, each creature of your choice in a 15-foot Emanation originating from you takes 2d4 Cold damage.</p>\r\n<p><strong><em>Partially Incorporeal.</em></strong> You have Immunity to the Grappled, Prone, and Restrained conditions. You can move through creatures and objects as if they were Difficult Terrain, but you take 1d10 Force damage if you end your turn inside a creature or an object. If the form ends while you are inside a creature or an object, you are shunted to the nearest unoccupied space.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 15,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": true,
              "sourceId": 205,
              "sourcePageNumber": null,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2629389,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 205,
                  "pageNumber": null,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "12370297",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 12370298,
              "definitionKey": "class-feature:12370298",
              "entityTypeId": 12168134,
              "displayOrder": 600,
              "name": "Frozen Haunt",
              "description": "<p>When you cast Hunter’s Mark, you can adopt a ghostly, snowy form. This form lasts until the spell ends, and while you are in this form, you gain the following benefits. Once you use this feature, you can’t use it again until you finish a Long Rest unless you expend a level 4+ spell slot (no action required).</p>\r\n<p><strong><em>Frozen Soul.</em></strong>&nbsp;You have Immunity to Cold damage. When you first adopt this form and at the start of each of your subsequent turns, each creature of your choice in a 15-foot Emanation originating from you takes 2d4 Cold damage.</p>\r\n<p><strong><em>Partially Incorporeal.</em></strong>&nbsp;You have Immunity to the Grappled, Prone, and Restrained conditions. You can move through creatures and objects as if they were Difficult Terrain, but you take 1d10 Force damage if you end your turn inside a creature or an object. If the form ends while you are inside a creature or an object, you are shunted to the nearest unoccupied space.</p>\r\n<hr />\r\n<p><em>Activate Frozen Haunt by selecting Activate Frozen Form. Deselect when you dismiss the form.</em></p>",
              "snippet": "When you cast <em>Hunter’s Mark</em>, you can adopt a ghostly, snowy form. This form lasts until the spell ends, and while you are in this form, you gain the following benefits. Once you use this feature, you can’t use it again until you finish a Long Rest or until you restore your use of it by expending a level 4+ spell slot (no action required).\r\n\r\n<em>Activate Frozen Haunt by clicking on this feature and selecting Activate Frozen Form. Deselect when you dismiss the form.</em>",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 15,
              "isSubClassFeature": false,
              "limitedUse": [
                {
                  "level": null,
                  "uses": 1
                },
                {
                  "level": null,
                  "uses": 1
                }
              ],
              "hideInBuilder": true,
              "hideInSheet": false,
              "sourceId": 205,
              "sourcePageNumber": null,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2629389,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 205,
                  "pageNumber": null,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "12370298",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292302,
              "definitionKey": "class-feature:10292302",
              "entityTypeId": 12168134,
              "displayOrder": 1,
              "name": "Core Ranger Traits",
              "description": "<p>As a Level 1 Character:</p>\r\n<ul>\r\n<li>Gain all the traits in the Core Ranger Traits table.</li>\r\n<li>Gain the Ranger’s level 1 features.</li>\r\n</ul>\r\n<table class=\"table-compendium table--left-all\" style=\"--sb-table-row-bg-hover: #b3d3df; --sb-table-row-bg-dark: #d7e8ee; --sb-table-row-bg-light: #f1f7f9; --dark-sb-table-row-bg-light: #5e7982; --dark-sb-table-row-bg-dark: #5c7f8c; --dark-sb-table-row-bg-hover: #78a2b0;\"><caption>Core Ranger Traits</caption>\r\n<tbody>\r\n<tr>\r\n<th>Primary Ability</th>\r\n<td>Dexterity and Wisdom</td>\r\n</tr>\r\n<tr>\r\n<th>Hit Point Die</th>\r\n<td>D10 per Ranger level</td>\r\n</tr>\r\n<tr>\r\n<th>Saving Throw Proficiencies</th>\r\n<td>Strength and Dexterity</td>\r\n</tr>\r\n<tr>\r\n<th>Skill Proficiencies</th>\r\n<td><em>Choose 3:</em> Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, or Survival</td>\r\n</tr>\r\n<tr>\r\n<th>Weapon Proficiencies</th>\r\n<td>Simple and Martial weapons</td>\r\n</tr>\r\n<tr>\r\n<th>Armor Training</th>\r\n<td>Light and Medium armor and Shields</td>\r\n</tr>\r\n<tr>\r\n<th>Starting Equipment</th>\r\n<td><em>Choose A or B:</em> (A) Studded Leather Armor, Scimitar, Shortsword, Longbow, 20 Arrows, Quiver, Druidic Focus (sprig of mistletoe), Explorer’s Pack, and 7 GP; or (B) 150 GP</td>\r\n</tr>\r\n</tbody>\r\n</table>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "<p>As a Multiclass Character:</p>\r\n<ul>\r\n<li>Gain the following traits from the Core Ranger Traits table: Hit Point Die, proficiency with Martial weapons, proficiency in one skill of your choice from the Ranger’s skill list, and training with Light and Medium armor and Shields.</li>\r\n<li>Gain the Ranger’s level 1 features. See the multiclassing rules to determine your available spell slots.</li>\r\n</ul>\r\n<table class=\"table-compendium table--left-all\" style=\"--sb-table-row-bg-hover: #b3d3df; --sb-table-row-bg-dark: #d7e8ee; --sb-table-row-bg-light: #f1f7f9; --dark-sb-table-row-bg-light: #5e7982; --dark-sb-table-row-bg-dark: #5c7f8c; --dark-sb-table-row-bg-hover: #78a2b0;\"><caption>Core Ranger Traits</caption>\r\n<tbody>\r\n<tr>\r\n<th>Primary Ability</th>\r\n<td>Dexterity and Wisdom</td>\r\n</tr>\r\n<tr>\r\n<th>Hit Point Die</th>\r\n<td>D10 per Ranger level</td>\r\n</tr>\r\n<tr>\r\n<th>Skill Proficiencies</th>\r\n<td><em>Choose 1:</em> Animal Handling, Athletics, Insight, Investigation, Nature, Perception, Stealth, or Survival</td>\r\n</tr>\r\n<tr>\r\n<th>Weapon Proficiencies</th>\r\n<td>Martial weapons</td>\r\n</tr>\r\n<tr>\r\n<th>Armor Training</th>\r\n<td>Light and Medium armor and Shields</td>\r\n</tr>\r\n</tbody>\r\n</table>",
              "requiredLevel": 1,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 119,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
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              "classId": 2190882,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 119,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292302",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292303,
              "definitionKey": "class-feature:10292303",
              "entityTypeId": 12168134,
              "displayOrder": 2,
              "name": "Spellcasting",
              "description": "<p>You have learned to channel the magical essence of nature to cast spells.</p>\r\n<p><strong><em>Spell Slots.</em></strong> The Ranger Features table shows how many spell slots you have to cast your level 1+ spells. You regain all expended slots when you finish a Long Rest.</p>\r\n<p><strong><em>Prepared Spells of Level 1+</em></strong>. You prepare the list of level 1+ spells that are available for you to cast with this feature. To start, choose two level 1 Ranger spells.</p>\r\n<p>The number of spells on your list increases as you gain Ranger levels, as shown in the Prepared Spells column of the Ranger Features table. Whenever that number increases, choose additional Ranger spells until the number of spells on your list matches the number in the Ranger Features table. The chosen spells must be of a level for which you have spell slots. For example, if you’re a level 5 Ranger, your list of prepared spells can include six Ranger spells of level 1 or 2 in any combination.</p>\r\n<p>If another Ranger feature gives you spells that you always have prepared, those spells don’t count against the number of spells you can prepare with this feature, but those spells otherwise count as Ranger spells for you.</p>\r\n<p><strong><em>Changing Your Prepared Spells.</em></strong> Whenever you finish a Long Rest, you can replace one spell on your list with another Ranger spell for which you have spell slots.</p>\r\n<p><strong><em>Spellcasting Ability.</em></strong> Wisdom is your spellcasting ability for your Ranger spells.</p>\r\n<p><strong><em>Spellcasting Focus.</em></strong> You can use a Druidic Focus as a Spellcasting Focus for your Ranger spells.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 1,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
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              "sourceId": 145,
              "sourcePageNumber": 119,
              "creatureRules": [],
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              "classId": 2190882,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 119,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292303",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292304,
              "definitionKey": "class-feature:10292304",
              "entityTypeId": 12168134,
              "displayOrder": 3,
              "name": "Favored Enemy",
              "description": "<p class=\"compendium-hr\">Beginning at 1st level, you have significant experience studying, tracking, hunting, and even talking to a certain type of enemy.</p>\r\n<p class=\"Core-Styles_Core-Body\">Choose a type of favored enemy: aberrations, beasts, celestials, constructs, dragons, elementals, fey, fiends, giants, monstrosities, oozes, plants, or undead. Alternatively, you can select two races of humanoid (such as gnolls and orcs) as favored enemies.</p>\r\n<p class=\"Core-Styles_Core-Body\">You have advantage on Wisdom (Survival) checks to track your favored enemies, as well as on Intelligence checks to recall information about them.</p>\r\n<p class=\"Core-Styles_Core-Body\">When you gain this feature, you also learn one language of your choice that is spoken by your favored enemies, if they speak one at all.</p>\r\n<p class=\"Core-Styles_Core-Body\">You choose one additional favored enemy, as well as an associated language, at 6th and 14th level. As you gain levels, your choices should reflect the types of monsters you have encountered on your adventures.</p>\r\n<p>You always have the Hunter’s Mark spell prepared. You can cast it twice without expending a spell slot, and you regain all expended uses of this ability when you finish a Long Rest.</p>\r\n<p>The number of times you can cast the spell without a spell slot increases when you reach certain Ranger levels.</p>",
              "snippet": "You have advantage on Survival checks to track your favored enemies, as well as on INT checks to recall information about them. You also learn one language of your choice that is spoken by your favored enemies, if they speak one at all. You always have Hunter’s Mark prepared and can cast it without expending a spell slot {{scalevalue}} times per Long Rest.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 1,
              "isSubClassFeature": false,
              "limitedUse": [
                {
                  "level": null,
                  "uses": 1
                }
              ],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 119,
              "creatureRules": [],
              "levelScales": [
                {
                  "id": 1605358,
                  "level": 1,
                  "description": "Hunter’s Mark",
                  "dice": {
                    "diceCount": null,
                    "diceValue": null,
                    "diceMultiplier": null,
                    "fixedValue": null,
                    "diceString": null
                  },
                  "fixedValue": 2
                },
                {
                  "id": 1605359,
                  "level": 5,
                  "description": "Hunter’s Mark",
                  "dice": {
                    "diceCount": null,
                    "diceValue": null,
                    "diceMultiplier": null,
                    "fixedValue": null,
                    "diceString": null
                  },
                  "fixedValue": 3
                },
                {
                  "id": 1605360,
                  "level": 9,
                  "description": "Hunter’s Mark",
                  "dice": {
                    "diceCount": null,
                    "diceValue": null,
                    "diceMultiplier": null,
                    "fixedValue": null,
                    "diceString": null
                  },
                  "fixedValue": 4
                },
                {
                  "id": 1605361,
                  "level": 13,
                  "description": "Hunter’s Mark",
                  "dice": {
                    "diceCount": null,
                    "diceValue": null,
                    "diceMultiplier": null,
                    "fixedValue": null,
                    "diceString": null
                  },
                  "fixedValue": 5
                },
                {
                  "id": 1605362,
                  "level": 17,
                  "description": "Hunter’s Mark",
                  "dice": {
                    "diceCount": null,
                    "diceValue": null,
                    "diceMultiplier": null,
                    "fixedValue": null,
                    "diceString": null
                  },
                  "fixedValue": 6
                }
              ],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190882,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 119,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292304",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": {
              "id": 1605358,
              "level": 1,
              "description": "Hunter’s Mark",
              "dice": null,
              "fixedValue": 2
            }
          },
          {
            "definition": {
              "id": 10292305,
              "definitionKey": "class-feature:10292305",
              "entityTypeId": 12168134,
              "displayOrder": 4,
              "name": "Weapon Mastery",
              "description": "<p>Your training with weapons allows you to use the mastery properties of two kinds of weapons of your choice with which you have proficiency, such as Longbows and Shortswords.</p>\r\n<p>Whenever you finish a Long Rest, you can change the kinds of weapons you chose. For example, you could switch to using the mastery properties of Scimitars and Longswords.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 1,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 120,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190882,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 120,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292305",
              "hasItemMappings": false,
              "grantedFeats": [
                {
                  "id": 16345,
                  "name": "Weapon Mastery",
                  "featIds": [
                    1789213
                  ]
                }
              ]
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292306,
              "definitionKey": "class-feature:10292306",
              "entityTypeId": 12168134,
              "displayOrder": 5,
              "name": "Deft Explorer",
              "description": "<p>Thanks to your travels, you gain the following benefits.</p>\r\n<p><strong><em>Expertise.</em></strong> Choose one of your skill proficiencies with which you lack Expertise. You gain Expertise in that skill.</p>\r\n<p><strong><em>Languages.</em></strong> You know two languages of your choice.</p>",
              "snippet": "You gain Expertise with one of your skill proficiencies.\r\n\r\nYou know two languages of your choice.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 2,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 120,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190882,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 120,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292306",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292307,
              "definitionKey": "class-feature:10292307",
              "entityTypeId": 12168134,
              "displayOrder": 6,
              "name": "Fighting Style",
              "description": "<p>You gain a Fighting Style feat of your choice. Instead of choosing one of those feats, you can choose the option below.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 2,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 120,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190882,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 120,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292307",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292308,
              "definitionKey": "class-feature:10292308",
              "entityTypeId": 12168134,
              "displayOrder": 7,
              "name": "Ranger Subclass",
              "description": "<p>You gain a Ranger subclass of your choice. A subclass is a specialization that grants you features at certain Ranger levels. For the rest of your career, you gain each of your subclass’s features that are of your Ranger level or lower.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 3,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 120,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190882,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 120,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292308",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292309,
              "definitionKey": "class-feature:10292309",
              "entityTypeId": 12168134,
              "displayOrder": 8,
              "name": "Ability Score Improvement",
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Ranger levels 8, 12, and 16.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 4,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 120,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190882,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 120,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292309",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292310,
              "definitionKey": "class-feature:10292310",
              "entityTypeId": 12168134,
              "displayOrder": 9,
              "name": "Extra Attack",
              "description": "<p>You can attack twice instead of once whenever you take the Attack action on your turn.</p>",
              "snippet": "You can attack twice instead of once whenever you take the Attack action on your turn.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 5,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 120,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190882,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 120,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292310",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292311,
              "definitionKey": "class-feature:10292311",
              "entityTypeId": 12168134,
              "displayOrder": 10,
              "name": "Roving",
              "description": "<p>Your Speed increases by 10 feet while you aren’t wearing Heavy armor. You also have a Climb Speed and a Swim Speed equal to your Speed.</p>",
              "snippet": "Your speed increases by 10 ft. while you aren’t wearing Heavy armor. You also have a Climb and Swim Speed equal to your speed.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 6,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 121,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190882,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 121,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292311",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292312,
              "definitionKey": "class-feature:10292312",
              "entityTypeId": 12168134,
              "displayOrder": 11,
              "name": "8: Ability Score Improvement",
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Ranger levels 12 and 16.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 8,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 121,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190882,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 121,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292312",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292313,
              "definitionKey": "class-feature:10292313",
              "entityTypeId": 12168134,
              "displayOrder": 12,
              "name": "Expertise",
              "description": "<p>Choose two of your skill proficiencies with which you lack Expertise. You gain Expertise in those skills.</p>",
              "snippet": "Choose two of your skill proficiencies with which you lack Expertise. You gain Expertise in those skills.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 9,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 121,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190882,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 121,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292313",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292314,
              "definitionKey": "class-feature:10292314",
              "entityTypeId": 12168134,
              "displayOrder": 13,
              "name": "Tireless",
              "description": "<p>Primal forces now help fuel you on your journeys, granting you the following benefits.</p>\r\n<p><strong><em>Temporary Hit Points.</em></strong> As a Magic action, you can give yourself a number of Temporary Hit Points equal to 1d8 plus your Wisdom modifier (minimum of 1). You can use this action a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.</p>\r\n<p><strong><em>Decrease Exhaustion.</em></strong> Whenever you finish a Short Rest, your Exhaustion level, if any, decreases by 1.</p>",
              "snippet": "Primal forces now fuel you on your journey, granting you the following benefits:\r\n\r\n    • As a Magic action, you can give yourself <strong>1d8</strong>{{modifier:wis@min:1#signed}} Temp HP. You can use this {{modifier:wis@min:1#unsigned}} times per Long Rest.\r\n    • Whenever you finish a Short Rest, your Exhaustion level, if any, reduces by 1.\r\n",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 10,
              "isSubClassFeature": false,
              "limitedUse": [
                {
                  "level": null,
                  "uses": 1
                }
              ],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 121,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190882,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 121,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292314",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292315,
              "definitionKey": "class-feature:10292315",
              "entityTypeId": 12168134,
              "displayOrder": 14,
              "name": "12: Ability Score Improvement",
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify. You gain this feature again at Ranger level 16.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 12,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 121,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190882,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 121,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292315",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292316,
              "definitionKey": "class-feature:10292316",
              "entityTypeId": 12168134,
              "displayOrder": 15,
              "name": "Relentless Hunter",
              "description": "<p>Taking damage can’t break your Concentration on Hunter’s Mark.</p>",
              "snippet": "Taking damage can’t break your Concentration on <em>Hunter’s Mark</em>.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 13,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 121,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190882,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 121,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292316",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292317,
              "definitionKey": "class-feature:10292317",
              "entityTypeId": 12168134,
              "displayOrder": 16,
              "name": "Nature’s Veil",
              "description": "<p>You invoke spirits of nature to magically hide yourself. As a Bonus Action, you can give yourself the Invisible condition until the end of your next turn.</p>\r\n<p>You can use this feature a number of times equal to your Wisdom modifier (minimum of once), and you regain all expended uses when you finish a Long Rest.</p>",
              "snippet": "As a Bonus Action, you can give yourself the Invisible condition until the end of your next turn. You can use this feature {{modifier:wis@min:1}} per Long Rest.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 14,
              "isSubClassFeature": false,
              "limitedUse": [
                {
                  "level": null,
                  "uses": 1
                }
              ],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 121,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190882,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 121,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292317",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292318,
              "definitionKey": "class-feature:10292318",
              "entityTypeId": 12168134,
              "displayOrder": 17,
              "name": "16: Ability Score Improvement",
              "description": "<p>You gain the Ability Score Improvement feat or another feat of your choice for which you qualify.</p>",
              "snippet": "",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 16,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 121,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190882,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 121,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292318",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292319,
              "definitionKey": "class-feature:10292319",
              "entityTypeId": 12168134,
              "displayOrder": 18,
              "name": "Precise Hunter",
              "description": "<p>You have Advantage on attack rolls against the creature currently marked by your Hunter’s Mark.</p>",
              "snippet": "You have Advantage on attack rolls against the creature currently marked by your <em>Hunter’s Mark</em>.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 17,
              "isSubClassFeature": false,
              "limitedUse": [
                {
                  "level": null,
                  "uses": 1
                }
              ],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 121,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190882,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 121,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292319",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292320,
              "definitionKey": "class-feature:10292320",
              "entityTypeId": 12168134,
              "displayOrder": 19,
              "name": "Feral Senses",
              "description": "<p>Your connection to the forces of nature grants you Blindsight with a range of 30 feet.</p>",
              "snippet": "You have a Blindsight with a range of 30 ft.",
              "activation": null,
              "multiClassDescription": "",
              "requiredLevel": 18,
              "isSubClassFeature": false,
              "limitedUse": [],
              "hideInBuilder": false,
              "hideInSheet": false,
              "sourceId": 145,
              "sourcePageNumber": 121,
              "creatureRules": [],
              "levelScales": [],
              "infusionRules": [],
              "spellListIds": [],
              "classId": 2190882,
              "featureType": 1,
              "sources": [
                {
                  "sourceId": 145,
                  "pageNumber": 121,
                  "sourceType": 1
                }
              ],
              "affectedFeatureDefinitionKeys": [],
              "entityType": "class-feature",
              "entityID": "10292320",
              "hasItemMappings": false,
              "grantedFeats": []
            },
            "levelScale": null
          },
          {
            "definition": {
              "id": 10292321,
              "definitionKey": "class-feature:10292321",
              "entityTypeId": 12168134,
              "displayOrder": 20,
              "name": "Epic Boon",
              "description": "<p>You gain an Epic Boon feat or another feat of your choice for which you qualify.</p>",
              "snippet": "",
              "activation": null,
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                  "sourceId": 145,
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              ],
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            },
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              ],
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            {
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                  "id": 597208,
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                  "friendlySubTypeName": "Bard (Legacy) - College of Swords - Level 03: Fighting Style",
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            {
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              "description": "Fighter Fighting Style 2",
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              "description": "Paladin Fighting Style 1",
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                  "id": 597780,
                  "entityId": 10292285,
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                  "friendlyTypeName": "Class Feature",
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              ],
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            },
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                  "friendlyTypeName": "Class Feature",
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              ],
              "hidePrerequisite": true
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              "description": "Gunslinger Fighting Style",
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                  "id": 799541,
                  "entityId": 11751745,
                  "entityTypeId": 12168134,
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                  "value": null,
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              ],
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                  "id": 846798,
                  "entityId": 12075899,
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                  "subType": "bard-college-of-adventurers-level-03-adventurers-talents",
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              ],
              "hidePrerequisite": true
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              "description": "Monster Hunter Fighting Style",
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                  "id": 846800,
                  "entityId": 12075697,
                  "entityTypeId": 12168134,
                  "type": "class-feature",
                  "subType": "monster-hunter-level-02-fighting-style",
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                  "friendlyTypeName": "Class Feature",
                  "friendlySubTypeName": "Monster Hunter - Level 02: Fighting Style",
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              ],
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          ],
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            {
              "sourceId": 145,
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          ],
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              "entityTagId": 13,
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        "componentTypeId": 67468084,
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              "sourceId": 145,
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              "id": 496,
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            },
            {
              "id": 495,
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        "componentTypeId": 67468084,
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          "id": 2048517,
          "entityTypeId": 1088085227,
          "definitionKey": "1088085227:2048517",
          "name": "Dark Bargain",
          "description": "<p>At your GM's discretion, you can take a Dark Bargain.</p>",
          "snippet": "At your GM's discretion, you have taken a Dark Bargain.",
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            "activationTime": null,
            "activationType": null
          },
          "sourceId": null,
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              "id": 756,
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              "entityTagId": 3,
              "tagName": "__DISPLAY_WITH_DATA_ORIGIN"
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          ]
        },
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    "customSenses": [],
    "customSpeeds": [],
    "customProficiencies": [],
    "customActions": [],
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        "typeId": 33,
        "value": 3,
        "notes": "",
        "valueId": "37",
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        "typeId": 8,
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      {
        "typeId": 8,
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    ],
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      "isStabilized": false
    },
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        "level": 1,
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        "level": 2,
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        "level": 9,
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    ],
    "pactMagic": [
      {
        "level": 1,
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      },
      {
        "level": 2,
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      },
      {
        "level": 3,
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      {
        "level": 4,
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        "level": 5,
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    "activeSourceCategories": [
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    ],
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              "aoeValue": 30
            },
            "asPartOfWeaponAttack": false,
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            "snippet": "",
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            },
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          },
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        },
        {
          "overrideSaveDc": null,
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          "id": 5477558,
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          "definition": {
            "id": 2619097,
            "definitionKey": "1118725998:2619097",
            "name": "Detect Magic",
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              "activationType": 1
            },
            "range": {
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              "aoeType": "Sphere",
              "aoeValue": 30
            },
            "asPartOfWeaponAttack": false,
            "description": "<p>For the duration, you sense the presence of magical effects within 30 feet of yourself. If you sense such effects, you can take the Magic action to see a faint aura around any visible creature or object in the area that bears the magic, and if an effect was created by a spell, you learn the spell’s school of magic.</p>\r\n<p>The spell is blocked by 1 foot of stone, dirt, or wood; 1 inch of metal; or a thin sheet of lead.</p>",
            "snippet": "",
            "concentration": true,
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                "sourceId": 145,
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          "countsAsKnownSpell": false,
          "usesSpellSlot": true,
          "castAtLevel": null,
          "alwaysPrepared": false,
          "restriction": "",
          "spellCastingAbilityId": 5,
          "displayAsAttack": null,
          "additionalDescription": "",
          "castOnlyAsRitual": false,
          "ritualCastingType": 1,
          "range": {
            "origin": "Self",
            "rangeValue": 0,
            "aoeType": "Sphere",
            "aoeValue": 30
          },
          "activation": {
            "activationTime": 1,
            "activationType": 1
          },
          "baseLevelAtWill": false,
          "atWillLimitedUseLevel": null,
          "isSignatureSpell": null,
          "componentId": 3727518,
          "componentTypeId": 306912077,
          "spellListId": null
        }
      ],
      "class": [
        {
          "overrideSaveDc": null,
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          "id": 5477224,
          "entityTypeId": 420821570,
          "definition": {
            "id": 2619166,
            "definitionKey": "1118725998:2619166",
            "name": "Hunter's Mark",
            "level": 1,
            "school": "Divination",
            "duration": {
              "durationInterval": 1,
              "durationUnit": "Hour",
              "durationType": "Concentration"
            },
            "activation": {
              "activationTime": 1,
              "activationType": 3
            },
            "range": {
              "origin": "Ranged",
              "rangeValue": 90,
              "aoeType": null,
              "aoeValue": null
            },
            "asPartOfWeaponAttack": false,
            "description": "<p>You magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra 1d6 Force damage to the target whenever you hit it with an attack roll. You also have Advantage on any Wisdom (Perception or Survival) check you make to find it.</p>\r\n<p>If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range.</p>\r\n<p><strong><em>Using a Higher-Level Spell Slot.</em></strong> Your Concentration can last longer with a spell slot of level 3&ndash;4 (up to 8 hours) or 5+ (up to 24 hours).</p>",
            "snippet": "",
            "concentration": true,
            "ritual": false,
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            "damageEffect": null,
            "components": [
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            "componentsDescription": "",
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            "healing": null,
            "healingDice": [],
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            "attackType": null,
            "canCastAtHigherLevel": true,
            "isHomebrew": false,
            "version": null,
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            "sourcePageNumber": 287,
            "requiresSavingThrow": false,
            "requiresAttackRoll": false,
            "atHigherLevels": {
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                {
                  "level": null,
                  "typeId": 3,
                  "dice": null,
                  "value": 0,
                  "details": "(See Description)"
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              "additionalAttacks": [],
              "additionalTargets": [],
              "areaOfEffect": [],
              "duration": [],
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              "special": [],
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            },
            "modifiers": [
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                "id": "spell_2619166_2142266",
                "entityId": null,
                "entityTypeId": null,
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                "statId": null,
                "requiresAttunement": false,
                "duration": null,
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                "die": {
                  "diceCount": 1,
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                  "diceString": "1d6"
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                "count": 1,
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              },
              {
                "fixedValue": null,
                "id": "spell_2619166_2142267",
                "entityId": null,
                "entityTypeId": null,
                "type": "advantage",
                "subType": "perception",
                "dice": null,
                "restriction": "To Find Target",
                "statId": null,
                "requiresAttunement": false,
                "duration": null,
                "friendlyTypeName": "Advantage",
                "friendlySubtypeName": "Perception",
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                "die": {
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                "count": 1,
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                "usePrimaryStat": false,
                "atHigherLevels": {
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                  "additionalTargets": [],
                  "areaOfEffect": [],
                  "duration": [],
                  "creatures": [],
                  "special": [],
                  "points": [],
                  "range": []
                }
              },
              {
                "fixedValue": null,
                "id": "spell_2619166_2142268",
                "entityId": null,
                "entityTypeId": null,
                "type": "advantage",
                "subType": "survival",
                "dice": null,
                "restriction": "To Find Target",
                "statId": null,
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                "duration": null,
                "friendlyTypeName": "Advantage",
                "friendlySubtypeName": "Survival",
                "isGranted": false,
                "bonusTypes": [],
                "value": null,
                "availableToMulticlass": null,
                "modifierTypeId": 0,
                "modifierSubTypeId": 0,
                "componentId": 0,
                "componentTypeId": 0,
                "die": {
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                "count": 1,
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                "usePrimaryStat": false,
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                  "duration": [],
                  "creatures": [],
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              }
            ],
            "conditions": [],
            "tags": [
              "Damage",
              "Debuff"
            ],
            "castingTimeDescription": "",
            "scaleType": "spellscale",
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              {
                "sourceId": 145,
                "pageNumber": 287,
                "sourceType": 1
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            "spellGroups": [],
            "isLegacy": false
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          "definitionId": 0,
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          "countsAsKnownSpell": false,
          "usesSpellSlot": true,
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          "spellCastingAbilityId": null,
          "displayAsAttack": null,
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          "castOnlyAsRitual": false,
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            "aoeValue": null
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          "baseLevelAtWill": false,
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        {
          "overrideSaveDc": null,
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          "id": 8180429,
          "entityTypeId": 420821570,
          "definition": {
            "id": 2619171,
            "definitionKey": "1118725998:2619171",
            "name": "Ice Knife",
            "level": 1,
            "school": "Conjuration",
            "duration": {
              "durationInterval": 0,
              "durationUnit": null,
              "durationType": "Instantaneous"
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            "activation": {
              "activationTime": 1,
              "activationType": 1
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            "range": {
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              "rangeValue": 60,
              "aoeType": "Sphere",
              "aoeValue": 5
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            "asPartOfWeaponAttack": false,
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            "concentration": false,
            "ritual": false,
            "rangeArea": null,
            "damageEffect": null,
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            "healing": null,
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            "attackType": 2,
            "canCastAtHigherLevel": true,
            "isHomebrew": false,
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            "requiresSavingThrow": true,
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            "atHigherLevels": {
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                "entityTypeId": null,
                "type": "damage",
                "subType": "piercing",
                "dice": null,
                "restriction": "On Hit",
                "statId": null,
                "requiresAttunement": false,
                "duration": null,
                "friendlyTypeName": "Damage",
                "friendlySubtypeName": "Piercing",
                "isGranted": false,
                "bonusTypes": [],
                "value": null,
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                "modifierTypeId": 0,
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                "componentId": 0,
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                "die": {
                  "diceCount": 1,
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                "count": 1,
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              },
              {
                "fixedValue": null,
                "id": "spell_2619171_2142279",
                "entityId": null,
                "entityTypeId": null,
                "type": "damage",
                "subType": "cold",
                "dice": null,
                "restriction": "On Dexterity Save Fail",
                "statId": null,
                "requiresAttunement": false,
                "duration": null,
                "friendlyTypeName": "Damage",
                "friendlySubtypeName": "Cold",
                "isGranted": false,
                "bonusTypes": [],
                "value": null,
                "availableToMulticlass": null,
                "modifierTypeId": 0,
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                "componentId": 0,
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                "die": {
                  "diceCount": 2,
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                  "diceMultiplier": null,
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                  "diceString": "2d6"
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                "count": 1,
                "durationUnit": null,
                "usePrimaryStat": false,
                "atHigherLevels": {
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                      "level": 1,
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                        "fixedValue": 0,
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                      "value": null,
                      "details": ""
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                  ],
                  "additionalAttacks": [],
                  "additionalTargets": [],
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                  "duration": [],
                  "creatures": [],
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            ],
            "conditions": [],
            "tags": [
              "Damage"
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            "castingTimeDescription": "",
            "scaleType": "spellscale",
            "sources": [
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                "pageNumber": 287,
                "sourceType": 1
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            "spellGroups": [],
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          "definitionId": 0,
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          "restriction": "",
          "spellCastingAbilityId": null,
          "displayAsAttack": null,
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          "castOnlyAsRitual": false,
          "ritualCastingType": null,
          "range": {
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            "aoeType": "Sphere",
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          "activation": {
            "activationTime": 1,
            "activationType": 1
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          "baseLevelAtWill": false,
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        {
          "componentId": 13856110,
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          "definition": {
            "id": 3727512,
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            "name": "High Elf Lineage",
            "description": "<p>High elves have been infused with the magic of crossings between the Feywild and the Material Plane. On some worlds, high elves refer to themselves by other names. For example, they call themselves sun or moon elves in the Forgotten Realms setting, Silvanesti and Qualinesti in the Dragonlance setting, and Aereni in the Eberron setting.</p>",
            "snippet": "You gain the spells outlined in the Elven Lineages table, and whenever you finish a Long Rest, you can replace the cantrip at level 1 with a different cantrip from the Wizard spell list.",
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        {
          "componentId": 13856114,
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          "definition": {
            "id": 3727518,
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            "name": "High Elf - Wisdom",
            "description": "<p>Your High Elf Lineage spells use Wisdom.</p>",
            "snippet": "",
            "activation": null,
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        {
          "componentId": 13856115,
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          "definition": {
            "id": 3727523,
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            "name": "Increase two scores (+2 / +1)",
            "description": "<p>Increase one scores by 2 and a different score by 1.</p>",
            "snippet": "Increase one scores by 2 and a different score by 1.",
            "activation": null,
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          "definition": {
            "id": 4496856,
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            "name": "Fighting Style feat",
            "description": "<p>You gain a Fighting Style feat of your choice.</p>",
            "snippet": "",
            "activation": null,
            "sourceId": 148,
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            "creatureRules": [],
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        {
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            "name": "Giants",
            "description": "<p><strong>Giants</strong> tower over humans and their kind. They are humanlike in shape, though some have multiple heads (ettins) or deformities (fomorians). The six varieties of true giant are hill giants, stone giants, frost giants, fire giants, cloud giants, and storm giants. Besides these, creatures such as ogres and trolls are giants.</p>",
            "snippet": "Giants tower over humans and their kind. They are humanlike in shape, though some have multiple heads (ettins) or deformities (fomorians).",
            "activation": null,
            "sourceId": 145,
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          "definition": {
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            "name": "Shortsword (Vex)",
            "description": "<p>Your training with weapons allows you to use the mastery property of Shortswords:</p>\r\n<p><strong><em>Vex.</em></strong> If you hit a creature with a Shortsword and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
            "snippet": "<strong><em>Vex.</em></strong> If you hit a creature with a Shortsword and deal damage to it, you have Advantage on your next attack roll against that creature before the end of your next turn.",
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            "name": "Longbow (Slow)",
            "description": "<p>Your training with weapons allows you to use the mastery property of Longbows:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Longbow and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
            "snippet": "<strong><em>Slow.</em></strong> If you hit a creature with a Longbow and deal damage to the creature, you can reduce its Speed by 10 ft. until the start of your next turn. If the creature is hit more than once with this property, the Speed reduction doesn’t exceed 10 ft.",
            "activation": null,
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          "label": "Choose a Spell",
          "isOptional": false,
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          "defaultSubtypes": [],
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          "label": "Choose an Ability Score to increase by 2",
          "isOptional": false,
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          "isOptional": false,
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          "label": "Choose a Keen Sense Skill",
          "isOptional": false,
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          "defaultSubtypes": [],
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        {
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          "label": "Select a Standard Language",
          "isOptional": false,
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              "label": "Persuasion",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3900,
              "label": "Bagpipes",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3901,
              "label": "Drum",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3902,
              "label": "Dulcimer",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3903,
              "label": "Flute",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3904,
              "label": "Lute",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3905,
              "label": "Lyre",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3906,
              "label": "Horn",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3907,
              "label": "Pan Flute",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3908,
              "label": "Shawm",
              "description": null,
              "sourceId": null
            },
            {
              "id": 3909,
              "label": "Viol",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5737,
              "label": "Birdpipes",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5738,
              "label": "Glaur",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5739,
              "label": "Hand Drum",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5740,
              "label": "Longhorn",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5741,
              "label": "Songhorn",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5742,
              "label": "Tantan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5743,
              "label": "Thelarr",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5744,
              "label": "Tocken",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5745,
              "label": "Wargong",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5746,
              "label": "Yarting",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5747,
              "label": "Zulkoon",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6607,
              "label": "Trumpet",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6608,
              "label": "Harp",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6609,
              "label": "Fiddle",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6610,
              "label": "Clarinet",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4050,
              "label": "Common",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4054,
              "label": "Dwarvish",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4055,
              "label": "Elvish",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4056,
              "label": "Giant",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4061,
              "label": "Gnomish",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4062,
              "label": "Goblin",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4063,
              "label": "Halfling",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4066,
              "label": "Orc",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4045,
              "label": "Abyssal",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4049,
              "label": "Celestial",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4052,
              "label": "Draconic",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4051,
              "label": "Deep Speech",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4065,
              "label": "Infernal",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4068,
              "label": "Primordial",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4071,
              "label": "Sylvan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4074,
              "label": "Undercommon",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5064,
              "label": "Gith",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5172,
              "label": "Quori",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5109,
              "label": "Loxodon",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5108,
              "label": "Minotaur",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5110,
              "label": "Kraul",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5111,
              "label": "Vedalken",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5173,
              "label": "Daelkyr",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5174,
              "label": "Riedran",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6153,
              "label": "Thieves’ Cant",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5199,
              "label": "Zemnian",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5198,
              "label": "Marquesian",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5197,
              "label": "Naush",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5206,
              "label": "Leonin",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5928,
              "label": "Hadozee",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5929,
              "label": "Thri-kreen",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5954,
              "label": "Solamnic",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5955,
              "label": "Kenderspeak",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5956,
              "label": "Abanasinian",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5957,
              "label": "Ergot",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5958,
              "label": "Kharolian",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5959,
              "label": "Khur",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5960,
              "label": "Nordmaarian",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5961,
              "label": "Istarian",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5962,
              "label": "Kothian",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5963,
              "label": "Nerakese",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5964,
              "label": "Ogre",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6025,
              "label": "Birdfolk",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6026,
              "label": "Cervan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6027,
              "label": "Hedge",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6028,
              "label": "Jerbeen",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6029,
              "label": "Mapach",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6030,
              "label": "Vulpin",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6038,
              "label": "Feather Speech",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6041,
              "label": "Umbral",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6042,
              "label": "Darakhul",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6043,
              "label": "Erina",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6044,
              "label": "Ravenfolk",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6048,
              "label": "Void Speech",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6049,
              "label": "Huginn's Speech",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6050,
              "label": "Northern Tongue",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6327,
              "label": "Common Sign Language",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6329,
              "label": "Yeti",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6350,
              "label": "Birdfolk",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6351,
              "label": "Cervan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6352,
              "label": "Hedge",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6353,
              "label": "Jerbeen",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6354,
              "label": "Mapach",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6355,
              "label": "Vulpin",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6356,
              "label": "Umbral",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6357,
              "label": "Darakhul",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6358,
              "label": "Erina",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6359,
              "label": "Void Speech",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6360,
              "label": "Northern Tongue",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6361,
              "label": "Sindarin",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6362,
              "label": "Westron",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6363,
              "label": "Khuzdul",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6364,
              "label": "Dalish",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6486,
              "label": "Sindarin",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6487,
              "label": "Westron",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6488,
              "label": "Khuzdul",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6489,
              "label": "Dalish",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6879,
              "label": "Aglarondan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6880,
              "label": "Alzhedo",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6881,
              "label": "Bothii",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6882,
              "label": "Chessentan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6883,
              "label": "Chondathan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6884,
              "label": "Damaran",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6885,
              "label": "Illuskan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6886,
              "label": "Lantanese",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6887,
              "label": "Midani",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6888,
              "label": "Mulhorandi",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6889,
              "label": "Netherese",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6890,
              "label": "Rashemi",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6891,
              "label": "Reghedjic",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6892,
              "label": "Sespech",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6893,
              "label": "Thayan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6894,
              "label": "Turmic",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6895,
              "label": "Untheric",
              "description": null,
              "sourceId": null
            }
          ]
        },
        {
          "id": "12168134-3",
          "options": [
            {
              "id": 5695372,
              "label": "Aberrations",
              "description": "<p><strong>Aberrations</strong> are utterly alien beings. Many of them have innate magical abilities drawn from the creature's alien mind rather than the mystical forces of the world. The quintessential aberrations are aboleths, and slaadi.</p>",
              "sourceId": 145
            },
            {
              "id": 5695457,
              "label": "Beasts",
              "description": "<p><strong>Beasts</strong> are nonhumanoid creatures that are a natural part of the fantasy ecology. Some of them have magical powers, but most are unintelligent and lack any society or language. Beasts include all varieties of ordinary animals, dinosaurs, and giant versions of animals.</p>",
              "sourceId": 145
            },
            {
              "id": 5695460,
              "label": "Celestials",
              "description": "<p><strong>Celestials</strong> are creatures native to the Upper Planes. Many of them are the servants of deities, employed as messengers or agents in the mortal realm and throughout the planes. Celestials are good by nature, so the exceptional celestial who strays from a good alignment is a horrifying rarity.&nbsp;Celestials include angels, couatls, and pegasi.</p>",
              "sourceId": 145
            },
            {
              "id": 5695463,
              "label": "Constructs",
              "description": "<p><strong>Constructs</strong> are made, not born. Some are programmed by their creators to follow a simple set of instructions, while others are imbued with sentience and capable of independent thought. Golems are the iconic constructs. Many creatures native to the outer plane of Mechanus, such as modrons, are constructs shaped from the raw material of the plane by the will of more powerful creatures.</p>",
              "sourceId": 145
            },
            {
              "id": 5695466,
              "label": "Dragons",
              "description": "<p><strong>Dragons</strong> are large reptilian creatures of ancient origin and tremendous power. True dragons, including the good metallic dragons and the evil chromatic dragons, are highly intelligent and have innate magic. Also in this category are creatures distantly related to true dragons, but less powerful, less intelligent, and less magical, such as wyverns and pseudodragons.</p>",
              "sourceId": 145
            },
            {
              "id": 5695467,
              "label": "Elementals",
              "description": "<p><strong>Elementals</strong> are creatures native to the elemental planes. Some creatures of this type are little more than animate masses of their respective elements, including the creatures simply called elementals. Others have biological forms infused with elemental energy. The races of genies, including djinn and efreet, form the most important civilizations on the elemental planes. Other elemental creatures include azers, invisible stalkers, and water weirds.</p>",
              "sourceId": 145
            },
            {
              "id": 5695468,
              "label": "Fey",
              "description": "<p><strong>Fey</strong> are magical creatures closely tied to the forces of nature. They dwell in twilight groves and misty forests. In some worlds, they are closely tied to the Feywild, also called the Plane of Faerie. Some are also found in the Outer Planes, particularly the planes of Arborea and the Beastlands. Fey include dryads, pixies, and satyrs.</p>",
              "sourceId": 145
            },
            {
              "id": 5695469,
              "label": "Fiend",
              "description": "<p><strong>Fiends</strong> are creatures of wickedness that are native to the Lower Planes. A few are the servants of deities, but many more labor under the leadership of archdevils and demon princes. Evil priests and mages sometimes summon fiends to the material world to do their bidding. If an evil celestial is a rarity, a good fiend is almost inconceivable. Fiends include demons, devils, hell hounds, rakshasas, and yugoloths.</p>",
              "sourceId": 145
            },
            {
              "id": 5695487,
              "label": "Monstrosities",
              "description": "<p><strong>Monstrosities</strong> are monsters in the strictest sense -- frightening creatures that are not ordinary, not truly natural, and almost never benign. Some are the results of magical experimentation gone awry (such as owlbears), and others are the product of terrible curses (including minotaurs). They defy categorization, and in some sense serve as a catch-all category for creatures that don't fit into any other type.</p>",
              "sourceId": 145
            },
            {
              "id": 5695488,
              "label": "Oozes",
              "description": "<p><strong>Oozes</strong> are gelatinous creatures that rarely have a fixed shape. They are mostly subterranean, dwelling in caves and dungeons and feeding on refuse, carrion, or creatures unlucky enough to get in their way. Black puddings and gelatinous cubes are among the most recognizable oozes.</p>",
              "sourceId": 145
            },
            {
              "id": 5695489,
              "label": "Plants",
              "description": "<p><strong>Plants</strong> in this context are vegetable creatures, not ordinary flora. Most of them are ambulatory, and some are carnivorous. The quintessential plants are the shambling mound and the treant. Fungal creatures such as the gas spore and the myconid also fall into this category.</p>",
              "sourceId": 145
            },
            {
              "id": 5695490,
              "label": "Undead",
              "description": "<p><strong>Undead</strong> are once-living creatures brought to a horrifying state of undeath through the practice of necromantic magic or some unholy curse. Undead include walking corpses, such as vampires and zombies, as well as bodiless spirits, such as ghosts and specters.</p>",
              "sourceId": 145
            },
            {
              "id": 5695491,
              "label": "Humanoids",
              "description": "<p><strong>Humanoids</strong> are the main peoples of a fantasy gaming world, both civilized and savage, including humans and a tremendous variety of other species. They have language and culture, few if any innate magical abilities (though most humanoids can learn spellcasting), and a bipedal form. The most common humanoid races are the ones most suitable as player characters: humans, dwarves, elves, and halflings. Almost as numerous but far more savage and brutal, and almost uniformly evil, are the races of goblinoids (goblins, hobgoblins, and bugbears), orcs, gnolls, lizardfolk, and kobolds.</p>",
              "sourceId": 145
            },
            {
              "id": 5695471,
              "label": "Giants",
              "description": "<p><strong>Giants</strong> tower over humans and their kind. They are humanlike in shape, though some have multiple heads (ettins) or deformities (fomorians). The six varieties of true giant are hill giants, stone giants, frost giants, fire giants, cloud giants, and storm giants. Besides these, creatures such as ogres and trolls are giants.</p>",
              "sourceId": 145
            },
            {
              "id": 4496857,
              "label": "Druidic Warrior",
              "description": "<p>You learn two Druid cantrips of your choice. The chosen cantrips count as Ranger spells for you, and Wisdom is your spellcasting ability for them. Whenever you gain a Ranger level, you can replace one of these cantrips with another Druid cantrip.</p>",
              "sourceId": 148
            },
            {
              "id": 4496856,
              "label": "Fighting Style feat",
              "description": "<p>You gain a Fighting Style feat of your choice.</p>",
              "sourceId": 148
            }
          ]
        },
        {
          "id": "12168134-2",
          "options": [
            {
              "id": 4050,
              "label": "Common",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4054,
              "label": "Dwarvish",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4055,
              "label": "Elvish",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4056,
              "label": "Giant",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4061,
              "label": "Gnomish",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4062,
              "label": "Goblin",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4063,
              "label": "Halfling",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4066,
              "label": "Orc",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4045,
              "label": "Abyssal",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4049,
              "label": "Celestial",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4052,
              "label": "Draconic",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4051,
              "label": "Deep Speech",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4065,
              "label": "Infernal",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4068,
              "label": "Primordial",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4071,
              "label": "Sylvan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 4074,
              "label": "Undercommon",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5064,
              "label": "Gith",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5172,
              "label": "Quori",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5109,
              "label": "Loxodon",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5108,
              "label": "Minotaur",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5110,
              "label": "Kraul",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5111,
              "label": "Vedalken",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5173,
              "label": "Daelkyr",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5174,
              "label": "Riedran",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6153,
              "label": "Thieves’ Cant",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5199,
              "label": "Zemnian",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5198,
              "label": "Marquesian",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5197,
              "label": "Naush",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5206,
              "label": "Leonin",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5928,
              "label": "Hadozee",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5929,
              "label": "Thri-kreen",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5954,
              "label": "Solamnic",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5955,
              "label": "Kenderspeak",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5956,
              "label": "Abanasinian",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5957,
              "label": "Ergot",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5958,
              "label": "Kharolian",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5959,
              "label": "Khur",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5960,
              "label": "Nordmaarian",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5961,
              "label": "Istarian",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5962,
              "label": "Kothian",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5963,
              "label": "Nerakese",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5964,
              "label": "Ogre",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6025,
              "label": "Birdfolk",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6026,
              "label": "Cervan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6027,
              "label": "Hedge",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6028,
              "label": "Jerbeen",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6029,
              "label": "Mapach",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6030,
              "label": "Vulpin",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6038,
              "label": "Feather Speech",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6041,
              "label": "Umbral",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6042,
              "label": "Darakhul",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6043,
              "label": "Erina",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6044,
              "label": "Ravenfolk",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6048,
              "label": "Void Speech",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6049,
              "label": "Huginn's Speech",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6050,
              "label": "Northern Tongue",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6327,
              "label": "Common Sign Language",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6329,
              "label": "Yeti",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6350,
              "label": "Birdfolk",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6351,
              "label": "Cervan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6352,
              "label": "Hedge",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6353,
              "label": "Jerbeen",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6354,
              "label": "Mapach",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6355,
              "label": "Vulpin",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6356,
              "label": "Umbral",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6357,
              "label": "Darakhul",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6358,
              "label": "Erina",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6359,
              "label": "Void Speech",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6360,
              "label": "Northern Tongue",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6361,
              "label": "Sindarin",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6362,
              "label": "Westron",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6363,
              "label": "Khuzdul",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6364,
              "label": "Dalish",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6486,
              "label": "Sindarin",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6487,
              "label": "Westron",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6488,
              "label": "Khuzdul",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6489,
              "label": "Dalish",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6879,
              "label": "Aglarondan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6880,
              "label": "Alzhedo",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6881,
              "label": "Bothii",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6882,
              "label": "Chessentan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6883,
              "label": "Chondathan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6884,
              "label": "Damaran",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6885,
              "label": "Illuskan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6886,
              "label": "Lantanese",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6887,
              "label": "Midani",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6888,
              "label": "Mulhorandi",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6889,
              "label": "Netherese",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6890,
              "label": "Rashemi",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6891,
              "label": "Reghedjic",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6892,
              "label": "Sespech",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6893,
              "label": "Thayan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6894,
              "label": "Turmic",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6895,
              "label": "Untheric",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6145,
              "label": "Athletics",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6146,
              "label": "Stealth",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6147,
              "label": "Investigation",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6148,
              "label": "Nature",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6149,
              "label": "Animal Handling",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6150,
              "label": "Insight",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6151,
              "label": "Perception",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6152,
              "label": "Survival",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6087,
              "label": "Athletics",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6088,
              "label": "Acrobatics",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6089,
              "label": "Sleight of Hand",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6090,
              "label": "Stealth",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6091,
              "label": "Arcana",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6092,
              "label": "History",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6093,
              "label": "Investigation",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6094,
              "label": "Nature",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6095,
              "label": "Religion",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6096,
              "label": "Animal Handling",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6097,
              "label": "Insight",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6098,
              "label": "Medicine",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6099,
              "label": "Perception",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6100,
              "label": "Survival",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6101,
              "label": "Deception",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6102,
              "label": "Intimidation",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6103,
              "label": "Performance",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6104,
              "label": "Persuasion",
              "description": null,
              "sourceId": null
            }
          ]
        },
        {
          "id": "12168134-6",
          "options": []
        },
        {
          "id": "12168134-7",
          "options": []
        },
        {
          "id": "1088085227-3",
          "options": [
            {
              "id": 4496688,
              "label": "Greataxe (Cleave)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Greataxes:</p><p><strong><em>Cleave.</em></strong> If you hit a creature with a melee attack roll using a Greataxe, you can make a melee attack roll with the Greataxe against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the Greataxe’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496689,
              "label": "Halberd (Cleave)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Halberds:</p>\r\n<p><strong><em>Cleave.</em></strong> If you hit a creature with a melee attack roll using a Halberd, you can make a melee attack roll with the Halberd against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the Halberd’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496690,
              "label": "Glaive (Graze)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Glaives:</p>\r\n<p><strong><em>Graze.</em></strong> If your attack roll with a Glaive misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the Glaive, and the damage can be increased only by increasing the ability modifier.</p>",
              "sourceId": null
            },
            {
              "id": 4496691,
              "label": "Greatsword (Graze)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Greatswords:</p><p><strong><em>Graze.</em></strong> If your attack roll with a Greatsword misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the Greatsword, and the damage can be increased only by increasing the ability modifier.</p>",
              "sourceId": null
            },
            {
              "id": 4496692,
              "label": "Dagger (Nick)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Daggers:</p><p><strong><em>Nick.</em></strong> When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496693,
              "label": "Light Hammer (Nick)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Light Hammers:</p><p><strong><em>Nick.</em></strong> When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496694,
              "label": "Scimitar (Nick)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Scimitars:</p><p><strong><em>Nick.</em></strong> When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496695,
              "label": "Sickle (Nick)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Sickles:</p><p><strong><em>Nick.</em></strong> When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496696,
              "label": "Greatclub (Push)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Greatclubs:</p>\r\n<p><strong><em>Push.</em></strong> If you hit a creature with Greatclub, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.</p>",
              "sourceId": null
            },
            {
              "id": 4496697,
              "label": "Heavy Crossbow (Push)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Heavy Crossbows:</p><p><strong><em>Push.</em></strong> If you hit a creature with Heavy Crossbow, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.</p>",
              "sourceId": null
            },
            {
              "id": 4496698,
              "label": "Pike (Push)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Pikes:</p><p><strong><em>Push.</em></strong> If you hit a creature with Pike, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.</p>",
              "sourceId": null
            },
            {
              "id": 4496699,
              "label": "Warhammer (Push)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Warhammers:</p>\r\n<p><strong><em>Push.</em></strong> If you hit a creature with Warhammer, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.</p>",
              "sourceId": null
            },
            {
              "id": 4496700,
              "label": "Flail (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Flails:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a Flail, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496701,
              "label": "Longsword (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Longswords:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a Longsword, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496702,
              "label": "Mace (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Maces:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a Mace, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496703,
              "label": "Morningstar (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Morningstars:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a Morningstar, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496704,
              "label": "Spear (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Spears:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a Spear, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496705,
              "label": "War Pick (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of War Picks:</p><p><strong><em>Sap.</em></strong> If you hit a creature with a War Pick, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496706,
              "label": "Club (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Clubs:</p>\r\n<p><em><strong>Slow.</strong></em> If you hit a creature with a Club and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496707,
              "label": "Javelin (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Javelins:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Javelin and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496708,
              "label": "Light Crossbow (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Light Crossbows:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Light Crossbow and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496710,
              "label": "Musket (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Muskets:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Musket and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496711,
              "label": "Sling (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Slings:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Sling and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496712,
              "label": "Whip (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Whips:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Whip and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4496713,
              "label": "Battleaxe (Topple)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Battleaxes:</p><p><strong><em>Topple.</em></strong> If you hit a creature with a Battleaxe, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.</p>",
              "sourceId": null
            },
            {
              "id": 4496714,
              "label": "Lance (Topple)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Lances:</p><p><strong><em>Topple.</em></strong> If you hit a creature with a Lance, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.</p>",
              "sourceId": null
            },
            {
              "id": 4496715,
              "label": "Maul (Topple)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Mauls:</p><p><strong><em>Topple.</em></strong> If you hit a creature with a Maul, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.</p>",
              "sourceId": null
            },
            {
              "id": 4496716,
              "label": "Quarterstaff (Topple)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Quarterstaffs:</p><p><strong><em>Topple.</em></strong> If you hit a creature with a Quarterstaff, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.</p>",
              "sourceId": null
            },
            {
              "id": 4496717,
              "label": "Trident (Topple)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Tridents:</p><p><strong><em>Topple.</em></strong> If you hit a creature with a Trident, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.</p>",
              "sourceId": null
            },
            {
              "id": 4496718,
              "label": "Blowgun (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Blowguns:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Blowgun and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496719,
              "label": "Dart (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Darts:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Dart and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496720,
              "label": "Hand Crossbow (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Hand Crossbows:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Hand Crossbow and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496721,
              "label": "Handaxe (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Handaxes:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Handaxe and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496722,
              "label": "Pistol (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Pistols:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Pistol and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496723,
              "label": "Rapier (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Rapiers:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Rapier and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496724,
              "label": "Shortbow (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Shortbows:</p><p><strong><em>Vex.</em></strong> If you hit a creature with a Shortbow and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4642985,
              "label": "Automatic Rifle (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Automatic Rifles:</p>\r\n<p><em><strong>Slow.</strong></em>&nbsp;If you hit a creature with an Automatic Rifle and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4642986,
              "label": "Hunting Rifle (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Hunting Rifles:</p>\r\n<p><em><strong>Slow.</strong></em>&nbsp;If you hit a creature with a Hunting Rifle and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4642987,
              "label": "Laser Rifle (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Laser Rifles:</p>\r\n<p><em><strong>Slow.</strong></em>&nbsp;If you hit a creature with a Laser Rifle and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 4642990,
              "label": "Revolver (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Revolvers:</p>\r\n<p><strong><em>Sap.</em></strong>&nbsp;If you hit a creature with a Revolver, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4642991,
              "label": "Antimatter Rifle (Sap)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Antimatter Rifles:</p>\r\n<p><strong><em>Sap.</em></strong>&nbsp;If you hit a creature with an Antimatter Rifle, that creature has Disadvantage on its next attack roll before the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4643012,
              "label": "Semiautomatic Pistol (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Semiautomatic Pistols:</p>\r\n<p><strong><em>Vex.</em></strong>&nbsp;If you hit a creature with a Semiautomatic Pistol and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4643013,
              "label": "Laser Pistol (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Laser Pistols:</p>\r\n<p><strong><em>Vex.</em></strong>&nbsp;If you hit a creature with a Laser Pistol and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4643014,
              "label": "Shotgun (Push)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Shotguns:</p>\r\n<p><strong><em>Push.</em></strong>&nbsp;If you hit a creature with a Shotgun, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.</p>",
              "sourceId": null
            },
            {
              "id": 4496725,
              "label": "Shortsword (Vex)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Shortswords:</p>\r\n<p><strong><em>Vex.</em></strong> If you hit a creature with a Shortsword and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 4496709,
              "label": "Longbow (Slow)",
              "description": "<p>Your training with weapons allows you to use the mastery property of Longbows:</p><p><em><strong>Slow.</strong></em> If you hit a creature with a Longbow and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.</p>",
              "sourceId": null
            },
            {
              "id": 5098955,
              "label": "Bestial Awakening (Intelligence)",
              "description": "<p>The feral world calls to your soul, howling for you to join it. You can give in to the call and transform into a beast, but the touch of silver bites you more deeply than the sharpest fang.</p>\r\n<p><strong><em>Beast Skin.</em></strong> You always have the Polymorph spell prepared. You can cast it once without a spell slot or spell components but can target only yourself, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Intelligence is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Searing Silver.</em></strong> Damage from <em>Silvered Weapons</em> ignores any Resistance or Immunity to damage you have. If you take damage from a <em>Silvered Weapon</em> or touch silver with your bare skin (or its equivalent), you can’t regain Hit Points until you finish a Short or Long Rest.</p>",
              "sourceId": null
            },
            {
              "id": 5098956,
              "label": "Bestial Awakening (Wisdom)",
              "description": "<p>The feral world calls to your soul, howling for you to join it. You can give in to the call and transform into a beast, but the touch of silver bites you more deeply than the sharpest fang.</p>\r\n<p><strong><em>Beast Skin.</em></strong> You always have the Polymorph spell prepared. You can cast it once without a spell slot or spell components but can target only yourself, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Wisdom is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Searing Silver.</em></strong> Damage from <em>Silvered Weapons</em> ignores any Resistance or Immunity to damage you have. If you take damage from a <em>Silvered Weapon</em> or touch silver with your bare skin (or its equivalent), you can’t regain Hit Points until you finish a Short or Long Rest.</p>",
              "sourceId": null
            },
            {
              "id": 5098957,
              "label": "Bestial Awakening (Charisma)",
              "description": "<p>The feral world calls to your soul, howling for you to join it. You can give in to the call and transform into a beast, but the touch of silver bites you more deeply than the sharpest fang.</p>\r\n<p><strong><em>Beast Skin.</em></strong> You always have the Polymorph spell prepared. You can cast it once without a spell slot or spell components but can target only yourself, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Charisma is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Searing Silver.</em></strong> Damage from <em>Silvered Weapons</em> ignores any Resistance or Immunity to damage you have. If you take damage from a <em>Silvered Weapon</em> or touch silver with your bare skin (or its equivalent), you can’t regain Hit Points until you finish a Short or Long Rest.</p>",
              "sourceId": null
            },
            {
              "id": 5098958,
              "label": "Call of the Lonely",
              "description": "<p>In the depths of your solitude, and when your hope withered on the branch, you were granted a companion you can call on. You never have to be alone again. This companion is Friendly toward you but is deeply unsettling to your allies.</p>\r\n<p><strong><em>Never Alone.</em></strong> When no other creature can see you, you can use a Bonus Action to call your companion, which appears in an unoccupied space within 10 feet of you. It takes the form of a person or a vague silhouette, and it uses the Doppelganger stat block. It is Friendly toward you and acts as your ally, and it takes its turn on your Initiative in combat. It disappears after 1 hour, when it dies, when you die, or when you use an action to politely dismiss it. When it disappears, it drops anything it was wearing or carrying.</p>\r\n<p>Once you use this Bonus Action, you can’t use it again until you finish a Long Rest.</p>\r\n<p><strong><em>Precocious Friend.</em></strong> The companion sometimes appears with trinkets, <a href=\"https://dndbeyond.com/sources/dnd/tcmp1/treasury#CursedCurios\">Cursed Curios</a>*, or other items. It might tell you where it got them, or it might not (GM’s choice). If it took the object from someone who misses it or wants it back, that could create difficulties for you.</p>\r\n<p><strong><em>Unsettling Presence.</em></strong> While your companion is summoned, both it and you exude a frightful air that unnerves your allies. While the companion is summoned, a creature that isn’t Hostile toward you that starts its turn able to see you or the companion must succeed on a DC 15 Wisdom saving throw or have the Frightened condition until the start of its next turn.</p>",
              "sourceId": null
            },
            {
              "id": 5098959,
              "label": "Collector of Stories (Intelligence)",
              "description": "<p>You have an insatiable desire to gather the tales of the world. Sometimes, you inadvertently take the story of meeting another person and keep it to yourself, forever.</p>\r\n<p><strong><em>Gathered Tales.</em></strong> You always have the Legend Lore spell prepared. You can cast it once without a spell slot or spell components, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Intelligence is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Hoarded Stories.</em></strong> When you use this bargain to cast Legend Lore without a spell slot, a Friendly NPC (the GM chooses) forgets ever meeting you. You can meet them again and attempt to rebuild a relationship, but you forever cause an unsettling discomfort in them. That NPC’s attitude toward you can’t ever improve beyond Indifferent, and you have Disadvantage on all Charisma checks against them.</p>",
              "sourceId": null
            },
            {
              "id": 5098960,
              "label": "Collector of Stories (Wisdom)",
              "description": "<p>You have an insatiable desire to gather the tales of the world. Sometimes, you inadvertently take the story of meeting another person and keep it to yourself, forever.</p>\r\n<p><strong><em>Gathered Tales.</em></strong> You always have the Legend Lore spell prepared. You can cast it once without a spell slot or spell components, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Wisdom is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Hoarded Stories.</em></strong> When you use this bargain to cast Legend Lore without a spell slot, a Friendly NPC (the GM chooses) forgets ever meeting you. You can meet them again and attempt to rebuild a relationship, but you forever cause an unsettling discomfort in them. That NPC’s attitude toward you can’t ever improve beyond Indifferent, and you have Disadvantage on all Charisma checks against them.</p>",
              "sourceId": null
            },
            {
              "id": 5098961,
              "label": "Collector of Stories (Charisma)",
              "description": "<p>You have an insatiable desire to gather the tales of the world. Sometimes, you inadvertently take the story of meeting another person and keep it to yourself, forever.</p>\r\n<p><strong><em>Gathered Tales.</em></strong> You always have the Legend Lore spell prepared. You can cast it once without a spell slot or spell components, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast it using slots you have of the appropriate level. Wisdom is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p><strong><em>Hoarded Stories.</em></strong> When you use this bargain to cast Legend Lore without a spell slot, a Friendly NPC (the GM chooses) forgets ever meeting you. You can meet them again and attempt to rebuild a relationship, but you forever cause an unsettling discomfort in them. That NPC’s attitude toward you can’t ever improve beyond Indifferent, and you have Disadvantage on all Charisma checks against them.</p>",
              "sourceId": null
            },
            {
              "id": 5098962,
              "label": "Crooked Fortune",
              "description": "<p>The crooked fate that governs Druskenvald has taken a liking to you. You can avoid calamity, but you must pay back your good fortune eventually.</p>\r\n<p><strong><em>Cheat Fate.</em></strong> When you fail a saving throw, you can choose to succeed instead. When you do so, if you would take half damage on a successful save, you take no damage instead. Once you use Cheat Fate, you can’t use it again until you pay the price (see below).</p>\r\n<p><strong><em>Delayed Price.</em></strong> After you use Cheat Fate, your next three saving throws have Disadvantage and can’t have Advantage, and you gain 1 Exhaustion level when you succeed on one of the saves. Once you succeed or fail on the third saving throw, you regain the use of Cheat Fate. The powers that govern the warp and weft of fate don’t take kindly to cheating outside their terms&mdash;at the GM’s discretion, saving throws made intentionally or without true consequences simply to pay this price painlessly don’t count.</p>",
              "sourceId": null
            },
            {
              "id": 5098963,
              "label": "Cult of Personality",
              "description": "<p>You are a force of charm and allure with which to be reckoned. While others fall over themselves to stumble into your good graces, you might find that you end up needing them more than they need you.</p>\r\n<p><strong><em>Honeyed Words.</em></strong> As a Magic action, you can speak sweet words to a creature within 60 feet of you. The creature has the Charmed condition for 24 hours, until you use this feature again, or until you or your allies deal any damage to the target or force it to make a saving throw. The Charmed target is your ally and follows your commands as long as they don’t require the target to harm itself. If the target carries out a command it finds odious, it makes a DC 15 Wisdom saving throw, ending the condition on itself on a success. Once the condition ends, the target is immune to this feature for 24 hours.</p>\r\n<p>If the target has Immunity to the Charmed condition, it instead has Disadvantage on D20 Tests until the start of your next turn, and you gain a number of Temporary Hit Points equal to your level. Once you use this feature, you can’t use it again until you finish a Short or Long Rest.</p>\r\n<p><strong><em>Solitary Weakness.</em></strong> If you start your turn with no allies that you can see or hear within 20 feet of you, you lose any Temporary Hit Points you have from any source, and you have Disadvantage on D20 Tests until the start of your next turn.</p>",
              "sourceId": null
            },
            {
              "id": 5098964,
              "label": "Hand of Death",
              "description": "<p>Death has no claim on you. In exchange for staying its cold hand without that hand closing, you become a maw through which death feeds on the world around you.</p>\r\n<p><strong><em>Adamant Endurance.</em></strong> You have Advantage on Constitution saving throws.</p>\r\n<p><strong><em>Cling to Life.</em></strong> When you have 0 Hit Points at the start of your turn, or when you die, you can instead choose to regain a number of Hit Points equal to half your maximum. Once you use this feature, you can’t use it again. After using it, whenever you regain Hit Points through any means, you gain only half that amount. Once a Humanoid (other than you) dies within 30 feet of you, you regain the use of this feature, and you can regain Hit Points as normal.</p>\r\n<p><strong><em>Death Knell.</em></strong> Other creatures within 10 feet of you have Disadvantage on Death Saving Throws, and you can’t restore Hit Points to a creature with 0 Hit Points by any means.</p>",
              "sourceId": null
            },
            {
              "id": 5098965,
              "label": "Might of the Old",
              "description": "<p>Ancient and primeval power dwells within the oldest forests of Druskenvald. These powers pour their strength into you but can overwhelm you with their unchanging nature.</p>\r\n<p><strong><em>Ancient Might.</em></strong> Your Strength score increases by 2, to a maximum of 22, and your Dexterity score decreases by 2.</p>\r\n<p><strong><em>Primeval Strength.</em></strong> As a Bonus Action, you can call upon the might of the ancients to raise your Strength score to 25 for 1 minute, during which time you deal double damage to objects. Once you use this Bonus Action, you can’t use it again until you finish a Long Rest.</p>\r\n<p><strong><em>Pyre’s Price.</em></strong> When you activate Primeval Strength, your skin takes on a bark-like texture, during which time you have Vulnerability to Fire damage. Your skin returns to normal when you finish a Long Rest.</p>",
              "sourceId": null
            },
            {
              "id": 5098966,
              "label": "Self-Serving Sacrifice (Intelligence)",
              "description": "<p>You can snatch others from the jaws of death, but your own grip lingers too tightly. The feeling of saving others from suffering fills you with resolve, even as it drains the vigor from those you rescue.</p>\r\n<p><strong><em>Critical Savior.</em></strong> When a creature within 120 feet of you is subjected to a Critical Hit or is reduced to 0 Hit Points, you can use your Reaction to magically switch places with the target. Each of you teleports to the other’s space. Roll a number of d6s equal to half your level. You take Force damage equal to the total rolled, you gain Heroic Inspiration, and your Exhaustion level, if any, is reduced by 1. The target regains Hit Points equal to the total rolled and gains 1 Exhaustion level. You can’t use this feature again until you finish a Short or Long Rest.</p>\r\n<p><strong><em>Draining Presence.</em></strong> When you finish a Short or Long Rest, each creature within 100 feet of you loses one Hit Point Die (before spending Hit Dice in the case of finishing a Short Rest).</p>\r\n<p><strong><em>Final Sacrifice.</em></strong> You can cast True Resurrection using this bargain requiring no spell slot or spell components. Intelligence is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p>When you cast the spell this way, you die, and nothing can prevent it. Your soul is bound to torment the creature you returned to life, and you can’t be raised from the dead by any means. When the creature takes a Long Rest, it must roll a d20 halfway through the rest’s duration. On a 1, your soul takes the form of a Wraith within 100 feet of the creature and tries to kill it. The wraith vanishes after 8 hours, or when it dies. Once the wraith appears, it can’t appear again for 30 days.</p>",
              "sourceId": null
            },
            {
              "id": 5098967,
              "label": "Self-Serving Sacrifice (Wisdom)",
              "description": "<p>You can snatch others from the jaws of death, but your own grip lingers too tightly. The feeling of saving others from suffering fills you with resolve, even as it drains the vigor from those you rescue.</p>\r\n<p><strong><em>Critical Savior.</em></strong> When a creature within 120 feet of you is subjected to a Critical Hit or is reduced to 0 Hit Points, you can use your Reaction to magically switch places with the target. Each of you teleports to the other’s space. Roll a number of d6s equal to half your level. You take Force damage equal to the total rolled, you gain Heroic Inspiration, and your Exhaustion level, if any, is reduced by 1. The target regains Hit Points equal to the total rolled and gains 1 Exhaustion level. You can’t use this feature again until you finish a Short or Long Rest.</p>\r\n<p><strong><em>Draining Presence.</em></strong> When you finish a Short or Long Rest, each creature within 100 feet of you loses one Hit Point Die (before spending Hit Dice in the case of finishing a Short Rest).</p>\r\n<p><strong><em>Final Sacrifice.</em></strong> You can cast True Resurrection using this bargain requiring no spell slot or spell components. Wisdom is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p>When you cast the spell this way, you die, and nothing can prevent it. Your soul is bound to torment the creature you returned to life, and you can’t be raised from the dead by any means. When the creature takes a Long Rest, it must roll a d20 halfway through the rest’s duration. On a 1, your soul takes the form of a Wraith within 100 feet of the creature and tries to kill it. The wraith vanishes after 8 hours, or when it dies. Once the wraith appears, it can’t appear again for 30 days.</p>",
              "sourceId": null
            },
            {
              "id": 5098968,
              "label": "Self-Serving Sacrifice (Charisma)",
              "description": "<p>You can snatch others from the jaws of death, but your own grip lingers too tightly. The feeling of saving others from suffering fills you with resolve, even as it drains the vigor from those you rescue.</p>\r\n<p><strong><em>Critical Savior.</em></strong> When a creature within 120 feet of you is subjected to a Critical Hit or is reduced to 0 Hit Points, you can use your Reaction to magically switch places with the target. Each of you teleports to the other’s space. Roll a number of d6s equal to half your level. You take Force damage equal to the total rolled, you gain Heroic Inspiration, and your Exhaustion level, if any, is reduced by 1. The target regains Hit Points equal to the total rolled and gains 1 Exhaustion level. You can’t use this feature again until you finish a Short or Long Rest.</p>\r\n<p><strong><em>Draining Presence.</em></strong> When you finish a Short or Long Rest, each creature within 100 feet of you loses one Hit Point Die (before spending Hit Dice in the case of finishing a Short Rest).</p>\r\n<p><strong><em>Final Sacrifice.</em></strong> You can cast True Resurrection using this bargain requiring no spell slot or spell components.&nbsp;Charisma&nbsp;is your spellcasting ability for the spell when you cast it without a spell slot.</p>\r\n<p>When you cast the spell this way, you die, and nothing can prevent it. Your soul is bound to torment the creature you returned to life, and you can’t be raised from the dead by any means. When the creature takes a Long Rest, it must roll a d20 halfway through the rest’s duration. On a 1, your soul takes the form of a Wraith within 100 feet of the creature and tries to kill it. The wraith vanishes after 8 hours, or when it dies. Once the wraith appears, it can’t appear again for 30 days.</p>",
              "sourceId": null
            },
            {
              "id": 5098969,
              "label": "Shrouded Spirit",
              "description": "<p>The pall of death drapes over you like the Shroud of Druskenvald. This shroud protects you from the depredations of the Undead, but it draws you ever nearer to their cold embrace.</p>\r\n<p><strong><em>Inured to Undeath.</em></strong> You have Resistance to Necrotic damage, and you have Advantage on saving throws against spells and effects created by Undead.</p>\r\n<p><strong><em>Unholy Appetite.</em></strong> You must consume one pound of raw flesh (it needn’t be fresh) per day or suffer Malnutrition.</p>\r\n<p><strong><em>Withering Soul.</em></strong> Features that detect your creature type, such as a Paladin’s Divine Sense or the Detect Evil and Good spell, treat you as Undead if your creature type isn’t Undead already.</p>",
              "sourceId": null
            },
            {
              "id": 5098970,
              "label": "Skin of Coffin Nails",
              "description": "<p>Your body becomes as coldly unrelenting as iron nails sealing away the dead. You can shrug off staggering punishment, but the waters of the world no longer embrace you, as if spiting your defiance.</p>\r\n<p><strong><em>Iron Grit.</em></strong> You gain Resistance to Bludgeoning, Piercing, or Slashing damage (your choice when you select this Dark Bargain). You can change the damage type to one of the other options when you finish a Short or Long Rest. When you suffer a Critical Hit from the chosen damage type, it becomes a normal hit instead.</p>\r\n<p><strong><em>Watery Doom.</em></strong> When you are immersed in water or splashed with at least 1 gallon of water (such as from a bucket or being rained on), your skin tightens and grows rusty until you finish a Short or Long Rest. During that time, your Speed and the time you can hold your breath are halved, and your Resistance to the chosen damage type for Iron Grit becomes Vulnerability instead. At the GM’s discretion, other liquids can also trigger this feature.</p>",
              "sourceId": null
            },
            {
              "id": 5098971,
              "label": "Stilled Hungers",
              "description": "<p>Food, drink, and maladies of the flesh have lost their hold over you, but these are the very things that keep a soul vital while in the land of the living. Your mind grows ravenous absent those urges&mdash;your thoughts crack with gnawing fears, and your dreams wither into crooked nightmares.</p>\r\n<p><strong><em>Sated Cravings.</em></strong> Forgoing food and drink doesn’t give you Exhaustion levels. You have Resistance to Poison damage, and you have Advantage on saving throws to avoid or end the Poisoned condition.</p>\r\n<p><strong><em>Tenuous Psyche.</em></strong> You have Vulnerability to Psychic damage and Disadvantage on saving throws to avoid or end the Frightened condition. A Calm Emotions spell cast on you suppresses this feature for its duration.</p>",
              "sourceId": null
            },
            {
              "id": 5098972,
              "label": "Unquenchable Fury",
              "description": "<p>Anger is a powerful tool. This bargain stokes it into a formidable inferno, but it threatens to consume everything in its path.</p>\r\n<p><strong><em>Furious Onslaught.</em></strong> As a Bonus Action, or when you take the Attack action on your turn, you can choose to enter a fury. While in this fury, you can make one additional melee attack when you take the Attack action on your turn, and you reduce all damage you take by an amount equal to your Proficiency Bonus. The fury ends if you have the Incapacitated condition, if you die, or if you end your turn and there are no creatures within 60 feet of you that you can see or hear. Once you use this feature, you can’t use it again until you finish a Long Rest. You also regain the use of this feature when you kill a Humanoid.</p>\r\n<p><strong><em>Red Haze.</em></strong> While you are in a fury, you must make a DC 15 Wisdom saving throw at the start of each of your turns. On a successful save, you can choose to end your fury or continue it. On a failed save, you no longer make the saving throw at the start of your turns, and you regard the creature nearest to you that you can see or hear as your enemy (if there are multiple, choose one at random). On each of your turns, you must move as close to the creature as possible and take the Attack action, targeting that creature with melee attacks. If you’re unable to get close enough to the creature to attack it, your turn ends after you’ve used up all your available movement. If the creature dies or can no longer be seen or heard by you, the next nearest creature that you can see or hear becomes your new target.</p>",
              "sourceId": null
            },
            {
              "id": 5098973,
              "label": "Wings of Whispers",
              "description": "<p>You have been gifted with secrets that you can call upon in the form of ravens and crows to bear you aloft, but at the risk of revealing your own secrets in turn.</p>\r\n<p><strong><em>Murderous Flight.</em></strong> As a Bonus Action, you can magically gain a Fly Speed equal to your Speed (and you can hover) for 10 minutes. During this time, a mass of shadows takes the shape of a murder of crows and ravens (but they aren’t truly creatures). The birds appear in a 20-foot Emanation originating from you and take flight and whirl around you when you fly. Once you use this feature, you can’t do so again until you finish a Short or Long Rest, unless you gain 1 Exhaustion level to use it again early.</p>\r\n<p><strong><em>Whispered Secrets.</em></strong> The birds that appear when you activate Murderous Flight remain and continue to follow you until you finish a Short or Long Rest. While the birds are present, you have Disadvantage on Dexterity (Stealth) checks, and the birds whisper your secrets into the minds of other creatures, granting them Advantage on Wisdom (Insight or Perception) checks made against you.</p>",
              "sourceId": null
            }
          ]
        },
        {
          "id": "1960452172-3",
          "options": [
            {
              "id": 3727511,
              "label": "Drow Lineage",
              "description": "<p>Drow typically dwell in the Underdark and have been shaped by it. Some drow individuals and societies avoid the Underdark altogether yet carry its magic. In the Eberron setting, for example, drow dwell in rainforests and cyclopean ruins on the continent of Xen’drik.</p>\r\n<p>&nbsp;</p>",
              "sourceId": null
            },
            {
              "id": 3727512,
              "label": "High Elf Lineage",
              "description": "<p>High elves have been infused with the magic of crossings between the Feywild and the Material Plane. On some worlds, high elves refer to themselves by other names. For example, they call themselves sun or moon elves in the Forgotten Realms setting, Silvanesti and Qualinesti in the Dragonlance setting, and Aereni in the Eberron setting.</p>",
              "sourceId": null
            },
            {
              "id": 3727513,
              "label": "Wood Elf Lineage",
              "description": "<p>Wood elves carry the magic of primeval forests within themselves. They are known by many other names, including wild elves, green elves, and forest elves. Grugach are reclusive wood elves of the Greyhawk setting, while the Kagonesti and the Tairnadal are wood elves of the Dragonlance and Eberron settings, respectively.</p>",
              "sourceId": null
            },
            {
              "id": 3727517,
              "label": "High Elf - Intelligence",
              "description": "<p>Your High Elf Lineage spells use Intelligence.</p>",
              "sourceId": null
            },
            {
              "id": 3727518,
              "label": "High Elf - Wisdom",
              "description": "<p>Your High Elf Lineage spells use Wisdom.</p>",
              "sourceId": null
            },
            {
              "id": 3727519,
              "label": "High Elf - Charisma",
              "description": "<p>Your High Elf Lineage spells use Charisma.</p>",
              "sourceId": null
            }
          ]
        },
        {
          "id": "1960452172-4",
          "options": [
            {
              "id": 1989,
              "label": "Acid Splash",
              "description": "<p>You hurl a bubble of acid. Choose one or two creatures you can see within range. If you choose two, they must be within 5 feet of each other. A target must succeed on a Dexterity saving throw or take 1d6 acid damage.</p>\r\n<p>This spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).</p>",
              "sourceId": 1
            },
            {
              "id": 2026,
              "label": "Chill Touch",
              "description": "<p>You create a ghostly, skeletal hand in the space of a creature within range. Make a ranged spell attack against the creature to assail it with the chill of the grave. On a hit, the target takes 1d8 necrotic damage, and it can't regain hit points until the start of your next turn. Until then, the hand clings to the target.</p>\r\n<p>If you hit an undead target, it also has disadvantage on attack rolls against you until the end of your next turn.</p>\r\n<p>This spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>",
              "sourceId": 1
            },
            {
              "id": 2057,
              "label": "Dancing Lights",
              "description": "<p>You create up to four torch-sized lights within range, making them appear as torches, lanterns, or glowing orbs that hover in the air for the duration. You can also combine the four lights into one glowing vaguely humanoid form of Medium size. Whichever form you choose, each light sheds dim light in a 10-foot radius.</p>\r\n<p>As a bonus action on your turn, you can move the lights up to 60 feet to a new spot within range. A light must be within 20 feet of another light created by this spell, and a light winks out if it exceeds the spell's range.</p>",
              "sourceId": 1
            },
            {
              "id": 2103,
              "label": "Fire Bolt",
              "description": "<p>You hurl a mote of fire at a creature or object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 fire damage. A flammable object hit by this spell ignites if it isn't being worn or carried.</p>\r\n<p>This spell's damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).</p>",
              "sourceId": 1
            },
            {
              "id": 2166,
              "label": "Light",
              "description": "<p>You touch one object that is no larger than 10 feet in any dimension. Until the spell ends, the object sheds bright light in a 20-foot radius and dim light for an additional 20 feet. The light can be colored as you like. Completely covering the object with something opaque blocks the light. The spell ends if you cast it again or dismiss it as an action.</p>\r\n<p>If you target an object held or worn by a hostile creature, that creature must succeed on a Dexterity saving throw to avoid the spell.</p>",
              "sourceId": 1
            },
            {
              "id": 2173,
              "label": "Mage Hand",
              "description": "<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration or until you dismiss it as an action. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p>\r\n<p>You can use your action to control the hand. You can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial. You can move the hand up to 30 feet each time you use it.</p>\r\n<p>The hand can't attack, activate magic items, or carry more than 10 pounds.</p>",
              "sourceId": 1
            },
            {
              "id": 2187,
              "label": "Mending",
              "description": "<p>This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.</p>\r\n<p>This spell can physically repair a magic item or construct, but the spell can't restore magic to such an object.</p>",
              "sourceId": 1
            },
            {
              "id": 2188,
              "label": "Message",
              "description": "<p>You point your finger toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.</p>\r\n<p>You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence, 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood blocks the spell. The spell doesn't have to follow a straight line and can travel freely around corners or through openings.</p>",
              "sourceId": 1
            },
            {
              "id": 2191,
              "label": "Minor Illusion",
              "description": "<p>You create a sound or an image of an object within range that lasts for the duration. The illusion also ends if you dismiss it as an action or cast this spell again.</p>\r\n<p>If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else's voice, a lion's roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.</p>\r\n<p>If you create an image of an object--such as a chair, muddy footprints, or a small chest--it must be no larger than a 5-foot cube. The image can't create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, because things can pass through it.</p>\r\n<p>If a creature uses its action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.</p>",
              "sourceId": 1
            },
            {
              "id": 2208,
              "label": "Poison Spray",
              "description": "<p>You extend your hand toward a creature you can see within range and project a puff of noxious gas from your palm. The creature must succeed on a Constitution saving throw or take 1d12 poison damage.</p>\r\n<p>This spell's damage increases by 1d12 when you reach 5th level (2d12), 11th level (3d12), and 17th level (4d12).</p>",
              "sourceId": 1
            },
            {
              "id": 2213,
              "label": "Prestidigitation",
              "description": "<p>This spell is a minor magical trick that novice spellcasters use for practice. You create one of the following magical effects within range:</p>\r\n<ul>\r\n<li>You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.</li>\r\n<li>You instantaneously light or snuff out a candle, a torch, or a small campfire.</li>\r\n<li>You instantaneously clean or soil an object no larger than 1 cubic foot.</li>\r\n<li>You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.</li>\r\n<li>You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.</li>\r\n<li>You create a nonmagical trinket or an illusory image that can fit in your hand and that lasts until the end of your next turn.</li>\r\n</ul>\r\n<p><br />If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>",
              "sourceId": 1
            },
            {
              "id": 2226,
              "label": "Ray of Frost",
              "description": "<p>A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 cold damage, and its speed is reduced by 10 feet until the start of your next turn.</p>\r\n<p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>",
              "sourceId": 1
            },
            {
              "id": 2250,
              "label": "Shocking Grasp",
              "description": "<p>Lightning springs from your hand to deliver a shock to a creature you try to touch. Make a melee spell attack against the target. You have advantage on the attack roll if the target is wearing armor made of metal. On a hit, the target takes 1d8 lightning damage, and it can't take reactions until the start of its next turn.</p>\r\n<p>The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>",
              "sourceId": 1
            },
            {
              "id": 2287,
              "label": "True Strike",
              "description": "<p>You point a finger at a target in range. Your magic grants you a brief insight into the target's defenses. On your next turn, you gain advantage on your first attack roll against the target, provided that this spell hasn't ended.</p>",
              "sourceId": 1
            },
            {
              "id": 2373,
              "label": "Create Bonfire",
              "description": "<p>You create a bonfire on ground that you can see within range. Until the spell ends, the magic bonfire fills a 5-foot cube. Any creature in the bonfire’s space when you cast the spell must succeed on a Dexterity saving throw or take 1d8 fire damage. A creature must also make the saving throw when it moves into the bonfire’s space for the first time on a turn or ends its turn there.</p>\r\n<p>The bonfire ignites flammable objects in its area that aren’t being worn or carried.</p>\r\n<p>The spell’s damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).</p>",
              "sourceId": 4
            },
            {
              "id": 2374,
              "label": "Control Flames",
              "description": "<p>You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:</p>\r\n<ul>\r\n<li>You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location.</li>\r\n<li>You instantaneously extinguish the flames within the cube.</li>\r\n<li>You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour.</li>\r\n<li>You cause simple shapes&mdash;such as the vague form of a creature, an inanimate object, or a location&mdash;to appear within the flames and animate as you like. The shapes last for 1 hour.</li>\r\n</ul>\r\n<p>If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>",
              "sourceId": 4
            },
            {
              "id": 2382,
              "label": "Frostbite",
              "description": "<p>You cause numbing frost to form on one creature that you can see within range. The target must make a Constitution saving throw. On a failed save, the target takes 1d6 cold damage, and it has disadvantage on the next weapon attack roll it makes before the end of its next turn.</p>\r\n<p>The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).</p>",
              "sourceId": 4
            },
            {
              "id": 2383,
              "label": "Gust",
              "description": "<p>You seize the air and compel it to create one of the following effects at a point you can see within range:</p>\r\n<ul>\r\n<li>\r\n<p>One Medium or smaller creature that you choose must succeed on a Strength saving throw or be pushed up to 5 feet away from you.</p>\r\n</li>\r\n<li>\r\n<p>You create a small blast of air capable of moving one object that is neither held nor carried and that weighs no more than 5 pounds. The object is pushed up to 10 feet away from you. It isn’t pushed with enough force to cause damage.</p>\r\n</li>\r\n<li>\r\n<p>You create a harmless sensory effect using air, such as causing leaves to rustle, wind to slam shutters shut, or your clothing to ripple in a breeze.</p>\r\n</li>\r\n</ul>",
              "sourceId": 4
            },
            {
              "id": 2394,
              "label": "Mold Earth",
              "description": "<p>You choose a portion of dirt or stone that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:</p>\r\n<ul>\r\n<li>\r\n<p>If you target an area of loose earth, you can instantaneously excavate it, move it along the ground, and deposit it up to 5 feet away. This movement doesn’t have enough force to cause damage.</p>\r\n</li>\r\n<li>\r\n<p>You cause shapes, colors, or both to appear on the dirt or stone, spelling out words, creating images, or shaping patterns. The changes last for 1 hour.</p>\r\n</li>\r\n<li>\r\n<p>If the dirt or stone you target is on the ground, you cause it to become difficult terrain. Alternatively, you can cause the ground to become normal terrain if it is already difficult terrain. This change lasts for 1 hour.</p>\r\n</li>\r\n</ul>\r\n<p>If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>",
              "sourceId": 4
            },
            {
              "id": 2397,
              "label": "Shape Water",
              "description": "<p>You choose an area of water that you can see within range and that fits within a 5-foot cube. You manipulate it in one of the following ways:</p>\r\n<ul>\r\n<li>\r\n<p>You instantaneously move or otherwise change the flow of the water as you direct, up to 5 feet in any direction. This movement doesn’t have enough force to cause damage.</p>\r\n</li>\r\n<li>\r\n<p>You cause the water to form into simple shapes and animate at your direction. This change lasts for 1 hour.</p>\r\n</li>\r\n<li>\r\n<p>You change the water’s color or opacity. The water must be changed in the same way throughout. This change lasts for 1 hour.</p>\r\n</li>\r\n<li>\r\n<p>You freeze the water, provided that there are no creatures in it. The water unfreezes in 1 hour.</p>\r\n</li>\r\n</ul>\r\n<p>If you cast this spell multiple times, you can have no more than two of its non-instantaneous effects active at a time, and you can dismiss such an effect as an action.</p>",
              "sourceId": 4
            },
            {
              "id": 2401,
              "label": "Thunderclap",
              "description": "<p class=\"Core-Styles_Core-Body\">You create a burst of thunderous sound that can be heard up to 100 feet away. Each creature within range, other than you, must succeed on a Constitution saving throw or take 1d6 thunder damage.</p>\r\n<p class=\"Core-Styles_Core-Body\">The spell’s damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6).</p>",
              "sourceId": 4
            },
            {
              "id": 2618834,
              "label": "Elementalism",
              "description": "<p>You exert control over the elements, creating one of the following effects within range.</p>\r\n<p><em><strong>Beckon Air.</strong></em> You create a breeze strong enough to ripple cloth, stir dust, rustle leaves, and close open doors and shutters, all in a 5-foot Cube. Doors and shutters being held open by someone or something aren’t affected.</p>\r\n<p><em><strong>Beckon Earth.</strong></em> You create a thin shroud of dust or sand that covers surfaces in a 5-foot-square area, or you cause a single word to appear in your handwriting in a patch of dirt or sand.</p>\r\n<p><em><strong>Beckon Fire.</strong></em> You create a thin cloud of harmless embers and colored, scented smoke in a 5-foot Cube. You choose the color and scent, and the embers can light candles, torches, or lamps in that area. The smoke’s scent lingers for 1 minute.</p>\r\n<p><em><strong>Beckon Water.</strong></em> You create a spray of cool mist that lightly dampens creatures and objects in a 5-foot Cube. Alternatively, you create 1 cup of clean water either in an open container or on a surface, and the water evaporates in 1 minute.</p>\r\n<p><em><strong>Sculpt Element.</strong></em> You cause dirt, sand, fire, smoke, mist, or water that can fit in a 1-foot Cube to assume a crude shape (such as that of a creature) for 1 hour.</p>",
              "sourceId": 145
            },
            {
              "id": 2618844,
              "label": "Acid Splash",
              "description": "<p>You create an acidic bubble at a point within range, where it explodes in a 5-foot-radius Sphere. Each creature in that Sphere must succeed on a Dexterity saving throw or take 1d6 Acid damage.</p>\r\n<p><strong><em>Cantrip Upgrade.</em></strong> The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).</p>",
              "sourceId": 145
            },
            {
              "id": 2618875,
              "label": "Poison Spray",
              "description": "<p>You spray toxic mist at a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 1d12 Poison damage.</p>\r\n<p><strong><em>Cantrip Upgrade.</em></strong> The damage increases by 1d12 when you reach levels 5 (2d12), 11 (3d12), and 17 (4d12).</p>",
              "sourceId": 145
            },
            {
              "id": 2618890,
              "label": "Fire Bolt",
              "description": "<p>You hurl a mote of fire at a creature or an object within range. Make a ranged spell attack against the target. On a hit, the target takes 1d10 Fire damage. A flammable object hit by this spell starts burning if it isn’t being worn or carried.</p>\r\n<p><strong><em>Cantrip Upgrade.</em></strong> The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).</p>",
              "sourceId": 145
            },
            {
              "id": 2618893,
              "label": "Prestidigitation",
              "description": "<p>You create a magical effect within range. Choose the effect from the options below. If you cast this spell multiple times, you can have up to three of its non-instantaneous effects active at a time.</p>\r\n<p><strong><em>Sensory Effect.</em></strong> You create an instantaneous, harmless sensory effect, such as a shower of sparks, a puff of wind, faint musical notes, or an odd odor.</p>\r\n<p><strong><em>Fire Play.</em></strong> You instantaneously light or snuff out a candle, a torch, or a small campfire.</p>\r\n<p><strong><em>Clean or Soil.</em></strong> You instantaneously clean or soil an object no larger than 1 cubic foot.</p>\r\n<p><strong><em>Minor Sensation.</em></strong> You chill, warm, or flavor up to 1 cubic foot of nonliving material for 1 hour.</p>\r\n<p><strong><em>Magic Mark.</em></strong> You make a color, a small mark, or a symbol appear on an object or a surface for 1 hour.</p>\r\n<p><strong><em>Minor Creation.</em></strong> You create a nonmagical trinket or an illusory image that can fit in your hand. It lasts until the end of your next turn. A trinket can deal no damage and has no monetary worth.</p>",
              "sourceId": 145
            },
            {
              "id": 2618924,
              "label": "Friends",
              "description": "<p>You magically emanate a sense of friendship toward one creature you can see within range. The target must succeed on a Wisdom saving throw or have the Charmed condition for the duration. The target succeeds automatically if it isn’t a Humanoid, if you’re fighting it, or if you have cast this spell on it within the past 24 hours.</p>\r\n<p>The spell ends early if the target takes damage or if you make an attack roll, deal damage, or force anyone to make a saving throw. When the spell ends, the target knows it was Charmed by you.</p>",
              "sourceId": 145
            },
            {
              "id": 2618930,
              "label": "Ray of Frost",
              "description": "<p>A frigid beam of blue-white light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 Cold damage, and its Speed is reduced by 10 feet until the start of your next turn.</p>\r\n<p><strong><em>Cantrip Upgrade.</em></strong> The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).</p>",
              "sourceId": 145
            },
            {
              "id": 2618931,
              "label": "Blade Ward",
              "description": "<p>Whenever a creature makes an attack roll against you before the spell ends, the attacker subtracts 1d4 from the attack roll.</p>",
              "sourceId": 145
            },
            {
              "id": 2618965,
              "label": "Chill Touch",
              "description": "<p>Channeling the chill of the grave, make a melee spell attack against a target within reach. On a hit, the target takes 1d10 Necrotic damage, and it can’t regain Hit Points until the end of your next turn.</p>\r\n<p><strong><em>Cantrip Upgrade.</em></strong> The damage increases by 1d10 when you reach levels 5 (2d10), 11 (3d10), and 17 (4d10).</p>",
              "sourceId": 145
            },
            {
              "id": 2618986,
              "label": "Shocking Grasp",
              "description": "<p>Lightning springs from you to a creature that you try to touch. Make a melee spell attack against the target. On a hit, the target takes 1d8 Lightning damage, and it can’t make Opportunity Attacks until the start of its next turn.</p>\r\n<p><strong><em>Cantrip Upgrade.</em></strong> The damage increases by 1d8 when you reach levels 5 (2d8), 11 (3d8), and 17 (4d8).</p>",
              "sourceId": 145
            },
            {
              "id": 2618996,
              "label": "Light",
              "description": "<p>You touch one Large or smaller object that isn’t being worn or carried by someone else. Until the spell ends, the object sheds Bright Light in a 20-foot radius and Dim Light for an additional 20 feet. The light can be colored as you like.</p>\r\n<p>Covering the object with something opaque blocks the light. The spell ends if you cast it again.</p>",
              "sourceId": 145
            },
            {
              "id": 2619008,
              "label": "Mage Hand",
              "description": "<p>A spectral, floating hand appears at a point you choose within range. The hand lasts for the duration. The hand vanishes if it is ever more than 30 feet away from you or if you cast this spell again.</p>\r\n<p>When you cast the spell, you can use the hand to manipulate an object, open an unlocked door or container, stow or retrieve an item from an open container, or pour the contents out of a vial.</p>\r\n<p>As a Magic action on your later turns, you can control the hand thus again. As part of that action, you can move the hand up to 30 feet.</p>\r\n<p>The hand can’t attack, activate magic items, or carry more than 10 pounds.</p>",
              "sourceId": 145
            },
            {
              "id": 2619033,
              "label": "Mending",
              "description": "<p>This spell repairs a single break or tear in an object you touch, such as a broken chain link, two halves of a broken key, a torn cloak, or a leaking wineskin. As long as the break or tear is no larger than 1 foot in any dimension, you mend it, leaving no trace of the former damage.</p>\r\n<p>This spell can physically repair a magic item, but it can’t restore magic to such an object.</p>",
              "sourceId": 145
            },
            {
              "id": 2619034,
              "label": "Message",
              "description": "<p>You point toward a creature within range and whisper a message. The target (and only the target) hears the message and can reply in a whisper that only you can hear.</p>\r\n<p>You can cast this spell through solid objects if you are familiar with the target and know it is beyond the barrier. Magical silence; 1 foot of stone, metal, or wood; or a thin sheet of lead blocks the spell.</p>",
              "sourceId": 145
            },
            {
              "id": 2619037,
              "label": "Mind Sliver",
              "description": "<p>You try to temporarily sliver the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 Psychic damage and subtract 1d4 from the next saving throw it makes before the end of your next turn.</p>\r\n<p><strong><em>Cantrip Upgrade.</em></strong> The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).</p>",
              "sourceId": 145
            },
            {
              "id": 2619039,
              "label": "Minor Illusion",
              "description": "<p>You create a sound or an image of an object within range that lasts for the duration. See the descriptions below for the effects of each. The illusion ends if you cast this spell again.</p>\r\n<p>If a creature takes a Study action to examine the sound or image, the creature can determine that it is an illusion with a successful Intelligence (Investigation) check against your spell save DC. If a creature discerns the illusion for what it is, the illusion becomes faint to the creature.</p>\r\n<p><strong><em>Sound.</em></strong> If you create a sound, its volume can range from a whisper to a scream. It can be your voice, someone else’s voice, a lion’s roar, a beating of drums, or any other sound you choose. The sound continues unabated throughout the duration, or you can make discrete sounds at different times before the spell ends.</p>\r\n<p><strong><em>Image.</em></strong> If you create an image of an object&mdash;such as a chair, muddy footprints, or a small chest&mdash;it must be no larger than a 5-foot Cube. The image can’t create sound, light, smell, or any other sensory effect. Physical interaction with the image reveals it to be an illusion, since things can pass through it.</p>",
              "sourceId": 145
            },
            {
              "id": 2619058,
              "label": "Dancing Lights",
              "description": "<p>You create up to four torch-size lights within range, making them appear as torches, lanterns, or glowing orbs that hover for the duration. Alternatively, you combine the four lights into one glowing Medium form that is vaguely humanlike. Whichever form you choose, each light sheds Dim Light in a 10-foot radius.</p>\r\n<p>As a Bonus Action, you can move the lights up to 60 feet to a space within range. A light must be within 20 feet of another light created by this spell, and a light vanishes if it exceeds the spell’s range.</p>",
              "sourceId": 145
            },
            {
              "id": 2619179,
              "label": "Thunderclap",
              "description": "<p>Each creature in a 5-foot Emanation originating from you must succeed on a Constitution saving throw or take 1d6 Thunder damage. The spell’s thunderous sound can be heard up to 100 feet away.</p>\r\n<p><strong><em>Cantrip Upgrade.</em></strong> The damage increases by 1d6 when you reach levels 5 (2d6), 11 (3d6), and 17 (4d6).</p>",
              "sourceId": 145
            },
            {
              "id": 2619188,
              "label": "Toll the Dead",
              "description": "<p>You point at one creature you can see within range, and the single chime of a dolorous bell is audible within 10 feet of the target. The target must succeed on a Wisdom saving throw or take 1d8 Necrotic damage. If the target is missing any of its Hit Points, it instead takes 1d12 Necrotic damage.</p>\r\n<p><strong><em>Cantrip Upgrade.</em></strong> The damage increases by one die when you reach levels 5 (2d8 or 2d12), 11 (3d8 or 3d12), and 17 (4d8 or 4d12).</p>",
              "sourceId": 145
            },
            {
              "id": 2619204,
              "label": "True Strike",
              "description": "<p>Guided by a flash of magical insight, you make one attack with the weapon used in the spell’s casting. The attack uses your spellcasting ability for the attack and damage rolls instead of using Strength or Dexterity. If the attack deals damage, it can be Radiant damage or the weapon’s normal damage type (your choice).</p>\r\n<p><strong><em>Cantrip Upgrade.</em></strong> Whether you deal Radiant damage or the weapon’s normal damage type, the attack deals extra Radiant damage when you reach levels 5 (1d6), 11 (2d6), and 17 (3d6).</p>",
              "sourceId": 145
            }
          ]
        },
        {
          "id": "1960452172-8",
          "options": [
            {
              "id": 3727523,
              "label": "Increase two scores (+2 / +1)",
              "description": "<p>Increase one scores by 2 and a different score by 1.</p>",
              "sourceId": null
            },
            {
              "id": 3727524,
              "label": "Increase three scores (+1 / +1 / +1)",
              "description": "<p>Increase three different scores by 1.</p>",
              "sourceId": null
            }
          ]
        },
        {
          "id": "1960452172-2",
          "options": [
            {
              "id": 5686,
              "label": "Strength Score",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5687,
              "label": "Dexterity Score",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5688,
              "label": "Constitution Score",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5689,
              "label": "Intelligence Score",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5690,
              "label": "Wisdom Score",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5691,
              "label": "Charisma Score",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5680,
              "label": "Strength Score",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5681,
              "label": "Dexterity Score",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5682,
              "label": "Constitution Score",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5683,
              "label": "Intelligence Score",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5684,
              "label": "Wisdom Score",
              "description": null,
              "sourceId": null
            },
            {
              "id": 5685,
              "label": "Charisma Score",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6324,
              "label": "Insight",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6325,
              "label": "Perception",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6326,
              "label": "Survival",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6164,
              "label": "Common",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6165,
              "label": "Dwarvish",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6166,
              "label": "Elvish",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6167,
              "label": "Giant",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6168,
              "label": "Gnomish",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6169,
              "label": "Goblin",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6170,
              "label": "Halfling",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6171,
              "label": "Orc",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6172,
              "label": "Draconic",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6173,
              "label": "Common Sign Language",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6862,
              "label": "Aglarondan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6863,
              "label": "Alzhedo",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6864,
              "label": "Bothii",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6865,
              "label": "Chessentan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6866,
              "label": "Chondathan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6867,
              "label": "Damaran",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6868,
              "label": "Illuskan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6869,
              "label": "Lantanese",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6870,
              "label": "Midani",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6871,
              "label": "Mulhorandi",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6872,
              "label": "Netherese",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6873,
              "label": "Rashemi",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6874,
              "label": "Reghedjic",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6875,
              "label": "Sespech",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6876,
              "label": "Thayan",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6877,
              "label": "Turmic",
              "description": null,
              "sourceId": null
            },
            {
              "id": 6878,
              "label": "Untheric",
              "description": null,
              "sourceId": null
            }
          ]
        }
      ],
      "definitionKeyNameMap": {
        "feat:1789213": "Weapon Mastery",
        "feat:2048517": "Dark Bargain"
      }
    },
    "actions": {
      "race": [],
      "class": [
        {
          "componentId": 10292304,
          "componentTypeId": 12168134,
          "id": "9414054",
          "entityTypeId": "222216831",
          "limitedUse": {
            "name": null,
            "statModifierUsesId": null,
            "resetType": 2,
            "numberUsed": 0,
            "minNumberConsumed": 1,
            "maxNumberConsumed": 1,
            "maxUses": 2,
            "operator": 1,
            "useProficiencyBonus": false,
            "proficiencyBonusOperator": 1,
            "resetDice": null
          },
          "name": "Hunter’s Mark",
          "description": "<p>You always have the Hunter&rsquo;s Mark spell prepared. You can cast it twice without expending a spell slot, and you regain all expended uses of this ability when you finish a Long Rest.</p>\r\n<p>The number of times you can cast the spell without a spell slot increases when you reach certain Ranger levels.</p>",
          "snippet": "You always have Hunter’s Mark prepared and can cast it without expending a spell slot {{limiteduse}} times per Long Rest.",
          "abilityModifierStatId": null,
          "onMissDescription": "",
          "saveFailDescription": "",
          "saveSuccessDescription": "",
          "saveStatId": null,
          "fixedSaveDc": null,
          "attackTypeRange": null,
          "actionType": 3,
          "attackSubtype": null,
          "dice": {
            "diceCount": 1,
            "diceValue": 6,
            "diceMultiplier": null,
            "fixedValue": null,
            "diceString": "1d6"
          },
          "value": null,
          "damageTypeId": 13,
          "isMartialArts": false,
          "isProficient": false,
          "spellRangeType": null,
          "displayAsAttack": true,
          "range": {
            "range": 90,
            "longRange": null,
            "aoeType": null,
            "aoeSize": null,
            "hasAoeSpecialDescription": false,
            "minimumRange": null
          },
          "activation": {
            "activationTime": null,
            "activationType": 3
          },
          "numberOfTargets": null,
          "fixedToHit": null,
          "ammunition": null
        },
        {
          "componentId": 12370292,
          "componentTypeId": 12168134,
          "id": "11504365",
          "entityTypeId": "222216831",
          "limitedUse": null,
          "name": "Polar Strikes",
          "description": "<p>When you hit a creature with an attack roll using a weapon, you can deal an extra 1d4 Cold damage to the target, which can take this extra damage only once per turn. When you reach Ranger level 11, this extra damage increases to 1d6.</p>",
          "snippet": "When you hit a creature with an attack roll using a weapon, you can deal an extra {{scalevalue}} Cold damage to the target, which can take this extra damage only once per turn.",
          "abilityModifierStatId": null,
          "onMissDescription": "",
          "saveFailDescription": "",
          "saveSuccessDescription": "",
          "saveStatId": null,
          "fixedSaveDc": null,
          "attackTypeRange": null,
          "actionType": 3,
          "attackSubtype": null,
          "dice": {
            "diceCount": 1,
            "diceValue": 4,
            "diceMultiplier": null,
            "fixedValue": null,
            "diceString": "1d4"
          },
          "value": null,
          "damageTypeId": 6,
          "isMartialArts": false,
          "isProficient": false,
          "spellRangeType": null,
          "displayAsAttack": false,
          "range": {
            "range": null,
            "longRange": null,
            "aoeType": null,
            "aoeSize": null,
            "hasAoeSpecialDescription": false,
            "minimumRange": null
          },
          "activation": {
            "activationTime": null,
            "activationType": 8
          },
          "numberOfTargets": null,
          "fixedToHit": null,
          "ammunition": null
        },
        {
          "componentId": 12370293,
          "componentTypeId": 12168134,
          "id": "11504366",
          "entityTypeId": "222216831",
          "limitedUse": null,
          "name": "Hunter’s Mark: Hunter’s Rime",
          "description": "<p>Ice rimes you and your prey, protecting you and hindering them. When you cast <em>[spells]Hunter&rsquo;s Mark[/spells]</em>, you gain [rules]Temporary Hit Points[/rules] equal to 1d10 plus your Ranger level.</p>\r\n<p>Additionally, while a creature is marked by your <em>Hunter&rsquo;s Mark</em>, it can&rsquo;t take the [action]Disengage[/action] action.</p>",
          "snippet": "When you cast <em>Hunter’s Mark</em>, you gain <strong>1d10+{{classlevel}}</strong> Temp HP. While a creature is marked by your <em>Hunter’s Mark</em>, it can’t take the Disengage action.",
          "abilityModifierStatId": null,
          "onMissDescription": "",
          "saveFailDescription": "",
          "saveSuccessDescription": "",
          "saveStatId": null,
          "fixedSaveDc": null,
          "attackTypeRange": null,
          "actionType": 3,
          "attackSubtype": null,
          "dice": {
            "diceCount": 1,
            "diceValue": 10,
            "diceMultiplier": null,
            "fixedValue": 3,
            "diceString": "1d10 + 3"
          },
          "value": null,
          "damageTypeId": null,
          "isMartialArts": false,
          "isProficient": false,
          "spellRangeType": null,
          "displayAsAttack": true,
          "range": {
            "range": null,
            "longRange": null,
            "aoeType": null,
            "aoeSize": null,
            "hasAoeSpecialDescription": false,
            "minimumRange": null
          },
          "activation": {
            "activationTime": null,
            "activationType": 3
          },
          "numberOfTargets": null,
          "fixedToHit": null,
          "ammunition": null
        },
        {
          "componentId": 12373816,
          "componentTypeId": 12168134,
          "id": "11522182",
          "entityTypeId": "222216831",
          "limitedUse": null,
          "name": "Initiate a Circle Spell",
          "description": "<p>You take a Magic action to initiate casting a Circle spell. When you do so, choose which Circle casting option you&rsquo;re using for this casting; you must also meet any of the other requirements described in that option&rsquo;s text. Until the Circle spell&rsquo;s casting is complete, you must maintain Concentration on the spell.</p>",
          "snippet": "You take a Magic action to initiate casting a Circle spell. When you do so, choose which Circle casting option you’re using for this casting; you must also meet any of the other requirements described in that option’s text. Until the Circle spell’s casting is complete, you must maintain Concentration on the spell.",
          "abilityModifierStatId": null,
          "onMissDescription": "",
          "saveFailDescription": "",
          "saveSuccessDescription": "",
          "saveStatId": null,
          "fixedSaveDc": null,
          "attackTypeRange": null,
          "actionType": 3,
          "attackSubtype": null,
          "dice": null,
          "value": null,
          "damageTypeId": null,
          "isMartialArts": false,
          "isProficient": false,
          "spellRangeType": null,
          "displayAsAttack": null,
          "range": {
            "range": null,
            "longRange": null,
            "aoeType": null,
            "aoeSize": null,
            "hasAoeSpecialDescription": false,
            "minimumRange": null
          },
          "activation": {
            "activationTime": null,
            "activationType": 1
          },
          "numberOfTargets": null,
          "fixedToHit": null,
          "ammunition": null
        },
        {
          "componentId": 12373816,
          "componentTypeId": 12168134,
          "id": "11522201",
          "entityTypeId": "222216831",
          "limitedUse": null,
          "name": "Circle Spell: Augment",
          "description": "<p>When you cast a spell with a range of at least 5 feet, you can increase the range of the spell by 1,000 feet per secondary caster contributing to the spell, up to a maximum of a 1-mile increase.</p>",
          "snippet": "When you cast a spell with a range of at least 5 ft., you can increase the range of the spell by 1,000 ft. per secondary caster contributing to the spell, up to a max of a 1-mile increase.",
          "abilityModifierStatId": null,
          "onMissDescription": "",
          "saveFailDescription": "",
          "saveSuccessDescription": "",
          "saveStatId": null,
          "fixedSaveDc": null,
          "attackTypeRange": null,
          "actionType": 2,
          "attackSubtype": null,
          "dice": null,
          "value": null,
          "damageTypeId": null,
          "isMartialArts": false,
          "isProficient": false,
          "spellRangeType": null,
          "displayAsAttack": null,
          "range": {
            "range": null,
            "longRange": null,
            "aoeType": null,
            "aoeSize": null,
            "hasAoeSpecialDescription": false,
            "minimumRange": null
          },
          "activation": {
            "activationTime": null,
            "activationType": 8
          },
          "numberOfTargets": null,
          "fixedToHit": null,
          "ammunition": null
        },
        {
          "componentId": 12373816,
          "componentTypeId": 12168134,
          "id": "11522210",
          "entityTypeId": "222216831",
          "limitedUse": null,
          "name": "Circle Spell: Distribute",
          "description": "<p>When you cast a spell that requires Concentration, you can distribute the mental load of the spell among you and the secondary casters. Once the casting is complete, you and all secondary casters can maintain Concentration on this spell. As long as at least one caster who contributed to the spell maintains this Concentration, the spell&rsquo;s effects remain active.</p>",
          "snippet": "When you cast a spell that requires Concentration, you can distribute the mental load of the spell among you and the secondary casters. Once the casting is complete, you and all secondary casters can maintain Concentration on this spell. As long as at least one caster who contributed to the spell maintains this Concentration, the spell’s effects remain active.",
          "abilityModifierStatId": null,
          "onMissDescription": "",
          "saveFailDescription": "",
          "saveSuccessDescription": "",
          "saveStatId": null,
          "fixedSaveDc": null,
          "attackTypeRange": null,
          "actionType": 2,
          "attackSubtype": null,
          "dice": null,
          "value": null,
          "damageTypeId": null,
          "isMartialArts": false,
          "isProficient": false,
          "spellRangeType": null,
          "displayAsAttack": null,
          "range": {
            "range": null,
            "longRange": null,
            "aoeType": null,
            "aoeSize": null,
            "hasAoeSpecialDescription": false,
            "minimumRange": null
          },
          "activation": {
            "activationTime": null,
            "activationType": 8
          },
          "numberOfTargets": null,
          "fixedToHit": null,
          "ammunition": null
        },
        {
          "componentId": 12373816,
          "componentTypeId": 12168134,
          "id": "11522222",
          "entityTypeId": "222216831",
          "limitedUse": null,
          "name": "Circle Spell: Expand",
          "description": "<p>When you cast a spell that creates an area of effect, you can increase one dimension of the spell&rsquo;s area of effect for this casting by 10 feet per secondary caster contributing to the spell. For example, if a spell creates a 20-foot-radius Sphere, casting it as a Circle spell with two secondary casters would increase the radius to 40 feet. A spell that creates a Line that is 5 feet wide and 300 feet long, cast as a Circle spell with two secondary casters, could make a Line that is either 25 feet wide or 320 feet long.</p>\r\n<p>Each secondary caster contributing to the spell must expend a spell slot (no action required). If the spell fails, these spell slots aren&rsquo;t expended.</p>",
          "snippet": "When you cast a spell that creates an area of effect, you can increase one dimension of the spell’s area of effect for this casting by 10 ft. per secondary caster contributing to the spell. \r\n\r\nEach secondary caster contributing to the spell must expend a spell slot (no action required). If the spell fails, these spell slots aren’t expended.",
          "abilityModifierStatId": null,
          "onMissDescription": "",
          "saveFailDescription": "",
          "saveSuccessDescription": "",
          "saveStatId": null,
          "fixedSaveDc": null,
          "attackTypeRange": null,
          "actionType": 2,
          "attackSubtype": null,
          "dice": null,
          "value": null,
          "damageTypeId": null,
          "isMartialArts": false,
          "isProficient": false,
          "spellRangeType": null,
          "displayAsAttack": null,
          "range": {
            "range": null,
            "longRange": null,
            "aoeType": null,
            "aoeSize": null,
            "hasAoeSpecialDescription": false,
            "minimumRange": null
          },
          "activation": {
            "activationTime": null,
            "activationType": 8
          },
          "numberOfTargets": null,
          "fixedToHit": null,
          "ammunition": null
        },
        {
          "componentId": 12373816,
          "componentTypeId": 12168134,
          "id": "11522268",
          "entityTypeId": "222216831",
          "limitedUse": null,
          "name": "Circle Spell: Prolong",
          "description": "<p>&nbsp;</p>\r\n<p>When you cast a spell that has a duration of 1 minute or longer, you can increase the duration of the spell depending on the number of secondary casters contributing to the spell, as detailed in the table below.</p>\r\n<p>Each secondary caster contributing to the spell must expend a spell slot (no action required). If the spell fails, these spell slots aren&rsquo;t expended.</p>\r\n<table class=\"table-compendium table--sub-features\"><caption>\r\n<h5 id=\"ProlongSpellDuration\" class=\"compendium-hr quick-menu-exclude\">Spell Duration</h5>\r\n</caption>\r\n<thead>\r\n<tr>\r\n<th>Secondary Casters</th>\r\n<th>The Spell Increases Duration by</th>\r\n</tr>\r\n</thead>\r\n<tbody>\r\n<tr>\r\n<td>1&ndash;3</td>\r\n<td>1 hour</td>\r\n</tr>\r\n<tr>\r\n<td>4&ndash;6</td>\r\n<td>8 hours</td>\r\n</tr>\r\n<tr>\r\n<td>7+</td>\r\n<td>24 hours</td>\r\n</tr>\r\n</tbody>\r\n</table>",
          "snippet": "When you cast a spell that has a duration of 1 min or longer, you can increase the duration of the spell depending on the number of secondary casters contributing to the spell.\r\n\r\nEach secondary caster contributing to the spell must expend a spell slot (no action required). If the spell fails, these spell slots aren’t expended.",
          "abilityModifierStatId": null,
          "onMissDescription": "",
          "saveFailDescription": "",
          "saveSuccessDescription": "",
          "saveStatId": null,
          "fixedSaveDc": null,
          "attackTypeRange": null,
          "actionType": 2,
          "attackSubtype": null,
          "dice": null,
          "value": null,
          "damageTypeId": null,
          "isMartialArts": false,
          "isProficient": false,
          "spellRangeType": null,
          "displayAsAttack": null,
          "range": {
            "range": null,
            "longRange": null,
            "aoeType": null,
            "aoeSize": null,
            "hasAoeSpecialDescription": false,
            "minimumRange": null
          },
          "activation": {
            "activationTime": null,
            "activationType": 8
          },
          "numberOfTargets": null,
          "fixedToHit": null,
          "ammunition": null
        },
        {
          "componentId": 12373816,
          "componentTypeId": 12168134,
          "id": "11522282",
          "entityTypeId": "222216831",
          "limitedUse": null,
          "name": "Circle Spell: Safeguard",
          "description": "<p>When you cast a spell that creates an area of effect, you can carve out a safe zone within that area of effect that is unaffected by the spell for its duration. This safe zone consists of a number of 5-foot Cubes equal to your spellcasting ability modifier plus the number of secondary casters contributing to the spell (minimum of one Cube). You can arrange the Cubes as you like, but each Cube must be contiguous with at least one other Cube.</p>\r\n<p>If the spell&rsquo;s area of effect can be moved, the safe zone moves with it.</p>\r\n<p><br /><br /></p>",
          "snippet": "When you cast a spell that creates an area of effect, you can carve out a safe zone within that area of effect that is unaffected by the spell for its duration. This safe zone consists of a number of 5-ft. Cubes equal to <strong>{{modifier:cha#unsigned}} + the number of secondary casters</strong> contributing to the spell (min of 1 Cube). You can arrange the Cubes as you like, but each Cube must be contiguous with at least one other Cube.\r\n\r\nIf the spell’s area of effect can be moved, the safe zone moves with it.",
          "abilityModifierStatId": null,
          "onMissDescription": "",
          "saveFailDescription": "",
          "saveSuccessDescription": "",
          "saveStatId": null,
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          "attackSubtype": null,
          "dice": null,
          "value": null,
          "damageTypeId": null,
          "isMartialArts": false,
          "isProficient": false,
          "spellRangeType": null,
          "displayAsAttack": null,
          "range": {
            "range": null,
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          "numberOfTargets": null,
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          "ammunition": null
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        {
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          "id": "11522295",
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          "limitedUse": null,
          "name": "Circle Spell: Supplant",
          "description": "<p>When you cast a spell that requires at least one Material component with a specified cost that is consumed by the spell, you can reduce the minimum cost of one such Material component by 50 GP per each secondary caster contributing to the spell. For example, casting [spells]Revivify[/spells] as a Circle spell with two secondary casters would reduce the Material component&rsquo;s minimum cost to 200 GP.</p>\r\n<p>Each secondary caster contributing to the spell must expend a spell slot of a level greater than or equal to the spell&rsquo;s level (no action required). If the spell fails, these spell slots aren&rsquo;t expended.</p>",
          "snippet": "When you cast a spell that requires at least one Material component with a specified cost that is consumed by the spell, you can reduce the min cost of one such Material component by 50 GP per each secondary caster contributing to the spell.\r\n\r\nEach secondary caster contributing to the spell must expend a spell slot of a level greater than or equal to the spell’s level (no action required). If the spell fails, these spell slots aren’t expended.",
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          "saveFailDescription": "",
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          "dice": null,
          "value": null,
          "damageTypeId": null,
          "isMartialArts": false,
          "isProficient": false,
          "spellRangeType": null,
          "displayAsAttack": null,
          "range": {
            "range": null,
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          "limitedUse": null,
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          "snippet": "<strong><em>Vex.</em></strong> If you hit a creature with a Shortsword and deal damage to it, you have Advantage on your next attack roll against that creature before the end of your next turn.",
          "abilityModifierStatId": null,
          "onMissDescription": "",
          "saveFailDescription": "",
          "saveSuccessDescription": "",
          "saveStatId": null,
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          "dice": null,
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          "isMartialArts": false,
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        {
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          "id": "9414121",
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          "limitedUse": null,
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          "description": "<p>Your training with weapons allows you to use the mastery property of Longbows:</p>\r\n<p><em><strong>Slow.</strong></em> If you hit a creature with a Longbow and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn&rsquo;t exceed 10 feet.</p>",
          "snippet": "<strong><em>Slow.</em></strong> If you hit a creature with a Longbow and deal damage to the creature, you can reduce its Speed by 10 ft. until the start of your next turn. If the creature is hit more than once with this property, the Speed reduction doesn’t exceed 10 ft.",
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